The problem is the game or the community?

  • I know that the basis of the game must be the experience of being a pirate, and the game does it very well, I particularly find it very fun to act like a pirate in the game, not only looting and killing, but also the good times sharing a delicious grog with the crew. The truth is that what is special about this game is precisely the social part, navigating alone is for me, quite tedious. Interaction is what makes this game what it is.

    Progression is not a real incentive for us to continue playing, we have nothing but cosmetics, but I don't think it's bad, I find it interesting that players, both new and old, have the same chances at sea, even if we know that this happens just in theory. But the big problem here is precisely the neglect of the people who are here "since megalodon didn't even exist" or before. All we have are new skeletons, more skeletons, bug fixes that never really work, nerfed weapons, and of course, I can't forget the main thing: more skeletons.

    Nowadays it is possible to become a legend in two weeks (or less), something that would have been impossible at the beginning of the game. I currently don't see a living soul in the game catching a chicken. I don't know if Rare's concern about bringing in more players is purposeful, but what is the point of bringing in more players who will play for a week and stop, if the people who had fun and shared their adventures daily have already given up on the game? There are few A10s that are still active in the game, when they are, it is because the participating communities insist that they start playing again.

    I understand that Rare wants to make money, and that they need money, we all need it, but focusing on Emporium and forgetting that it is the legends that make this game what it is today, can be a big problem. We only have a few items that are not the most beautiful and a tavern that has absolutely nothing to do. Of course, I forgot about the "special mission", which mixes other missions into one, making us lose a lot of time for little payment.

    New players may feel left out of the game by dying and sinking, but if it's just about paying attention to them, why create a pirate game? Make a minecraft, make a game where nobody dies, nobody loses anything. Easy money.

    Many are sailing from the beginning, and collected more gold than they can spend and have lived countless adventures. Many have completed everything in the game, even though these days all we do is look for tomes of power and kill "new" skellies.

    The arena mode, which could be something interesting, has become just a mix of lag, players who have no idea what they are doing and some ships that enter together just to form teams and win easily.

    But do you know what I think the real problem is? It's not Rare. They are developers, they did a great job and I bet they work hard to always give us more and more content. The problem is the community.

    When I speak about the community, I am referring to all of us, not just one or the other, all of us. We don't know what we want and we don't come to an agreement.

    The community buys a pirate game, but wants to navigate alone without stealing or being stolen. The community has a chance to find players for epic battles, but prefers to don't be attacked or attack. The community buys a game about pirates and asks to remove the pirates.

    It is possible to sail for hours without even seeing a ship, but the community prefers to complain that it was sunk and lost its precious chests. I've spent hours with Reaper`s Mark, no living soul has come to battle.

    I've seen people saying that everyone is a pirate in this game. Pirates? You don't even steal from the skeleton ships! It's a game of thieves, steal!

    The game is not perfect. The community is not perfect. But before you want to change the game, understand about it. There is no point in wanting new content when the community does not understand and does not ask Rare for things that could really be put into the game without losing its base.

    There is no way for Rare to please us all if we don't even know what we really want.

    Sea of ​​Thieves is not a leveling skill game. Sea of ​​Thieves is not a craft game. Sea of ​​Thieves is not a single player. Sea of ​​Thieves is not a navigation simulator. Sea of ​​Thieves is a pirate game, an unique game, and it should be.

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  • I thought it was a sandbox game where we could do whatever we want. “Tools not rules”. But I guess I’m part of the problem with this experiment of a game, as I don’t attack but welcome it.

  • @br0crastinat0r it is, but the community don't understand that, what is the point of having a PvPvE game if all the playerbase want is PvE? The games mechanics as a whole just kind of navigate people to disappointment and annoyance at the fact their hard earned loot is getting lost, because at its core that isn't what the game is, it's not about levelling and stats, but the modern genre of games has made us expect a game filled with non-stop action and that release of dopamine every time you get that one weapon that was slightly better than the last, that is the main thing that makes a game these days for most people, the stats and the leaderboards, having an edge over your opponent because you put more time into the game. People just don't understand SoT. The best way I can describe it is a game out of time. It was released at a time when most people don't appreciate that type of game anymore. We have learned to expect more from games I guess, learned to get our hand held through adventures and not create our own. Learned for instant reward for hard work with no need to protect it. And most importantly. We have learned to expect goals and missions to constantly be put in front of us to mindlessly do for more pointless upgrades to our pointless weapons. Sea of theives is what you make it. And most people lack the imagination to make it fun. This is the unfortunate truth with the game.

