How to combat toxic players possibility by adding this?

  • There needs to be a way to alert other players in the area like some kind of a reaper flag, so if stupid person randomly attacks, sinks a player then they would have some sort of a 2hr icon alert on the map. I mean why not, I know the game is sea of "thieves" but I'm talking about actual toxic players, or stupid people who just wants to waste hours in time just to sink you and not benefit anything plus waste another players time lol.

    I was wondering why over half the reviews negative and I just mostly see it's the same awnser, toxic players. Unfortunally those toxic players or mostly stupid people dont know about game type called arena :/ I'll never understand what's going on that little brain of theirs lol, but best way for me to make them rage quit is to take them on the chase around the map, my highest was 2hr which was unbelievable lol, sometimes if I gotta get off, I'll still make sure to waste huge amount of their time then go into out of the map area to get sunk, watch them rage quit and message me why with all the loot lol.

    Other way is I hope the community learns this method is effective against these toxic players, make sure to take them on the tour with a chase don't give them the satisfaction of attacking you and risk sinking you, and always make sure to keep distance, dont even trust alliance as alliance tends to betray unfortunately too. Any time someone comes close by, drop your sails, even if you think itll cannon swim to you.

    One more thing community should do is BLOCK em, I noticed I'm actually starting to get good community servers is by blocking those toxic players, itll either force you to merge to server with 1 player almost none or good players joining you and preventing toxic players from joining you and harassing everyone in their path. I've been doing this on the xbox platform and it's working really effective after a week, if you don't know the players name on who's chasing you, check the recent player list pop up names within 3-15min depending how close.

    Other than that, it would be nice to own private servers, I'd pay for it to keep toxic or stupid people out of the game from ruining other people's experiences and quitting just because toxic player's lives sucks I find it unfair for the others suffering the consequences :/ atleast add some kind of alert like a reaper flag if the player kills a player more than once per hour, make them visible for 2-3 hours on map. I mean if they want to be toxic and fight, they'll actually be getting attention they want if everyone sees where they're at, i mean why not?

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  • get over yourself my god. Just because people attack you doesn't make them toxic and calling them stupid makes you look like an imbecile. I suggest you practice pvp so you can defend yourself. Looking at your other post, you were basically crying cheater without saying it. So complaining seems to be your forte.

  • @linkline You seem to be derogatory to players that play how they want to play. Arena is not "for pvp" players. It is just a different gamemode. If you get attacked, then you get attacked. You could try better to hide your ship, or guard your ship better. No need to block someone who kills you. In fact, you'd be the toxic one for getting angry at defeat! Just float down the river, it takes much less energy than paddling.

    You don't want to fight and they do. What if I called you toxic for running away and calling me mean for attacking you?

  • @enticed-malice said in How to combat toxic players possibility by adding this?:

    get over yourself my god. Just because people attack you doesn't make them toxic and calling them stupid makes you look like an imbecile. I suggest you practice pvp so you can defend yourself. Looking at your other post, you were basically crying cheater without saying it. So complaining seems to be your forte.

    Lol I had no problem escaping them, can go look at my grinding on the profile, it's just all the messages i get from those players always seems to be that specific reason lol. Plus most of my friends that rage quit the game is also annoying because of those "smart" people who likes to sink players for no reason or betray in alliance lol. Guess all the reviews are wrong >.>

  • @linkline

    Full open world shared PvEvP world:

    The following is not toxic

    • Sinking other players
    • Attacking other players
    • Killing other players
    • Stealing all of your treasure/supplies

    Toxic behavior has to do with the manner in which things are done:

    • Verbally Harassing others
    • Attacking your own ship and crew members (bombs, throw-ables) - disclaimer: if the others are not cool with this/strangers, what you do among your friends is up to you.

    Marking of ships based on hostile activity does not work, as hostile activity can be done in your own defense - the ability to attack, kill and sink is also in this game to defend yourself.

    • Figuring out the intent on a player in nearly impossible! There a bunch of reasons why someone would take you out regardless of your loot based on their own goals, voyage, ship status (supplies/treasure) or plainly out of paranoia.
    • Being the one to fire first or win the battle does not need to be the attacking crew! You want to mark the ones you want to defend with a 2h mark so all PvPers can track them without effort?

