PvE only choice

  • There is an inherent problem in the game in that a person can go for 2 hours on a mission only to lose it all. This is very demoralizing to continue playing SOT unlike first person shooter games where the rounds are renewed every 10 minutes. It would be nice to have a PvE only option for those who want to minimize combat and focus on successful missions. At other times they could turn off this option and go back to enjoying more PvP.

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  • @captainluke56

    There is an inherent problem in the game in that a person can go for 2 hours on a mission only to lose it all. This is very demoralizing to continue playing SOT unlike first person shooter games where the rounds are renewed every 10 minutes. It would be nice to have a PvE only option for those who want to minimize combat and focus on successful missions.

    Strange, 2 hours of uninterrupted play doesn't sound like a problem to me. In fact, it sounds like combat has already been minimized with quite a luxurious amount of time to complete a voyage. Two hours is quite a lengthy time to not run into a PvP fight.

  • @captainluke56 Mate there are so many posts on the forums about this topic so just stop wasting your time crying about it coz it aint going to happen!

  • @captainluke56 this is exactly the problem, SOT isn't like those other fps games. The risk of losing it all in an instant is what makes it fun for the people who play it please watch this video https://www.youtube.com/watch?v=VbCJfMeYO9o&t=699s and skip to 13:00 it perfectly explains the reason why PvP is a must in this game

  • ignoring the petulant responses you'll get like "git gud" or "quit whining"

    first, the OP didn't say 2hrs of uninterrupted gameplay, simply that they spent 2 hours on a mission. Usually this IS interrupted by other players. Like last night during one of my TT a brig decided to chase our Galleon.

    Luckily, a skelly galleon showed up, started fighting them, I swam over, anchored them, set them on fire and killed one of their crew before they dispatched me and this gave my crew time to sail away.

    this little stunt ended up costing us an additional 30 minutes, cause we had to sail away from our island, fight them, sail away to the east, then north to lose sight, then all the way back to the island (against the wind) to complete the TT.

    pointless waste of our time when all we really wanted to do was finish the TT and log out.

    Yes, this topic has come up, time and time again, ad nauseam, and it will continue to do so until Rare addresses the issue that not everyone wants to engage in PvP.

    There's absolutely no reason not to give PvE players a break, another mode, a passive sail, something!

    PvP players like to say it will ruin the game, but I'm fairly sure it will make the game better. PvE players will be left alone and PvP players will have more people to fight instead of endless chases that end in a skuttle or intentional sail into the red sea to dump the treasure to be lost. (one of my favorite options for persistent attackers)

  • @avariku https://www.youtube.com/watch?v=hMQ7E9YHDE0 watch this video. it will explain the exact reason why PvE only is not good. it would ruin the true sandbox feel of the game. i have gone sessions without seeing a single ship. if you are consistently losing loot then the only thing to say to you is get better, be smarter, sell your loot more regularly

  • Sorry, videos don't change my opinion. The base game would still be the same for those who choose to play that mode, and those who would prefer to avoid it could still do so.

    the first video had some good points yes, but those points do not negate the fact that there is a small army of people that want to opt out of it... and they should have that choice.

    What would fewer strictly PvE players do to the regular adventure mode?

    make PvP players face other PvP players? Deprive those PvP players of the oh-so-thrilling 35 minute chase from one island to the next?
    or give them more harrowing battles as they take on others who relish the PvP as much as them?

    or... would it simply deprive them of the weaker players that they love to prey on so much?

  • You should be selling more often than 2 hours. If you're talking about a gilded athena or something, that is on you to be cautious and only dig it up when you feel safe. You should also be turning stuff in that is valuable as soon as you get it if you are worried about losing it.

    The same argument could be made that you lost your loot to PVE after two hours.

  • @avariku said in PvE only choice:

    There's absolutely no reason not to give PvE players a break, another mode, a passive sail, something!

    Especially since they can just disable Forts, Fleets, Reaper's, and other highly contested PvP areas in PvE servers, while also giving them a reason to actually improve PvE and AI heavily instead of relying on PvP as an excuse for difficulty in the game.

    There is a lot of potential improvements that can be made from having the PvE option, but no one likes change because they fear even the slightest change could ruin the game, even though that is honestly not true at all.

