Why Not Remove The Guns?

  • You are not serious XD
    Well first of all guns are fun i always have a sword on me but in soooo many cases we use are using guns in the game ,will be awkward without them.
    As much as i hate double gunning i rarely see it anymore and my opinion on the matter is that we wanted them to fix it and remove that cheap tactic by it made the game clunky and the more they've tired the worse the gameplay became so i think they should lock the sword, im always for tools not rules but i think they should just lock the sword and revive the gameplay.
    But guns are a must in the game what are you talking about?

  • @jofjjay said in Why Not Remove The Guns?:

    @wilbymagicbear What about ship combat? How am I supposed to hit that guy on the cannon with a sword when I am on my ship and I am unable to make my cannons able to face them reasonably? The problem with removing guns, or keeping only pistol and nerfing it into the ground and making it basically useless is that it makes it so that without being on the ship or having access to cannons you cannot deal damage at range. Which is a problem.

    Well, you real trick is to not be in such a position, but if you were, you could either turn your ship, or board theirs. The way the gun is now, sniping someone between 2 moving ships is ineffective anyway. You're not missing much without guns here, I feel this is also niche.

  • @closinghare208 said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    @closinghare208 Everything in the game is part of the game. What's your point?

    then why did you say to remove the mechanics

    Because I feel the game could be improved by removing or radically altering it. I feel that way about a lot of things in this game.

  • @lord-szarvas said in Why Not Remove The Guns?:

    @wilbymagicbear

    You haven't addressed anything. You've disagreed and provided metrics without any concrete proof into what you are saying. 1/2 of combat? Nah, I don't think so.

    If you ever played Arena, the try-hards usually end up using some form of double gun combos. Either pistol/sniper, or blunder/pistol, or blunder/sniper. Sword is good in Arena to quickly move between islands and ships for boarding. And you can use it while jumping, essentially. The problem is they removed the stun so a blunder has a way better chance of winning in a 1v1..

    And the exploit hasn't be addressed for double-gunning in sequence.. Thats the problem and people here have been saying it for a long time now.

    Get rid of guns or limit to only having a pistol? I don't think so.

    Why don't you think so? You seemed to argue for removal in the rest of your comment.

  • @fllw3rb0y sagte in Why Not Remove The Guns?:

    @wilbymagicbear Why???? like seriously why. Just add a shield or something that can block bullets to counter this. dont remove an integral part of the game.

    How about perfect timed block with the cutlass...like Matrix-style?

  • @wilbymagicbear said in Why Not Remove The Guns?:

    @fllw3rb0y How so? What do guns add?

    Good luck taking down gun powder skeletons or even players without guns

  • @wilbymagicbear I don't get into that position, I am just providing a scenario where the guns are useful. What about when that guy is guarding a ladder with a blunder or sword? You just snipe him and then you get your chance to board. Removing guns would be a ridiculously stupid idea and would be very awkward for them to do. Honestly the only gun I could even see removing if I had to choose one is blunderbuss, but that is not because of how op it is (its just op as sword is bad) or because it is kinda a cheap weapon (I have started using it recently and realize that it requires more skill than I thought) but because it isn't exactly something I think of when I think of like pirates. But I don't think they have any real reasons to remove any of the guns.

  • @zormis said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    @fllw3rb0y How so? What do guns add?

    Good luck taking down gun powder skeletons or even players without guns

    You might try reading the post.

  • @jofjjay said in Why Not Remove The Guns?:

    @wilbymagicbear I don't get into that position, I am just providing a scenario where the guns are useful. What about when that guy is guarding a ladder with a blunder or sword? You just snipe him and then you get your chance to board. Removing guns would be a ridiculously stupid idea and would be very awkward for them to do. Honestly the only gun I could even see removing if I had to choose one is blunderbuss, but that is not because of how op it is (its just op as sword is bad) or because it is kinda a cheap weapon (I have started using it recently and realize that it requires more skill than I thought) but because it isn't exactly something I think of when I think of like pirates. But I don't think they have any real reasons to remove any of the guns.