    If you are any good you will see incoming ships and decide how to respond which can include just turning the ship, standing your ground and killing them. There are indicators of other pirates in the area; Sails (ship), Rowboats, Mermaids... There are things that alert you of their presence, you are just not aware enough of your surroundings.

    Want to not be pestered by others? Learn to be aware of your surroundings, learn to make proper decisions in order to respond based on your own choices instead of having to deal with theirs!

  • The easiest way to combat this supposed toxicity is in a couple of ways.

    First, leave the salt in the sea, you might benefit from this. Your entire post reeks of salt, from your language choice, name calling, and your overall inability to accept that people are allowed to steal from each other in this game. It is always interesting when people from the PvE side of things want to label the entire PvP crowd as toxic nincompoops, yet in their doing so, they demonstrate how actually toxic they are in the process.

    The second thing, is just don't sweat the little things, Pirating is apart of the experience. Relax, just join in the fun like the rest of us. This is just a game and they are just playing the game. No need to get so bent out of shape over such a trivial thing. If for some reason people are rude over mics or sending nasty messages, its fine to mute, no shaming those that do.

    When it comes down to it, the only toxic person I see here is you. I go around sinking a lot of people, but you don't see me name calling or taking things outside the game. You let things fester with you, meanwhile, I sleep well at night. Your sweating the little things, you might benefit from taking things less seriously.

  • @klutchxking518 said in How to combat toxic players possibility by adding this?:

    @linkline You seem to be derogatory to players that play how they want to play. Arena is not "for pvp" players. It is just a different gamemode. If you get attacked, then you get attacked. You could try better to hide your ship, or guard your ship better. No need to block someone who kills you. In fact, you'd be the toxic one for getting angry at defeat! Just float down the river, it takes much less energy than paddling.

    You don't want to fight and they do. What if I called you toxic for running away and calling me mean for attacking you?

    Idk if it's "derogatory" the word, and I never gotten killed it's very rare for that, got used to building up skills to keep eye out for them and troll them by taking them on a chase for hours to make then rage quit, teach em a lesson, then block em lol. I just prefer to play the game tbh, also like the alliance but still keep distance, too many history of getting betrayed unfortunally. I usually try to teach people how to be better and be smarter is to do alliance if want to benefit a lot, also always invite 2 randoms from alliance or good players to help me sell 12-16hr grind loot off soloing a brig :)

    Anyways it's not me, I have no problem making those type of people rage quit by wasting their time, it's any of the friends I make or had, always tend to rage quit without listening on how to deal with those kids :( what's the big deal on adding alert on the map for couple hours?

    Dont they want to have a fight? I mean if they wanna sink anybody in their path, why not give them a alert on the map? They'll get the fight they're looking for wont they lol? No need to get upset I'm just suggesting how to combat them for other new players that want to play or those that rage quit dealing with toxic players, believe me I know when they're toxic based off their goal and messages, majority are never on getting the loot, mainly wants to "sink you" this is the xbox platform lol.

  • @enticed-malice you don't need to insult or be agressive

  • @sunbro95 said in How to combat toxic players possibility by adding this?:

    @enticed-malice you don't need to insult or be agressive

    Didnt know it's insulting my bad lol, any way I can edit my title?

  • @cotu42 said in How to combat toxic players possibility by adding this?:

    @linkline

    Full open world shared PvEvP world:

    The following is not toxic

    • Sinking other players
    • Attacking other players
    • Killing other players
    • Stealing all of your treasure/supplies

    Toxic behavior has to do with the manner in which things are done:

    • Verbally Harassing others
    • Attacking your own ship and crew members (bombs, throw-ables) - disclaimer: if the others are not cool with this/strangers, what you do among your friends is up to you.

    Marking of ships based on hostile activity does not work, as hostile activity can be done in your own defense - the ability to attack, kill and sink is also in this game to defend yourself.

    • Figuring out the intent on a player in nearly impossible! There a bunch of reasons why someone would take you out regardless of your loot based on their own goals, voyage, ship status (supplies/treasure) or plainly out of paranoia.
    • Being the one to fire first or win the battle does not need to be the attacking crew! You want to mark the ones you want to defend with a 2h mark so all PvPers can track them without effort?

