Having random spawning sea mines in this game is a truly terrible idea.
For context this complaint is born from this specific scenario:
Doing a tall tale with my friend. We are right at the end of the wild rose. We've already fought off multiple encounters, it's all good.
Someone starts bee-lining for us, we prepare for battle. BOOM. Random keg. We are both thrown from the sloop. We sink before we can make it back. They didn't even need to fire a shot.
Why? I cannot see a scenario where someone would ever say the sentence "I LOVE those explosive barrels spawning randomly in the water". Even before this specific sinking I knew it was simply a bad idea. It is immediately obvious that this is a bad idea.
The only logical explanation for this being actioned in the first place is this. You are in your Monday morning scrum, some dev has just got the barrels to stop clipping in to each other and he is proudly detailing the successful implementation of flotsam. Some middle manager comes over, he is wearing khaki shorts and sunglasses indoors. He is bald. "Hey! You know what would be super cool gameplay??!!" He makes that "call me" signal with both hands and sticks his tongue out after he says this. He winks at the nearest woman who turns away and rolls her eyes. "We should like, TOTALLY spawn gunpowder barrels in there! Twitch chat says that would be TOTALLY omegalul!". The whole scrum groans. This guys will relentlessly mention these f-ing barrels at every single standup until it is eventually implemented. There is no point in arguing with thi guy. Through gritted teeth the scrum master says "Sure. We will factor that in to the next sprint."
