I was doing an Athena Voyage in the Shores Of Plenty last night.
We managed to get our Athena flag up to grade 5 before being targeted by another sloop running the reapers bones flag at Sanctuary Outpost.
We managed to sink them so thanks for the grade 3 reapers flag, but next thing we know they're sailing straight towards us again from Crescent Isle?
A little strange but okay....
We sink them again and make our way north towards Smuggler's Bay and boom... They're having just re-spawned at Smuggler's Bay!
We sink them for a third time and continue a little ways with our skelly mission just to notice that they have now spawned at Sailors Bounty and are heading straight towards us yet again!
Long story short we sunk them another 3 times at Smuggler's Bay and each time we did they just spawned a single island away at Sailor's Bounty.
I was under the impression that if killed via PVP they're supposed to spawn a fair distance away to stop this type of harassment?
Note: In all battles we never encounter any PVE threats, No Meg, No Skelly Ships, each time they sunk was from our cannon balls.
I'm all up for PVP in this game, it's great! but this was just stupid.
We won every single battle and still couldn't continue our voyage. All we could do was just re-stock and prepare for them to return within 5 minutes of sinking them.
Eventually they had enough and decided to leave the game... Only then could we continue the remainder of our Athena mission.
I'm sure this problem was addressed all the way back in 2018?
Please Rare fix this again. especially now we have a faction that focuses on PVP.
Thank you.