% based loot rewards pve vs pve risk vs reward

  • With all the constant talk back and forth. Perhaps a simple solution would be a % based reward system.

    The game already has the achievement for turning in a stolen chest.

    New players get frustrated (as well as veterans) when they get nothing for clearing a fort/quest/whatever and then something catastrophic happens and their loot gets stolen. Because the player that did the work gets nothing.

    What i propose is changing the system, so that whomever "discovers" the loot, gets their name attached to it. If they turn it in, they get 100% of the value of it. If someone else turns it in, then the one who "discovered" it it gets a % say 10 or 20 of the value when it gets turned in.

    I think this would encourage more PvP, which people want, with out driving out, or demoralizing other people from enjoying the things SoT has to offer.

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  • @meditrina7746 or said people who get destroyed dedicate some sessions to attack people and hone their pvp skills like everybody else i get it nobody likes loosing loot it happens to all of us and just lick your wounds and move on and turn in loot more frequently

  • I mean, losing is never fun, but it's kinda part of the game. Personally, I don't think I'd like my adversaries to ever know when I'm turning their stuff in since it would give my potential position away.

    Last night my brig got hounded by a galleon which we managed to sink after all. They were loaded with so much loot and so many crates of every resources imaginable. Crates with 100s oh every CC? Check. Dozens of fully stocked canonballs, planks, fruit crates? Check. 600 firebombs? Check. We ended up keeping out of their reach after that but they kept chasing.

    We managed to load almost all the loot on a rowboat and made a diversion with the brig while rowboat guy went to sell (at Morrows of all places). Imagine if they had seen the gold and doubloons starting to show up for them, they totally would have been alerted of our bluff and would most likely have gotten back to their loot.

    They lost their haul fair and square, I wouldn't say they deserved a consolation prize. Better luck next time!

  • It is not very logical that the game rewards those who lose. Even the value of what was stolen should be higher. The more risk, the greater the reward.

  • Its not very logical either for someone who got their treasure STOLEN from them, still manage to get a chunk of the treasure that was already stolen from them. Also, the treasure u dig up doesn't belong to you, it belongs to one of the alliances that u need to turn into. The only thing that belongs to you is the gold upon receiving

  • Your hearts in the right place but seriously these posts all tell me one thing. Those that make these posts have to be young and haven’t matured in life. They make everything this competition or that their time spent should be rewarded.

    Ask yourself why do you play a video game???

    You should be playing for entertainment purposes. Back in the day you’d play game for hours and lose more times to count. But you played until you beat the game. All that got you was a end title screen usually congratulating you. That’s it. That’s all you got.

    Sea of Thieves reminds me of the games out of the 80s and 90s but instead of it all being AI threats some threats are played by other players. That’s the issue is most of these posts are made by players who’ve been given everything from video games.

    If your loot gets stolen you lost. It’s this games version of a Game Over screen. Be thankful that when you die you spawn back in instead of completely starting over. You could lose your current voyage progress. Start losing your cosmetics. Just a thought play the game for entertainment.

  • I see your Point but I think if you reward the Players who lost their loot with 10-20% or whatever it takes away a huge amount of the "risk" when you are out on the ocean with loot on your ship.
    Also I think it would downgrade PvP as it is right now because People would not care as much as they do now about their stuff because they would still get a certain amount of Gold even so they lost all the loot.

  • @meditrina7746

    You get the completion, commendations and achievements associated with the actions. The treasure is for who manages to sell it.

    Finding loot does not mean that you are entitled to any of it if you cannot keep it.

    Cloud events; forts and fleets, reapers and other server events are to engage in interaction between players and PvP is to be expected.

  • How exactly would this encourage more PvP? This is just an honest question aimed at a constructive dialogue.

  • @sepherias

    I cannot speak for anyone else. But I would gladly engage and "try harder" or "Get gud" Instead of perhaps running out of the map taking any loot with me.

    This suggestion, was presented as a "middle ground" for those that strictly want rawr pvp and those that want pve and those that want pvevp.

    Reading through the forums there appears to be an all or nothing from most people.

    People talk about "dead servers", may not see people for hours. Well, I know for a fact, that some of my friends will not buy the game until they can tailor their "Fun" level, by eliminating pvp from the equation on some nights, or perhaps setting up fleet on fleet matches, or "race to X island" and fight over the loot.

    I am trying to generate sales to bring more players into the game. I lot of people, like me, who work 6 and 7 days a week cannot play as much as some others, so we want to maximize our time as best we can. Or we do not have the time to deal with people chasing around the map.

