There's improvement in terms of making things better on the whole, and then there's this, which is going against one of the core aspects the game was built around and ruining the majority of gameplay experiences for the temporary enjoyment of a few, while neglecting the fact that you are also greatly compressing the amount of gameplay that you have available to you. You'll quite quickly burn through everything available (at least, everything still available) in a PvE server due to the lack of most of the threat in the game, and get bored of the lack of content remaining. As mentioned many times before, everyone else in the PvP servers wouldn't be having a good time either, as the players who do still try to gain treasure get forced into PvE servers because of how many more PvP players there are after, and the PvP players get bored with the more predictable gameplay with no stakes or rewards.
As for Arena, it was a disappointment all around and needs a full overhaul, but it's a good idea.
Coop server? PVE
@blazedrake100 It is unpredictable already. But if a part of the playerbase prefers avoiding the risk of being continuously stalked by insulting players trying to grief you for 15 minutes straight, so be it.
@l4chsfps Ahem, sorry..."ruin the game"?^^ Just play with your fellow PvPers! Is that a thing that "ruins the game" for you? It's ironic...
If players sit on your ship, killing you repeatedly and verbally harassing you, scuttle. If players track your ship down time and time again after sinking it, switch servers. The tools are there, and I can say from experience that those players aren't on every server and at every island, so you can get time to play. I've had entire sessions lasting for hours where I've not encountered a hostile ship, just sailed around gathering and selling treasure and removing any PvE threats which try to get in the way. I've also left the outpost, been attacked by several ships, and not made any progress in what I wanted to do, but I got a very interesting battle out of it.
@true-inxis Reading is a hard thing to do, isn't it? I enjoy PvP AND PvE. And yes, completely changing the game's core concept because some people are incapable of handling loss is ruining the game for others.
...because some people are incapable of handling loss is ruining the game for others.
Some people here want to lecture that the PvP people have the toxic mentality, but anyone who can't handle defeat with a little dignity without resorting to calling every attacker a bully and other names is by far quite a toxic mentality in of itself. I've been called more names by the people I've robbed compared to the people that chased and fought me. We need to remember, sore winners and sore losers are two parts of the same coin. By my experience, the kind of people who are quick to name call things toxic are usually just as toxic.
@nabberwar said in Coop server? PVE:
...because some people are incapable of handling loss is ruining the game for others.
Some people here want to lecture that the PvP people have the toxic mentality, but anyone who can't handle defeat with a little dignity without resorting to calling every attacker a bully and other names is by far quite a toxic mentality in of itself. I've been called more names by the people I've robbed compared to the people that chased and fought me. We need to remember, sore winners and sore losers are two parts of the same coin. By my experience, the kind of people who are quick to name call things toxic are usually just as toxic.
It's true! In my experience, most of the bigotted, racist, or otherwise hateful remarks have come from people who I have attacked versus those attacking me.
It's a form of projection where many insults one uses are often the insults best used to describe themselves.
Well said @nabberwar I never asked to be called Toxic just for playing the game as intended, and I'm kind of tired of being called all sorts of names just because I choose to play a game on my PC together with some friends and be a pirate and steal stuff as intended.
Please PvE people, stop this and move on. Whatever you need to do, get to step 5: Acceptance and leave us pirates to our pirating.
I feel it is best not to do as they did and blanket everyone in a group in one statement. I am a PvE player, I accept when I lose and try to better myself from it. I don't call people toxic for attacking me, I simply defend myself to the best of my abilities, be that by actually fighting or simply letting another ship take the place I had without conflict. I enjoy having the open world with everyone doing what they want and making a place for themselves, it's a fairly unique thing in gaming.
@ultmateragnarok I said PvE people I should have said PvE advocates or something but I didn't mean people who play mostly PvE but people advocating PvE modes or servers.
Sorry to unintentionally involve you and many others I respect there.
Personally I take no offence or anything to that, just mentioning that it would be better to not blanket statement. I suppose 'PvE advocates' is probably the best term we'll get for the group.
@nabberwar ha detto in Coop server? PVE:
The easiest response to this is that this game never interested you in the start. I don't see problems, I saw what was advertised, thought it looked fun, bought it and rather enjoyed it. I don't see why a game company should waste resources attracting outside of their base group. When you lose you primary focus, you lose you biggest base. Why would they want to alienate their main crowd to attract fewer people than they would lose?
I had yet to be told by someone else what interested me or not^^ by the way, is completing journeys and killing sea monsters NOT the SoT main focus? Because with outposts, ranks that do not rely on PvP but solely on PvE stuff, and such...it really seems that it is! So, turning you question upside down, was PvP a feature added just to spice things up, that drove away most of the playerbase wanting to focus on the main purpose of the game?
...Maybe^^From the beginning people played this game with expectations beyond what this game set out and promised. Right on the tin it was spelled out to these people, hell, I will even quote it for you.
