Some General Ideas

  • I have some ideas that I would like to share with the developers and community, no particular order, and no particular topic.

    1. Spinal - Something I've thought about since this game was released was whether or not Spinal from Killer Instinct would make an in-game appearance, I have him as the figurehead on my ship, but that isn't what I mean. I mean Spinal as a boss.
      I think he would make an incredible boss battle whether he was found on an island, or was the captain of a very strong skeleton ship at sea. I imagine if you encountered him, a Sea of Thieves styled version of his theme song could begin to play, and he would be very difficult to defeat, and when he does his iconic laugh it could spawn more skeletons around him. Defeating him would of-course offer a very expensive skull to be sold to the Order of Souls.

    2. Ship Variety - We currently have three ships in the game, which is great and I'm still happy about the addition of the Brig, but I would love to see even more, nothing for even larger crews than what we have, but rather additional ships for the crew sizes we're already offered.
      So for example, two ships for 1-2 man crews, two ships for 2-3 man crews, and two ships for 3-4 man crews. These additional ships could have similar specs to their counterparts, but simply offer more variety in the game, making each encounter with other ships that much more interesting.

    3. Icy Region - I'd love to see a new region added to the game which offers an artic biome with large ice-bergs, glaciers, and frozen waters. With this you could introduce things such as Ice Breakers for ships, without them player ships would take damage when sailing through the icy waters.
      You could introduce a new player item "Pick" these picks could be used to break ice from ships, break treasure out of large chunks of ice, and they could even be used in other areas of the world if you introduced ore deposits to be sold to factions. In this region, sharks could be replaced with Orcas that will behave the same way the sharks do, a new weather hazard like icy hail storms which will cause large clumps of ice to form around various pieces of the ship to freeze such as the capstan, wheel, and sail adjustments, making the player have to break the ice off with their pick.

    4. Seas of the Five Winds, this is your idea, and I would love to see it happen. I would love to see an Asian themed region make it to the game and bring along with it as least one Asian styled ship, as well as a new monster, that being a giant electric eel.

    5. Ship Names, please allow us to do this, even if there is no real benefit to it in terms of gameplay, I just want to be able to name my ship, and see the names of other ships. If you're worried about dumb or innappropriate names, just restrict them to a large list of words you can combine in up to three words, or something of the sort.

    6. Pet Crabs, please. I want a pet crab, I've wanted one since the beta, and I still want one. Please put pet crabs in the game, and give them an outfit with a hook hand and a hat.

    7. Visible Anchors - Not much to say about this one, it would just be a cool detail.

    8. More generic sea life, such as Dolphins, Sea Turtles, Jelly-fish, Crabs, Eels, Manta Rays/Sting Rays, Whales Etc.

    9. More Cursed Chests, I love the cursed chests and I would love to see some new ones added. Now that fire is being added to the game, we could have a cursed chest which would randomly set your ship ablaze. There could be another which will degrade and tear apart your ship, breaking random pieces of it. Punching holes, breaking masts, wheels, and capstans at random.

    10. Diving Bells and Treasure that rests at the bottom of the sea, it would be quite fun to have to five to the depths in search of lost treasure, or finding forgotten secrets with some juicy lore for us to discover.

    Thanks for reading.

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  • @davy-wood-beard #9 - you will not be disappointed.

  • @davy-wood-beard

    Icy Region - I'd love to see a new region added to the game which offers an artic biome with large ice-bergs, glaciers, and frozen waters. With this you could introduce things such as Ice Breakers for ships, without them player ships would take damage when sailing through the icy waters.

    You could introduce a new player item "Pick" these picks could be used to break ice from ships, break treasure out of large chunks of ice, and they could even be used in other areas of the world if you introduced ore deposits to be sold to factions. In this region, sharks could be replaced with Orcas that will behave the same way the sharks do, a new weather hazard like icy hail storms which will cause large clumps of ice to form around various pieces of the ship to freeze such as the capstan, wheel, and sail adjustments, making the player have to break the ice off with their pick.

    If they introduce mining, people demanding crafting will go absolutely nuts on the forums, dude... Hard pass... I don't want SoT becoming a survival game like Atlas...

    I'm fine with the weather effects and the icy obstacles in the water, though.

    Visible Anchors - Not much to say about this one, it would just be a cool detail.

    This was actually talked about during one of the behind the scenes videos i believe... They tested out visible anchor details, they decided to remove them, because there was no way to show a visible anchor in the game in a way that made sense.

