Hi,
Just discovered Fort of the damned after a pretty long break (i had stop after Shroudbreaker update, because i had done pretty much everything on the game before)
And i was pretty happy, event mechanic with lanterns is pretty cool, boss too, having a big cloud up the island is pretty common, so nothing to say here.
But it turned terrible after beating the boss.
The whole server was waiting for us to finish, because the key is actually marked on map, and that's the biggest mistake ever made in the game.
If you have to actually PvP for the event on the fort, when event isn't finished, i don't get mad at all, it's still a long time mechanic, but there is actually 0 way to secure this fort, unless creating a big alliance on the server or being alone on the server.
What is the point of doing a big and hard event, if all loot is for others ?
Because actually this is what WOULD happen 100% of the time, you just have to think 15sec to actually understand this is the worst idea EVER.
Actually to sell the loot, you have to wait for another crew to do it, then attack them when they got the key and voila ! No skill invovled. I was wondering why i never saw someone doing it. You have the answer: the loot is not for the one who do the event.
There is a really simple patch to actually counter this: don't mark key on map. Simple, effective.
I already wait the answer "yeah, but no one can contest it anymore then ..."
Wait, what ?
Actually just think about what will happen if you don't mark the key, and still mark the event:
People will wait on nearest island till the event finish, trying to see the boat who is actually doing the event. Then start to chase them. The only real difference, is, you have to actually be here to know who got the key, who is winning the fight and continue or leave when you don't know anymore or can't chase anymore.
If the goal is to make people open the door instantly when the key drop, that's completely useless, because it means that all server will wait, then you open, they come, take loot and ... you loosed your time.
This fort is cool, and i'm pretty mad that a so simple mechanic just ruin it entirely and just make him useless and pointless.
I am playing since the release of the game, 2 - 3 hours chase for a fort key was common, and we never needed any mark on map. It was skilled based, being able to see what ennemies are doing, thinking, and adapting, hiding the key was a really good choice in many cases, but still was a bluff, so it wasn't uncounterable. Here, nothing like that, you just have to come at the worst moment and take it. Ruins all the fun.
This session pretty much disgusted me from the game, i don't want to play it anymore, and i don't know if i will ever return, because loosing so much time, after a so hard session completely free because of an intended game mechanic ....
I played Dota, LoL, and many other toxic games, and i never raged as much as this....
Please just remove this, this is insanely bad
PS: Sorry for bad grammar/english, i'm not english speaker.
