@oakenkhan90088 said in FOTD improvement.:
@xultanis-dragon
Dude. I know sever hopping goes way back, I was taking forts and holding off endless waves of scuttle abusing greenhorn hoppers before they more or less fixed the hopping by making forts spawn faster. So you can condescend to someone else.
You really don't like people disagreeing with you do you? No one like the forts being turned into a McDonalds drive thru where anyone can just line up and get their order.
Because they made forts so frequent it lost its appeal. No one does them and if someone gets attacked they just run and wait for the next one. It wasn't a fix, they messed up.
I more believe they did that because of the Mega-keg if anything. I seriously doubt it had anything to do with server hopping. I think they introduced something they wanted players to have fun with but 3 to 4 hours for just 1 mega-keg probably wasn't going to work so they just made forts respawn constantly.
In no dev video did they mention server hopping as an issue or a problem.
My suggestion is not about not having to fight for forts, I've got no problem with doing that. It's about how people moan about how "dead the servers are" only to turn around and defend server hop players basically opting out of matchmaking, and the fort mechanics, not being a part of any of the "Dead Servers" thus contributing to the problem. Not to mention that old three hour forts started themselves without player effort, hoppers frankly don't deserve to be leeches and pick and choose only servers where someone else did the work. If they want a fort then they can start one or be on a server and participating in match making and wait for someone else to do it. At least that's putting in time on the server which makes it more deserving than hopping.
?? You do know that players have been complaining about dead servers even before the FoTD right? The FoTD hasn't really changed much of anything except given people a event to contest.
They could make the FoTD respawn on a timer like the old forts used to have, 3 - 4 hours and I would still wouldn't complain about server hopping.
You are talking about players having skin in the game or doing the work or whatever. The FoTD doesn't belong to players in that server. The fort doesn't belong to players who activated it either. The Fort belongs to no one. Don't want to deal with server hoppers then don't activate the fort.
(not that anyones arguing for sever hopping, or does it, heavens no, just rejecting the notion of anything being done about it...)
So yea, you said a lot of words, talked down to me without any reason to do so, and you spent the whole post railing against not wanting to fight for loot which I never once said, nor would be created by my suggestion.
Again, you just dislike anyone disagreeing with you as clearly showed by this whole entire thread. You look at server hopping as something that needs to be fixed while others are telling you that they don't care about it. Other players have realized that its something that is part of the game and that doesn't really need to be fixed for 2 reasons.
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You have no idea who server hopped and who didn't.
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People who attack the fort almost always have 0 loot. So arguing about server hoppers is stupid. You for some reason believe that players who were in the server for (x) amount of time have skin to lose in the game? Are you daft? There is plunder outpost RIGHT NEXT TO THE FORT. Any number of outposts they can stop by on the way to the fort.
The fort isn't something that can be completed in 30 mins. You have loot? Turn it all in and then go to the fort. Hell you can even load the loot on to a row boat and just have them turn it in while you travel to the fort.
You seem to believe that players who activated the fort have some kind of special privilege because they activated it when they don't. You activated a contested event. Deal with it.
Bravo. I'm slow clapping.
You really don't like people disagreeing with you and it shows.
It's like I told everyone else who's "not condoning" server hopping. Removing hopping doesn't make for uncontested servers, it just means players have to participate to get a shot at contesting, instead of opting out of participation on all servers without forts.
Again you have no idea who is server hopping and who isn't. You want to lock out the server. Why lock it out? What if someone just got home, joined a game and theres a fort? You have no idea who is and who isn't a server hopper.
You are trying to punish a group of players by punishing another group of players who have done absolutely nothing.
"Oh well we can put a timer on players who go from one server to another!!!" - Broksi, server hopping isn't only for players trying to find forts. There are players trying to escape being attacked by aggressive PvP players.
You look at one thing that bothers you and thats all you think about. You don't look at how it will effect other players who have nothing to do with your temper tantrum of being attacked at a FoTD and losing.
As for the dread runaway private server concern, it's easily handled by putting the FoTD on and active timer when started after which the fort and the lockout end. And a cool down so that they can't be farmed without the chance for others to contest the next time it's started.
This is the part that made me laugh. I saw you in another post in this thread state something along the lines of
"No one is going to activate a fort just to lock out a server. Who would want to waste all that time just to lock it out" - There are players that do exactly that. You do know that there are PvE servers that players have basically locked down? Since Rare doesn't reset there servers, there are PvE servers that go one for days or even weeks with crews recycling over and over. All because someone spent hours trying to get everyone to alliance.
You say you are a veteran but you know nothing about the players in the game.
Your amazing pirate combat trap sounds boring as hell. (And like something that never happened) I've killed so many and sank so many that I've kinda outgrown doing it for nothing, but hey man whatever blows your hair back I guess.
My amazing Pirate trap is amazingly fun. Because I don't need loot anymore or anything. All I want is to fight some peeps and this makes it easy. Sorry my way to play the game isn't too your liking, but this whole thread is about you hating on how other players play their game so I'm not surprised.
So, you don't like my idea, and you prefer that players continue to opt out of participation and matchmaking and avoiding the intended game mechanics. Gotcha. Noted and filed in the circular file.
No I dont like your idea and I prefer players to play how they want and if server hopping is one of them then let them. Its the players responsibility when they start the fort to defend it.
There is no "matchmaking" in this game. The game fills up servers as needed or creates them as needed. They aren't avoiding intended game mechanics because server hopping isn't only for players server hopping for FoTD, so maybe stop looking at your issue of being attacked and throwing your temper tantrum with blinders.