  • @jusey1z said in PvE only choice:

    @avariku said in PvE only choice:

    There's absolutely no reason not to give PvE players a break, another mode, a passive sail, something!

    Especially since they can just disable Forts, Fleets, Reaper's, and other highly contested PvP areas in PvE servers, while also giving them a reason to actually improve PvE and AI heavily instead of relying on PvP as an excuse for difficulty in the game.

    There is a lot of potential improvements that can be made from having the PvE option, but no one likes change because they fear even the slightest change could ruin the game, even though that is honestly not true at all.

    Adding PvE servers is not a slight change, it's literally changing the core concept of the entire game... Smh

  • @avariku PvE servers in essence would ruin the game And it's ideas and what the game is even supposed to be. People who ask for PvE servers are getting used to the modern genre of games where if you die there are no repercussions or there is no risk you can just respawn with all of your loot and try again with as much time as you want. Sea of theives is a return to the days where games didn't care if you had enough loot to buy the entire island worth of cosmetics, it would throw any and everything at you meaning you have to put up a fight for your plunder like.....PIRATES. Why should the game be ruined for people who find enjoyment in fighting over and for loot? Why should the games challenge be thrown out of the window just so you can feel safe on your ship as you carry your easily gained loot to an outpost with no risk of getting sunk? How do you guys intend to make PvE challenging if you just respawn on a boat without any way of it getting sunk meaning you have infinite lives and time to do something with no risk? How do you expect the game to stay alive if the servers are dead with no one to find or meet? half the playerbase have nothing to PvP for. The game is a pirate game with the name sea of theives, if you can't deal with getting your loot stolen then play another game and don't ruin it for people who enjoy it as it was intended! Many people agree that player interaction forges the best tales in this game, why take that opportunity. If someone is being toxic kill them and sink them. If someone is being obscene or rude. Mute them! If you are being spawncamped. Scuttle! If you sre losing loot. Play smarter! There are many ways out of your complaints your just too busy complaining about it to find these solution.

  • @avariku Rare has addressed it. They have said they do not like the idea of farming servers. Now you know. Stop crying. If your not willing to commit time to the sea, play something else that night.

  • I played Call Of Duty once. The guns and explosions were great, but before I had a chance to appreciate them, someone else with a gun would shoot me. Ruined my experience.

  • @luciansanchez82 said in PvE only choice:

    I played Call Of Duty once. The guns and explosions were great, but before I had a chance to appreciate them, someone else with a gun would shoot me. Ruined my experience.

    That reminds me of the time I played Super Mario Bros. Tried out the parkour but some goomba came along and killed me. Ruined my experience.

  • @d3adst1ck reminds me of last of us, really getting into the story until a zombie killed me. Maybe a no zombie mode for zombie games?

  • @l4chsfps said in PvE only choice:

    Adding PvE servers is not a slight change, it's literally changing the core concept of the entire game... Smh

    Except it doesn't because it would be an optional side option like Arena... Are you going to tell me that Arena literally changed the core concept of the entire game when it was released too? Because it is vastly different from the main game mode, yet as far as I am aware... It had no impact on the main game mode at all other than decreasing the player count in the main mode overall since they are playing on Arena.

  • @captain-coel said in PvE only choice:

    They have said they do not like the idea of farming servers.

    Except farming servers is already completely possible right now, and PvE servers themselves don't necessarily have to count as farming servers if the right limitations are put into them.

  • @jusey1z arena isn't a vastly different version of the game, it is the same game in a smaller area. You are just giving the crews an inventive to get loot. Same core concepts

  • @jusey1z PvE severs would make farming way more easy. Let me give you an example. I can buy something illegal right but it would be incredibly hard. But making that thing legal would make it much easier to go buy that thing. Same thing with farming it is possible now but you are making it so much easier for players to do.

  • @avariku
    Well said.

  • @avariku majority of the playerbase is in the middle with PvP and PvE doing a mix. I for one am the same meaning that where would I go if I wanted a mix of both? I couldn't go to adventure because that's full of PvP players. I could go to a private server because I couldn't PvP. What do you suggest I just become one or the other and server swap whenever I want to get into a fight?

