Superpowers for pirate legends or the next rank

  • Let's break the horizontal progression with some goofy but useful stuff.

    1. The player ghost
      You can sit down and then control your ghost. Can be used for scouting and talking with other players. The ghost can't use the normal player actions. While shooting yourself from a cannon you can summon the ghost to readjust the direction.

    2. Animal/pet possession
      You can take control of an animal or pet and use them for scouting. The chickens and birds can fly at speed of Galleon with full wind. The monkeys, pigs and snakes can run/swim 33% faster than the flying.

    3. The voyage call
      You have sixth sense when doing voyages. Holding the "X" marks the spot map would show a ghostly "X" at the spot. Holding the riddle would higlight the objective. Holding the skeleton map would show flying skeleton heads leading to the place where skeletons spawn. Holding the animal map would show you a spirit animal running to the closest real animal. Cargo runs would give you an indicator when the plants have to be watered, cloth could be dried a little, the bottles repaired slightly - you would also be able to protect the cargo in spiritual bubble when carrying it that blocks water while swimming, damage while jumping, plants from withering.

    4. The spirit tools
      You can summon all kinds of tools.
      a) Spirit stove - for cooking.
      b) Spirit instrument - it plays the music and follows you so you can now play two instruments at once! Or use it while catching snakes.
      c) Spirit lantern - flies around to give you light and the edge when fighting the shadow skeletons.
      d) Spirit bucket - when the bucket is full it summons a rainy cloud that brings doom to the golden skeletons, can water plants and put down fires.
      e) Spirit trumpet - are the plant skeletons standing in the rain? The spirit trumpet makes the air dry and so the skeletons.
      f) Spirit tankard - nothing spiritual about it, you can just puke in an empty tankard and use it like the bucket.
      g) Spirit watch - shows you time till the next island reset / reaper spawn.
      h) Spirit compass - the compass is flying in front of you so you can do other things while knowing the direction.
      e) Spirit spy glass - you can see players as spirits though objects so no more tucking.
      f) Spirit shovel - a spiritually connected shovel that helps you to dig up chests at twice the speed.
      g) Spirit fishing rod - you see which fish/object is gonna bite next.

    And that's the end of the brainstorming for now.

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  • @archaell

    I don't think that legends need or should get any tools that affect gameplay as you suggest in most of these.

  • We have already covered the point of pirate legends getting an advantage so nobody else has to mention it for the rest of the thread.

  • @archaell fun ideas but not for this game.

  • @drbullhammer When the suggestion is about giving something to the pirate legends it's bound to give them the advantage. We can talk about how to fine tune the advantage for each point, but it's pointless to talk about the advantage itself. I would appreciate if people could avoid doing that - you can start your own topic about keeping the progression intact.

  • @drbullhammer The pirate hideout gives you more resource barrels to loot. The Athena voyages give you better loot and extra valuable chest at the end. There already is the imbalance. Yes, the suggestion would give pirate legends small advantage so accept that it happens and think about the details.

  • @archaell sagte in Superpowers for pirate legends or the next rank:

    @drbullhammer The pirate hideout gives you more resource barrels to loot. The Athena voyages give you better loot and extra valuable chest at the end.

    🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️

  • @archaell supplies from the hideout mean nothing. You're talking about 8 barrels I think. As far as quests go those are not an advantage over other players. Your ideas are broken for the world of sea of thieves. This is another post of you thinking your ideas are good for this game when they are not. This game is about my pirate and your pirate being the same in capabilities.

  • Perhaps only one super power could be active at one time. I think that would work.

    So for example, when you summon the Spirit instrument the Spirit stove disappears.

    Or it could work like the emote wheel to provide even more balance - you could select few powers that you like.

  • Maybe there could be something like mana... The pirate legend energy that recharges over time to use the powers. That would limit it even more.

  • alt text

  • @archaell

    Athena voyages are longer, a collection of the other voyages and provides more treasure as a result. Yet provides no advantage to find that treasure, provides no advantage to protect that treasure versus others and no way to speed up the gathering of set treasure. Therefore provides no advantage when encountering another pirate.

    Entering the pirate hideout to get barrel supplies opens it up for others. Leaves your ship unsupervised and vulnerable.

    Nobody stated that pirate legends cannot be given unique items, voyages and treasure. The idea that they should be given super powers is not interesting or needed.

    The superpower of a legend is experience and knowledge, it is all they need to find treasure and fight.