  • It's the community for sure. You got the side that's full of trolls and then u got a side that's full of egocentric delicate "flowers" who just need the game to be completely reworked around their selfish desires. Oh and then u got the segregated xbox vs pc section, the pvp vs pve sections, and so on. The game is so heavily divided, with almost everyone trying to tip the balance of the game for their own gain. Doesn't help the fact that most pirate games have a toxic community from the get go, can't help it when the game literally revolves around attacking or stealing from others. This game also exist in a time where the player base or pool that its made up from, consist of the hard core fanbase who play shooter style games and battle royal modes (Extremely toxic and aggressive style) and casual kiddies who play easy adventure gasmes (Egocentric). It's like it was mentioned before, this game came out in an era where players are no longer used to the gameplay style of this game.

  • @simplelyricc Word. If you’re not having fun in this sandbox world Rare has created move along, don’t blame the community.

  • @br0crastinat0r said in The problem is the game or the community?:

    I thought it was a sandbox game where we could do whatever we want. “Tools not rules”. But I guess I’m part of the problem with this experiment of a game, as I don’t attack but welcome it.

    The problem is not the choice, you don't attack and that's ok! The problem is the community asking to chance the entire game because they don’t understand the game or they just think the game should be molded to them, not the opposite

  • @targasbr I guess I have to agree to a certain degree. The sloop has hurt the games foundation more than anything else I feel. Rare is to blame in the end though, as they’re the only ones who makes the final decision.

  • PL update can't come soon enough, it's really the curse of this game for releasing march 20th 2018 instead of april 30th 2019, really made a world of difference.

  • It ain't me, it's you, pirate.
    All ya'lls.

    This cryout for endgame content leads me to believe that Rare is not into promoting elitism, and that end game content is coming when it is ready.

    Find your own motivation to sail until then.

  • Well for me it is easy to solve, when you think about getting Sea of Thieves, know what Game you gonna buy!
    When you dont wanna play a game with a risk of loosing anything then dont buy it!
    I am a new Player and I play Solo but I LOVE this Game for what it is! I dont attack on sight but when another ship Comes to Close or act suspicious then I defend myself and try my best to get them sunk. Of course when I have loot on board that I dont wanna risk loosing easily, I try to avoid fights as good as I can.
    But when another Crew gets me sunk me and took my stuff, well they earned it and thats all. It then depends on the fight if and place if I wanna try to get my stuff back or leave it be.

    I love this game because it let us decide how we wanna play it and how we wanna experience Sea of Thieves.

    When I see People complain about getting sunk and loose their loot, they should think about if the game is really made for them. Dont try to Change a game to something that it never was supposed to be.
    You dont wanna fight? Be sneaky, plan your steps, be on the lookout avoid Events like Forts etc. but please when you play Sea of Thieves understand that this game is not "Hello Kitty Online Adventure".

  • @barnabas-seadog said in The problem is the game or the community?:

    It ain't me, it's you, pirate.
    All ya'lls.

    This cryout for endgame content leads me to believe that Rare is not into promoting elitism, and that end game content is coming when it is ready.

    Find your own motivation to sail until then.

    I haver a motivation, but se really need more content to PL. And take 2 years to make new decent content to PL is a bit too much.

  • @sepherias said in The problem is the game or the community?:

    Well for me it is easy to solve, when you think about getting Sea of Thieves, know what Game you gonna buy!
    When you dont wanna play a game with a risk of loosing anything then dont buy it!
    I am a new Player and I play Solo but I LOVE this Game for what it is! I dont attack on sight but when another ship Comes to Close or act suspicious then I defend myself and try my best to get them sunk. Of course when I have loot on board that I dont wanna risk loosing easily, I try to avoid fights as good as I can.
    But when another Crew gets me sunk me and took my stuff, well they earned it and thats all. It then depends on the fight if and place if I wanna try to get my stuff back or leave it be.

    I love this game because it let us decide how we wanna play it and how we wanna experience Sea of Thieves.

    When I see People complain about getting sunk and loose their loot, they should think about if the game is really made for them. Dont try to Change a game to something that it never was supposed to be.
    You dont wanna fight? Be sneaky, plan your steps, be on the lookout avoid Events like Forts etc. but please when you play Sea of Thieves understand that this game is not "Hello Kitty Online Adventure".

    I think you really don't understood my post... To be honest, i think you don't even readed my post.

  • Good post, i want to comment on some points.

    @targasbr sagte in The problem is the game or the community?:

    I know that the basis of the game must be the experience of being a pirate, and the game does it very well, I particularly find it very fun to act like a pirate in the game, not only looting and killing, but also the good times sharing a delicious grog with the crew. The truth is that what is special about this game is precisely the social part, navigating alone is for me, quite tedious. Interaction is what makes this game what it is.