    Aside from this i think your list is cool. :)

  • @davy-wood-beard
    i would like a smaller ship

    icy region sounds awsome for the east side of the island

    a sea of various cultures could be really cool, like vikings, and asian styled things

    i have always wanted ship names, galleons even have a name plate above the captain quarter doors i think. it makes me sad that we cant name them yet. and i mean we are able to type in chat, so anything written on a ship should be fine, i mean whats the fuss, if it was such a big deal why isnt chat restricted you know. just put the same restrictions onto ship names that chat has, no swears and all the other banned words

    crab pets would be cool

    visible anchors would be cool

    i have wanted more sea life for ages, all of those things would be amazing

    more cursed chests would be cool, people have mentioned storm chests, kraken chests, chests that require 2 people to pick up. these things would make gold hoarder missions way more fun and interesting

    underwater stuff would be amazing, who doesnt love underwater stuff, ofcoarse they have to get to this one day, and it would have to have mermaids instead of skellies as things to fight down their

  • @sweltering-nick what would be wrong with crafting, if you dont want to craft, just dont do it. i dont like the idea of them making it so everything needs to be crafted, but as long as everything we have now is available the way it is, i dont see anything wrong with them adding new things that require crafting. it wouldnt change anything for you, would only provide other players with something they would love and enjoy. but either way i dont think an ice pick for freeing a ship would make people beg for crafting, its just the same as using a hammer to hammer planks onto ship holes. sea of thieves wouldnt become a survival game anyways, their is nothing that you can lose for other players to loot, as in you farm something and others raid and loot you. plus no base building. i dont think crafting would make the game feel like a survival game, i mean we already have cooking, that doesnt make the game feel anymore like a survival game to me, it just makes me feel more role playie

  • @d4m0r3d

    what would be wrong with crafting, if you dont want to craft, just dont do it.

    Thing about crafting games is, crafting is never optional. :P

    If you have to craft to remain competitive, then you have no choice but to craft.

    i dont like the idea of them making it so everything needs to be crafted, but as long as everything we have now is available the way it is, i dont see anything wrong with them adding new things that require crafting.

    Like, weapons and stuff? See the problem yet? Even if the current things in the game arent affected by it, adding new things that require crafting still doesn't make it okay due to the "equal-footing" rule.

    Crafting doesn't work for this game... If you want crafting in a game like SoT, play Atlas, don't encourage SoT to become like Atlas, please.

    Even if they truly made crafting harmless, purely cosmetic for instance, it would reduce the quality of the game because it would add an aspect of gameplay that requires you to mindlessly collect materials in mundane and tedious ways for days/weeks/months just to create a singular cosmetic... Which is nobody's idea of fun.

    it wouldnt change anything for you

    What are you talking about? It would change everything for everyone... The look, the feel, the experience, the pace of voyages, even combat... if there's a progression system that it not affected by piracy, pirates would simply not fight back, because there's no possible way i can steal from them.

    On the other hand, if i CAN steal materials from them, then ultimately, nobody would want to use this feature that was implemented into the game, because it would be impossible to get anything done.

    And because SoT wouldn't execute the concept that well, most would give up on it and just play Atlas instead, which is originally designed for it, and therefore executes it much better.

    Hell yes it affects everyone, dude.

    would only provide other players with something they would love and enjoy.

    Just because there's a portion of the player-base that enjoys crafting, doesn't necessarily mean it fits into the games designs. So even though they love and enjoy the concept, they wouldn't love and enjoy it in the context of SoT.

    Which is precisely why i would tell people to go play Atlas, instead of trying to transform SoT... into Atlas. : /

    but either way i dont think an ice pick for freeing a ship would make people beg for crafting

    He suggested mining ore deposits too mate, not just ice-picking. :P

    its just the same as using a hammer to hammer planks onto ship holes.

    Which, fyi, is an incredibly horrible idea that is strikingly similar to how Atlas actually functions. -.-'

    sea of thieves wouldnt become a survival game anyways

    Human nature, dude... If they add one thing, it's going to cause a chain reaction of suggestions and requests that WILL lead to the game becoming a survival game, identical to Atlas. :P

    Crafting and Survival go hand in hand, bro.

    Like i just showed you up until this point... You passively came up with suggestions that, if added to the game, would make SoT nearly identical to Atlas, which is a open world sandbox survival MMO, based around fantasy pirates.

    It's not a very good game, look it up. Anyways, seeing as there is an online pirate game that handles Mining and stuff, seems kinda pointless for SoT to go down that very same route, don't you think? SoT doesn't need to be another Atlas, it should be a separate game, doing its own thing, doing what it's best at.

    plus no base building.

    Boom, another passive suggestion you just came up with that will give people weird ideas about the game... Keep this up, and you may be playing Atlas sooner than you think. xD

    If they add crafting, you bet your family fortune people are going to nag endlessly about adding buildable bases using said crafting system, i promise you that. : /

    i dont think crafting would make the game feel like a survival game

    Okay, i'll humor this line of thought.
    The crafting system can go one of two ways:

    1. It can go the route of Minecraft, ARK, Dark and Light, bla de bla bla bla... AKA Survival route.
    2. It can go the route of Shadow of the Tomb Raider, in which case it would feel tedious and pointles, and more like it's a gimmick than an actual enjoyable feature.