  • I have already agreed that it would give the pirate legends advantage. Does it matter? No it doesn't. There are already Galleons fighting solo Sloopers which is not fair and the game works fine with that. It would also work fine even with my suggestion. Yes, the balance would be slightly off, but the game would be better for it. Not to mention that the horizontal progression is the main reason the pirate legends are left dry. Sometimes the sacrifices have to be made to make things more entertaining.

  • @archaell said in Superpowers for pirate legends or the next rank:

    @drbullhammer When the suggestion is about giving something to the pirate legends it's bound to give them the advantage. We can talk about how to fine tune the advantage for each point, but it's pointless to talk about the advantage itself. I would appreciate if people could avoid doing that - you can start your own topic about keeping the progression intact.

    any advantage shouldn't be added no matter if its balanced or not, the reason most people play this game is because it is completely fair, meaning a level 1 player has no disadvantage over a PL other than skill. that is the main reason most people play. You can't just go "stop talking about the problem with my post" you put it up now deal with the backlash and criticism

  • @archaell said in Superpowers for pirate legends or the next rank:

    I have already agreed that it would give the pirate legends advantage. Does it matter? No it doesn't. There are already Galleons fighting solo Sloopers which is not fair and the game works fine with that. It would also work fine even with my suggestion. Yes, the balance would be slightly off, but the game would be better for it. Not to mention that the horizontal progression is the main reason the pirate legends are left dry. Sometimes the sacrifices have to be made to make things more entertaining.

    well yes but anyone can play a galleon, you don't have to be a certain level or rank, anyone can open crew a galleon. Your point is invalid. You seem to miss the point of the game, its not about progression or stats, its about experiences and adventures. It is a sandbox not an RPG.

  • I would argue that Athena voyages actually put you at a disadvantage - they take longer to complete and they're tougher to do with the amount of extra harder to kill skeletons you have to deal with. So, yeah, not an advantage. Especially since you're more likely to get robbed by other pirates in the process.

    Sure you can get more loot, but loot is irrelevant because there's always going to be more. It's everywhere!

  • @simplelyricc I have acknowledge the problem and said it's still worth the negatives so there is no point talking about it anymore. Criticism is fine but once the point has been adressed it becomes spam and derailing, because it doesn't provide anyhting positive to the topic. Constructive criticism would help me to improve the idea instead of repeating "no" that has no value for the suggestion.

  • @archaell said in Superpowers for pirate legends or the next rank:

    @simplelyricc I have acknowledge the problem and said it's still worth the negatives so there is no point talking about it anymore. Criticism is fine but once the point has been adressed it becomes spam and derailing, because it doesn't provide anyhting positive to the topic. Constructive criticism would help me to improve the idea instead of repeating "no" that has no value for the suggestion.

    why give constructive criticism to an idea that straight up would not and could not work in a game like SoT. The entire point of SoT is that everyone is on an equal ground, so giving PLs an advantage would not work.

  • Let's try something else. Imagine that the suggestion is already in the game. Is the game suddenly unplayable? Would players like it? Dislike it? How many of them would stop playing due to it? How would the suggestion change the player behavior? Would the players be more motivated to reach the pirate legend or less?

    I would not suggest something that would make the game worse - of course some players might dislike it but that can't be helped.

  • Too many game breaking and exploitable items here.

  • @archaell said in Superpowers for pirate legends or the next rank:

    Let's try something else. Imagine that the suggestion is already in the game. Is the game suddenly unplayable? Would players like it? Dislike it? How many of them would stop playing due to it? How would the suggestion change the player behavior? Would the players be more motivated to reach the pirate legend or less?

    I would not suggest something that would make the game worse - of course some players might dislike it but that can't be helped.

    yes some to most people would leave, seen as most people i see play the game because there is no advantage to depending on your level. Again the game isn't focused around progression and stats, but adventuring. I'm all for exclusive content for PLs as long as normal non-PLs players aren't affected by it.

  • @burnbacon Feel free to go over the list and suggest improvements.

    @SimpleLyricc I believe that all the players that would leave the game would be replaced by new players interested in it due to my suggestion. The suggestion makes the game more fun for casual players and those are in greater numbers than the competitive players who need perfect balance.

    Trying to not affect the non-pl players is the main reason there is no content for the pl players.

  • @archaell said in Superpowers for pirate legends or the next rank:

    1. The player ghost

    This is a creative idea I've never seen before. Would other players be able to kill your ghost? Seems like it could be exploitable if not.

    1. Animal/pet possession

    I would probably be open to this one so long as other players can kill your pet and send him to the ferry of the damned. This is also exploitable if you can't be killed.