What you're referring to was the lack of content, which is and was one of the problems Rare is most focused on^^ And the people that complained were not wrong...no need to quote those things.
With no set roles, you are forced to approach the world, and other players, however they choose.
I had a little fun with this one^^
Nowhere was it promised safety to adventure alone or never get attacked by players.
Nowhere was advertised that you had the choice between risking to lose a whole session of gameplay or collect crumbles of painstakingly slow progress, either^^ but as I said, I'm fine losing time to the environment's mechanics if they're fine-tuned, not against someone who chases me just because he can play all afternoon, while I unfortunately have a life and family to whom I must return to...
This is such a non-problem, I've been playing this game since launch, I can count the number of times a crew was waiting for me at an outpost on one hand. Their is also more outposts than their is ships in this game. It is highly unlikely 2-3 are occupied at one time. Let alone all of them camped supposedly waiting to steal your little bundle of castaway chests.
Again, I don't know what servers do you play on, but I just yesterday had to skip two outposts because they were camped by two ships (wasting 20 mins), and today I was minding my business when 1 sloop and 1 brigantine approached (and two Skull Ships emerged at engaging distance, by the way). Maybe you play with a restricted NAT?
You are playing solo in a game designed for crews, its no surprise you are having issues. Numbers in groups will always have an easier time than a solo player, but this isn't some unique concept pioneered by Rare. This is the same for any game with PvP. If you don't want to struggle like you are, find a crew to sail with. This way, you can finally play the game in its intended fashion.
I actually play both open crew and solo, but if you don't have much time to spare it's difficult to start a galleon with a crew that knows what to do (or does anything at all) and agrees to go on a mission and doesn't AFK before - again - at least 10 minutes pass. Unless the galleon was already on a mission, but to me that happens 1 out of 5 times.
You flatter yourself when you think the PvP is just waiting specifically on you just to rob you of you small cache of low tier loot. You are one stop on the journey, plenty of crews do voyages while PvPing. When you stop fearing the loss of intangable loot, you start to have fun in the game. So what you lost loot? I've lost loot, you don't see me crying on the forums for a safe space. Its fun, try it sometime. See a ship and go rob it, relax and stop taking this game so seriously.
You miss the point here. I'm not fond of losing my loot, of course, but I'm immensely less fond of losing my time for nothing. Given that 1 piece of equip has multiple requirements, the time I must put in fulfilling each requirement is not insignificant, by my standards. And the time we all lose trying to escape pursuers is just spent hoping they'll get tired of chasing you, instead of fulfilling other requests. Not really fun, if you ask me. That's the catch...you have your treasure to look after, while they have little to nothing to lose. It makes it boring.
Than you are playing the wrong game. It isn't bullying playing the game in a standard fashion. We are playing a Pirate game, and we are doing just that, being Pirates. Just to refresh your memory, Piracy is defined as theft at sea. This is pulled directly from the Community Code of Conduct for this game from Rare...
"We're just being pirates" just sounds like a plain basic excuse for being unkind to someone else, really^^ Let me explain: if you don't seek to rob another person of their time, why don't you allow such people to be safe from you? Seems like there's plenty of people who are in for a good fight, you certainly won't loose the opportunity to meet one!
Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.
Time to be a good sportsman and lose with some dignity.
Did I just say that I despise people that want PvP? ^^ I'm simply saying I'd like not to put up with toxic players who make you lose your time, risking getting nothing but crumbs out of my hours of play.
See quote earlier on, nothing has been hidden from you, you chose to not turn in for two hours. Whose fault is that on? Side note, earlier you said you get attacked by players every 15 minutes, but suddenly, you have 2 hours of free uncontested grinding on the seas? Certainly doesn't sound like this pvp-fest you describe.
I'll address your questions in reverse order, since the last one has more importance in my eyes.
I bump into other ships every 15 mins, and it happens that I manage to avoid them at once, as it happens that they notice me and a chase is initiated. If I manage to escape them, the time I spent still counts as time played, even if no loot was discovered in that span of time :)
Well, for a start, the game info does not say you must abandon your treasure alone if you want to collect something else; it does not say you can't carry more than one item or fight while you hold it, even if you're just carrying around a single goblet; it does not say that you must put in serious time delivering your treasure one item by one (hope you have a collector's chest or such), while constantly looking for approaching ships. It does not say you don't earn anything until the single item is brought back at its specific location, and it doesn't say you get nothing if you happen to lose it at any point in time.
But again, I'm not arguing about these mechanics that have to do with environment!
I'm sorry, but I find your response a bit curious...you're saying PvE won't endure much without the risk...that means that SoT lacks content, if I don't enjoy the PvP and the loss of loot that comes with it, stalling my advancement?