    Because the only way to bring substance to crafting in games, is by giving purpose to it by making the game a survival game.

    If there was mechanical progression in SoT, there would be a third route, btw... Crafting superior weapons, like crafting Sulfuras in World of Warcraft, but i think we all know that isn't going to happen... so i wont put it on the list.

    i mean we already have cooking

    That's not crafting though. You just put fishes onto pans and wait. You don't put multiple items together, producing an entirely new item. If you put multiple incredients together to produce a bowl of soup, for example, that would be crafting... But putting a fish onto a frying pan and waiting a couple of seconds isn't crafting, you don't create anything like that.

    that doesnt make the game feel anymore like a survival game to me

    Because it isn't crafting...

    it just makes me feel more role playie

    Good for you. : /

    The only thing i enjoy about frying fish, is the noise it makes, ASMR, lol... Everything else about it is boring to me. Even overheal from eating foods like that hasn't been useful to me.... ever. xD

  • @sweltering-nick

    you know what you right, idk what we would even need to craft anyways. also when i was talking about crafting i was thinking useless stuff, not anything like weapons, i mean to we just buy those kind of things already. i was thinking like maybe crafting a campfire so we could cook on islands. useless stuff like that you know. maybe you could place planks on the cround and throw a flame ball at it and boom a fire. and this kinda thing doesnt seem atlasy to me, just more realistic. it makes the world feel more interactable you know. more real.

    "Even if they truly made crafting harmless, purely cosmetic for instance, it would reduce the quality of the game because it would add an aspect of gameplay that requires you to mindlessly collect materials in mundane and tedious ways for days/weeks/months just to create a singular cosmetic... Which is nobody's idea of fun."

    this is totally not true, i mean look at my fireplace example i dont think that requires you to mindlessly collect materials in mundane and tedious ways for days/weeks/months. lol i think you have a biased thinking method atm, you are thinking crafting can only mean atlas and other survival games. you did just give me an idea, about the possibility of chopping down trees for planks though, and mayb coconuts. but i mean all planks are used for is repairs and possibly fires, so its not like you need to go around for an our chopping down every tree like you do in atlas, just oh im running out of planks, lets park at these islands and chop a tree, maybe make a fire and cook some fish while we are at it. also you say its nobodys idea of fun, but lots of people love these types of games and think they are the funnest things to play, look how popular rust is, everyone loves it, so that statement is pretty wrong. oh and you know what, that would be pretty cool, what if they added one cosmetic set, that required you to travel allll the way across the map to grab materials, you bring these materials to the merchant (is that what the shiping company that does silk and animals are called idk, i forget) and she will give you these special clothes as payment for the job. its not really crafting, but idk it still seems cool to me.

    "What are you talking about? It would change everything for everyone... The look, the feel, the experience, the pace of voyages, even combat... if there's a progression system that it not affected by piracy, pirates would simply not fight back, because there's no possible way i can steal from them."

    again honestly i think you are thinking it has to be atlas. im not saying it would be cool to craft a hand held cannon/bazooka, reenforce our boat with ramming spikes, and punji stick traps above the ladder, and im not asking for the ability to build bases on islands where we can store all our guns, weapons, gold and whatnot.

    "On the other hand, if i CAN steal materials from them, then ultimately, nobody would want to use this feature that was implemented into the game, because it would be impossible to get anything done."

    you know in games like atlas you can still steal stuff and get stuff done right? thats literally the whole aim of those games, to steal stuff, people still get stuff done though. but again im not asking for atlas
    yea and im gonna say again im not asking for atlas cause most of what you are saying seems to be in the mindset that crafting has to be the same way atlas has it.

    well i mean if you dont want to craft a fire place and someone else does craft a fire place to cook food, i dont see how it effects you much, i guess they will have cooked fish that they can sell to a hunter, and then they will have a better looking fishing rod in wich case that may make you jealous, in wich case it might intice you to kill him and thus a crafting system will effect everyone by making everyone more aggressive lol.

    im not looking for any unrealistic crafting, i know there are probs carpenteers who play the game, but simple things that any irl person could make, like a fire is all im willing for, cause yea i mean a bazooka would be crazy dude.

    "He suggested mining ore deposits too mate, not just ice-picking. :P"

    yea idk if i said it, but i dont like that idea, i doo however like the idea of using an ice pick to free a ship from ice, but not to mine, unless ofcoarse we were collecting it for some faction, but yea i do not want a furnace, i do not want to smelt that ore, and i do not want to craft a bazooka or c4 with that shizzle.