    If you are any good you will see incoming ships and decide how to respond which can include just turning the ship, standing your ground and killing them. There are indicators of other pirates in the area; Sails (ship), Rowboats, Mermaids... There are things that alert you of their presence, you are just not aware enough of your surroundings.

    Want to not be pestered by others? Learn to be aware of your surroundings, learn to make proper decisions in order to respond based on your own choices instead of having to deal with theirs!

    That's not good if it comes to a copy/paste with that if came across too many negativity from other players jeez :/ but read my other reply unquote, I'm talking about frequent alliance betrayal and frequently being messaged getting trashed talked, wanted to sink me for no loot, etc. I'm talking about those type of toxic players that seems to be more common and growing lately lol.

    I would like to see more people enjoying and more people joining than quitting, and growing on negative reviews :/ I'm just trying to see if this suggestion would work, doesnt have to get that bad, ignoring and pushing it on the side... atleast give others a chance to learn, build up, play than ignoring and bashing them that's shocking lol.

    Even I'm missing the older gaming community back in the old days, everyone used to be very social and having fun than the opposite I don't get it >.>

  • @linkline remember what I said "Anyways it's not me, I have no problem making those type of people rage quit by wasting their time, it's any of the friends I make or had, always tend to rage quit without listening on how to deal with those kids :( what's the big deal on adding alert on the map for couple hours?

    Dont they want to have a fight? I mean if they wanna sink anybody in their path, why not give them a alert on the map? They'll get the fight they're looking for wont they lol? No need to get upset I'm just suggesting how to combat them for other new players that want to play or those that rage quit dealing with toxic players, believe me I know when they're toxic based off their goal and messages, majority are never on getting the loot, mainly wants to "sink you" this is the xbox platform lol."

    Honestly, what's so bad about adding alert? I'm trying to help defend the good players and new ones that are wanting to play, give them a chance. There's really no huge impact on being alerted, it just tells everyone else to watch out and be prepared, those type of smart people want to have a fight, what's wrong with it lol? How is it gonna effect the community negatively, I'm only seeing a lot more positivity from this?

  • @linkline

    Stop saying that other people are stupid or toxic, attacking other players is part of the game, even if there is no apparent reason to do so. Toxic is someone who offends other players for no apparent reason, such as calling them stupid or saying their brains are small.

    Arena is not a PvP mode, it is a separate game mode with a little more PvP than adventure mode.

    The community already has something very effective against toxic players (like you): ignore. Although most people here still waste time answering toxic people.

    When I started playing, I was upset to be attacked, but then I understood how this game works and I stopped calling people toxic. You should rethink your attitudes.

    If you still don't understand this, maybe this game is not for you.

  • Beside Umbra's books and other litterature existing around the islands, maybe Rare should drop a few copies of those books too at outposts for good measure?

  • @bloodybil said in How to combat toxic players possibility by adding this?:

    Beside Umbra's books and other litterature existing around the islands, maybe Rare should drop a few of those books too for good measure?

    I will steal this image from you, at least I know that you will not make a post offending anyone who steals images.

  • @linkline said in How to combat toxic players possibility by adding this?:

    Lol I had no problem escaping them, can go look at my grinding on the profile, it's just all the messages i get from those players always seems to be that specific reason lol. Plus most of my friends that rage quit the game is also annoying because of those "smart" people who likes to sink players for no reason or betray in alliance lol. Guess all the reviews are wrong

    First off if they chase you for 2hrs clearly it wasn't easy. Rage quitting friends for getting outplayed? None off mine are gone for that reason 🤷. Can you show where your source for these reviews is? Cus when I go to the Microsoft store the reviews are 60% positive and only 30% negative off which I believe most are from launch when game was quite lacking in content not because of the toxic community.

  • @linkline

    Your post was really salty. I see that you tried to at least talk about how the players would trash talk you afterwards but that wasn't the main focus of your post. The main focus was being attacked or chased which is almost the whole post and the trash talking being a foot note and blocking players doesn't lock them out of the same server as you. That's not how that works. The final peice of the pie is that with all that running and denial and sending your ship into the red sea sounds like a lot of wasted time and just wasted effort. Could have fought for the loot, might sink or win but would have wasted a lot less time and got back to questing sooner.