I don't think people in PvP servers would suffer attacks much more than now, given that in a server there are only so many ships...To your other reply:
The problem of galleons is not other crews, but crewmates that go AFK for half an hour, don't vote for a voyage or such. Toxic players can't stick around for long...unless they're chasing you.@entspeak said in Coop server? PVE:
Totally, utterly, patently false. You do not need a ship to progress. I just started playing a new pirate who plays solo and has progressed without ever using a ship. I spawn at the tavern (wake up at the table every time), scuttle the ship, and swim until I find a rowboat. Yes, someone is doing the work... I am doing the work... without a ship. And, yet, the game wouldn’t be the same without ships, yes?
First I applaud you on your attempt to reach Pirate Legend via Rowboat. But you can't talk about how an Orange tastes by biting and Apple. Your playing the game and creating your own experience, which Rare loves.
“Would the game be the same without PvP! No, it would not...” Exactly. PvP is a fundamental aspect of the game... just like ships. As you admit - and have pretty much conceded from the get go, it’s not the same game without PvP.
Removing any element from the clouds in the sky to to the water itself means that the game is different. So you take away PvP and the game is different. Doesn't mean its fundamental and you have yet to prove that it is. I'm sorry that you can't prove it because you seem passionate enough about it.
Your creating your own challenges and that Admirable, but its still in no way proves PvP is fundamental.
Reading apparently is a mighty hell hard thing to do, and understanding what you read much more so, since you're not yet arrived at the conclusion that on eventual PvP servers you could ALSO do PvE missions. But what do I expect from you, you're so confident in your limited and closed-minded opinion that you aren't even capable of express yourself without attacking and insulting. Try focusing less on the ruining of the game, and more on the ruining of the discussion, which is going fine and much more proficuously without your intervention.
And, if you happen to look for a lesson on how to have a proper discussion with people, try reading something from @UltmateRagnarok , who can express his ideas without putting himself at such a low level as yours.
This said, I'll leave you suffocate in your further ramblings. Goodbye.
If your crewmates are not voting, or are going AFK, or are otherwise detrimental to your progress, it might be time to use one of the many LFG systems to try to find another crew with some more... productive crewmates. You don't have to abandon things, either - pick up your unstarted voyages, get the ship to an outpost to sell everything currently on board, benefiting you and not stealing from the others who may have done some of the work, and find a new ship and crew.
PvE servers would remove many of the ships who mind their own business on the Sea, and replace them with PvP oriented crews, increasing the amount of attacks you'd get on average. Rare have the ship count set so that you only encounter so many in so much time, they spent quite some time getting that right for the balance between all playstyles. The increase in PvP ships would be detrimental to PvEvP crews, who would either switch to PvE servers or stop PvEing entirely due to being overwhelmed by PvP crews, removing more treasure from the fights. Having next to no treasure on ships would lead to the crews who fight for treasure eventually leaving, having nothing to fight for, which would leave only those who fight for the fight, and they aren't making any new strategies or tactics to fight. That fighting becomes dull to them after a while, and they'll leave too.
As for the PvE servers, those on that server will eventually best all PvE encounters, as they all have ways to avoid or counter them. They'll breeze through the commendations and reputation they want to complete due to having no real risk of losing it, and eventually have nothing left to complete. Some commendations, such as several Festival of the Damned, Cursed Crews, Fort of the Damned and Mercenary Voyage commendations, would be outright impossible in PvE servers, due to their reliance on PvP to function, while other events, such as strongholds, skeleton fleets, and the FotD would lose their purpose, as they were made to drive PvP, being huge server-wide events which broadcast their locations across the map. You're left with a dead game after everyone either gets bored of repetitive gameplay or finishes what they can.@ultmateragnarok said in [Coop server? PVE]
The Maiden Voyage was a step in the right direction with that, the game seriously needs a good tutorial. One of the big reasons players leave is due to not knowing how to play, and teaching them at least the basics will assist greatly in retaining a decent portion of the lost players. PvE servers are not the way to do that, however, as that is not teaching them how to fight a threat but instead removing it, and everything it brings with it, altogether.
The Maiden Voyage was a great step in that direction. I also said I don't necessarily want PvE servers per say. Logistics of how it would work would be a nightmare. My personal preference is for introduction of private servers.
Depending on how private servers work, they may be a good place for new players to figure out what's going on with the game. If they need to be payed for, I doubt they will work for that, however. Some form of further solo tutorial on perhaps the threats of the sea could work, Maiden Voyage merely hinted at the possible encounters.
I don't think differentiating between PvP and PvE servers would cause such havok. Bear in mind that a bunch of players don't mind (pardon me the repetition) PvEing while doing a bit of PvP, and people don't sign up to one kind of server only. Events exclusive to PvP servers would attract more people to them (including me), but would still leave the possibility to players who just want to relax on a distended treasure-hunting trips not to worry constantly about being chased for ages. The key goal which Rare should aim at would be fluid interchangeable playability on both types of servers, without forcing on one slice of the playerbase mechanics cherished by another slice. Does it make sense to you?