    Completely agree here, although i sometimes like to solo and do whatever i want, be it beeing sneaky and stealing stuff unnoticed, try to bring you a keg while you are busy on an island or just mind my own pve business and run away if anything comes closer than a seamile/square or i gift stuff to people and socialize with my tankard in hand, playing music or whatever it is being a friendly pirate this day.

    Progression is not a real incentive for us to continue playing, we have nothing but cosmetics, but I don't think it's bad, I find it interesting that players, both new and old, have the same chances at sea, even if we know that this happens just in theory. But the big problem here is precisely the neglect of the people who are here "since megalodon didn't even exist" or before.

    Here is your first answer who is "guilty" and to blame.
    People who neglect the games concept and design.
    I am a Founder, i play since tech alpha, participated in all events and i'm still not a "bored Legend" PvP and bully only.
    I do aproach the game like in Alpha when there was no factions or journeys. I set sail, do what comes across, ofc i do or did journeys and all, but what i want to say is:
    I dont mind any progression or commendations. It happened all by the way playing.

    All we have are new skeletons, more skeletons, bug fixes that never really work, nerfed weapons, and of course, I can't forget the main thing: more skeletons.
    Nowadays it is possible to become a legend in two weeks (or less), something that would have been impossible at the beginning of the game.

    Those who cheesed it, 1st PL got it also fast. To become legend in 2 weeks is still an exageration.
    It's for sure easier to become legend, but if you are playing normal i think it's more than 2 weeks. Not talking about people gaming 24/7 or running an Alliance Server / cheesing the system in this or that way.

    I currently don't see a living soul in the game catching a chicken.

    You then missed me doing it last week 😉
    Believe it or not, especially when solo i like to do some animal runs and in my head i talk to Terence my little Monkey and imagine how he feeds the pig and screams about the snake. Yeah i'm an old silly immersing roleplayer.

    I don't know if Rare's concern about bringing in more players is purposeful, but what is the point of bringing in more players who will play for a week and stop, if the people who had fun and shared their adventures daily have already given up on the game? There are few A10s that are still active in the game, when they are, it is because the participating communities insist that they start playing again.

    I just like the games concept and gameloop.
    Play nothing else for 2 years.
    Nothing in the last 2 years could distract me longer than a few days.
    No Jedi Fallen Order, no Mechwarrior, no Outer Worlds.
    AoE2 definitive Edition did for a week.

    I understand that Rare wants to make money, and that they need money, we all need it, but focusing on Emporium and forgetting that it is the legends that make this game what it is today, can be a big problem. We only have a few items that are not the most beautiful and a tavern that has absolutely nothing to do. Of course, I forgot about the "special mission", which mixes other missions into one, making us lose a lot of time for little payment.

    Still like doing an Athena now and then.

    New players may feel left out of the game by dying and sinking, but if it's just about paying attention to them, why create a pirate game? Make a minecraft, make a game where nobody dies, nobody loses anything. Easy money.

    Many are sailing from the beginning, and collected more gold than they can spend and have lived countless adventures. Many have completed everything in the game, even though these days all we do is look for tomes of power and kill "new" skellies.

    I can still immerse and have fun doing so.

    The arena mode, which could be something interesting, has become just a mix of lag, players who have no idea what they are doing and some ships that enter together just to form teams and win easily.

    Yeah Arena is not my thing. Tried it a few times, was in hope for sloop Arena is more fun, but the whole Arena thing is not my cup.
    I gave up on this and i dislike it attracted some hardcore PvP ragekids who want SoT to become a shooter like Fortnite or whatever.
    Never played fortnite, so i dont know.

    But do you know what I think the real problem is? It's not Rare. They are developers, they did a great job and I bet they work hard to always give us more and more content. The problem is the community.

    True!!!

    When I speak about the community, I am referring to all of us, not just one or the other, all of us. We don't know what we want and we don't come to an agreement.

    Except me :-))

    The community buys a pirate game, but wants to navigate alone without stealing or being stolen. The community has a chance to find players for epic battles, but prefers to don't be attacked or attack. The community buys a game about pirates and asks to remove the pirates.

    I really like the game for exactly what it is.
    My main points are:
    Horizontal progression.
    Sessionbased
    Pirates
    Sailing
    Good ship combat
    If not exploited and would have some nerf to gunplay i like the combat, even the "clunky" and slow cutlass. I want it to have more rng elements to it, more funny aproach, less serious, more bad luck maybe, more like a race of Mariokart than Counterstrike.
    Like it for beeing mainly about PvE, but with open ffa PvP with full loot around and no artificially constructed rules, but
    PvP beeing easily forseeable what makes these rules not neccessary.
    Played UO back in the days and other sandbox games with open PvP and full loot. This one is a gem about that because of the horizontal progression, the sessionbased character and the forseeable PvP incoming with plenty of time to react to it or to get caught on the wrong foot someday. Happens :-)

    It is possible to sail for hours without even seeing a ship, but the community prefers to complain that it was sunk and lost its precious chests. I've spent hours with Reaper`s Mark, no living soul has come to battle.

