@capt-soul-beard
Thank you and I have some more suggestions to add on:
Melee has three categories; Light, Normal and Heavy
Light melee weapons have fast attack animations, more combo attacks and are quicker to draw/swap to. They do less damage and have the shortest swing range. Light melee examples: Dagger, Dual Wield Knives, Short Sword, Small Axe/Tomahawk, Rapier
Normal melee weapons have slower attack animations, less combos but do more damage and have a bigger range. Normal Melee examples: Current Cutlass, Boarding Axe, Staff/Stick
Heavy Melee weapons have no combo attack, swing is the slowest but hit the hardest but also reduce player movement speed when equipped. Heavy melee examples: Large Axes, Clubs, Bigger Swords, Maces etc
Range Weapons have 3 versions as well. Close, Medium and Long Range
Close Range are very deadly and include Blunderbuss and Pocket Pistol (very short range).
Medium Range is Pistols, you can dual wield Flintlock buy they have much less damage.
Long range you have a Musket with Iron sights and a Bow/arrow.
Finally you have a new type: Tools
To add to fire bomb you also can equip: Smoke Bomb( blinds enemies), Snare (trips up/slows down enemies), Throwing Dagger/Knife (quick and fast), Poison Blow Dart (DoT like Snake).
Special Notes: You can still only equip 2 weapons or 1 weapon 1 tool at a time. Arsenal is fully available to all players in weapon rack at spawn.(in plain cosmetic version) Fancy skins can be bought or earned as rewards like currently but they do not effect the stats.
We need to spice combat up badly. This is the only way to end the double gun meta.