    "its just the same as using a hammer to hammer planks onto ship holes."
    Which, fyi, is an incredibly horrible idea that is strikingly similar to how Atlas actually functions. -.-'"

    wait are you saying its a terrible idea to be able to repair ships, you know we already have the ability to hammer planks onto ship holes right?? im confused. also atlas copied that from sea of thieves? yea idk im just confused about what you mean here.

    "Human nature, dude... If they add one thing, it's going to cause a chain reaction of suggestions and requests that WILL lead to the game becoming a survival game, identical to Atlas. :P"

    well damn if thats true, we are already in that chain my dude, they added cooking, that is survival game material my guy. although this concept of it being a rabbit hole is strange since there are sooo many games that arent survival games that allow you to craft, like i wonder when the last of us 1 will be getting the online survival game update. they have had crafting for ages, it must be coming any day now right? lol ofcoarse there are other games, but this one clearly is not going to be getting that update, UNLESS OF COARSE last of us 2 is secretly the survival update that they have been preparing now for years, holy moly, its a theory, A GAME THEORY, annnndd cut.

    ok yea so no, if the game has a vision, it will stick to that vision, and it would only head down that path if it was truely the best thing for the game, like if 90% of players were unhappy with the current game and wanted the game to go down that route, wich isnt gonna happen. like think mate, if they added the ability to craft weapons, craft bases, craft ships, how would most people react. i feel like everyone would freak out and be like wah du hek, when did SOT become a survival game. people would ask for a revert or at least a version of the game that was the one we have now. i mean this kinda thing happens for just small updates on some games, so imagine a big change like that. i mean look at rust, you have legacy rust, and then regular rust, legacy rust was the old rust that many still prefered, so they kept it. although none of this matters, because SOT wouldnt do it.

    "Crafting and Survival go hand in hand, bro."
    no crafting and survival only go hand in hand if, the things you craft are capable of being stolen, in that case they do because then its a journey of crafting new things in order to protect the things you have crafted, it is only then that the game becomes a survival.

    "Like i just showed you up until this point... You passively came up with suggestions that, if added to the game, would make SoT nearly identical to Atlas, which is a open world sandbox survival MMO, based around fantasy pirates"

    i didnt come up with any suggestions that would make the game identical to atlas, your mind filled the blanks and made it identical to atlas, idk i dont remember suggesting anything that would make it like atlas, your the one that mentioned crafting weapons. like i said i only want meaningless things. i want stuff that would make the world feel more interactive, like in fortnite you can hop inside pins, push trollies, light campfires. these are the kinda things i want, i dont want to be able to craft weapons, or bases.

    yes i played atlas, it was terrible, i spent 50 hours and didnt get to do anything, the best thing about it was the charecter customisation, i probs spent like 30 hours drawing tattoos LOL and 10 hours making the shape of my various characters bodies.

    plus no base building.

    "Boom, another passive suggestion you just came up with that will give people weird ideas about the game... Keep this up, and you may be playing Atlas sooner than you think. xD"

    why would me saying no base building make everyone in the SOT community be like holy moley guuys this dudes right we totally do NEED base building, it would be so great. and if this is the case you did the same thing my dude, you gotta be carefull. passively suggesting the craftability of weapons like holy moley my guy do you know what you may have just stured in the community, you better edit that comment right now or the whole community will be wanting to craft bazookas and other weapons (im obviously over exaggerating about bazookas, althoughi think you are overexaggerating the whole crafting thng aswell) anyways if you keep these passive suggestions up we will end up playing atlas sooner than you may think. just be carefull with those suggestions.

    "If they add crafting, you bet your family fortune people are going to nag endlessly about adding buildable bases using said crafting system, i promise you that. : /"

    we can already craft cooked food, i mean i have seen this one guy nag about buildable bases (OP) but thats about it. i mean maybe a craftable fire would make some more come out and be like damn i really like crafting fires, it would be cool if we could craft chairs to sit around those fires?? idk.

    "It can go the route of Shadow of the Tomb Raider, in which case it would feel tedious and pointles, and more like it's a gimmick than an actual enjoyable feature."

    if its something tedius then dont do it. like i said i dont want to be able to craft anything that would give people an advantage, and trust me the devs would never allow it i mean, do you really think they are just gonna adjust their vision of the game and completely redo it, they have a vission and they are gonna stick to it. if that vision is for more survival aspects, so be it, thats where the game is going and you will just have to adjust.