    You call the enemy toxic for them attacking you and for trying to ruining your experience but then sit here and talk about how good you feel by wasting their time and thrn explain in detail how to ruin their experience. :) :) :) When you become that with which you have fought against :) :) :) AND your solution is not going to work. Do a search for bounty systems on the forums and you'll see all the reasons why. It was really hashed out already.

  • @linkline said in How to combat toxic players possibility by adding this?:

    stupid
    toxic
    toxic
    toxic
    little brain of theirs lol
    best way for me to make them rage quit
    make sure to waste huge amount of their time
    watch them rage quit
    toxic
    toxic
    toxic
    toxic or stupid people
    toxic
    toxic
    Please highlight everyone who kills me in a videogame so that I have the advantage over them.

    Mate, are you sure YOU'RE not the toxic one?
    Also, you really need to learn what a synonym is.

  • @jareto102 said in How to combat toxic players possibility by adding this?:

    @linkline said in How to combat toxic players possibility by adding this?:

    stupid
    toxic
    toxic
    toxic
    little brain of theirs lol
    best way for me to make them rage quit
    make sure to waste huge amount of their time
    watch them rage quit
    toxic
    toxic
    toxic
    toxic or stupid people
    toxic
    toxic
    Please highlight everyone who kills me in a videogame so that I have the advantage over them.

    Mate, are you sure YOU'RE not the toxic one?
    Also, you really need to learn what a synonym is.

    Yeah I'm really toxic, I love to help out and defend new players and good players, hell when I'm soloing on the brig grinding all the athena loots up to 14hr, it's fun to invite 2 random good ones from alliance to help me sell all the loot :)

    I know what pvp is obviously, but the majority that tries to attack me don't do it for pvp reason lol. I didn't want to quickly judge until after a month experiencing several betrayals in alliance and getting trashed talked bu angry kids not being able to sink me plus the game review speaks for itself.

    Again, what's the big deal on being alerted? It's not going to change the whole game, if they actually want a fight or be known to fight, why not let them?

    The only ones that are bashing are doing it lol, other than that give me some good reasons or how is it going to impact the game negativity.

    All I see are more pros and benefits for good players and also increasing more chances for new players to play and have a chance.

  • sigh , another post blaming players that want to PvP no matter what you have on your ship…
    Let them play as they want. Many people find entertaining chasing somebody for testing themselves or the rival. If you can't handle being chased scuttle and accept your destiny.

  • @capt-pilotes getting tiring to see greed and selfishness is taking over ruining the gaming community lol. I prefer to see more players and positivity than bashers

  • @linkline I don't find greedy attacking other players...you might need to get used to pvp in order to repel any attack.

  • @capt-pilotes said in How to combat toxic players possibility by adding this?:

    @linkline I don't find greedy attacking other players...you might need to get used to pvp in order to repel any attack.

    Here's my quote, try to awnser this than avoiding

    "I know what pvp is obviously, but the majority that tries to attack me don't do it for pvp reason lol. I didn't want to quickly judge until after a month experiencing several betrayals in alliance and getting trashed talked bu angry kids not being able to sink me plus the game review speaks for itself.

    Again, what's the big deal on being alerted? It's not going to change the whole game, if they actually want a fight or be known to fight, why not let them?

    The only ones that are bashing are doing it lol, other than that give me some good reasons or how is it going to impact the game negativity.

    Why not also add alliance history to show if they're known to betray also?

    All I see are more pros and benefits for good players and also increasing more chances for new players to play and have a chance."

  • @linkline So, you are saying that you want to be alerted when somebody has a potential of betraying the alliance?

    I don't find it good because the game is about sessions. Maybe one day I want to sink other players and betray alliances and other days I want to play more relaxing.

    However, if someone is being actually toxic (insulting, using violent messages or something like that) you always have the option of reporting.

    In my opinion I don't find toxic or griefing when someone wants to sink you even if you are allied with them.

  • @linkline said in How to combat toxic players possibility by adding this?:

    @capt-pilotes said in How to combat toxic players possibility by adding this?:

    @linkline I don't find greedy attacking other players...you might need to get used to pvp in order to repel any attack.

    Here's my quote, try to awnser this than avoiding

    "I know what pvp is obviously, but the majority that tries to attack me don't do it for pvp reason lol. I didn't want to quickly judge until after a month experiencing several betrayals in alliance and getting trashed talked bu angry kids not being able to sink me plus the game review speaks for itself.

