Bring back the old combat or the game will die

  • I see way WAY too many angry sword users upset that sword got nerfed and double gun is the new meta. Normally, the response is to get good no matter what the platform is. There are plenty of good DG console players such as Logic I Core, Rar, LNE, and so on.

    There are a lot of posts about sword being a required weapon, and this should not be the case. What should be done is the comeback of the original, balanced combat with an active instaswap fix. Currently, I try not to instaswap to avoid being flamed as an exploiter, but I often do it by accident, as its just that easy.

    Sword was skilled back then, and I felt like I didnt have to use a blunderbuss to counter it. I could use the loadouts I wanted. I even enjoyed the swordplay back then.

    Now, however, combat as a whole is a clunky mess and if no effort is made to fix it you might as well take it away and make it a multiplayer PvE only friend club rather than a pirate game.

  • 45
    Posts
    31.4k
    Views
  • @soupsalesman said in Bring back the old combat or the game will die:

    I see way WAY too many angry sword users upset that sword got nerfed and double gun is the new meta. Normally, the response is to get good no matter what the platform is. There are plenty of good DG console players such as Logic I Core, Rar, LNE, and so on.

    There are a lot of posts about sword being a required weapon, and this should not be the case. What should be done is the comeback of the original, balanced combat with an active instaswap fix. Currently, I try not to instaswap to avoid being flamed as an exploiter, but I often do it by accident, as its just that easy.

    Sword was skilled back then, and I felt like I didnt have to use a blunderbuss to counter it. I could use the loadouts I wanted. I even enjoyed the swordplay back then.

    Now, however, combat as a whole is a clunky mess and if no effort is made to fix it you might as well take it away and make it a multiplayer PvE only friend club rather than a pirate game.

    it won't die learn how to use the new sword combat

  • @closinghare208 90% of the community hates it now and its mindless m1 spam its not hard. Maybe actually read my post and the issues with combat as a whole rather than following me on the forums and stalking me to leave negative feedback.

  • @soupsalesman said in Bring back the old combat or the game will die:

    @closinghare208 90% of the community hates it now and its mindless m1 spam its not hard. Maybe actually read my post and the issues with combat as a whole rather than following me on the forums and stalking me to leave negative feedback.

    I'm not stalking you because why would I and it's worth wile to learn how to do it I'm just giving you advise you can choose not to take it if you don't want to

  • @mr-dragon-raaar take a look at the community, the amount of actual devs working on it, and the bugs. The only thing increasing is the bugs. The amount of devs is incredibly low, the playerbase is leaving. The most popular SoT group left the game because of what has become of it. It takes me hours to find ships on east coast servers. It takes 40 minutes to start a galleon arena game. It usually starts sloop arena on unfilled queues. No matter how you look at it, PvE will outlast the PvP. When the content runs completely dry the game is gone. PvP exists in this game to make every encounter unique. Killing combat the way they are now will kill the experience they intended, therefore killing the game.

  • @soupsalesman said in Bring back the old combat or the game will die:

    @mr-dragon-raaar take a look at the community, the amount of actual devs working on it, and the bugs. The only thing increasing is the bugs. The amount of devs is incredibly low, the playerbase is leaving. The most popular SoT group left the game because of what has become of it. It takes me hours to find ships on east coast servers. It takes 40 minutes to start a galleon arena game. It usually starts sloop arena on unfilled queues. No matter how you look at it, PvE will outlast the PvP. When the content runs completely dry the game is gone. PvP exists in this game to make every encounter unique. Killing combat the way they are now will kill the experience they intended, therefore killing the game.

    I don't think so

  • if rare can actually fix hit reg and double gunning, however unlikely. the combat will improve IMHO.

  • @soupsalesman

    In the "old combat" double gunning was a meta, or Eye of Reach+Sword if you wanted to run a loadout using a sword.

    You pretty much had to double gun or at least run an Eye of Reach to compete. This is why metas suck, because you're at a disadvantage for running load-outs you have fun with because there is an optimal loadout that works better than the rest of them, but you don't enjoy using it.

    Metas should not be a thing, all loadouts should be equally balanced. Trust me, Double Gun or the Eye of Reach in general, was not balanced when everyone was running around hipfiring it like it was some sort of close-range rifle.