    "You don't put multiple items together, producing an entirely new item."

    in survival games cooking is crafting, you are crafting cooked fish. here il provide another example of how this is crafting. when collecting ore, you put it in a furnace and cook it and now you have cooked ore. you just crafted iron. you get me, now with fish you got a raw fish, you cooked it and now you have a totes new item called cooked fish with this cooked fish you can eat it and heal, effectively you just crafted meds sure raw fish works but here il provide another example, you are hurt, you find a shirt, you can wrap the shirt around you although its not an effective bandage, so you cut the shirt and make it a bandage, and caboowe you have a better bandage.

    "that doesnt make the game feel anymore like a survival game to me"

    "Because it isn't crafting..."

    ok so now that i explained how it is crafting, i think you may understand now, and i guess you prove my point that adding some crafting elements doesnt make the game feel like a survival game. i mean you are living proof. if the devs are reading this rn, look at this guy, it could really work and now you guys know it.

    "The only thing i enjoy about frying fish, is the noise it makes, ASMR, lol... Everything else about it is boring to me. Even overheal from eating foods like that hasn't been useful to me.... ever. xD"

    lol cooking fish is ASMR to you, wouldnt the waves and stuff interfere with it and stuff. yea over healing thingo hasnt been usefull to me either, all the food i cook goes straight to the hunters call faction, i dont ever use it.

    anyways holy moley this is alot to read, but you provided me alot to respond to, i think i have argued my point well and im sure you can agree with some points. goodluck responding to this behemoth response

  • @d4m0r3d

    and this kinda thing doesnt seem atlasy to me, just more realistic. it makes the world feel more interactable you know. more real.

    You seem to be confusing realism for immersion... A game doesn't have to be realistic to be immersive... A cartoon fantasy game is the last game on this planet, that needs realism to enhance immersion. :P

    I'm all for more immersion, but i'm not necessarily for realism.

    this is totally not true, i mean look at my fireplace example i dont think that requires you to mindlessly collect materials in mundane and tedious ways for days/weeks/months.

    There are already bonfires on every island with a pan over it where you can cook food... So implementing a crafting system, which, btw would consume tons of developer time... Would ultimately be redundant. :P

    Which is why i didn't consider adding it, because it would be redundant, pointless, a waste of everyones time, and would never be used.

    lol i think you have a biased thinking method atm, you are thinking crafting can only mean atlas and other survival games.

    The only way to add a crafting system in a way that would improve the game, is to add one that has meaning... That means Atlas crafting, more or less.

    you did just give me an idea, about the possibility of chopping down trees for planks though, and mayb coconuts.

    Then they would need to make trees an interactable object, with a respawn time... What this would do, fyi, is just remove all trees from every island in the game, making all the islands look weird. xD

    Because everyone on the server would chop down every tree they see to get as many planks as possible, or to see how naked they can make the game look.

    My point is, this game isn't make for these things, so adding such things isn't a good idea. :P

    but i mean all planks are used for is repairs and possibly fires, so its not like you need to go around for an our chopping down every tree like you do in atlas, just oh im running out of planks, lets park at these islands and chop a tree, maybe make a fire and cook some fish while we are at it.

    It's interesting how you immediately contradict yourself in the same sentence. First you claim you don't have to do things like in Atlas, and then immediately describe the exact things you do in Atlas. xD

    You're not aware of it yet, but you are imagining a survival game, not an adventure game. :P

    also you say its nobodys idea of fun, but lots of people love these types of games and think they are the funnest things to play

    Farming materials for months to create a permanent legendary weapon in an MMORPG like GW2 or WoW... Sure, that's fun...

    Doing it in a survival game where built objects have a finite lifespan and must, inevitably, be replaced or rebuilt? Not to much... There's a reason why games like that aren't popular, because very few people actually like engaging in tedious and time-consuming boring stuff like that.

    This is made readily apparent when you take a look at player activity during peak times... If... let's say a 5 000 000 people bought the game, and the games player activity during peak hours is like .1% of that, you maybe consider that game, and games similar to it, to be incredibly unpopular. : /

    look how popular rust is

    Rust is not popular mate. :P
    The player activity in the last month on that game is 43 000 players average, that game is dead as a doornail.
    I don't think it has ever been popular, because the only time i've heard that game being mentioned, is when my uncle was bored and asked if i wanted to try out a random game with him, and he suggested Rust. :P

    And now, when you mentioned it, lol.

    Okay, i did some research... a total of 5.5 million people own Rust... So if the average activity in the last month is 43 000 that equals... 0.0078% of the playerbase are active regularly.

    During peak hours, it's 75 000 i believe, that equals out to... 0.0136% players active during peak hours.

    So yeah, Rust is not very popular, i would argue the opposite, it's very unpopular.

    everyone loves it, so that statement is pretty wrong.

    By the power of mathematics, your statement is wrong!

    its not really crafting, but idk it still seems cool to me.