  • @simplelyricc said in PvE only choice:

    @avariku majority of the playerbase is in the middle with PvP and PvE doing a mix. I for one am the same meaning that where would I go if I wanted a mix of both? I couldn't go to adventure because that's full of PvP players. I could go to a private server because I couldn't PvP. What do you suggest I just become one or the other and server swap whenever I want to get into a fight?

    you said it yourself. "majority of the playerbase is in the middle, like myself."
    thus... they, like you, would still use the default adventure mode and you would lose nothing by letting PvE players have their own mode.

  • @simplelyricc said in PvE only choice:

    Same thing with farming it is possible now but you are making it so much easier for players to do.

    If the farming is much slower, takes more time, and overall less effective on a PvE server than the main server, then people aren't going to farm on the PvE server and instead continue to run farming servers on the main one. I played a few MMORPGs (RuneScape and ESO being the two I have most time spent in)...

    The safest way of farming is rarely ever picked over the most efficiency because time is important. If the safe option takes 10 hours to do while the efficiency option takes only 2 hours to do. Farmers will always pick the latter and make the latter work because SPEED is always the most important factor. No one wants to farm. They farm to get a job done and the quicker they get it done, the happier they'll be.

    So, yes, while you are correct that farming would in theory be easier to do... With changes to the mode itself, the efficiency of it would be trash tier compare to what you can do right now in the main server and thus most actual farmers wouldn't give a flying parrot about farming in a PvE server because it isn't fast enough.

    @simplelyricc said in PvE only choice:

    arena isn't a vastly different version of the game, it is the same game in a smaller area. You are just giving the crews an inventive to get loot. Same core concepts

    Smaller map, a time limit, it's own chests, no skeletons (which means no events), and many more? It's vastly different from the main game mode which is about adventure and long time spent on the ocean. The Arena is about quick matches against other players and actually have a competitive scene using Sea of Thieves as a base. It isn't about adventure, it isn't about storytelling, or many many other aspects that the main game mode has... It's about competition.

    So, yes. At it's core, it's a different mode.

  • @avariku but how am I supposed to have fun when all of the toxic PvP kids are in my server who troll and never have any loot for me to plunder which in my opinion is the only reason to PvP. I would no longer be able to do fort steals as no one would do forts. pretty much the PvP community would die because no one has any loot worth stealing meaning players like Summit and Pace would leave as the game no longer allows them to play how they want.

  • @jusey1z still has the same core mechanics just condensed.

  • So the choices rare have are lose their PvP community like Pace and Summit or keep the majority of the playerbase and lose a few who don't like the way the game is. A whole community or a few salty players?

  • @simplelyricc

    you have a very limited view of the options Rare have and are offering the same tired disproven ultimatum that every other anti-PvE player seems to use.

    it will not ruin the game. Many players, like you claim to be, and myself... will usually choose the default adventure mode for the 'chance' of PvP.

    I would not use it specifically for PvP, but to play the game in its usual state so that the threat of PvP is still there.

    however, I would like to have a PvE mode so that I could do things such as TT uninterrupted, chase commendations, or fish without being hassled everytime some bored griefer spots me.

  • @simplelyricc said in PvE only choice:

    @jusey1z still has the same core mechanics just condensed.

    It has the core mechanics, but not the core idea.

    @simplelyricc said in PvE only choice:

    So the choices rare have are lose their PvP community like Pace and Summit or keep the majority of the playerbase and lose a few who don't like the way the game is. A whole community or a few salty players?

    Did you literally just completely side-step my last post's counter-argument to make a random doomsday claim?

  • @jusey1z sorry only saw the bottom of your last post. And how do you intend to make the Farming less efficient in PvE. Make the loot worth less? But then people will get bored as everything would become way to easy and you would get barely anything from anything other than forts. And forts are again incredibly easy without any threat of getting sunk. Meaning that it would become a redundant and unsued gamemode meaning it would be a huge waste of time that rare could be using to give people who are actually satisfied with the game content. I have said it multiple times you are trying to split the game into a PvP and PvE experience when the game is a PvPvE experience they need to be mixed or it would be a different game all together. It would no longer be sea of theives but sea of adventures or sailors.

  • I love Sea of Thieves as it is. I am primarily a PvE player, and I frequently run when attacked by a PvP crew. However, I consider PvP an essential part of the game. It would not be Sea of Thieves without the thieves.