    I've seen people saying that everyone is a pirate in this game. Pirates? You don't even steal from the skeleton ships! It's a game of thieves, steal!

    The game is not perfect. The community is not perfect. But before you want to change the game, understand about it. There is no point in wanting new content when the community does not understand and does not ask Rare for things that could really be put into the game without losing its base.

    There is no way for Rare to please us all if we don't even know what we really want.

    Sea of ​​Thieves is not a leveling skill game. Sea of ​​Thieves is not a craft game. Sea of ​​Thieves is not a single player. Sea of ​​Thieves is not a navigation simulator. Sea of ​​Thieves is a pirate game, an unique game, and it should be.

    True!!!

    I wish for more people roleplaying and making fun, especially when PvPing
    I wish for less people taking it all too serious, exagerate about gaming, cheesing, want more meaning for progression, cant handle losses and i want to entirely get rid of people trashtalking, bragging, beeing sour loosers and all that.
    But well, it's the community, especially the internet gamers who make it their no1 hobby and take it that serious that it seems they do nothing else than gaming ever day and the whole day.

    Streamers are mostly also people who are exagerating, not playing but compensating, begging for attention and all this.
    I barely see them playing the game for fun, but craving for meaning, attention or to get celebrated for beeing bullies and skilled, when skill means to exploit glitches and such.

  • The community is the community. It's made of many people with different ideas, opinions and preference. You can't blame the players for shortcomings of the game - even if they are at fault for not playing the game like it's supposed to be played, it's the develepors' job to design features that motivate players to play the game like they envision it.

    When players turn it into kill on sight fps game, it's not really their fault, it's the quick range combat and lack of mechanics that would promote the social approach.

    When the pve players make pve servers, it's also not their fault, it's the alliance system and lack of features that would make friendly gameplay more rewarding and less punishing.

    The devs have control over what the players can and can't do. They have the power to motivate players to play certain way, they have power to motivate legends to continue playing instead of making them bored.

    The community can cry river, but that's it. It can only whine. It's the developers that make changes.

  • @bugaboo-bill

    I usually enter this game without an objective, sometimes I jump from server to server to find a Fort to steal... But i'm not bored at all. I love to play this game and this ia my first choice to play everyday. But many friends of mine always complain about legend only content, and they are not wrong. I was here since founder, and many of them too.

    Believe or not, i've seen many players becaming legends in two weeks or less. Not one, two, bug dozens of players.

    And I fully agree with you. I just hate streamers and watch streams. I'll never understand why people waste time watching another person play. When I was a kid, I usually hated when it was not my time to play. The famous "when I die it will be your turn".

  • @archaell but you think the devs made changes because the community ask or just "because we want, and we own this game"?

  • @targasbr Developers make changes because they believe it would make the game more popular. Sometimes that's what the community wants, other times it's the opposite. They have their own metrics and feedback is only small part of it.

  • @targasbr

    A cool Tall Tale for becoming PL Athena 10 and then get the revenant curse for doing it once would be cool.

    But i think that's not what many PL's want regarding to have "more to do", but to me it need not and mustn't have more levels to complete or grind.
    I'm also strictly against PL exclusive regions or questtypes.
    Because i believe this even more 8ncentivizes to cheese the system instead to immerse and play the game.
    The game is really not about achieving, completion, grind or whatever. It's a seabox to immerse in and to be more pirate whatever this means to you. At best it means all of what the game has to offer.
    PvE in many variations, from fishing to riddles, fighting skellies to searching for the x on the map.
    It has contested PvE, open ffa PvP, you can socialize, talk to people, make fun, dance, drink, puke on each other, duelling would be cool.
    You can allie with others, really help or betray them.
    I dont know what I want more from a pirate seabox.
    It's all here, what we lack is people roleplaying and immersing.
    Most gamers work it off, exagerate or focus on just one or two aspects of all and then complain and wandte game to change to their needs.

    What is it we can have for PL's extra.
    For sure the Ghost weapons.
    For sure a Tale and the revenant curse.
    For sure the launch from Athena's Hideout and sail through the waterfall.
    Of course to name your ship.
    I dont know what else we need or can have without to break the core concept of beeing all the same and have no serious / vertical progression.