    Sounds like a voyage for the merchant alliance to me. xD

    again honestly i think you are thinking it has to be atlas.

    Well, yes... I use Atlas as the example, because it too is a pirate game, but i could've easily used ANY game like that... I don't have anything against Atlas, i just think Sea of Thieves doesn't need to be like it, i prefer them to remain separate games, instead of becoming the same game... They are already similar, they don't need to be more similar. -.-'

    you know in games like atlas you can still steal stuff and get stuff done right?

    You know in Atlas, the world is large enough to support 40 000 players at once, right? That means you can establish guilds of hundreds of players working together to achieve a specific purpose that even if your base gets plundered, you can still recover from it with the help of your 100+ guild members. Not to mention, you are much less likely to encounter enemy pirate guilds capable of plundering your base due to the world being so large.

    SoT is significantly smaller, and you are limited to a maximum of 3 crewmates, vs Constant hostile pirate encounters due to the world being kinda small. :P

    but again im not asking for atlas

    You are, you're just not aware of it. : /

    yea and im gonna say again im not asking for atlas cause most of what you are saying seems to be in the mindset that crafting has to be the same way atlas has it.

    Crafting in games is a menu where you combine various items create a new item... This is what crafting is, in games... UNIVERSALLY.

    well i mean if you dont want to craft a fire place and someone else does craft a fire place to cook food, i dont see how it effects you much

    In a crew of limited players where everyone has a crucial job to maintain, if one of my crew were busy gathering wood and making bonfires, instead of just using the ones already on the island or on our ship and doing their job as a crewmate, it would be a tremendous waste the crews time trying to complete voyages, or defending our ship from attackers or... well... anything really... Now that they are essentially lacking a crewmate.

    You are not an individual in SoT, you are part of a crew, and your work and effort for said crew is the only thing that makes a successful voyage, if you are wasting time chasing butterflies (pointless bonfires), you are letting your crew down, and therefore, wasting everyones time.

    In Atlas, however, you ARE an individual, and anyone within the guild can replace you if you aren't available when you need to be... You have less responsibilities due to the sheer number of players per server...

    Starting to notice a pattern in your suggestions yet? That you might actually be asking for Atlas, but not be aware that you are? ._.

    wait are you saying its a terrible idea to be able to repair ships, you know we already have the ability to hammer planks onto ship holes right?? im confused.

    You were suggesting using 2 components to fix ships, instead of just 1... A plank, and a Hammer.

    In Atlas, if a section of the hull is damaged, you can hammer that section to repair it slowly... or, if the section is so damaged it despawns, you need to find a hull-section and apply that to the missing hull section, and then hammer that until it's repaired.

    The SoT repair method is already good enough, we don't need to complicate it any further... That is all i'm saying.

    well damn if thats true, we are already in that chain my dude, they added cooking, that is survival game material my guy.

    Not necessarily, no... Survival games are not defined by their cooking, they are defined by things like hunger meter, thirst meter, bla de bla bla...

    If cooking is a survival element, then minigames based only on cooking would be survival games by default. Which makes no sense. :P

    although this concept of it being a rabbit hole

    I think you mean slippery slope. xD

    is strange since there are sooo many games that arent survival games that allow you to craft

    Yeah, like World of Warcraft, and Shadow of the Tomb Raider... of which i have already mentioned and described how their crafting differs from games like Atlas, because they are not survival games.

    It's almost like i already talked about this... ;P

    I mentioned these things to drive home the point that the only way to bring substance/meaning to crafting systems, is by implementing survival elements to compliment them... Because a crafting system without survival elements, is ultimately just an annoying, tedious and boring gimmick.

    Remember that this time. :P

    like i wonder when the last of us 1 will be getting the online survival game update.

    Those games are not an active service model, like SoT is... It wont happen, because they don't have forums like this.

    Well, World of Warcraft is, i guess, due to the nature of it being an MMORPG... And... they've been struggling lately, they have accidentally, systematically removed tiny bits of content from the game for years, and they didn't realize this until they released an expansion-pack... that had no end-game content.

    That was the point blizzard (the devs of WoW) finally realized they made several huge mistakes over the years.

    Let's not let SoT repeat history, shall we? ;)

    like think mate, if they added the ability to craft weapons, craft bases, craft ships, how would most people react. i feel like everyone would freak out and be like wah du hek

    ... We already went "wah du hek" when they added crossplay preference to the game... The devs said they were never going to remove crossplay, and whoop de doo, they about to go back on their word, because a very loud minority wants optional crossplay.

    Why do you think a bunch of us on the forums aren't eager to make thoughtless changes to the game? because we remained silent, had faith in the devs remaining true to their word, and now the devs are about to make a potentially devastating change to the game.