    That being said: I would like Rare to implement private servers too; just to get these threads off the forums.

    I would merely beg that anyone that wants to play on a private (Adventure) server must create a separate character to do so, which is never allowed into the "real" game to mix with "real" pirates. Nor should that character be allowed to play in the Arena. No XP, gold, doubloons, commendations, weapon or ship skins or cosmetics should be transferable between private and public servers. (I would make an exception for stuff bought from the Emporium.) Also: playing on a private server should not earn you XBox Achievements.

    If people want to play Adventure in private, let them. It would be good for Rare because it would create and sustain more players (= buyers) of the game. Just don't let "privateers" show off in public.

  • You want PvE servers? Monthly fee and a new pirate that is not allowed on the Adventure or Arena servers. You can achieve 50 in all ranks but you are not granted Pirate Legend. The achievement does not unlock. You cannot level up Athena rep. You cannot complete commendations. Treasure gives 70% less Gold and Rep. If you're playing in your own little bubble you have all the time in the world so this shouldn't bother you.

    No Reaper's Chests
    No Reaper's Bounties
    No Fort of the Damned
    No Shrouded Ghost
    No Ancient Skeletons
    No Box of Wondrous Secrets
    No Gold Hoarder Curse
    No Achievement Unlocks
    Good luck getting commendations done that require multiple crews

  • some of these responses truly make my head hurt... honestly, my eyes rolled so hard I may need to see a doctor.

    such constructive compromises being made... "PvE players should have to pay a fee, can't transfer progress AND that progress should be reduced by 70% despite not being transferrable" really? that's rich... salty much?

    "you can have your PvE but I want them to take out 50% of the PvE from your mode" kinda defeats the whole point.

    I can kinda get behind the non-transferrable progress, could even get behind a slower progression... but you guys are honestly just throwing out horrible restrictions for the sake of it. (or so it seems)

    PvE players aren't trying to ruin your game, they're trying to make their own experience better.

    is it really so hard to meet-in-the-middle? the childishness is on another level here.

  • @surveyorpete said in PvE only choice:

    However, I consider PvP an essential part of the game. It would not be Sea of Thieves without the thieves.

    Except even in PvE, we are thieves... Also, the problem with PvP aren't players being thieves. Just the griefers/bullies who don't even want the loot, which is why I want a similar but different option. There is no suggestion in the world that can fix the toxicity problem in the game itself without ruining the sandbox feeling of the game, so having a different option to AVOID the toxicity would be better in that regards.

    Also, not private since I don't mind player interaction. I just don't want toxicity.

    @simplelyricc said in PvE only choice:

    @jusey1z And how do you intend to make the Farming less efficient in PvE.

    1. Remove Reaper's Chests entirely.
    2. Dramatically decrease the loot from Forts and Fleets or remove the them entirely.
    3. Decreased price on most loot.
    4. No Ancient Skeletons at all
    5. Decreased spawn rate on high tier RNG loot.

    to name a few.

  • @avariku thing is the other majority of players are the extremists, and creating a new mode would take new servers, while the existing servers become more empty due to players on a PvE only option. secondly, PvE only means either A. you and only you are the only person taking up an entire server, or B. players that come to close to each other get an aura of pacifism. Finally, i know its been said before, its a bloody pirate game. expect people to be relentless and unforgiving. if you can't out number them or outfight them, then outsmart them. I.E using shores of gold as a safezone. (kinda lame but whatever.)

  • @avariku

    such constructive compromises being made... "PvE players should have to pay a fee, can't transfer progress AND that progress should be reduced by 70% despite not being transferrable" really? that's rich... salty much?
    "you can have your PvE but I want them to take out 50% of the PvE from your mode" kinda defeats the whole point.

    I don't mind if progress in private servers is at 100% of normal value, or if rewards, commendations, etc. can be earned as quickly as they can in the full game. Indeed, they will be earned quicker, because of the lack of other players taking your loot. I don't even care if progress in private servers is accelerated so that you earn double or triple or 10x gold and XP than we do in the real game! Just don't allow such players (or such player characters) to then come into the full game, showing off their "Pirate Legend" clothing, their Athena ship liveries, and their "Hunter of the Shrouded Ghost" title.

    Let's have private servers, by all means. But keep any private progress... PRIVATE!

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