    You have to be fighting some really new players for that boarding trick to work. All you have to do is to not stand directly over the ladder, and that strategy stops working. There's just not many situations where the guns improve the game. I think there's a multitude of benifits and not many costs to removing the gun, or, even better, doing the thing with the Pistol.

  • I'm all for players voicing their ideas but this is a horrible solution. This would cripple the game. The combat is already fairly basic but you want to remove the only sense of variety and only allow players 1 weapon? The sword combat is useless as it is and this would create virtually 0 skill gap between players. No offence but this is probably the worst idea I've seen to address the double gun meta.

  • @wilbymagicbear said in Why Not Remove The Guns?:

    @lord-szarvas said in Why Not Remove The Guns?:

    @wilbymagicbear

    You haven't addressed anything. You've disagreed and provided metrics without any concrete proof into what you are saying. 1/2 of combat? Nah, I don't think so.

    If you ever played Arena, the try-hards usually end up using some form of double gun combos. Either pistol/sniper, or blunder/pistol, or blunder/sniper. Sword is good in Arena to quickly move between islands and ships for boarding. And you can use it while jumping, essentially. The problem is they removed the stun so a blunder has a way better chance of winning in a 1v1..

    And the exploit hasn't be addressed for double-gunning in sequence.. Thats the problem and people here have been saying it for a long time now.

    Get rid of guns or limit to only having a pistol? I don't think so.

    Why don't you think so? You seemed to argue for removal in the rest of your comment.

    See this is how I know you are trolling. Just because I said something has a bug or exploit does not amount to the removal of that per se. It means that the devs ought to fix the bug/exploit itself.

    Imagine a world where if something was broken we'd just throw it out. If your car breaks down, do you just throw it out? No, you try to fix it first.

    Jeeze... I have to explain this to you?

  • This is almost as good of a troll as the "Donate to my gofundme to convince rare to add PvE!" post we had last year. Kudos.

  • @lord-szarvas said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    @lord-szarvas said in Why Not Remove The Guns?:

    @wilbymagicbear

    You haven't addressed anything. You've disagreed and provided metrics without any concrete proof into what you are saying. 1/2 of combat? Nah, I don't think so.

    If you ever played Arena, the try-hards usually end up using some form of double gun combos. Either pistol/sniper, or blunder/pistol, or blunder/sniper. Sword is good in Arena to quickly move between islands and ships for boarding. And you can use it while jumping, essentially. The problem is they removed the stun so a blunder has a way better chance of winning in a 1v1..

    And the exploit hasn't be addressed for double-gunning in sequence.. Thats the problem and people here have been saying it for a long time now.

    Get rid of guns or limit to only having a pistol? I don't think so.

    Why don't you think so? You seemed to argue for removal in the rest of your comment.

    See this is how I know you are trolling. Just because I said something has a bug or exploit does not amount to the removal of that per se. It means that the devs ought to fix the bug/exploit itself.

    Imagine a world where if something was broken we'd just throw it out. If your car breaks down, do you just throw it out? No, you try to fix it first.

    Jeeze... I have to explain this to you?

    Well, the exploits and balance and such aren't the only reasons for removal. Even in a perfectly balanced state, the guns would still be bad for the game, as they are a less intresting way to play than the cutlass. (Although, that could use some work too.) Anything that overshadows something more intresting is flawed. The guns can only work complimentary to the sword.

  • @heavyreaper102 said in Why Not Remove The Guns?:

    This is almost as good of a troll as the "Donate to my gofundme to convince rare to add PvE!" post we had last year. Kudos.

    Let's make the assumption that I'm utterly wrong here. You are aware, there are many people stupid enough to argue for things that are completely wrong? The odds that someone is stupid are far higher than the odds that they are trolling.