  • @meditrina7746
    I can understand you fully and I see your Point. After a Long day at work I also sometimes dont wanna bother arround with PvP in the game (because of the toxic Players not the fights!) so I avoid any ship I even so when it means to sail to the third outpost because on the two before I saw ships. That takes more time right and also you cant do all what you maybe wanted to do that evening but I think we all Need to decide for ourselfs how we wanna spent our time ingame and what brings us the most out of it.

    That some of your friends dont touch the game until there are "PvE Servers" well then they might never gonna play this game.

    SoT for me is a game that brings back the good old gaming times were games not gave you all for free without any risk of loosing Progress. Sure it can be a pain in the butt to get threw the learning curve specially in the beginning but when you start to Encounter People you often will realise that the ones attacking you are by far not good enough to cause real Trouble.

  • @meditrina7746

    I like that u think of ways to help out players.
    But im not with u on this. Losing your loot is part of the game. It comes from the interactions and its up 2 you to stratagize and come up with tactics so that u are the victor of any encounter.

    This idea i dont like. I will sail around and just touch everything. Never picking up or delivering. Heck u will deliver for me. Its like u get rewards for doing nothing.
    Oke u started the event but its like writing my name on an exam than answer no questions and ask to at least get a positive grade...

    I dont see this as a viable option.

    My 2 doubloons on the matter.

  • @meditrina7746 this would encourage PvP? You know, that there are some really dirty minded people out there, not me, even if that what I'm saying now is really dirty (ok, maybe I'm a little bit dirty 😈)
    Imagine you have much loot, another ship comes along and steals your stuff and kills your crew over and over again...you scuttle and wait, that they sell the stuff, because you get 20% of it...but they don't sell it, they search for you, they hunt you down and again kill you over and over again, because they want you to leave the game, so you get nothing...I'm pretty sure there are people out there who would exactly do this...
    Wouldn't that be even more frustrating than just lose one time?

  • @schwammlgott
    That is of course a risk, one that could be avoided by just not sailing around and waiting, or moving on to other parts of the map or whatever. Like I said either in this thread or another. When someone reaches PL, and has bought everything in the game. What is left? Just tossing the loot overboard? Just to be a ****? Sure, some will do that, others will turn in the loot.

    When I played archage years ago, If I could not get a full group together to take our trade packs to the center map island and portect it. My roommate and I would load up a ship full of packs, and just drive it to the island, and let anyone there "steal" them and turn them in. Some reward was better than nothing.

    I think that is how a lot of people feel these days. Working two or more jobs, or a single job at 60 hours or more a week. Family, friends,etc,etc. I myself am mandated to 6 day work weeks, and just started volunteering for the 7th, cause I am hoping to buy a house in the next few years, and they are stupid expensive here (Colorado Mountains). So my "fun" time does need to feel justified. Pure PvP, is no longer justified, to me. Decades of gaming i guess. At least in most games, battlefield, eve, fortnight,etc you are still getting (something) besides the PvP.

    Did I buy this game for the PvP, hells yes! But that is not the sole reason I bought it. I bought it for all the other neat stuff you can do. But thanks to people who literally have nothing left to do in the game but pvp. For those of us who are "newer" to this game, we still want to get all the achievements, and oh my gosh, unlock things, cause we want our gear,ships to be pretty too!

    Personally, If I had a choice between driving my ship into the red, and taking my loot with me, or duking it out with other pirates, knowing i will ge 5% or more for the loot i spent time working to get. I would take the % over nothing.

  • @meditrina7746 The factions pay you and give you Reputation for bringing back the loot to the faction. The potential for losing it is part of the game. You don’t turn the loot in, why should they give you anything?

  • @meditrina7746
    This is a solution for an issue that does not exist.
    All this proposal is for a system for sore losers.
    I have lost. It is the game. No nerfing.
    Loot is not yours until it is turned in.

  • @meditrina7746 said in % based loot rewards pve vs pve risk vs reward:

    With all the constant talk back and forth. Perhaps a simple solution would be a % based reward system.

    The game already has the achievement for turning in a stolen chest.

    New players get frustrated (as well as veterans) when they get nothing for clearing a fort/quest/whatever and then something catastrophic happens and their loot gets stolen. Because the player that did the work gets nothing.

    What i propose is changing the system, so that whomever "discovers" the loot, gets their name attached to it. If they turn it in, they get 100% of the value of it. If someone else turns it in, then the one who "discovered" it it gets a % say 10 or 20 of the value when it gets turned in.

    I think this would encourage more PvP, which people want, with out driving out, or demoralizing other people from enjoying the things SoT has to offer.

    Well that just destroys the whole point of the anything can happen at any time part of the game, as some others have stated you are trying to solve a nonexistent problem, it is not a problem, it is a core part to the game, What makes forts and guilded challenging is they are high risk high reward, forts are meant to be PvP hotspots meaning you should not go there expecting to just be doing PvE. People need to stop whining and try and understand the game

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