    Again, what's the big deal on being alerted? It's not going to change the whole game, if they actually want a fight or be known to fight, why not let them?

    The only ones that are bashing are doing it lol, other than that give me some good reasons or how is it going to impact the game negativity.

    Why not also add alliance history to show if they're known to betray also?

    All I see are more pros and benefits for good players and also increasing more chances for new players to play and have a chance."

    What exactly is a 'PvP' reason? Some people just like to fight, they don't need a reason for it.

    Also you have already mentioned the reapers flag, but what you are suggesting is that a 'reapers flag' type mechanic is forced upon a ship if they attack someone?

    Now you want alliance history? This is getting better and better.

    As for how it would impact the game negatively, you take the element of surprise away from the attacking crew.

  • @linkline said in How to combat toxic players possibility by adding this?:

    Again, what's the big deal on being alerted? It's not going to change the whole game, if they actually want a fight or be known to fight, why not let them?

    Setting aside all the toxicity in your own comments here, the "big deal" about your proposal is that there's no way to make it work without penalizing players who are just playing the game as it was intended to be played. The game doesn't know if a pirate private messaged you with a derogatory comment. The game doesn't know if someone's explicitly harassing you. How do you tell the difference from someone who attacks you because they're "toxic" or someone who attacks you because they're pirates playing a pirate game?

    For that matter, your definition of "toxic" seems absurd. Sea of Thieves is a pirate game in which players are expected to attack you, kill you, sink your ship, and steal your loot. None of those behaviors are "toxic". They don't deserve to be branded just for playing the game as it was intended to be played.

    You on the other hand do deserve to be branded for flagrantly violating the pirate code. You're supposed to be a good sport, both in winning and losing. You're supposed to keep the salt on the seas and not call your fellow players names. You are far more toxic than the people you are baselessly accusing.

    This thread should be locked by the @Deckhands .

  • @linkline something ive done once or twice is when being chased and i break away a good bit i go behind a huge rock or island and scuttle and im sure they go around bewildered haha especially noob players. even better go into a storm or fog and do it. they wont even be able to guess thats what you did haha.

    but in all seriousness i dont think these players suck or are stupid. its just what they want to do. the game super allows it and i do it too. i dont attack people cause im stupid. i want their stuff. GIVE ME YOUR STUFFFFFF! lol. its just different mindset. takes all kinds.

    I WILL SAY THIS THOUGH

    i think that alliances should be able to communicate long distance somehow. some fireworks, something on the map, pigeon notes, some loud bell heard round the seas, some kinda alliance chat. i dont care how but itd make them way better. just something for meeting up or help under attack. maybe when youre in an alliance you can put up diff flags that when ally looks at map they see your ship already but now its got a diff color and we will know that red means help im under attack, blue means meet up, whatever. maybe it puts some blue ribbons in the sky above your ship like with reaper chests so if your ally is half way paying attention they see it and go help.

    i also wouldnt mind something that shows up on the map when cannons are fired from a ship on the seas. would be cool to have an idea a battle is taking place somewhere. just a blip or 30 second mark. but i also get it can take some ppls out of immersion lol. could help tho with finding other ships especially when this reapers bones thing comes out. idk how it will work exactly but if you can see them on the map like a reapers mark then you can hide pretty well. how will they ever find anyone without some clues haha. i dont want them to see us marked or anything but maybe a helpful hint. maybe if there is canon fire in a region it lights up that region a bit? idk. ok rants over haha.

  • @linkline said in How to combat toxic players possibility by adding this?:

    Yeah I'm really toxic, I love to help out and defend new players and good players, hell when I'm soloing on the brig grinding all the athena loots up to 14hr, it's fun to invite 2 random good ones from alliance to help me sell all the loot :)

    What would you define that as, since you're giving people loot? A charitable act? Cause charity's definition, by default, is "a selfless act" so using it in an argument kinda defeats its whole purpose.
    That might just be a strawman though. Power to you if you are indeed that generous. However it's still very much possible to be toxic in your situation, because toxicity doesn't exclusively apply to PvP situations...

    I know what pvp is obviously, but the majority that tries to attack me don't do it for pvp reason lol.

    I want you to please, PLEASE reread that sentence, and tell me when you find the glaring contradiction.