  • by removing range weapons, that definitely fixes hit registration issues. lol

  • @maciver01 said in Why Not Remove The Guns?:

    I'm all for players voicing their ideas but this is a horrible solution. This would cripple the game. The combat is already fairly basic but you want to remove the only sense of variety and only allow players 1 weapon? The sword combat is useless as it is and this would create virtually 0 skill gap between players. No offence but this is probably the worst idea I've seen to address the double gun meta.

    There's not all that much variety in point, click. Depending on my gun, I might pull 2 triggers instead of 1, but all 3 guns together boil down to damage at range. The sword, even in its lackluster state, offers many times the depth of point, click. There's hardly any skill in the guns either.

  • @archangel-timmy that will fix the actual problem

  • I made a sarcastic comment earlier in this post thinking the post was a joke. After reading many of the comments I am really believing that post is a serious post. Please tell me that this post is just a joke...

  • @wilbymagicbear said in Why Not Remove The Guns?:

    I belive I've hit on a solution fot the various exploits and balance issues concerning the guns: Just delete them. If you think about it, they don't really add anything to the combat.

    Against skeletons, they're more or less useless, save for when you're sniping a boss from your ship, which is boring and an exploit.

    Against pirates, they only serve to hurt the swordplay. The Blunderbuss punishes close range fighting, and introduces an ever present threat of instant death without warning. The Pistol and Eye of Reach (basically just 1 gun) serve as substitute Blunderbusses, incentive running away, make bunny-hopping obligatory, and turn underwater battles into contests of who-saw-who first and hit reg contests. They also make aim an important skill, which would be nice for a shooter, which Sea of Thieves is not.

    For all their costs to combat, they don't provide many benefits. You could argue they punish mistimed sword lunges, but the sword already does that. You could argue they make spacing an important skill, but spacing in this game is a matter of running away from people.

    If the guns were removed, swordplay, the closest thing to an in-depth and skilled combat system the game has to offer, could florish. Hit registration, double-gunning, balance and other issues would be solved.

    The only issue caused is with gunpowder. For keg skellies, one can just take away their ability to cancel the fuse. Now you can blow them up by just running at them and then away from them. You would also lose the ability to remotely detonate kegs, but I don't think that was a good mechanic to begin with.

    Edit: Another idea would be to keep just the pistol, give it knockback and a stagger, but reduce damage to 20. Now it's a spacing tool, mind game, remote barrel detonator, and a niche finisher. I feel in this state it would compliment, but not outshine the sword, like the guns do currently.

    Literally nothing you said makes any sense... It's just a string of misconceptions, misinformation and emotional bias... Even both of your solutions to your own warped and nonsensical observations doesn't actually solve the issue and, in many ways, makes the problem even worse.

    How about we just make it so you can only equip a ranged weapon in your "ranged weapon slot", and a melee weapon in your "melee weapon slot"? (I imagine they will add different melee weapons in the future).

    That solves literally everything. :P
    No more doublegunning, meaning no more shooter-gameplay.

  • @wilbymagicbear
    Obviously, none of the guns will be removed from the game because people have many cosmetic skins for the guns, some of which they paid money for.

  • @wilbymagicbear said in Why Not Remove The Guns?:

    @closinghare208 said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    @closinghare208 Everything in the game is part of the game. What's your point?

    then why did you say to remove the mechanics

    Because I feel the game could be improved by removing or radically altering it. I feel that way about a lot of things in this game.

    then it's no longer a unique game and this is a troll post and you know it

  • @wilbymagicbear

    Again, you haven't explained enough why it isn't as interesting thus lets just remove it all together. And, I'm not seeing you form a list of allies in your approach because it sounds too niche of an idea.

    I made a full list of ways you could use guns to play the game and you haven't offered a dynamic where the sword could take over that interest in any of them. Because, it can't. The sword is its own thing. Guns have a purpose and they have consequences.

    We all love pirates here. We all are familiar with a flintlock pistol or a blunderbuss in that lore. To remove it wouldn't fit with that preconceived idea on what the pirate world would look like.