    1. The voyage call

    I don't get this one. A true pirate legend can already do this instinctively.

    1. The spirit tools

    These seem as though they would affect gameplay too much. It takes away from the idea of keeping everyone equal.

  • @xbluezy 1) How could it be exploited? The players would get the advantage of information, maybe be able to provide distraction, but I don't see the exploit potential. The ghost is not material so killing is not a good idea, I think it could disappear if it stands too long in the lantern light.

    1. The pets/animals could be of course killed. I would probably make the character drunk/sick for a half minute after it happens to provide small risk.

    2. The idea is to provide quality of life improvements.

    3. I agree that they would more or less affect the game. The question is if it is worth it. Players might be at slight disadvantage till they get to the legend, but today it doesn't take long to get there.

  • @archaell said in Superpowers for pirate legends or the next rank:

    @SimpleLyricc I believe that all the players that would leave the game would be replaced by new players interested in it due to my suggestion. The suggestion makes the game more fun for casual players and those are in greater numbers than the competitive players who need perfect balance.

    Trying to not affect the non-pl players is the main reason there is no content for the pl players.

    That is false, you could have PL exclusive content that does not change the game for the Non PLs, Ship naming, a tall tale series, new cosmetics, a new type of quest, and a new area of the map to name a few

  • @simplelyricc I am not saying that it's impossible. I am saying that we got nothing like that so far and the non-pl players are a significant part of the reason why. Rare spends time on content for everybody so they don't have time for the legends. I agree that something like the ship naming wouldn't make much difference.

  • @archaell making PL exclusive content that gives them an advantage would ruin the game for new players, because not only are they more experienced they also have an advantage, meaning people who already dislike PvP would outright hate it and many would quit the game. Meaning rare would pretty much lose any potential players because people would be whining about how the game is unfair, like most already do.

  • @archaell said in Superpowers for pirate legends or the next rank:

    @burnbacon Feel free to go over the list and suggest improvements.

    @SimpleLyricc I believe that all the players that would leave the game would be replaced by new players interested in it due to my suggestion. The suggestion makes the game more fun for casual players and those are in greater numbers than the competitive players who need perfect balance.

    Trying to not affect the non-pl players is the main reason there is no content for the pl players.

    We are offering improvements to your idea, just forget it, its bad.

  • @archaell said in Superpowers for pirate legends or the next rank:

    Let's try something else. Imagine that the suggestion is already in the game. Is the game suddenly unplayable?

    No, not unplayable. Skill and determination will always prevail. Also, at some point everyone will reach pirate legend if they just keep playing.

    However the point of the game is that you can pick it up and leave it without having to worry about being behind the pack. Whether you are a veteran player or a new player, you do not require to grind your way up to a certain level to get better tools.

    Giving the most experienced players in the game super powers just makes them even more powerful overall.

    Would players like it? Dislike it?

    It is personal if someone likes it or not. I personally would hate it as things like just draw where the treasure is or scout information without leaving your ship would make the game even easier than it is.

    I am all for Pirate Legend content. However I believe it should be challenging, difficult voyages and tales. Things that are hard to do, increasing your time at islands and on the seas while providing high quality loot for the effort. Things that place you at risk on the seas because you are facing more difficult PvE challenges.

    Pirate legend should be epic, difficult and rewarding. Not provide us with making tasks that you can do with experience and knowledge easier.

    How many of them would stop playing due to it?

    Players come and go. It is based on how much they care and dislike it and what other things Rare does. Sea of Thieves is a package and we all like and dislike parts of it. That is why we come here to suggest things to add to the game.

    How would the suggestion change the player behavior?

    People will use it. Changing the way we play, the speed of it all and it will have an impact as it is something people now can do.

    Would the players be more motivated to reach the pirate legend or less?

    Why does this matter? The game should strive to make it fun for you now, at any stage of the game and especially not punish you at the start for not having those tools.

    You are going to deny people at the start the ability to scout without facing skeletons, finding loot without looking at the map but just with a big X on the actual floor, cook anywhere they want, a bucket that kills skeletons so you don't need to fight them, a way to collect puke to add the ability to throw that at people without getting drunk, a timer to indicate when loot comes into the game, always know your direction while holding a weapon, a shovel that digs faster, know what you are catching and have the ability if you bought a pet to have a birds eye view of the world?

    Every single suggestion here is something that we already have an advantage in. We have experience and knowledge, these things will simply replace and trivialize every aspect of PvE to the point that what are you still playing for?

    Pirate legends are at an advantage already. We have experience, knowledge and no need for reputation or gold in a lot of cases.

