Okay wait so Reaper's Bones is actually...

  • ... going to reward people for griefing? That's seriously the direction the game is going now? It's bad enough that people spawn kill or sink you while fishing or just as you start playing, etc, now they actually have INSENTIVE to do it? Absolutely ridiculous. The seas were toxic enough as is, and this seems like the nail in the coffin. Way to cater to the loud angry trashcans, Rare. Genius.

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  • @noodlejubblies Ahoy matey!

    Reapers Bones is a PvP faction for sure, however, it doesn't reward play that engages in anything other than ship to ship combat.

    On land combat and ships without other emissary flags up are worth nothing to th Reapers Bones faction!

  • @noodlejubblies maybe finally people start realizing now that this is a PvPvE game.

    Getting attack, sunk and/or stolen from is not griefing. This is not the direction this game started going now, it is the direction the game always had

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and the battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    Source: https://www.seaofthieves.com/code-of-conduct

    Following we have someone that asked the question on twitter aimed at Mike Chapman (creative director at Rare) here is his answer:

  • @musicmee not entirely true, their loot still counts as stolen loot and also killing emmisary pirates gives you emmisary grade rep

  • @noodlejubblies Part of being a pirate is to attack ships sooo......

  • @callmebackdraft they don't punish griefing though. Like actual griefing. Spawn killing, repeatedly sinking and hunting down and sinking, etc. Actual proper griefing, they just don't care about.

    The obvious solution would be to make it so you can flag yourself for PvP or PvE in any server. Make it so you can't change it while in a server, but that it's a thing. That way people who just want to hunt for treasure can without being forced to server hop by some angry child who murders you repeatedly with a blunderbuss. But they'll never do that because there's too many aggressive trashcans who would quit playing the game if PvE was an option.

  • @noodlejubblies
    Yeah. Not interested in the new direction. Sad. Oh well.

  • @noodlejubblies the thing is the basic idea of flagging yourself as pve would go directly against the core vision of the game.

    Also when a person is actually ‘griefing’ which according to you is constantly spawnkilling you without sinking you the devs have brought in scuttling specifically for that.

    And on your big idea that you are the most important ship/player in a server by thinking that ships specific hunt you down remember there is only a total of 6 ships on a server, so the hunter can only ever find 5 other ships, chances are pretty big they run into ships multiple times.

    PVE only servers/options are not coming to the game

    Rare isn’t going to add PvE servers, the following URL is of the live stream they did on February 4th 2020, at 55:18 the big question gets asked, “PvE servers coming” which Jon answers with e stern “No”

    https://www.youtube.com/watch?v=vYXpMHBpDWU&t=55m10s

    Btw the funny part is that you are the one that is showing ALOT of toxicity by calling other people. Trashcans etc

  • @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    ... going to reward people for griefing? That's seriously the direction the game is going now? It's bad enough that people spawn kill or sink you while fishing or just as you start playing, etc, now they actually have INSENTIVE to do it? Absolutely ridiculous. The seas were toxic enough as is, and this seems like the nail in the coffin. Way to cater to the loud angry trashcans, Rare. Genius.

    Are you fishing while being an emissary ? If not, Reaper's Bones crews won't benefit more than they did before the update.
    You won't be an emissary when you start the game.

    I don't see at all why you're complaining; perhaps inform yourself on the changes before you start complaining.

  • @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    ... going to reward people for griefing? That's seriously the direction the game is going now? It's bad enough that people spawn kill or sink you while fishing or just as you start playing, etc, now they actually have INSENTIVE to do it? Absolutely ridiculous. The seas were toxic enough as is, and this seems like the nail in the coffin. Way to cater to the loud angry trashcans, Rare. Genius.

    Oh here we go again

    1. Stealing from people isn't griefing
    2. Sinking people isn't griefing
    3. Rare are geniuses
  • @callmebackdraft well then their game is going to die sooner rather than later. They've made it clear what part of their fanbase is important to them. And it's not casual players. I'm guessing the faction that rewards aggressive, jerkish gameplay is just the beginning of the end.

  • @noodlejubblies damn the game is going to die ? Jush, good thing we havent been hearing that since the game released over two years ago....

    Ow wait we have, almost monthly....

