a volcano on morrows peak outpost? and a volcano of the fort which is hard enough as it is? who in the right mind thought it would be a good addition no body wants it I have to sail to the middle of no where sails up and wait literally sit there. Not good gameplay for the love of god please turn these two off at least!!
again TURN THE VOLCANOS OFF!
If loot is to be worth double in both experience and gold, the area must come with risks. This idea of neutering the Devils Roar once again must be squashed. This area is already a shadow of its former self. If you can't handle the area in its current state, maybe you aren't ready for that area to begin with.
@SoldierOfAesir
The first description of the Devil's Roar was "A place of darkness, where fire and ash consume all", and it truly did take all but the best crews to the depths. It was a fair price for the double value treasure there, however people still complained that they should be instead able to somehow resist the volcanoes. It's like the kraken - you're meant to feel fear when the water around you turns black, or that smoke begins to rise from the volcanic crater. Now, with the nerfs, all most feel is annoyance. Morrow's Peak is home to the least active volcano in the Roar, just as Molten Sands Fortress is home to the most active one, due to their respective purposes. If anything, the volcanoes should be made a bit less frequent (perhaps 2-3 times the current charge amount required, so that they don't go off on every quake or two) but far, far more damaging. You should have to flee most times, surviving the eruption should require immense skill and coordination, not merely one person to protect the ship while the rest go mostly unimpeded. It's intended to be hard, but worth the effort.@soldierofaesir I want it. Your statement is incorrect. Change to the normal outpost is a good thing.