  • @wilbymagicbear If you can direct me to a place where I can fight experienced players, please let me know. Around 95% of the players I fight are ridiculously (and I mean ridiculously) bad and really easy to kill. But you are right, this boarding trick doesn't work very often, why? Because most people don't even guard their ladders. I can still shoot people even if they are standing back from the ladder though. I don't see how standing back from the ladder prevents you from being shot. Anyways I am done responding to this post as I see it unproductive to continue.

  • @wilbymagicbear how can you even think this is in any way a good idea, there is a reason people rarely use the sword and that is because it is shockingly poor compared to the guns, this is like me saying, no instead of balancing the overpowered weapons in CoD lemme just remove them and force players to play with the terrible guns. No I agree rare needs to do something to PvP but this is not it.

  • @wilbymagicbear well they would have to replace it with something. can't remove two weapons without adding new ones.

  • @baronbrr said in Why Not Remove The Guns?:

    @wilbymagicbear well they would have to replace it with something. can't remove two weapons without adding new ones.

    Why not? The current guns don't do anything.

  • @sweltering-nick said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    I belive I've hit on a solution fot the various exploits and balance issues concerning the guns: Just delete them. If you think about it, they don't really add anything to the combat.

    Against skeletons, they're more or less useless, save for when you're sniping a boss from your ship, which is boring and an exploit.

    Against pirates, they only serve to hurt the swordplay. The Blunderbuss punishes close range fighting, and introduces an ever present threat of instant death without warning. The Pistol and Eye of Reach (basically just 1 gun) serve as substitute Blunderbusses, incentive running away, make bunny-hopping obligatory, and turn underwater battles into contests of who-saw-who first and hit reg contests. They also make aim an important skill, which would be nice for a shooter, which Sea of Thieves is not.

    For all their costs to combat, they don't provide many benefits. You could argue they punish mistimed sword lunges, but the sword already does that. You could argue they make spacing an important skill, but spacing in this game is a matter of running away from people.

    If the guns were removed, swordplay, the closest thing to an in-depth and skilled combat system the game has to offer, could florish. Hit registration, double-gunning, balance and other issues would be solved.

    The only issue caused is with gunpowder. For keg skellies, one can just take away their ability to cancel the fuse. Now you can blow them up by just running at them and then away from them. You would also lose the ability to remotely detonate kegs, but I don't think that was a good mechanic to begin with.

    Edit: Another idea would be to keep just the pistol, give it knockback and a stagger, but reduce damage to 20. Now it's a spacing tool, mind game, remote barrel detonator, and a niche finisher. I feel in this state it would compliment, but not outshine the sword, like the guns do currently.

    Literally nothing you said makes any sense... It's just a string of misconceptions, misinformation and emotional bias... Even both of your solutions to your own warped and nonsensical observations doesn't actually solve the issue and, in many ways, makes the problem even worse.

    How about we just make it so you can only equip a ranged weapon in your "ranged weapon slot", and a melee weapon in your "melee weapon slot"? (I imagine they will add different melee weapons in the future).

    That solves literally everything. :P
    No more doublegunning, meaning no more shooter-gameplay.

    Where are the misconceptions, misinformation and emotional bias, and the warped and nonsensical observations doesn't actually solve the issue and, in many ways, makes the problem even worse?

  • @wilbymagicbear said in Why Not Remove The Guns?:

    I belive I've hit on a solution fot the various exploits and balance issues concerning the guns: Just delete them. If you think about it, they don't really add anything to the combat.

    Against skeletons, they're more or less useless, save for when you're sniping a boss from your ship, which is boring and an exploit.

    Against pirates, they only serve to hurt the swordplay. The Blunderbuss punishes close range fighting, and introduces an ever present threat of instant death without warning. The Pistol and Eye of Reach (basically just 1 gun) serve as substitute Blunderbusses, incentive running away, make bunny-hopping obligatory, and turn underwater battles into contests of who-saw-who first and hit reg contests. They also make aim an important skill, which would be nice for a shooter, which Sea of Thieves is not.