    I didn't want to quickly judge until after a month experiencing several betrayals in alliance and getting trashed talked bu angry kids not being able to sink me plus the game review speaks for itself.

    Does it? The game has a 92% approval rating on google, and apparently its store rating isn't horrible either, if what people are saying here is true.

    Again, what's the big deal on being alerted? It's not going to change the whole game, if they actually want a fight or be known to fight, why not let them?
    The only ones that are bashing are doing it lol, other than that give me some good reasons or how is it going to impact the game negativity.

    Ahhh yes, the good old "Everyone who disagrees are haters/guilty" excuse. Effective when your post is bombing and you don't understand why.
    The idea of punishing one playstyle by making them an involuntary beacon is a bad thing. All playstyles are encouraged or allowed.
    How about we also make it so that if you don't engage in ship combat in over an hour, you get 20%/30%/etc less gold from turning in loot? I bet you wouldn't like that idea, but it's the same thing you're suggesting; punishing a specific playstyle.

    All I see are more pros and benefits for good players and also increasing more chances for new players to play and have a chance.

    Then you clearly haven't paid attention. The Reaper's Flag already exists, and a lot of crews use it to announce their presence already. There's no need to force people into using it just because you don't like that they have an itchy trigger finger.

  • alliance need some tools...at the end of the day this build your own adventure spirit is so naive....tell me one sport or something in the world that works without rules...friendly fire and disband takes an hour cooldown,to spice pvp up bring a bounty system

  • @linkline said in How to combat toxic players possibility by adding this?:

    best way for me to make them rage quit is to take them on the chase around the map, my highest was 2hr which was unbelievable lol, sometimes if I gotta get off, I'll still make sure to waste huge amount of their time then go into out of the map area to get sunk, watch them rage quit and message me why with all the loot lol.

    Isn't that so much fun? Just did this to a super sloop last night. They were so mad we wouldn't stop to PvP them. We actually would have to slow down just so we didn't lose them so the chase could continue lol. Went on an hour and half. Love scuttling , blowing our ship up once we are done toying with them. Of course after I shoot out any good cannon balls we have.

  • @combatxkitty said in How to combat toxic players possibility by adding this?:

    @linkline said in How to combat toxic players possibility by adding this?:

    best way for me to make them rage quit is to take them on the chase around the map, my highest was 2hr which was unbelievable lol, sometimes if I gotta get off, I'll still make sure to waste huge amount of their time then go into out of the map area to get sunk, watch them rage quit and message me why with all the loot lol.

    Isn't that so much fun? Just did this to a super sloop last night. They were so mad we wouldn't stop to PvP them. We actually would have to slow down just so we didn't lose them so the chase could continue lol. Went on an hour and half. Love scuttling , blowing our ship up once we are done toying with them. Of course after I shoot out any good cannon balls we have.

    I guess your gamertag is ironic then?

  • Interesting... lol

  • Having verbal abuse issues with other pirates?

    5 Steps to a Healthy and Safe Pirate Session:

    1. Ignore.
    2. Mute.
    3. Block.
    4. Report.
    5. Move on.
  • @linkline said in How to combat toxic players possibility by adding this?:

    @cotu42 said in How to combat toxic players possibility by adding this?:

    @linkline

    Full open world shared PvEvP world:

    The following is not toxic

    • Sinking other players
    • Attacking other players
    • Killing other players
    • Stealing all of your treasure/supplies

    Toxic behavior has to do with the manner in which things are done:

    • Verbally Harassing others
    • Attacking your own ship and crew members (bombs, throw-ables) - disclaimer: if the others are not cool with this/strangers, what you do among your friends is up to you.

    Marking of ships based on hostile activity does not work, as hostile activity can be done in your own defense - the ability to attack, kill and sink is also in this game to defend yourself.

    • Figuring out the intent on a player in nearly impossible! There a bunch of reasons why someone would take you out regardless of your loot based on their own goals, voyage, ship status (supplies/treasure) or plainly out of paranoia.
    • Being the one to fire first or win the battle does not need to be the attacking crew! You want to mark the ones you want to defend with a 2h mark so all PvPers can track them without effort?

    If you are any good you will see incoming ships and decide how to respond which can include just turning the ship, standing your ground and killing them. There are indicators of other pirates in the area; Sails (ship), Rowboats, Mermaids... There are things that alert you of their presence, you are just not aware enough of your surroundings.