@nabberwar ha detto in Coop server? PVE:
Some people here want to lecture that the PvP people have the toxic mentality, but anyone who can't handle defeat with a little dignity without resorting to calling every attacker a bully and other names is by far quite a toxic mentality in of itself. I've been called more names by the people I've robbed compared to the people that chased and fought me. We need to remember, sore winners and sore losers are two parts of the same coin. By my experience, the kind of people who are quick to name call things toxic are usually just as toxic.
Undoubltely there's people that lose their temper when dirt hits the fan, but it would be an error not to acknowledge the fact that there's plenty of hot-headed players that try to ram you while insulting or taunting. And that's the aggravation I was talking about. For me, I left the quarrels behind a long time ago, but that's not to say I am glad to let someone else take my loot, and since I have limited time to dedicate to the pirate cause, I would be glad if there was a way in which every hour I invest would be compensated. I like having the opportunity of reclaiming the riches I obtain if I clear, say, a fort, and not having to disconnect from the game after 15 more minutes of chasing and occasional shooting with randoms because I must care for my family or work.
@ultmateragnarok said in Coop server? PVE:
Depending on how private servers work, they may be a good place for new players to figure out what's going on with the game. If they need to be payed for, I doubt they will work for that, however. Some form of further solo tutorial on perhaps the threats of the sea could work, Maiden Voyage merely hinted at the possible encounters.
I don't mean private servers for new players exactly. I could see an extended Maidens voyage in which players who are below a certain rank or timed play can join an open crew for new players which gives them a chance to learn how each ship handles and the game world works before dealing with other players.
I guess I should clarify. When I say private server I don't mean like starting up SoT in a empty instance which would be invite or friends only. Sure this would be ok in general. I would love to see fully hostable player ran servers. Think of Minecraft realms.
So, turning you question upside down, was PvP a feature added just to spice things up, that drove away most of the playerbase wanting to focus on the main purpose of the game?
...Maybe^^
I would say it wasn't added, it was always apart of the main base. This game had an extremely rocky start. Had the system they had for player interaction not exist, this game would not have lasted. This game was extremely shallow in the early stages, players interacting with each other was the only thing that kept it afloat.
I had a little fun with this one^^
Nothing forced about it, you willingly played a game with this content. No one forced you to do anything.
Nowhere was advertised that you had the choice between risking to lose a whole session of gameplay or collect crumbles of painstakingly slow progress, either^
Its quite clear you are being a sore loser. Remember...
Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.
while I unfortunately have a life and family to whom I must return to...
Wait, you have a life outside of video games?! What a unique foreign concept, you must be like a unicorn amongst sweaty nerds. Sarcasm aside, you and plenty of us have plenty of family and life priorities that stop us from playing this game. You aren't unique.
Again, I don't know what servers do you play on, but I just yesterday had to skip two outposts because they were camped by two ships (wasting 20 mins), and today I was minding my business when 1 sloop and 1 brigantine approached (and two Skull Ships emerged at engaging distance, by the way). Maybe you play with a restricted NAT?
I have more sailing experience than you, this isn't flexing but just a statment of fact. I see plenty of people, just no one fights. So I can't relate to you when you say this is a PvP-fest. I would trade places in a heart beat if what you describe is even half truth.
I actually play both open crew and solo, but if you don't have much time to spare it's difficult to start a galleon with a crew that knows what to do (or does anything at all) and agrees to go on a mission and doesn't AFK before - again - at least 10 minutes pass. Unless the galleon was already on a mission, but to me that happens 1 out of 5 times.
Open crews was/is a mess since the early days. Use the Xbox LFG or the thousands of Discord groups out their to find like minded people. Tools are out their, you just need to use them.
You miss the point here. I'm not fond of losing my loot, of course, but I'm immensely less fond of losing my time for nothing.
No point missed, you are a sore loser, that has already been established. However, losing loot is in the nature of the game, I've lost loot before, hell, I've lost more loot than you have picked up and turned in, the difference is I don't get upset over it. My experience doesn't get ruined just because I lost. I still had fun up too and during that point before sinking. I am not a sore loser though. Whether I have fun or not doesn't hinge on my success in turning in loot. All that fun I had up to that point didn't magically disappear just because I sunk.
And the time we all lose trying to escape pursuers is just spent hoping they'll get tired of chasing you, instead of fulfilling other requests. Not really fun, if you ask me. That's the catch...you have your treasure to look after, while they have little to nothing to lose. It makes it boring.
Your only wasting your own time, the amount of time you waste by running, you could have turned and fought, sunk, and already been on your second treasure map in all that time you chose to run. The only person wasting your time is yourself. The person chasing quite clearly enjoys it, you sure don't. Rather than waste your own time just fight. Its rather simple.
