@linkline said in How to combat toxic players possibility by adding this?:
@cotu42 said in How to combat toxic players possibility by adding this?:
@linkline
Full open world shared PvEvP world:
The following is not toxic
- Sinking other players
- Attacking other players
- Killing other players
- Stealing all of your treasure/supplies
Toxic behavior has to do with the manner in which things are done:
- Verbally Harassing others
- Attacking your own ship and crew members (bombs, throw-ables) - disclaimer: if the others are not cool with this/strangers, what you do among your friends is up to you.
Marking of ships based on hostile activity does not work, as hostile activity can be done in your own defense - the ability to attack, kill and sink is also in this game to defend yourself.
- Figuring out the intent on a player in nearly impossible! There a bunch of reasons why someone would take you out regardless of your loot based on their own goals, voyage, ship status (supplies/treasure) or plainly out of paranoia.
- Being the one to fire first or win the battle does not need to be the attacking crew! You want to mark the ones you want to defend with a 2h mark so all PvPers can track them without effort?
If you are any good you will see incoming ships and decide how to respond which can include just turning the ship, standing your ground and killing them. There are indicators of other pirates in the area; Sails (ship), Rowboats, Mermaids... There are things that alert you of their presence, you are just not aware enough of your surroundings.
Want to not be pestered by others? Learn to be aware of your surroundings, learn to make proper decisions in order to respond based on your own choices instead of having to deal with theirs!
That's not good if it comes to a copy/paste with that if came across too many negativity from other players jeez :/ but read my other reply unquote, I'm talking about frequent alliance betrayal and frequently being messaged getting trashed talked, wanted to sink me for no loot, etc. I'm talking about those type of toxic players that seems to be more common and growing lately lol.
What do you mean Copy/Paste? You aren't making much sense.
Additionally:
- Alliance betrayals are not toxic, it is a valid choice for a crew to turn at any moment on the other crews. Alliances are not extensions of your crew, do not warrant blind trust and they are always a potential threat. Being safe in an alliance is about smart play.
- Trash Talk, based on the people involved the words said and to be honest I have come across more severe profanity come from people I attack than the ones that are able to attack me while I am out and about. The amount of people that when they are attacked start throwing out how much of a loser, noob and worse is incredible. Don't act like toxic behavior is limited to those that PvP and initiate combat.
I will also repeat: Sinking people is not necessarily bound to the loot! People can just want to be there, just want to fight, just are to paranoid to deal with other pirates, etc. This is an open world environment and therefore the freedom to choose your own goals is in this game. You might not like the goals that they set out, you might not like that it is interfering with your plans... yet it isn't on them to accommodate your style, it is your own responsibility.
I would like to see more people enjoying and more people joining than quitting, and growing on negative reviews :/ I'm just trying to see if this suggestion would work, doesnt have to get that bad, ignoring and pushing it on the side... atleast give others a chance to learn, build up, play than ignoring and bashing them that's shocking lol.
Even I'm missing the older gaming community back in the old days, everyone used to be very social and having fun than the opposite I don't get it >.>
If people don't enjoy PvP they won't enjoy this game unless they become really good since it is a part of the world. Just like people that only enjoy PvP will also run into the PvE and force you to act upon that. This is a shared world, nobody can get around either aspect.
Additionally I gave you feedback on why your suggestion would not work, as you would mark and punish people that act preemptively, which btw is the good move if someone is I don't know swimming with a keg or heading in for a ram with their ship... you know proper defenses. You want to mark toxic people, yet there is no way to know the intent of a player based on their actions, as those actions can be taken for a multitude of reasons and in different ways. The majority of reasons why people attack, kill, steal and sink has nothing to do with being toxic, nothing to do with wanting to ruin the other parties enjoyment... usually their reasons is for their own enjoyment or out of their own paranoia.
The interactions on the seas is crafted by the players, not by the developers. If one learns to negotiate, talk and act while remaining at a safe distance you can create friendly encounters, proper alliances or a truce. Yet one must always consider that the sea is filled with pirates that are out seeking opportunities to strike. The tools are in the game, it is on people to learn to use them; one cannot expect to be the master of the seas, if they haven't learned the basic skills required travel the waves on their own terms.