    They catered to the pve folk alot, and now that they cater to the pvp folk once its all doom and gloom again (yes i know they did some pvp, or at least interaction forcing content before but still) the game has NEVER been advertised as anything else then a PvPvE Shared world adventure game, its just that alot of folk tried their best to ignore the second P from those five letters and started calling anyone dabbling in that griefers and toxic... which is totally uncalled for and has been addressed by rare alot over the past two years, like i shared with you in the links i posted

  • Im more of a Pve'er and I do not see what the big to do is about this new addition. People in the Reapers Bone faction will only get rewards from going after Emissary ships. If you dont want the increase chance of PvP just dont be an Emissary.Actually you may even find people come after you less if they are busy hunting Emissaries.

  • @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    @callmebackdraft well then there game is going to die sooner rather than later. They've made it clear what part of their fanbase is important to them. And it's not casual players. I'm guessing the faction that rewards aggressive, jerkish gameplay is just the beginning of the end.

    People like to say that but actually the game is doing very well, just hit 10 million players.

  • @combatxkitty yeah, its fun to hear it again, like i stated people have been saying that for two years and where wrong constantly.

  • Just had a 7 hour play session where a friend and I were chased around the map non stop by two Reapers Bones ships as we attempted to do a mission. Yes, having a fight with another player occasionally is fun. Yes, seeing a ship and not knowing their intention is fun. No, having groups of ships that repeatedly hunt you down with the simple objective to ruin everything you've done so far in that play session is not fun. That's just banging your head against a wall.

  • @baq99 and you didnt swap to another server... why, also reapers bones emmisaries are just as much an enemy to eachother as they are to other emmisaries

  • @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    @callmebackdraft well then there game is going to die sooner rather than later.

    People have been saying since before the game was released. It comes up each time someone feels like their personal vision for the game is not being followed by Rare. You won’t make outposts into safe zones? Your game will die! You won’t give us a Tortuga island to socialize on? Your game will die! You won’t give us PvE servers? Your game will die! You won’t give us real progression? Good luck! Your game will die! But the game is still doing fine.

    The obvious solution would be to make it so you can flag yourself for PvP or PvE in any server.

    Yeah. Like people haven’t brought that one up before. It takes a few moments to come up with that. A few extra moments and you should be able to recognize why this would be a real problem for the player ecosystem within a PvPvE game.

  • @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    And it's not casual players.

    The game's literally optimised for your avarage Xbox couch potato it literally just keeps getting more casual.

    The fact that they introduced alliances and gave rise to the Alliance server crowd, also known as the ' gAmE iS aBoUt PvEvEvmoreE ' crowd.

    The fact these and most people, despite Rare giving a clear answer, still ask for PvE servers and refusing to acknowledge and adapt to the game's shared-world PvEvP design.

    The fact that some people's poor pet goldfish just couldn't figure out the steps in the very first Tall Talle chapter, or following chapters, or atleast how to NOT sail the boat so they made the game literally hold your hand trough every.single.step.

    The fact that they slowed down the pace of combat so your avarage moth grinding againts your TV screen can figure out whats going on too.

    Seriously, we're almost at turn based combat level pace when it comes to on-foot pirate v. pirate combat thanks to the delay animations.
    The fact that they could've just made the cutlass a mandatory weapon so you cant have two weapons would've literally solved the double-gun issue, nah lets just make everything slow and feel absolutely clunky.

    Pirate 1 used [Flintlock Pistol]
    It wasn't very effective [Garbage Hitregistraion] Blocked (50) damage
    Your turn!
    [Switch to Cutlass]
    [Get Latency Spiked]
    [Ask for autoplay functionality on the forums]
    (You know there's someone out there who'd want that because they arent willing to put in any effort)

    But yeah, please tell me more about how the game just doesnt give the casual player a chance.

  • You know you gain a big Grade increase from sinking Bone faction right? as well they do.

    Fight-Back.
    Or Jump server. Easy.

  • @noodlejubblies if it makes you feel better if your on a galleon youll win a sloop fight. the revive function completly overules the sloop win galleons fight

  • @combatxkitty said in Okay wait so Reaper's Bones is actually...:

    @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    @callmebackdraft well then there game is going to die sooner rather than later. They've made it clear what part of their fanbase is important to them. And it's not casual players. I'm guessing the faction that rewards aggressive, jerkish gameplay is just the beginning of the end.

    People like to say that but actually the game is doing very well, just hit 10 million players.

    That number is very misleading and needs context. I'm not saying the game is dying, but 10 million isn't active players(pretty obvious based on matchmaking times). SoT is a gamepass game. Since it's "free" a huge number of people probably logged in once or twice, then uninstalled and never played again. But that's probably enough for Rare to count them as one of their players. A real number I would like to see are daily active player and monthly active players.

