I know that the basis of the game must be the experience of being a pirate, and the game does it very well, I particularly find it very fun to act like a pirate in the game, not only looting and killing, but also the good times sharing a delicious grog with the crew. The truth is that what is special about this game is precisely the social part, navigating alone is for me, quite tedious. Interaction is what makes this game what it is.
Progression is not a real incentive for us to continue playing, we have nothing but cosmetics, but I don't think it's bad, I find it interesting that players, both new and old, have the same chances at sea, even if we know that this happens just in theory. But the big problem here is precisely the neglect of the people who are here "since megalodon didn't even exist" or before. All we have are new skeletons, more skeletons, bug fixes that never really work, nerfed weapons, and of course, I can't forget the main thing: more skeletons.
Nowadays it is possible to become a legend in two weeks (or less), something that would have been impossible at the beginning of the game. I currently don't see a living soul in the game catching a chicken. I don't know if Rare's concern about bringing in more players is purposeful, but what is the point of bringing in more players who will play for a week and stop, if the people who had fun and shared their adventures daily have already given up on the game? There are few A10s that are still active in the game, when they are, it is because the participating communities insist that they start playing again.
I understand that Rare wants to make money, and that they need money, we all need it, but focusing on Emporium and forgetting that it is the legends that make this game what it is today, can be a big problem. We only have a few items that are not the most beautiful and a tavern that has absolutely nothing to do. Of course, I forgot about the "special mission", which mixes other missions into one, making us lose a lot of time for little payment.
New players may feel left out of the game by dying and sinking, but if it's just about paying attention to them, why create a pirate game? Make a minecraft, make a game where nobody dies, nobody loses anything. Easy money.
Many are sailing from the beginning, and collected more gold than they can spend and have lived countless adventures. Many have completed everything in the game, even though these days all we do is look for tomes of power and kill "new" skellies.
The arena mode, which could be something interesting, has become just a mix of lag, players who have no idea what they are doing and some ships that enter together just to form teams and win easily.
But do you know what I think the real problem is? It's not Rare. They are developers, they did a great job and I bet they work hard to always give us more and more content. The problem is the community.
When I speak about the community, I am referring to all of us, not just one or the other, all of us. We don't know what we want and we don't come to an agreement.
The community buys a pirate game, but wants to navigate alone without stealing or being stolen. The community has a chance to find players for epic battles, but prefers to don't be attacked or attack. The community buys a game about pirates and asks to remove the pirates.
It is possible to sail for hours without even seeing a ship, but the community prefers to complain that it was sunk and lost its precious chests. I've spent hours with Reaper`s Mark, no living soul has come to battle.
I've seen people saying that everyone is a pirate in this game. Pirates? You don't even steal from the skeleton ships! It's a game of thieves, steal!
The game is not perfect. The community is not perfect. But before you want to change the game, understand about it. There is no point in wanting new content when the community does not understand and does not ask Rare for things that could really be put into the game without losing its base.
There is no way for Rare to please us all if we don't even know what we really want.
Sea of Thieves is not a leveling skill game. Sea of Thieves is not a craft game. Sea of Thieves is not a single player. Sea of Thieves is not a navigation simulator. Sea of Thieves is a pirate game, an unique game, and it should be.