That's the catch...you have your treasure to look after, while they have little to nothing to lose. It makes it boring.
Mate, be logical about this, If you know you are going to attempt Piracy isn't is just smart playing to cash out before you steal? This is why you don't see attackers with loot. Its stupid to fault players just playing smart and lowering their own risks. This might be a foreign concept to you considering you don't go on the offensive, had you actually tried attacking first, you might realize PvP players do in fact carry loot. You will never know if you aren't attacking first.
Did I just say that I despise people that want PvP?
You've labeled any one who attacks ships for loot as toxic simple on the grounds they chose to be pirates in the pirate game. Its quite clear you you don't like PvP. The writing is right there.
But again, I'm not arguing about these mechanics that have to do with environment!
Your trying to argue that the game needs to remove PvP, which is a mechanic in the gaming environment. This is exactly what you are arguing. You want to remove pirates from the Pirate game, that is just silly.
Well, for a start, the game info does not say you must abandon your treasure alone if you want to collect something else; it does not say you can't carry more than one item or fight while you hold it, even if you're just carrying around a single goblet; it does not say that you must put in serious time delivering your treasure one item by one (hope you have a collector's chest or such), while constantly looking for approaching ships. It does not say you don't earn anything until the single item is brought back at its specific location, and it doesn't say you get nothing if you happen to lose it at any point in time.
This is all nonsensical, the game doesn't need to spell out ever little minor thing in this game. A lot of what you describe is just a given, but even so, you chose to play in that way, the game didn't force you to make that decision. You don't have to horde mountains of loot, just like the game doesn't' force you to cash out one voyage at a time. This is all your decision, the game didn't force anything on you. Hell, I personally sail and fight with everything aboard my ship. My crew hoards the loot til the end of the session, because we simple don't care if we lose it. We aren't afraid of losing loot. If we sink, we only have ourselves to blame for the decision we chose to make.
To make the comment that the game doesn't reward you for not turning in the loot shouldn't be surprising, this isn't a new concept. You don't get a grade on an essay you didn't turn in. You don't get paid for work you never completed. Why should you get any credit for no results? If you don't turn in the chest, why should you get anything?
Undoubltely there's people that lose their temper when dirt hits the fan, but it would be an error not to acknowledge the fact that there's plenty of hot-headed players that try to ram you while insulting or taunting.
I've made no error, re-read what I said, hell I will even highlight it for you. "We need to remember, sore winners and sore losers are two parts of the same coin. I've never denied that they don't exist, but people seem to think that PvE players are some how above being toxic, when they can and are just as toxic. Just because someone isn't a PvP player doesn't mean they aren't toxic.
I would be glad if there was a way in which every hour I invest would be compensated. I like having the opportunity of reclaiming the riches I obtain if I clear, say, a fort, and not having to disconnect from the game after 15 more minutes of chasing and occasional shooting with randoms because I must care for my family or work.
What do you expect, Forts have always been since day one PvP hot-spots. This is primarily their purpose, why else would their be a giant server wide beacon in the sky if it wasn't their to attract attention? These are also the places with the most valuable loot, it makes perfect sense that people will fight at these errors. As said before, you aren't unique with your family and work responsibilities plenty of us still PvP and play the game in an intended way with all those responsibilities.
Just figure if pirates above a certain rank could set themselves as "tutors". On request, new players could join their crew and play powder monkey or ordinary seaman, while learning how to sail a ship and treasure hunt.
@nabberwar said in Coop server? PVE:
I have more sailing experience than you, this isn't flexing but just a statment of fact. I see plenty of people, just no one fights. So I can't relate to you when you say this is a PvP-fest. I would trade places in a heart beat if what you describe is even half truth.
and
I've lost more loot than you have picked up and turned in
Come on I understand you trying to prove a point, but you are flexing. Worse yet all you are doing is trying to take attention away from the argument by stating you have some expertise.
Your trying to argue that the game needs to remove PvP, which is a mechanic in the gaming environment. This is exactly what you are arguing. You want to remove pirates from the Pirate game, that is just silly.
He wasn't using environment as a blanket description for the game but rather that E in PvE. Removing PvP does not remove the Pirates from the game anyhow. Especially when you take the time to learn that most of the way "Pirates" play is further from what Pirates and Piracy was about.
Pirates were thieves not murders. They sank far fewer ships that romanticized by serials and novels. Most of the blood thirsty, sink, pillage was performed by Privateers and only done to enemies of their sworn fealty.
@brimstone-love He isn't flexing, he is showing that he has much more experience than you and that you don't know what you are doing, which I agree with im considering that you are crying for PVE servers in the first place since apparently the PVP "threat" needs to be removed.
