I'd think they're considered a 'decent crew', and as such they can keep their ship afloat under nearly any attack.
Man O’ War
Not particularly, the galleon is still the same ship with the same amount of things to do. The water barrel is accessible to any of the deck crew if they're needed for firefighting, and the repairs to the capstan, wheel and masts can be done by the same repairperson as the hull damage. As for the boarding meta, that changes nothing - a competent crew is entirely immune to boarding short of someone being fired out of a cannon at them.
Crazy firepower and now when you can make sharp turns with the harpoon that weakness is long gone.
Sure having a good crew is a big part of it but the Galleon in general is just best at everything.
@ultmateragnarok justify all you want, but to use the argument that “Rare tested crewsizes years ago” when the game has changed so much is just outdated. I’ll still champion giving the Galleon her fifth crew member back.
@betsill You say the sloop is fastest into the wind - I think I know what you mean, but you have to be careful with your word choice or you will confuse those you're talking to. It's better to say "against" the wind in this case, or "with" the wind if you mean the opposite. That way, it's much more clear, and obviously, far less confusing.
@br0crastinat0r What makes you think they stopped testing years ago? I assure you, they're testing it every single day - just like us.
@galactic-geek There are so many different states of sailing in this game (many of which make zero sense like sails flat against the wind). I honestly am confused most of the time. The only way to have a clue is to watch that video like 4 times.
@betsill Well, it's true there are a lot of positions regarding wind vs. the sails, but I like to keep things simple, personally, and usually just stick with the with or against. I suppose you could add across to indicate sailing sideways or diagonally in relation to the wind?
I used to think that having your sails forward with the wind was the best position for any ship, but over time, I realized that in most cases having the wind blowing forward a bit to the left or right at about a 45 degree angle actually works best because then some of your sails are no longer blocking each other and that allows for more billow and thus speed.
@galactic-geek I’m sorry, who are you to assure me they are testing it every day? Please share your insight. I never said they stopped testing it, please read what I said.
@galactic-geek I don't think that's how it works, but unless someone with a gps hack tests it then it's really hard to say. Sailing speeds are just broken in this game and need a rework to function in a more authentic manner.
@betsill
As one who has experience with historic sailing vessels, I agree that the mechanics in this game do not reflect reality.
They do however create an effective balance for the purpose of this game.
Sailing simulation is not a focus in this game(they have a taste but not beyond that), adventure is and the sailing mechanics have been tailored to fit ease of use and balance between the ships.
The game mechanics are simple to understand.@butterybarnacls They are most certainly not balanced. The sloop is far worse than the other ships. The problem with the sail angles when sailing into the wind are most likely a bug that devs never fixed... even 2 years later....
@betsill said in Man O’ War:
@galactic-geek I don't think that's how it works, but unless someone with a gps hack tests it then it's really hard to say. Sailing speeds are just broken in this game and need a rework to function in a more authentic manner.
@betsill I don't think it was ever intended to be authentic in that manner, for gameplay balance reasons.
@betsill
That is only as issue if you have a sailing simulator. This is not a sailing simulator.
This was a balance worked into the game to give the sloop a chance against the faster galleon.
Again: Sailing simulation is not a focus in this game(they have a taste but not beyond that), adventure is and the sailing mechanics have been tailored to fit ease of use and balance between the ships.@butterybarnacls Ok... you obviously don't know what i'm talking about. If you sail into the wind then logically you would want to angle your sails so that they have the least amount of resistance(since the wind is blowing the opposite direction and therefor going to make you go slower). However, in SoT this is not the case. If you put your sails flat against the wind(meaning that IRL you would the maximum about of force from the wind pushing you BACKWARDS) you actually go faster FORWARDS. If a galleon crew knows about this bug and puts their sails flat against the wind and a sloop angles, the galleon is faster.
Just watch this
@betsill I know how to sail. I know how sails work in reality.
This game is NOT a sailing simulator.
It is NOT reality.
AGAIN and AGAIN: Sailing simulation is not a focus in this game(they have a taste but not beyond that), adventure is and the sailing mechanics have been tailored to fit ease of use and balance between the ships.