    I agree that adding weapon delays is a horrible way to try and balance combat, but I do not agree that the old combat was ideal by any means.

  • @chronodusk again, read. OG combat without the instaswap. It was pretty balanced. Sword only became an abusable exploit after they patched it. Sniper can remain the same, but gun knockback should be there for all guns. More powerful knockback for blunder, however.

  • @closinghare208 telling someone to "get gud" for not enjoying combat after you constantly messaged me at one point for defending double gun doesn't justify what you claim. Again, you followed to message me everytime I post. Go away.

  • @mr-dragon-raaar alright, to each their own.

  • @soupsalesman said in Bring back the old combat or the game will die:

    @closinghare208 telling someone to "get gud" for not enjoying combat after you constantly messaged me at one point for defending double gun doesn't justify what you claim. Again, you followed to message me everytime I post. Go away.

    I'm not following you and I'm just saying that you could learn to be better I'm just trying to help and when did I do that?

  • @soupsalesman

    A full reversion is unlikely, as it would also bring back some of the issues these changes were meant to stop. A partial reversion, particularly the reintroduction of the cutlass's stun and missing penalty (though not the chain attacks on props/terrain), would drastically improve it. Its drawing animation needs to be fixed, with bugs making it worse than it already is, but full removal would be fine if the penalties were reintroduced, as they play the same role. The gun drawing animations should be changed, too, placing them around firing the gun would be better - the DGE would be impossible, but combat fluidity would remain. A slight knockback to firing them in mid-air, to discourage bunnyhopping, would also not go amiss, though should one want to practice they can still do it with proper timing.

  • Rare tweaked combat because people complained about it. Then other people complained. Then they tweak it. Then a third group complains. All the changes are made because of people having issues. Every time people croned on about the imminent doom of the game. Every time they go on about how the entire fan base is in agreement with them. Basically it comes down to personal preferences and those who adapt or do not adapt. Game isn't perfect. Adapt.

  • @bootmaclir said in Bring back the old combat or the game will die:

    Rare tweaked combat because people complained about it. Then other people complained. Then they tweak it. Then a third group complains. All the changes are made because of people having issues. Every time people croned on about the imminent doom of the game. Every time they go on about how the entire fan base is in agreement with them. Basically it comes down to personal preferences and those who adapt or do not adapt. Game isn't perfect. Adapt.

    aye

  • How many threads do we have now people complaining there meta gets nerfed.
    It's annoying to have to tell them all the time the same.
    Can someone search the Dev Update Video Joe Neate says that Doublegunning and exploiting it is not intended?
    Sorry have to go to rehearsal and do some Carribean Music.

    Keep Doublegun but remove the quick swap and 2 succesive shots to literally one shot someone.
    Even if it happens "accidently" as TS says and is not exploited by animation breaking.

    Simple solution and alternative to mandatory cutlass.
    Make always a gun is drawn have to load.
    If you holster a gun it unloads. Draw again need to load it again.

    Nobody of the people defending are ok with it although they can keep 2 guns equipped.

    I think it's not about Doublegun really, it's because easy kills to "oneshot" someone from afar what they dont want to get nerfed.

    Keep Doublegun, but male them not be able to be preloaded and unload if you holster it!!'

    @Triheadedmonkey or @musicmee how many complain threads of the same do we need?

  • @closinghare208 you followed my profile 6 days ago

  • @bugaboo-bill thats dumb. You shouldnt have to unload every time you do something. Thats part of the reason why sprint cancel exists. It was imbalanced sprinting, which deequips your gun, then trying to shoot but you had to wait. They removed that which introduced the new method. Double gun is about as balanced as it gets if you arent sprint canceling right now. No matter how you look at it, the delay and the requirement to hit all your shots or you die makes it skilled. Sword in its current state is an issue. It cannot counter as well as it used to. If they forced sword loadouts, the game will die. You cannot force a playstyle on people like that.

  • @soupsalesman idk what you are on about the sword honestly is better now than back then as back then all you'd need is the sword and there was literally zero skill using it reminds me when i interduced my brother to the game he literally spawn camped a crew his first session with a sword you just needed to point and slash from a mile away im guessing your upset you actually have to be close to hit somebody with the sword and move around while doing so

  • @soupsalesman said in Bring back the old combat or the game will die:

    @closinghare208 you followed my profile 6 days ago

    I know that but hardly I've commented on any of you're posts but this one

  • Nobody likes ultimatums, hence why they don't often listen to them. The game is not dying. I highly suggest changing the name of your thread...