    Want to not be pestered by others? Learn to be aware of your surroundings, learn to make proper decisions in order to respond based on your own choices instead of having to deal with theirs!

    That's not good if it comes to a copy/paste with that if came across too many negativity from other players jeez :/ but read my other reply unquote, I'm talking about frequent alliance betrayal and frequently being messaged getting trashed talked, wanted to sink me for no loot, etc. I'm talking about those type of toxic players that seems to be more common and growing lately lol.

    What do you mean Copy/Paste? You aren't making much sense.

    Additionally:

    • Alliance betrayals are not toxic, it is a valid choice for a crew to turn at any moment on the other crews. Alliances are not extensions of your crew, do not warrant blind trust and they are always a potential threat. Being safe in an alliance is about smart play.
    • Trash Talk, based on the people involved the words said and to be honest I have come across more severe profanity come from people I attack than the ones that are able to attack me while I am out and about. The amount of people that when they are attacked start throwing out how much of a loser, noob and worse is incredible. Don't act like toxic behavior is limited to those that PvP and initiate combat.

    I will also repeat: Sinking people is not necessarily bound to the loot! People can just want to be there, just want to fight, just are to paranoid to deal with other pirates, etc. This is an open world environment and therefore the freedom to choose your own goals is in this game. You might not like the goals that they set out, you might not like that it is interfering with your plans... yet it isn't on them to accommodate your style, it is your own responsibility.

    I would like to see more people enjoying and more people joining than quitting, and growing on negative reviews :/ I'm just trying to see if this suggestion would work, doesnt have to get that bad, ignoring and pushing it on the side... atleast give others a chance to learn, build up, play than ignoring and bashing them that's shocking lol.

    Even I'm missing the older gaming community back in the old days, everyone used to be very social and having fun than the opposite I don't get it >.>

    If people don't enjoy PvP they won't enjoy this game unless they become really good since it is a part of the world. Just like people that only enjoy PvP will also run into the PvE and force you to act upon that. This is a shared world, nobody can get around either aspect.

    Additionally I gave you feedback on why your suggestion would not work, as you would mark and punish people that act preemptively, which btw is the good move if someone is I don't know swimming with a keg or heading in for a ram with their ship... you know proper defenses. You want to mark toxic people, yet there is no way to know the intent of a player based on their actions, as those actions can be taken for a multitude of reasons and in different ways. The majority of reasons why people attack, kill, steal and sink has nothing to do with being toxic, nothing to do with wanting to ruin the other parties enjoyment... usually their reasons is for their own enjoyment or out of their own paranoia.

    The interactions on the seas is crafted by the players, not by the developers. If one learns to negotiate, talk and act while remaining at a safe distance you can create friendly encounters, proper alliances or a truce. Yet one must always consider that the sea is filled with pirates that are out seeking opportunities to strike. The tools are in the game, it is on people to learn to use them; one cannot expect to be the master of the seas, if they haven't learned the basic skills required travel the waves on their own terms.

  • This idea is bad and this thread is a waste of time and space.

  • You kind of give off the vibe of a troll to be honest, before you get defensive hear me out. You and I share this a bit, I would not consider myself a troll, as would you I assume. However, I would argue you are more toxic than the people you preach about.

    I will start off with myself, I quite enjoy it when people get upset over trivial things in games. If I steal, say a chest, and they proceed to bombard me with Pm's, I will find that rather funny. Now here's the thing though, I don't go out of my way to provoke these. I rarely trash talk, and if I do its usually if they start it and I come out on top in the end. To end this line of thinking, I can relate, to an extent, to trolls.

    However, you are on the opposite end of this. You clearly engage in the provoking behavior. I mean look at your opening post, you actively engage in behavior in provoking people. You talk about engaging in behavior that will illicit negative Pm's and getting people to rage quit. You also talk about wasting their time for the simple effect of enraging them. Removing context, that screams troll like behavior. Hell, I would argue that its quite toxic even. You even give the impression that you enjoy it as well.

    One could make an argument that your behavior is worse, but I am not going into that, but its always interesting how those who talk the loudest about Toxicity in this game the loudest, tend to be just as toxic. Even the irony with trolling presents itself here. You clearly engage in trollie behavior, yet you like to think you aren't one.

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