My group of friends that I normally play games with ranges anywhere from 3-6 people. This is fine for most games but recently we started playing SoT and it has gotten a little annoying since the most people we can have at a time is 4. I'm aware that adding a larger ship would make being a solo player a bit harder, but it doesn't even necessarily have to be a bigger ship since the galleon has enough room for an extra 2 players to comfortably fit in. Adding more sails and cannons would not honestly change that much as far as PvP is concerned since even against a galleon I would think you would just use your extra 2 as boarding crew or for repairs. Also if they at least don't add more cannons it doesn't really give the ship enough firepower to justify changing the ghost ships to match. Personally I think it would just be fine to keep the ship more or less the same size as the galleon (maybe a bit longer) and just add some sort of sailing mechanic to make it slightly balanced, and more unrealistically maybe they could give it a ram to complete the look. Just a thought, but interested in other people's ideas/ additions on the matter.
Thoughts on a War Frigate (6- player ship)?
@lysergicaa said in Thoughts on a War Frigate (6- player ship)?:
As a solo player i would hate to be 1v6. I would never be able to defeat a 6man crew since they would spawn in constantly.
This can easily be addressed by a simple logic of the servers, so that you on a Sloop, cannot face ships greater than Galleon, and vice versa, 6-man ship cannot face smaller ships than Brig.
But my opinion remains... The Galleon is heavy to manage as is. I don't want to even imagine having to sail an even bigger ship.
Unsure how it would be for players.
I feel like a galleon is big enough.
We struggle enough to get a decent crew, imagine the struggle for 2 more competent people without broken mics?Perhaps they could have a skeleton warship that occasionally roams, laden with multiple guns and reapers chests.
It wouldn't imbalance players.
It would actually bring players together, teaming up to fight it.There have been a few instances where we ended up with extra crew members in the game. Alliance ship sunk etc. You can super efficiently sail a galleon or brig with extra crew with good communication. Which is great for that crew.. anybody we came across was not expecting it. Demolished in short order. I think having a limit on players to a ship is the balance. 1v4 is already super hard for regular players (obviously you super stars are good we get it).
@bootmaclir I personally want a bigger ship simply so I can more regularly do things harder than 1v4's but anyways. They could just make it so that even an inexperienced solo sloop could easily outmaneuver and outrun it, by making it ridiculously slow and ridiculously hard to turn.
Harder than 1v4 would be great for players that can handle it. However this game has to be able to be playable for people on a variety of skill levels, otherwise your average or casual player will have no interest. The forums are already full of posts where people find it difficult. You can toss some of that off to just reflexive complaining but there is a ton of it.
@captain-steel-x Sloop is better imo simply because it has a much slower sinking speed, I like Brig's design and everything else better than sloop (except maybe turning speed) but the sinking speed is a bit annoying for me as I cant save my ship as easily as sloop.
@jofjjay The brig is by far the fastest ship (No! galleon stinks in that as well, only if 5 planets align it has a chance), has an extra cannon and a crew member, the design makes it almost unsinkable by fire unlike sloop and galleon. It has moderate maneuverability. The brig can completely shut down the cannons of a sloop and chase it down. To sum it down:
- Fastest ship (in general)
- +1 Crew member
- +1 cannons
- Can completely shut down the option for a sloop to fight back
- Unsinkable by fire
- Easier to get water (but 3 people can easily have 2 on repair bail, while 1 keeps shooting/driving).
- Moderate maneuverability, the sloop is king here.
- Can chase down / run away from any ship. The sloop can only run away from a Galleon. Only Galleon can run away from Brig, but that is questionable as wind change and the map ends eventually.
@archangel-timmy said in Thoughts on a War Frigate (6- player ship)?:
Galleon is big enough for playable ships, I could see NPC boss fights though :)
That's kind of my thought, but to make it a little more balanced I feel like having an extra thing to manage would almost be required. Alternatively they could just allow 4 players on a brig and make the galleon 5-6 players.
1: A galleon is faster if directly with the wind at their backs, the brigantine outpaces galleons with the wind to the sides. I've seen arguments as to the 'overall fastest' ship between the brigantine and sloop, being that you are more likely to sail with the wind roughly to the sides, but, when you do sail against the wind you do it for longer, roughly equalizing them.
5: The brigantine can be made nearly unsinkable by unattended fire by leaving a small amount of water in the hull, the sloop can do this too. Both can catch in the stern and sink to it, while the galleon is the only ship to be truly immune to sinking by fire with this.
7: The brigantine is actually the least maneuverable ship in the game, it takes the longest to stop and has the widest turn radius.
8: The sloop outpaces the brigantine against the wind, while the brigantine outpaces the galleon in the same direction. The sloop loses against both other ships with the wind in any way. The map ends eventually regardless of your speed, galleons just get there the quickest, however they can far outgun anything else.
@captain-steel-x If you are counting sinkability by fire then we have bigger problems. If you get sunk by fire then you are bad or were going to sink either way. You can also firebomb the back of the brig, same with the sloop.What stops a sloop from shutting a brig down? And brig cant chase down a galleon or sloop if that sloop is doing it properly... Also around half of a sloop is a second deck, which means that it takes on a lot less water than brig and is a smaller target and thus harder to hit. Brig sinks quite quickly is my main problem with it.
