@daringclarky the point of my proposed flag is it will drop the moment you bring anything on board that can be sold.
So if it was implemented they way I proposed it you would not be able to use it to hide loot, because bringing the loot on board the ship would drop the flag and it would not be possible to raise it again unless the loot was removed from the boat.
Tall Tales sellable loot
@phantaxus said in Tall Tales sellable loot:
@daringclarky the point of my proposed flag is it will drop the moment you bring anything on board that can be sold.
So if it was implemented they way I proposed it you would not be able to use it to hide loot, because bringing the loot on board the ship would drop the flag and it would not be possible to raise it again unless the loot was removed from the boat.Oh.
My apologies i did not see that.Thats actually a pretty good idea.
I mean id still probably attack them because i like to sink ships.
But it would stop people looking for loot to sink them.Thats actually a pretty good idea.
You should post that as a seperate post on the forum so it stands out instead of being buried in the discussion here.I think that would work quite well if they could code it in.
@daringclarky
Here's some insight into what Rare thinks of this sort of thing:And here:
@little-squash Thanks for sharing.
The responses they gave pleases me.
It really looks as though they’re not going to punish pvp players anytime soon. Check point systems would be fair, kind of like handing in particular items before doing part 2 or 3 of the tale.Thanks :)
