@crafek said in Sword Blocking Suggestion (and Damage):
@galactic-geek This sounds like a joke, but il play.
How did you do it... I mean, were they any good? What did they use? I dont know what youl answer and im just expecting disappointment. I mean, even I have stories like that with the cutlass but its not ever that worthy.
As for bouncing off of every block and that damage buff? That would slow down close-range combat, shorten fights considerably, and would strengthen the use of firearms, since they could just shoot you after you bounce.
Yes! Nice input. It would slow down fights among 2 sword users (In some ways thats the point), but it would not shorten them. It would make them longer, You still have to reload a gun, and there is still an unsheathe animation to the sword. There are ways to get a normal slice in, as well as playing around the lunge. The person who bounced can still dodge or switch as well, nothing too different about bouncing from how its like now.
Fights would be shortened because of the damage buff - with a potential 80 damage in 3 swings, that means 4 swings kills a pirate, not the 5 we have now. You don't have to reload a gun if it's already preloaded, nor do you have to unsheathe a sword if it's already unsheathed. A pirate who bounces CANNOT dodge or switch during the bounce - they are completely vulnerable during that animation sequence, however brief it is.
As for my 3v1 experience, for context, they were all using blunderbuss or sword. I was simply able to use a sword dodge and running sword slash to sow confusion as they all tried to attack me at once up on their deck.
Many pirates know about the sword dodge (block+move+jump), and its ability to get in close, retreat, or sidestep - but most fail to realize 2 things in regards to this mechanic:
- Most pirates hold their block too long, which slows their own movement upon landing, which in turn leaves them vulnerable and mistakenly believe that this is a cool-down period. Simply release the block mid-hop, and you can instantly do anything upon landing, including attacking, jumping, etc.
- Normally, you can't move through a space occupied by an enemy pirate - they're like a solid object or wall. However, the sword dodge allows you to pass through an opponent's space as if they were a member of your own crew. This opens up a bevy of flanking and backstabbing opportunities. This aspect, in particular, is where most are ignorant.
Even fewer pirates know how to do a proper running sword slash, much less even know of its existence, despite the fact that it has been in the game as a mechanic since day 1. It's actually remarkably simple too. You do a sword dodge, but instead of hitting your jump button, you tap attack instead (so, block+move+tap attack). Emphasis on tapping, because holding it and getting a charge instead is not what you want. It's a very subtle animation that feels almost like ice-skating when performed correctly (most easily seen when watching a friend do it). It's similar to a regular attack in nearly every respect (it does the same damage and can be used in a combo for example) with a few key exceptions:
- It gives you a subtle, momentary speed boost to your movement on the initial attack.
- It slightly extends your movement when compared to a normal running attack.
- It increases the length of your sword slash, allowing for you to potentially hit multiple targets at once or bypass their block at certain angles, since it's omni-directional like the sword dodge (but is offensive in nature, rather than defensive).
Using both of these techniques, I was able to effortlessly move between, around, and through my 3 opponents, using each 1 as a defacto shield from 1 another, able to hit them in the back consistently while they struggled to turn around, block, and find me. All 3 died within 10 seconds. As the last 1 perished, I received a "Well played!" quick-chat message. All 3 were PLs as was indicated by their clothing.
Try it! 😁