    I have been at Pirate Legend Athena 10 for a long time now. 1v4 Galleon... NOT a problem, I most likely won't sink them... yet I will survive, I will be sailing my heart out on the seas and having fun pestering them while they chase me. Till either, my pestering becomes an actual play or they get fed up and leave, or the rare occasion that I actually misplay and misjudge something and my boat is at risk and they out play me before I reset. I still lose at times I am still human.

    I need more challenging content that does not broadcast my location. The most fun thing for me to do in the game is Skeleton Fleets solo, but you know... it kind of is a cloud event so that means people tend to show up if they see a sloop doing it for 25 mins with a big shouting cloud above me: LOOK HERE!!!

    When can I get a voyage that is an actual challenge again? Athena's were cool and all, but kinda seen that done that by now. Can we have an alternative?

    I would not suggest something that would make the game worse - of course some players might dislike it but that can't be helped.

    In my opinion each and every one of those would make the game worse, because it would provide me with an advantage that I do not want. I want to fight people that have the same tools as me at all times, even in a 1v4 situation and I would be the one with the advantage.

  • @archaell
    No improvements. It simply won’t work for how the game functions. “Game breaking” and “disadvantaged”

    Besides. Why? Why scout as a ghost or possess animals? Pointless in my frank opinion.

    Moving on.

  • @archaell

  • @archaell said in Superpowers for pirate legends or the next rank:

    @drbullhammer The pirate hideout gives you more resource barrels to loot. The Athena voyages give you better loot and extra valuable chest at the end. There already is the imbalance. Yes, the suggestion would give pirate legends small advantage so accept that it happens and think about the details.

    Dude, neither of those are advantages.

    Yes the pirate legend hideout has a few barrels of extra supplies, but that doesn't matter, because there are endless amounts of supplies in the rest of the world, and 6 cannonballs, 5 foods and 5 planks isn't gonna make much of a difference in the server when starting out, it's not like you start right next to all the other ships on the server, simultaneously, and are competing to get the most supplies the fastest, that's not how adventure mode works. :P

    Even if you have 400 more of each supply compared to the enemy, all those supplies wont mean anything after you sink due to poor teamwork and work prioritization.

    This is why i don't even actively farm supplies, because ultimately, it doesn't matter how many cannonballs, or planks, or foods i have... I sink enemy ships with a single gunpowder barrel to their hull, and then i just slay the crew myself, preventing them from being able to USE their supplies to keep their ship from sinking.

    So yeah, there's no actual advantage to be had from the legend hideout supply barrels. : /

    Athena voyage gives better loot? Yeah, but how is that a mechanical advantage over other players? Gold and dubloons only reward cosmetics, not ship upgrades or anything like that. xD

    There are already Galleons fighting solo Sloopers which is not fair and the game works fine with that.

    I hope you realize the game isn't intended for solo play, and so that argument means nothing... The game allows you to play solo, but that doesn't mean the game was DESIGNED to be played solo, and therefore doesn't have to be fair to solo players.

    That being said.

    Solo slooper against a galleon? Solo slooper actually has the advantage, because their ship type is superior, more mobile, more responsive, and therefore, higher chance of survival. This is to compensate for the smaller crew.

    It's a mistake for you to assume "Big = Better", because that is not the case here. :P

    It would also work fine even with my suggestion.

    No, it would not. Your suggestions break the game in all the worst ways possible. No amount of tuning is going to change that, because ultimately, in the end, your suggestion adds mechanical advantages, and that alone is enough to break the game.

    Yes, the balance would be slightly off

    Wrong, you said in your actual post, that legends get a wall hack power that completely REMOVES the stealth aspect of the game.

    How is that "slightly off"? Have some intellectual integrity, dude...

    Not to mention that the horizontal progression is the main reason the pirate legends are left dry.

    No the main reason legends are neglected is because Rare have been busy filling the game with content for everyone, so that the game could be in a presentable and respectable state. They did that, and are no doubt, working this very second, to add more content for pirate legends in the incoming huge update (Not one of the monthly updates).

    Sometimes the sacrifices have to be made to make things more entertaining.

    Sure, but why do we have to sacrifice gameplay balance to make things entertaining? Just ask for more content for pirate legends... We don't need to break the game to achieve the goal of more entertainment, dude.

    It's true, sometimes we do have to make sacrifices and compromise to move forward... But that doesn't mean this is one of those times... What you are suggesting is unnecessary, heavy-handed and short-sighted...

    You aren't making any sense, whatsoever...

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