The sea giveth and the sea taketh away. Learn the game and learn its ways. The game is a pve game with pvp elements. If ya don't like getting sank and pillaged when your rewarded for doing because at this stage in my career I just want your supplies, if your at my out post I need to sell at I'm sinking you, if your at a fort I want I'm sinking you , if I see sparkles off your deck or other goodies I'm sinking you. The game is about overcoming obstacles and communication with others. If you do not figure these things out I can see how this game would not be fun however we all have made it in the seas by completing tasks while looking over our shoulders . It's not happening boy and gals it's gonna be a shared world .
But you can't talk about how an Orange tastes by biting and Apple.
This makes no sense in the context of what I said or what I was responding to. You said you need a ship to progress; I pointed out exactly how that is a false statement. How is that apples and oranges?
Apart from the storm, clouds don't impact gameplay. Now, you know the context in which we're having this discussion, so let's not talk about things that are irrelevant - like whether or not clouds are in the game. Water, on the other hand, like ships is a fundamental aspect of the game... as the water impacts gameplay. PvP impacts gameplay - there is always a risk of a PvP encounter and that impacts gameplay. If it didn't impact gameplay we wouldn't be having this discussion. Removing PvP fundamentally alters the game.
Doesn't mean its fundamental and you have yet to prove that it is.
I have proved it, you've already conceded the point. What's odd is that on one hand you recognize it as true, but on the other say it hasn't been proven. Boggles the mind. The developers themselves have explicitly stated that it is a core aspect of the game.
In response to some one asking him why he hates those who are for a PvE only game mode:
The core vision of Sea Of Thieves was always ‘shared world’. We talked about the magic of seeing another ship on the horizon and not knowing their intentions. It’s a big part of what makes each session p[l]ay differently. We never represented the game as anything other than that. - Mike Chapman, Mar 29, 2019
So, stop... just stop trying to argue that PvP isn't a core aspect of the Sea of Thieves experience. That argument is false.
@jofjjay said in Coop server? PVE:
@brimstone-love He isn't flexing, he is showing that he has much more experience than you and that you don't know what you are doing, which I agree with im considering that you are crying for PVE servers in the first place since apparently the PVP "threat" needs to be removed.
I don't know if he has more experience than me or not. Given that he wasn't addressing me not sure if he would still make the claim but thats on him. You my fine fellow have shown a proper lack of reading skills. I have already said that I do not want a PvE server as the logistics are a nightmare. I am not crying for a change but debating one with other players. Finally I have not said that PvP nor or any "threat" should be removed. If you wish to engage in the debate to try to read more than a few sentences to catch up. I do apologize as there is allot of material and it may take some time, but it will prevent you from coming across as ignorant and or a troll.
I don't know what to say, if you're all set to say I'm lying, I am a sore loser, I brag about having a life...well, don't even respond! Why should I lie about what I experience, even, if it wasn't the case and if I didn't see these problems while playing I wouldn't be here in the first place^^
Let me address some of your replies, because there is a lot to be corrected here;
@nabberwar ha detto in Coop server? PVE:
I would say it wasn't added, it was always apart of the main base. This game had an extremely rocky start. Had the system they had for player interaction not exist, this game would not have lasted. This game was extremely shallow in the early stages, players interacting with each other was the only thing that kept it afloat.
And that's a demerit to the game content at launch, not a merit of the player-to-player interaction.
Nothing forced about it, you willingly played a game with this content. No one forced you to do anything.
Not what I said, and that is a serious response to a joke which clearly has flown over your head^^
Its quite clear you are being a sore loser. Remember...
Please, elaborate^^
Wait, you have a life outside of video games?! What a unique foreign concept, you must be like a unicorn amongst sweaty nerds. Sarcasm aside, you and plenty of us have plenty of family and life priorities that stop us from playing this game. You aren't unique.
Let me elaborate, now ;) I have little time, and I'd like my time had value beside fighting over something I already have fought for...at least, in a game, since life has the bad habit of being just like this. Does it sound weird, to you?
I have more sailing experience than you, this isn't flexing but just a statment of fact. I see plenty of people, just no one fights. So I can't relate to you when you say this is a PvP-fest. I would trade places in a heart beat if what you describe is even half truth.
Let's admit (and not grant) that I'm mistaken, here. Still, you are against a PvP dedicated server where you'll find exactly what you yearn for. Why is that?
Open crews was/is a mess since the early days. Use the Xbox LFG or the thousands of Discord groups out their to find like minded people. Tools are out their, you just need to use them.
See, this is a fair point. I could actually take the advice, if I ever return on SoT in the future.
No point missed, you are a sore loser, that has already been established. However, losing loot is in the nature of the game, I've lost loot before, hell, I've lost more loot than you have picked up and turned in, the difference is I don't get upset over it. My experience doesn't get ruined just because I lost. I still had fun up too and during that point before sinking. I am not a sore loser though. Whether I have fun or not doesn't hinge on my success in turning in loot. All that fun I had up to that point didn't magically disappear just because I sunk.