    This phenomenon you are describing, has already happened, bro.

    people would ask for a revert or at least a version of the game that was the one we have now.

    They're doing that too, about several things, including crossplay preference, and sword combat...

    i mean look at rust, you have legacy rust, and then regular rust, legacy rust was the old rust that many still prefered, so they kept it. although none of this matters, because SOT wouldnt do it.

    And the Rust community is dead, as i've already established... For good reason, probably because the devs made a series of extremely terrible decisions, and listened to the wrong people about suggestions for their game. : /

    no crafting and survival only go hand in hand if, the things you craft are capable of being stolen

    Well, yes, but actually no.

    There's The Forest, survival game with crafting... Though there's no stealing in that game, because it's not a PvP game, you can play Co-op with friends though. :P

    Naturally, any Survival game with Crafting that also has PvP, does also have the element of stealing from people.

    i didnt come up with any suggestions that would make the game identical to atlas

    It truly is impressive how much you lack self-awareness. o_o

    your mind filled the blanks and made it identical to atlas

    ...What blanks? The gaps in your knowledge about Atlas? ._.

    your the one that mentioned crafting weapons.

    https://cdn.discordapp.com/attachments/500657552292315157/645459808161628173/I_understand_everything.gif

    yes i played atlas, it was terrible, i spent 50 hours and didnt get to do anything

    That explains the gaps in your knowledge, i guess... I don't blame you though.

    I had a similar experience with "ARK: Survival Evolved" and "Dark and Light", both games made by the same developers as Atlas... I wasn't gonna give Atlas a chance, because i already knew it was going to be terrible. :P

    The knowledge i have of Atlas comes from youtubes videos made by those who actually bother playing games like that. xD

    and if this is the case you did the same thing my dude, you gotta be carefull.

    Touché!

    you better edit that comment right now or the whole community will be wanting to craft bazookas and other weapons

    This is like your third of fourth time mentioning bazookas, what is it with you and bazookas all of a sudden? xD

    althoughi think you are overexaggerating the whole crafting thng

    There is no need to exaggerate the word "exaggerating". xD

    I get what you mean though, but i'm not exaggerating, as these things that we're afraid of happening, have already happened, meaning the chance of it happening again are very real, my dude. : /

    we can already craft cooked food

    It's not crafting, though that didn't stop you, and other people from thinking it is. When this was first implemented, we actually had several people making posts about expanding this perceived crafting system, cooking recipe's at first, which then evolved into just crafting spears and stuff...

    Luckily the forum community disagreed as hard as they could at the time, and guess what? That's when people first started using Atlas as an example of what NOT to do to SoT. :P

    if its something tedius then dont do it.

    I don't, i tested it, hated it, and now i don't bother with it. For real though, there is so much wrong with that game, it makes me want to vomit. ;_;

    do you really think they are just gonna adjust their vision of the game and completely redo it

    Points at earlier point in this very comment describing how this has already happened

    Also points at game history

    YES, I DO! They did it once, what keeps them from doing it again?!
    We do, us, the players, when we see an idea we think is very extremely not good... We should firmly disagree with it! :P

    ok so now that i explained how it is crafting

    No, you didn't... You simply explained that "one could do these things"... You didn't connect them to crafting in any way.

    Was there a menu? Did you use coal to fuel the furnace? did you use a knife to rip the shirt?

    In SoT, you don't create a new item, you simply add a tag to an already existing item, it doesn't become a new item. It would be the equivalent of changing clothes for your pirate, except, you do it for a fish, and it simply takes a specific amount of time for the fish to change clothes. :P

    It's not a new item, it's the same item with a different appearance. Just like changing clothes doesn't craft a new pirate, you're the same pirate, just with a different appearance. :P

    i think you may understand now

    I understand, but i don't think you do... Apparently, you seem to think any change in item-state classifies as crafting. Which is straight up wrong.

    lol cooking fish is ASMR to you

    The sound of the fish frying in that pan is...

    wouldnt the waves and stuff interfere with it and stuff.

    You can fry them on the various bonfire-pans on islands too for less sea-noise interference. xD

    anyways holy moley this is alot to read

    Oh boy, i sure don't envy you... I don't blame you if you cba reading this, fyi... I admit, these long posts can get... a bit too long somtimes. xD

    i think i have argued my point well and im sure you can agree with some points.