  • @soupsalesman

    The game will die is getting old.
    Really!

    The actual swap and doing 2 succesive shots to kill someone is too fast.
    They seem to not want it.
    So they fix it.
    Adapt as we all adapt all the time and dont be a doomsayer or try to threaten the devs and the community by saying the game dies if they dont listen to you.
    This is completely exagerating and hyperbole.

    ttk with 2 guns is to short and combat is not fun because of that.

    The only people who have fun with it or think it's skillfull are some jerks imho.
    That salty, whiny ragekid streamer who made it popular is the best evidence of why it should be removed or heavily nerfed.

    Oh and would you remind to not call me dumb?
    That would ne very nice.
    Thank you!

  • @soupsalesman they have had an additional influx of about 5 MILLION players between anniversary update and now...

    They just announced hitting their 10 MILLIONTH unique player and guess what ever since release players have been spreading doom and gloom on here saying the game is dying or dead.

    You don't know how many devs are working on the game and more devs does not automatically mean less bugs in the game thats not how development works (i know im a software engineer by trade)

    Yes sword combat is clunky and currently doublegunning is the new meta however i have a suspicion that doublegunning is changing really soon

  • @callmebackdraft I would be curious to see concurrent player list. I know my friends that play SOT has dwindled down to three or four from hundreds that used to play.

    alot of them attribute their abandonment of the game to frustrating bugs, lack of hit registration, repetitive/reskinned voyages, disappointment with the arena mode, etc.

  • @bugaboo-bill The game might not die but the pvp community will. we get sick of having to deal with such garbage pvp updates that either fixes nothing or makes it worse. Like when they "fixed" hit reg. I can still hit a person 5+ times before they die. Rare needs to learn to fix their game already.

  • @toastyrar agree. I only PvP. and my crew has dwindled to near nill. we were super excited for arena. until we realized what it actually was. now we put are hopes that they will fix weapon issues.

  • @treefittymonsta Don't even get me started on arena. Its just pve with ships in close proximity. I try and spawn camp people for fun but they run the whole game and when they win they just talk trash how good their chests digging skills are when they can't even kill 1 person
    Also they need to fix weapons. for gods sake its a pirate game and pirates fight. So don't leave pvp in the dust and only make pve updates

  • @soupsalesman said in Bring back the old combat or the game will die:

    the playerbase is leaving. The most popular SoT group left the game because of what has become of it.

    Just because a popular group left, you assume the player base is leaving? With the latest numbers being over 10 million active players, I think one group leaving won't really matter.

  • @oneeyed-w1lliam ok thats accounts made not copies of the game sold. Plus the game is on game pass which many people have then they download the game then leave it in a couple days. Also do you have any proof that thats how many people play this game. Don't believe every thing a company says. Rare said they fixed hit reg but did they really though? No they did not

  • @mr-dragon-raaar said in Bring back the old combat or the game will die:

    @toastyrar said in Bring back the old combat or the game will die:

    @bugaboo-bill The game might not die but the pvp community will.

    Even if that's true I can guarantee that noone will miss these tryhards.
    Good riddance.

    don't worry ill be there to sink you.

    on a sidenote: I've always found the term tryhard silly. typically the people that I'm sinking are trying hard not to sink and failing.

  • @treefittymonsta exactly can't try hard just mean your trying your best
    Like they are trying their best not to sink.

  • @soupsalesman the whole problem with double gunning from launch is that the fast switching of guns wasn't supposed to exist. Using two guns with a delay might be what rare intended. The original way of dg was unrealistic and just didn't take much skill, now you gotta actually really time your shots now, cause every shot matters. Technically the original dg switch rate is an exploit if you think about it. My big problem with original dg is that it was an op thing that took no skill.

  • Sword combat? against whom may I ask?
    Skeletons it works fine, players...we'll...never encountered another pirate who wanted a sword fight.

  • @burnbacon You kidding? I fight pirates sword to sword all of the time!

45
Posts
31.4k
Views
28 out of 45