Putting your sails on a sloop flat against the wind will outrun a galleon. I have used it many times.
Now this bug you speak of, I have not seen.
I will try it. I solo a galleon upon occasion as a lark.
If I can catch a sloop like that, then it is a bug, but that is not the way it was designed.
It was designed, according to some past devs reports, that a sloop can flat against the wind and outrun a galleon.
If that is not the case, then it is a major bug.@butterybarnacls don't bother. That video I linked is the best data we will probably get on ship speeds in SoT.
@butterybarnacls ... You are very hard headed huh? The testing that is done in the video is far more reliable than anything you could do. He wrote a program that lets him use the games GPS to calculate the exact speed that a ship is going(how fast he is going while on the ship to be more accurate).
I believe the 'bug' refers to sails being angled flat against the wind being faster at all. The claim was that a galleon with its sails flat against the wind will eventually catch a sloop with its sails angled parallel to the wind if they both sail against it, rather than the galleon being outright faster with both ships' sails in the same alignment.
@ultmateragnarok That sounds like it is working like designed. The Galleon is faster unless the sloop has the sail perpendicular to the wind.
The sloop, according to design, should outrun the galleon with sails against (perpendicular) to the wind even if the galleon does the same.
If it does not, then there is a bug.
Watching a youtube video offers little proof. It needs to be tested and then, if an issue, reported by players doing actual exercises in that issue. Then the devs can test it and correct as needed.I don't know if the perpendicular sails thing was ever intended, but it seems Rare is fine with it as is. The sloop currently outpaces a galleon if both have their sails in the same way - be it both perpendicular or both parallel - so that's working as intended.
@ultmateragnarok I like the ships the way they are and I say if they're able to keep the ship afloat great crew
I mean if you think about it you're really punishing the crew for doing a good job holding their Galleon up not really fair to them
And also you're going to have the same argument if you had a bigger ship cuz then you'll just want bigger and bigger ships
@itz-majman I would also like to add from my experience in the game if you got a good crew working a Duo Sloop Size Doesn't Really Matter and that's a good thing me and my crew made actually kept our boat up in a Duo Sloop for about 2 hours we finally burned it after we were done playing
@baronbrr sagte in Man O’ War:
Why not just increase the crew size of the current ships
Because they are designed the way there is allways more to do/ more "stations" than pirates available.
@archaell sagte in Man O’ War:
The best bet if you want larger crew is to ask for the pre-nerf Galleon that originally had 5 players.
@br0crastinat0r sagte in Man O’ War:
I say give the Galleon her fifth member back, the ship the game was built around, not the solo slooper. Correct me if I’m wrong, is that not a man o war in the maiden voyage?
i cannot rememeber the Galleone had 5 Players, but i maybe missed that testing phase as i joined in late Technical Alpha phase.
afaik:
Sloop is fastest agains't the wind with sails to "stupid".
Brigantine is medium against the wind with sails to stupid.
Galleone is slowest.Brigantine is faster than the galleone with wind from the side.
Galleone is faster with backwind than a Brigantine iirc.
We once couldn't get a Galleone, when the wind came straight from the back, but when the wind turned to the side, we catched up.So every ship can run from every other ship as their max speed depend on different wind angles.
And you allways have to consider traction from the waves as they also influence ships speed.
am i right?
@ultmateragnarok sagte in Man O’ War:
I believe the 'bug' refers to sails being angled flat against the wind being faster at all. The claim was that a galleon with its sails flat against the wind will eventually catch a sloop with its sails angled parallel to the wind if they both sail against it, rather than the galleon being outright faster with both ships' sails in the same alignment.
afaik that's because the traction of waves do less influence a galleone compared to a sloop.
If you have rough sea the lighter sloop is more slowed down by the waves than the heavier galleone.
And so it can happen, that the galleone can catch a sloop against the wind with both ships have their sails turned straight against the wind, because of rough sea and high waves, what makes a sloop have "more way" to go meaining it goes up and down a lot more.