  • I believe that one of the most impressive features of Sea of ​​Thieves is the universe that they created. They gave life to a rich and engaging world with countless opportunities, both for developers and players. However, part of the community doesn’t make it’s history in the seas and hinders developers with requests that deprive the game's originality. So many plans, so many materials to be added, that are postponed to try listen the community. The players and their comments are of great importance, but maybe Rare is listening the wrong people. I think the great evasion of the old players answers that.

  • @targasbr said in The problem is the game or the community?:

    I know that the basis of the game must be the experience of being a pirate, and the game does it very well, I particularly find it very fun to act like a pirate in the game, not only looting and killing, but also the good times sharing a delicious grog with the crew. The truth is that what is special about this game is precisely the social part, navigating alone is for me, quite tedious. Interaction is what makes this game what it is.

    Progression is not a real incentive for us to continue playing, we have nothing but cosmetics, but I don't think it's bad, I find it interesting that players, both new and old, have the same chances at sea, even if we know that this happens just in theory. But the big problem here is precisely the neglect of the people who are here "since megalodon didn't even exist" or before. All we have are new skeletons, more skeletons, bug fixes that never really work, nerfed weapons, and of course, I can't forget the main thing: more skeletons.

    Nowadays it is possible to become a legend in two weeks (or less), something that would have been impossible at the beginning of the game. I currently don't see a living soul in the game catching a chicken. I don't know if Rare's concern about bringing in more players is purposeful, but what is the point of bringing in more players who will play for a week and stop, if the people who had fun and shared their adventures daily have already given up on the game? There are few A10s that are still active in the game, when they are, it is because the participating communities insist that they start playing again.

    I understand that Rare wants to make money, and that they need money, we all need it, but focusing on Emporium and forgetting that it is the legends that make this game what it is today, can be a big problem. We only have a few items that are not the most beautiful and a tavern that has absolutely nothing to do. Of course, I forgot about the "special mission", which mixes other missions into one, making us lose a lot of time for little payment.

    New players may feel left out of the game by dying and sinking, but if it's just about paying attention to them, why create a pirate game? Make a minecraft, make a game where nobody dies, nobody loses anything. Easy money.

    Many are sailing from the beginning, and collected more gold than they can spend and have lived countless adventures. Many have completed everything in the game, even though these days all we do is look for tomes of power and kill "new" skellies.

    The arena mode, which could be something interesting, has become just a mix of lag, players who have no idea what they are doing and some ships that enter together just to form teams and win easily.

    But do you know what I think the real problem is? It's not Rare. They are developers, they did a great job and I bet they work hard to always give us more and more content. The problem is the community.

    When I speak about the community, I am referring to all of us, not just one or the other, all of us. We don't know what we want and we don't come to an agreement.

    The community buys a pirate game, but wants to navigate alone without stealing or being stolen. The community has a chance to find players for epic battles, but prefers to don't be attacked or attack. The community buys a game about pirates and asks to remove the pirates.

    It is possible to sail for hours without even seeing a ship, but the community prefers to complain that it was sunk and lost its precious chests. I've spent hours with Reaper`s Mark, no living soul has come to battle.

    I've seen people saying that everyone is a pirate in this game. Pirates? You don't even steal from the skeleton ships! It's a game of thieves, steal!

    The game is not perfect. The community is not perfect. But before you want to change the game, understand about it. There is no point in wanting new content when the community does not understand and does not ask Rare for things that could really be put into the game without losing its base.

    There is no way for Rare to please us all if we don't even know what we really want.

    Sea of ​​Thieves is not a leveling skill game. Sea of ​​Thieves is not a craft game. Sea of ​​Thieves is not a single player. Sea of ​​Thieves is not a navigation simulator. Sea of ​​Thieves is a pirate game, an unique game, and it should be.

    aye it should

  • @targasbr

    When you talk about the issue of players wanting passive modes or whatever - the problem is the community, not the game.

    Sea of Thieves was never represented as passive PvE grindfest. It was always, anything goes shared-world. Nobody was ever promised safety. They had the option to not buy the game if they wanted a game that caters to passive PvE, because this game clearly isn't that, and was never represented as such - they chose to buy it anyway, so they need to adapt to what the game is.

    When you talk about the lack of end game content - it's a problem with the game

    There needs to be end game content to prolong the sense of progression after one has reached Pirate Legend. There need to be things that enrich the world for Pirate Legends uniquely for reaching that goal.

    The problem with making things so easy and loot so plentiful is that people are reaching the end of the line faster, which kills the longevity of the existing content faster.

    At this point, Legend content is long overdue.

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