Sure, losing loot is in the nature of the game, and that's been well-estabilished. But just as I don't like being stunlocked in the middle of the sea between two Skull Ships, I don't like being stuck in a fight I don't have time to battle, just because I decided to complete the journey, instead of turning in 3 chests at a time just to have another half an hour of gaming to spare, which is not enough to do anything else. Plus, progress in the game is measured in loot you have turned in. If the game had something else that could be useful in gameplay...sadly, apart for some achievements, the main focus of the game are still voyages and turning in loot.
Your only wasting your own time, the amount of time you waste by running, you could have turned and fought, sunk, and already been on your second treasure map in all that time you chose to run. The only person wasting your time is yourself. The person chasing quite clearly enjoys it, you sure don't. Rather than waste your own time just fight. Its rather simple.
I often do not have time to complete a voyage AND fight. If I turn in loot, it means that I'm already running short on time. I can't play 3 hours straight because someone wanted to fight. Do you understand it?
Mate, be logical about this, If you know you are going to attempt Piracy isn't is just smart playing to cash out before you steal? This is why you don't see attackers with loot. Its stupid to fault players just playing smart and lowering their own risks. This might be a foreign concept to you considering you don't go on the offensive, had you actually tried attacking first, you might realize PvP players do in fact carry loot. You will never know if you aren't attacking first.
I didn't fault players, so this your response is pretty much out of context.
You've labeled any one who attacks ships for loot as toxic simple on the grounds they chose to be pirates in the pirate game. Its quite clear you you don't like PvP. The writing is right there.
No, I said that I often can't take the time to fight or escape themm and that there are toxic ones. This doesn't mean I think ALL people who want to fight are toxic. Why should one even think about that?
Your trying to argue that the game needs to remove PvP, which is a mechanic in the gaming environment. This is exactly what you are arguing. You want to remove pirates from the Pirate game, that is just silly.
Brimstone already addressed you on this;
This is all nonsensical, the game doesn't need to spell out ever little minor thing in this game. A lot of what you describe is just a given, but even so, you chose to play in that way, the game didn't force you to make that decision. You don't have to horde mountains of loot, just like the game doesn't' force you to cash out one voyage at a time. This is all your decision, the game didn't force anything on you. Hell, I personally sail and fight with everything aboard my ship. My crew hoards the loot til the end of the session, because we simple don't care if we lose it. We aren't afraid of losing loot. If we sink, we only have ourselves to blame for the decision we chose to make.
You're right when you say everyone should play as they please. I won't put out there the consequences of what this means, though. What the game forces us to do, au contraire, is investing a bunch of time for hoarding loot (which I don't really mind, because I enjoy it) and then force you to spend additional time to bring your loot in one by one. Which is nonsensical per se, but I can accept it as long as Rare doesn't force me to protect my sorry self even when doing this tedious and unnecessary chore. More play-time invested.
To make the comment that the game doesn't reward you for not turning in the loot shouldn't be surprising, this isn't a new concept. You don't get a grade on an essay you didn't turn in. You don't get paid for work you never completed. Why should you get any credit for no results? If you don't turn in the chest, why should you get anything?
You're confusing the game with real life. Noone will rob you of your essay while you sleep, and noone will claim to have done the work on your office desk.
I've made no error, re-read what I said, hell I will even highlight it for you. "We need to remember, sore winners and sore losers are two parts of the same coin. I've never denied that they don't exist, but people seem to think that PvE players are some how above being toxic, when they can and are just as toxic. Just because someone isn't a PvP player doesn't mean they aren't toxic.
Did I say anything that came even close to this topic?
What do you expect, Forts have always been since day one PvP hot-spots. This is primarily their purpose, why else would their be a giant server wide beacon in the sky if it wasn't their to attract attention? These are also the places with the most valuable loot, it makes perfect sense that people will fight at these errors. As said before, you aren't unique with your family and work responsibilities plenty of us still PvP and play the game in an intended way with all those responsibilities.
Look, are you pulling at straws here? It was just a mere example, the loot could be from anywhere...come on. Don't choose to be blind. Understand what I'm trying to say.
And please, above all, I'm interested in a friendly exchange of opinions. Don't lose your aplomb.
Come on I understand you trying to prove a point, but you are flexing. Worse yet all you are doing is trying to take attention away from the argument by stating you have some expertise.
In all honesty it is never my goal to flex. However, from a purely numerical statistical perspective I have more time invested in this game compared to him. Not only does that include distance sailed, voyages completed, loot turned in every single faction with even if combining every piece of loot in every faction doesn't even meet the lowest number in my lowest faction. No sarcasm, I can understand how this comes of as flexing, but I don't think its some unique idea that someone who has categorically played this game longer, while doing it successfully in the natural environment of the game, I might have more insight with the topic at hand? I've made the same mistakes as him, why is it strange that I might be more knowledgeable with this topic? The guy describes things that are completely alien to the experience I have had, which is strange considering the time I've invested in this game. Even if what he states is true, shouldn't I've at least experienced some of that over the 2 years of playing?