    For all their costs to combat, they don't provide many benefits. You could argue they punish mistimed sword lunges, but the sword already does that. You could argue they make spacing an important skill, but spacing in this game is a matter of running away from people.

    If the guns were removed, swordplay, the closest thing to an in-depth and skilled combat system the game has to offer, could florish. Hit registration, double-gunning, balance and other issues would be solved.

    The only issue caused is with gunpowder. For keg skellies, one can just take away their ability to cancel the fuse. Now you can blow them up by just running at them and then away from them. You would also lose the ability to remotely detonate kegs, but I don't think that was a good mechanic to begin with.

    Edit: Another idea would be to keep just the pistol, give it knockback and a stagger, but reduce damage to 20. Now it's a spacing tool, mind game, remote barrel detonator, and a niche finisher. I feel in this state it would compliment, but not outshine the sword, like the guns do currently.

    I thought about this for a brief moment and decided that your idea is bad.

    If you really want to fix the game regarding "Guns" the following would need to be accomplished.

    1. Revert the game and all its components and mechanics such as sword play to 1 year ago.. This includes elimination of Arena, segregated play, food changes, cursed cannonballs, etc, etc, etc..
    2. Allow only ONE firearm on a player at a time.
    3. REQUIRE all X-box players to re-map their buttons to something less trash by default, and increase the thumb stick sensitivity of the default controller (in game) by 5X, and include a very nice MUCH improved easy to use precision slider to adjust this. (better is always BETTER!)
    4. Offer a 1080P 60FPS option for X-box Enhanced.
    5. Make it know that the SSD upgrade to the X-box (even the base model) is a massive improvement (requires you install your game on the SSD)
    6. Make it know that the Elite Controller is a massive upgrade (if you're good on a controller, and REQUIRES YOU RE-MAP THE CONTROLLER)

    PROBLEMS = SOLVED, game is not far from the mark as it sits, but information is also power and most people just don't know how horrid the default button map is, nor do they know that the SSD upgrade for the X-box is game changing.

    You're welcome, game is saved and 10X better off.

  • @wilbymagicbear said in Why Not Remove The Guns?:

    @sweltering-nick said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    I belive I've hit on a solution fot the various exploits and balance issues concerning the guns: Just delete them. If you think about it, they don't really add anything to the combat.

    Against skeletons, they're more or less useless, save for when you're sniping a boss from your ship, which is boring and an exploit.

    Against pirates, they only serve to hurt the swordplay. The Blunderbuss punishes close range fighting, and introduces an ever present threat of instant death without warning. The Pistol and Eye of Reach (basically just 1 gun) serve as substitute Blunderbusses, incentive running away, make bunny-hopping obligatory, and turn underwater battles into contests of who-saw-who first and hit reg contests. They also make aim an important skill, which would be nice for a shooter, which Sea of Thieves is not.

    For all their costs to combat, they don't provide many benefits. You could argue they punish mistimed sword lunges, but the sword already does that. You could argue they make spacing an important skill, but spacing in this game is a matter of running away from people.

    If the guns were removed, swordplay, the closest thing to an in-depth and skilled combat system the game has to offer, could florish. Hit registration, double-gunning, balance and other issues would be solved.

    The only issue caused is with gunpowder. For keg skellies, one can just take away their ability to cancel the fuse. Now you can blow them up by just running at them and then away from them. You would also lose the ability to remotely detonate kegs, but I don't think that was a good mechanic to begin with.

    Edit: Another idea would be to keep just the pistol, give it knockback and a stagger, but reduce damage to 20. Now it's a spacing tool, mind game, remote barrel detonator, and a niche finisher. I feel in this state it would compliment, but not outshine the sword, like the guns do currently.

    Literally nothing you said makes any sense... It's just a string of misconceptions, misinformation and emotional bias... Even both of your solutions to your own warped and nonsensical observations doesn't actually solve the issue and, in many ways, makes the problem even worse.