  • @musicmee aye , I just started a game and out of nowhere a reaper crew came next to my ship saying emmissary or die. I did not fly any flag. They sunk the ship and left. They got nothing from me

  • @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    @callmebackdraft they don't punish griefing though. Like actual griefing. Spawn killing, repeatedly sinking and hunting down and sinking, etc. Actual proper griefing, they just don't care about.

    they don't punish this because all you mentioned ISN'T griefing its something pve players call griefing because they hate pvp its part of the game and completly fine unless the players attacking you start being toxic but the whole spawncamping and sinking and hunting you down isn't griefing at all its part of the fun and just because you don't find it fun doesn't make it griefing

  • @callmebackdraft that may be the intention but it seems they've figured out it's better if they work together. They were both level 5 and hunting all other ships, emissary or not, and wiping them of the map. Yes we could server hop but I imagine this is something we're going to see more and more of.

  • @baq99 nah probably not, if they are working together they have to share the loot, greed will usually take the lead

  • @callmebackdraft well it didn't. They worked together and successfully destroyed all the ships they encountered, ipso facto, more loot and higher emissary grade. Greed did win but because they worked together. It won't take long for everyone to work this out.

  • @baq99 said in Okay wait so Reaper's Bones is actually...:

    @callmebackdraft well it didn't. They worked together and successfully destroyed all the ships they encountered, ipso facto, more loot and higher emissary grade. Greed did win but because they worked together. It won't take long for everyone to work this out.

    Then work with the other ships on the server to sink them. They were working together. Nothing is stopping you from doing the same to overcome them.

  • @baq99 well you always have the exceptions, i dont expect to really see them working together alot. I might be wrong but thats just my expectation.

  • @noodlejubblies I Don't think you understand the word "griefing" Griefing is actually when people mess up their own crew. Killing them with blunderbombs, throwing loot overboard, kegging etc....

  • @callmebackdraft well as @CallMeBackdrafT repeatedly said: This was developed as, was released as and after 2 strong years of catering to a multifaceted community with monthly FREE updates still IS a PvPvE game.
    I understand the frustration of loosing all your loot you worked for so hard and long through the PvE aspects of the game. It happened to me several times too.

    But you can't ignore the 2nd P part of the game. That is part of the game. If you loose it constantly, why not find fun in taking some time of PvE farming (which still after many content updates can get a bit dull after a while without encounters) and hone your PvP skills a bit by playing the now even quicker Arena or play the new Reaper's Bones yourself for a month or two. You may be finding yourself much more able to defend your loot in the near future and if the 50% aspect of this game were 100% to you so far and you discover the other 50%... holy Blunderbomb!, you just discovered a whole new and interesting game inside your favorite game!

    For me personally PvE and grinding towards those goals is a lot of fun, but image the PvP was gone. Noone would contest you for it. It would get boring so quick. And even if you sometimes loose your loot. It's still fun since you had that immersive pirate fantasy thrill while trying to defend it. And honestly if you can manage pointing your canons in the right direction at least half of the time you could even thank some other players for delivering their loot to you.
    Sometimes you win sometimes you loose. Yoho, Yoho, that's a pirate's life for you.

  • @noodlejubblies said in Okay wait so Reaper's Bones is actually...:

    @callmebackdraft well then there game is going to die sooner rather than later. They've made it clear what part of their fanbase is important to them. And it's not casual players. I'm guessing the faction that rewards aggressive, jerkish gameplay is just the beginning of the end.

    I'm a casual player and I only PvP. speak for yourself.

  • @budzzz77

    I get so tired of the argument that you can only be griefed by people on your crew.

    "Griefing" is any action intended to intended solely to ruin another player's enjoyment of the game, with no intention of stealing loot or gaining rep. I would argue that someone that spawn kills a crew with no loot, for no reason than its fun, IS griefing. If they are doing so, while their crewmates empty resource barrels, fine. But if there is nothing else to steal, and their ship is not sinking, spawn-killing is griefing; especially if gleefully taunting them while you do it. It does not matter that they have the option to scuttle. Someone being assaulted in the street may be able to run away; but it does not change the fact someone was trying to assault them.

    Playing the game, and being a pirate is not griefing. Not playing the game, but using it as a way of being an antisocial distruptor of other people's fun is.

  • @surveyorpete

    Well if you just spawned you're literally one minute away of just spawning on another server and you'd loose nothing in the process.

    Edit: Except maybe that one minute...

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