Removing PvP does not remove the Pirates from the game anyhow. Especially when you take the time to learn that most of the way "Pirates" play is further from what Pirates and Piracy was about.
Pirates were thieves not murders. They sank far fewer ships that romanticized by serials and novels. Most of the blood thirsty, sink, pillage was performed by Privateers and only done to enemies of their sworn fealty.
I always find it interesting when people try to argue real life in a fantasy game. We are not bound by the same rules that apply in real life. We don't respawn in real life like we do in game, and who in their right mind is just going to let people take things of their ship? I've robbed countless people, very few people just let me walk up to them and take their stuff without a fight. Also to argue realism, when everything about this game isn't realistic in the slightest. Pirates never fought Krakens, Megs, the Undead, and buried treasure is only a thing that exists in fiction. This never existed outside of fantasy pirate books. You want to argue realism when it suits you, but nothing about this game is realistic. Real Pirates took slaves do you see us doing that? This statement is directly taken from Rare.
Sea of Thieves is a fantasy. It is not a historical depiction of piracy from any real-world place or time period. We will not abide arguments in favour of such things as slavery or Paid Naughty Favors (Can't quote the real word due to filter). If that’s the game you want, you’re in the wrong place.
I disagree with this idea that removing PvP doesn't remove the Pirates. The loosest most basic definition of Piracy is theft at sea, If no one is stealing than no one meets that bare minimum definition. No voyage involves actual Piracy. Order of Souls is at most bounty work killing the undead. Gold Hoarders is digging up buried treasure something Pirates never did. Merchant Voyages is delivering cargo, at the minimum you might be a smuggler. Hunters Call is just a fancy name that detracts what they truly are, Fisherman. Sea dogs is a PvP mode outside of adventure so not even that.
When you remove the PvP, you remove the actual pirates.
@brimstone-love Sorry about that, I didn't really read the essays that were written here in depth so from some of the other things you have said are similar to the arguments justifying PVE servers. My point still stands, he isn't really flexing, just using it as an argument that the person he is arguing with does not really know what he is doing.
I don't ever see an end to the PVE demands until Rare either implements it or the game ends.
Myself and my two friends I play most often with are always at our happiest when we are left alone to PVE to our hearts content.
But we also understand that PVP is essential for this game and have over many many hours of gameplay practiced defending ourselves from would be attackers, not always successfully, both the ladies get a bit stressed out with it, but with firm leadership they rise to the challenge very well and we more than often see off the challenges we are faced with. This hasn't always been the case, but we decided long ago, at the end of every session we would go looking for a fight. And not just attacking some poor solo player. We would only ever attack a crew that would attack us, so we would sail close enough to cause concern and see what the outcome would bring.All three of us would love a PVE mode, be we also understand that it wouldn't be good for the game and therefore happily accept the game how it is.
It is Sea of thieves! There will be times you will lose everything, to lose that would be to lose what makes this game unique. It just wouldn't work.
Even now after all this time sailing, sometimes you have to accept there is a better crew on your server, and they might be hostile (I use the term better loosely) and it is simply better for you to accept that, switch servers and hope for a better session. Even to this day I am not afraid to do this at any given moment.
You lose nothing playing this game.
Your gold or levels NEVER decrease.Now, after all of that, there is something I dislike about our current world. And that is that I would love to be on the same server with other friends occasionally. But alas, that is not easy to achieve.
Surely you have more time put in in this game. The reason is simple: you enjoy the current state of the game. Nothing wrong with that. Was the game different, it would have been the other way around. Am I at fault for wanting an experience that marries better with what I can put my effort into? No. I'm not wanting to turn your playstyle upside down, I'm asking to add a feature that makes me able to enjoy the game without the aspects of it that are a burden more than a incentive. Those are tastes, and if my taste is not met (as it is currently not met), I'll vote with my wallet, as I said before. Should Rare address those problems, I may one day have more hours than you in my pocket and a few bucks less in my wallet.
@nabberwar ha detto in Coop server? PVE:
I always find it interesting when people try to argue real life in a fantasy game.
Well, this reminds me of a certain not-turned-in essay or a certain unfinished work^^
However, yes, it's a game, and from this point I don't see why it shouldn't be fantasized, starting from the buried chests and finishing with just friendly and not willing to fight crews sailing through the seven seas!^^
There's plenty of MMOs that offer PvP and non-PvP experiences...why would this one be the one that suffers from it? It would only mean more room to accomodate players!
I must disagree though, levels and gold don't decrease...only, after you manage to pass them from RAM to ROM^^
Kudos to you and to your crew for being so friendly and good sports, tho!