    How about we just make it so you can only equip a ranged weapon in your "ranged weapon slot", and a melee weapon in your "melee weapon slot"? (I imagine they will add different melee weapons in the future).

    That solves literally everything. :P
    No more doublegunning, meaning no more shooter-gameplay.

    Where are the misconceptions, misinformation and emotional bias, and the warped and nonsensical observations doesn't actually solve the issue and, in many ways, makes the problem even worse?

    I'll highlight the relevant portions for you with thick text:

    @wilbymagicbear said in Why Not Remove The Guns?:

    I belive I've hit on a solution fot the various exploits and balance issues concerning the guns: Just delete them. If you think about it, they don't really add anything to the combat.

    Against skeletons, they're more or less useless, save for when you're sniping a boss from your ship, which is boring and an exploit.

    Against pirates, they only serve to hurt the swordplay. The Blunderbuss punishes close range fighting, and introduces an ever present threat of instant death without warning. The Pistol and Eye of Reach (basically just 1 gun) serve as substitute Blunderbusses, incentive running away, make bunny-hopping obligatory, and turn underwater battles into contests of who-saw-who first and hit reg contests. They also make aim an important skill, which would be nice for a shooter, which Sea of Thieves is not.

    For all their costs to combat, they don't provide many benefits. You could argue they punish mistimed sword lunges, but the sword already does that. You could argue they make spacing an important skill, but spacing in this game is a matter of running away from people.

    If the guns were removed, swordplay, the closest thing to an in-depth and skilled combat system the game has to offer, could florish. Hit registration, double-gunning, balance and other issues would be solved.

    The only issue caused is with gunpowder. For keg skellies, one can just take away their ability to cancel the fuse. Now you can blow them up by just running at them and then away from them. You would also lose the ability to remotely detonate kegs, but I don't think that was a good mechanic to begin with.

    Edit: Another idea would be to keep just the pistol, give it knockback and a stagger, but reduce damage to 20. Now it's a spacing tool, mind game, remote barrel detonator, and a niche finisher. I feel in this state it would compliment, but not outshine the sword, like the guns do currently.

  • @wilbymagicbear the skill is in the actual shooting? i mean running up to somebody and hitting them with a sword isnt skilled at all infact the sword rn is kinda just like stabbing somebody with a needle over and over again.

    1. Sword combat needs to go back to what is was at launch.
    2. Sniper rifles need to do less damage the closer they are to an enemy player.

    Boom. Done.

  • @sweltering-nick said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    @sweltering-nick said in Why Not Remove The Guns?:

    @wilbymagicbear said in Why Not Remove The Guns?:

    I belive I've hit on a solution fot the various exploits and balance issues concerning the guns: Just delete them. If you think about it, they don't really add anything to the combat.

    Against skeletons, they're more or less useless, save for when you're sniping a boss from your ship, which is boring and an exploit.

    Against pirates, they only serve to hurt the swordplay. The Blunderbuss punishes close range fighting, and introduces an ever present threat of instant death without warning. The Pistol and Eye of Reach (basically just 1 gun) serve as substitute Blunderbusses, incentive running away, make bunny-hopping obligatory, and turn underwater battles into contests of who-saw-who first and hit reg contests. They also make aim an important skill, which would be nice for a shooter, which Sea of Thieves is not.

    For all their costs to combat, they don't provide many benefits. You could argue they punish mistimed sword lunges, but the sword already does that. You could argue they make spacing an important skill, but spacing in this game is a matter of running away from people.

    If the guns were removed, swordplay, the closest thing to an in-depth and skilled combat system the game has to offer, could florish. Hit registration, double-gunning, balance and other issues would be solved.

    The only issue caused is with gunpowder. For keg skellies, one can just take away their ability to cancel the fuse. Now you can blow them up by just running at them and then away from them. You would also lose the ability to remotely detonate kegs, but I don't think that was a good mechanic to begin with.

    Edit: Another idea would be to keep just the pistol, give it knockback and a stagger, but reduce damage to 20. Now it's a spacing tool, mind game, remote barrel detonator, and a niche finisher. I feel in this state it would compliment, but not outshine the sword, like the guns do currently.

    Literally nothing you said makes any sense... It's just a string of misconceptions, misinformation and emotional bias... Even both of your solutions to your own warped and nonsensical observations doesn't actually solve the issue and, in many ways, makes the problem even worse.

    How about we just make it so you can only equip a ranged weapon in your "ranged weapon slot", and a melee weapon in your "melee weapon slot"? (I imagine they will add different melee weapons in the future).

    That solves literally everything. :P
    No more doublegunning, meaning no more shooter-gameplay.

    Where are the misconceptions, misinformation and emotional bias, and the warped and nonsensical observations doesn't actually solve the issue and, in many ways, makes the problem even worse?

    I'll highlight the relevant portions for you with thick text:

    @wilbymagicbear said in Why Not Remove The Guns?:

    I belive I've hit on a solution fot the various exploits and balance issues concerning the guns: Just delete them. If you think about it, they don't really add anything to the combat.

    Against skeletons, they're more or less useless, save for when you're sniping a boss from your ship, which is boring and an exploit.

    Against pirates, they only serve to hurt the swordplay. The Blunderbuss punishes close range fighting, and introduces an ever present threat of instant death without warning. The Pistol and Eye of Reach (basically just 1 gun) serve as substitute Blunderbusses, incentive running away, make bunny-hopping obligatory, and turn underwater battles into contests of who-saw-who first and hit reg contests. They also make aim an important skill, which would be nice for a shooter, which Sea of Thieves is not.

    For all their costs to combat, they don't provide many benefits. You could argue they punish mistimed sword lunges, but the sword already does that. You could argue they make spacing an important skill, but spacing in this game is a matter of running away from people.

    If the guns were removed, swordplay, the closest thing to an in-depth and skilled combat system the game has to offer, could florish. Hit registration, double-gunning, balance and other issues would be solved.

    The only issue caused is with gunpowder. For keg skellies, one can just take away their ability to cancel the fuse. Now you can blow them up by just running at them and then away from them. You would also lose the ability to remotely detonate kegs, but I don't think that was a good mechanic to begin with.

    Edit: Another idea would be to keep just the pistol, give it knockback and a stagger, but reduce damage to 20. Now it's a spacing tool, mind game, remote barrel detonator, and a niche finisher. I feel in this state it would compliment, but not outshine the sword, like the guns do currently.

    Okay, that is technically what I asked for, but what I really meant was to ask you to explain how they were misconceptions, emotional bias, etcetera.

  • @fllw3rb0y said in Why Not Remove The Guns?:

    @wilbymagicbear the skill is in the actual shooting? i mean running up to somebody and hitting them with a sword isnt skilled at all infact the sword rn is kinda just like stabbing somebody with a needle over and over again.

    I'll admit, the sword isn't the treasure trove of depth and skill it could be, but there's certainly more to it than that. There's various combos, block hops, jumping lunges, corner lunges, blocking then hitting, baiting, and understanding the thing's reach. There could certainly be more, but there's already a good bit of depth to the thing.

  • @jofjjay said in Why Not Remove The Guns?:

    @wilbymagicbear If you can direct me to a place where I can fight experienced players, please let me know. Around 95% of the players I fight are ridiculously (and I mean ridiculously) bad and really easy to kill. But you are right, this boarding trick doesn't work very often, why? Because most people don't even guard their ladders. I can still shoot people even if they are standing back from the ladder though. I don't see how standing back from the ladder prevents you from being shot. Anyways I am done responding to this post as I see it unproductive to continue.

    You just stand in the middle pf where the 2 ladders come up, and the would be boarder has to swim far away to shoot you, which kind of ruins their boarding and you can just drop a little sail.

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