    Not as many as i would like, sadly. xD

    goodluck responding to this behemoth response

    Likewise, bro!

    http://giphygifs.s3.amazonaws.com/media/20vHbYhl8VWbm/giphy.gif

  • @sweltering-nick
    "You seem to be confusing realism for immersion... A game doesn't have to be realistic to be immersive... A cartoon fantasy game is the last game on this planet, that needs realism to enhance immersion. :P"

    are you suggesting that realism doesnt provide emersion?? because it does indeed. and i believe i did mention how fortnite provides players with many things to interact with in order to emerse players, like campfires, trollies, and the ability to hide in bins/ hay bails. anyways your whole point is kinda meaningless because sure the game is cartoony but the game is still realistic, sure the art style isnt realistic, but does that mean everything has to be cartoony. should we make it so anvils randomyl drop on peeps heads, should we give people a pencil that allows them to draw portals. sea of thieves follows realistic things to improve emersion, for example the sail mechanics, sails in wind = faster.

    "I'm all for more immersion, but i'm not necessarily for realism."
    what wouldnt you like about realism? or the ability to gather logs to make a quick campfire in order to cook food.

    "it would be redundant, pointless, a waste of everyones time, and would never be used."
    i would like to point you to the example of crafting we already have, it is used and people like it. now i understand what you are saying about it being a waste of the developer time, they really do have better, more important things to do, but does that mean if the ability to pick up logs to place on a fire were magically added, the game would be worse for it, nah. it truely would add a new aspect of immersion, sure there are campfires already on islands, but i was just using campfires as an example of how crafting could positively effect the game. although being able to make one at a sea post would be great, that way you can just chill there and fish without your boat.

    "The only way to add a crafting system in a way that would improve the game, is to add one that has meaning... That means Atlas crafting, more or less."

    false, i think i just explained how crafting doesnt have to mean anything for it to be positive. i will point you at fortnite again, does pushing a trolly have meaning. il tell you the anser, no it doesnt, do people push trollies still. yes, why cause its cool that you can. and i think you just exemplified how you are in a biased thinking method in wich you believe crafting can only mean atlas, just think abit more creatively about how crafting could do something cool. like i said with that merchant aliance idea, where you collect cloth and silk and you get a cool shirt. that feels pretty SOT to me.
    il give another example, what if we could pick up rocks and move them. we could place them in the sand and draw messages for other adventurers, i think that would be pretty cool

    "Then they would need to make trees an interactable object, with a respawn time... What this would do, fyi, is just remove all trees from every island in the game, making all the islands look weird. xD"

    true

    "Because everyone on the server would chop down every tree they see to get as many planks as possible, or to see how naked they can make the game look."

    i mean players wouldnt chop every tree down just for planks. i mean do you stop at every island to loot barrels? i doubt it cause it would be a huge waste of time.
    would players try to get rid of every tree. maybe, but they could just make them regrow when they are out of render. but anyways idk if i like the whole cutting down trees idea. there are enough ways to find planks.

    "My point is, this game isn't make for these things, so adding such things isn't a good idea. :P" in what ways is the game not made for these things? in what ways is anything new added to the game any different.

    "It's interesting how you immediately contradict yourself in the same sentence. First you claim you don't have to do things like in Atlas, and then immediately describe the exact things you do in Atlas. xD"

    it isnt like atlas though. you spend hours in atlas collecting wood, so that you can build millions of things. in SOT all you would be able to build is a campfire, just like i said, you could only do basically meaningless things with it. i seen the similarity, but i thought hmm would this make sea of thieves like atlas, and i concluded that it wouldnt.

    "Doing it in a survival game where built objects have a finite lifespan and must, inevitably, be replaced or rebuilt? Not to much... There's a reason why games like that aren't popular, because very few people actually like engaging in tedious and time-consuming boring stuff like that." are you saying rust and ark survival evolved arent popular? i thought and felt like they are.

    last i checked ark had like 50000 concurrent players. the servers never seem dead and their servers hold a heck of alot more players than SOT.

    (lol you just edited something while im typing this)

    you think 43000 concurrent players is dead??? also i might mention its pc only. (only recently being added onto xbox soon).

    im sure SOT has less players and its cross platform. but i mean rust servers can hold up to 100 players each, and they never feel empty. all SOT has to do is hold 6 ships and it always feels empty. just saying maybe your definition of dead is off.

    i also believe your deduction/ mathematics is irrelivent. star wars battle front was very popular, how many players are playing it rn. doubt its more than 100.
    also i would love to see SOT statistics, i think all we have been told is that 8 million people own the game.
    again i will say your maths is irrelivent. i love rust and i havent played it in years. your maths means nothing. GTA 5 only has 83000 players playing rn on pc and it sold like 110 million copies. now 110 million divided into the 5 consoles it was sold on = 22million, now lets be generous and divide that by 3 and we have 7.3 million estimated sales on pc and 83 thousand conccurent players, that equates to 0.0113% of the playerbase. so if my math is correct (idk if it is, havent done math in years) then you are telling me gta is increadibly unpopular and that rust is more popular than gta at times.

    i hope this helped show you why your math is irrelevant, because i mean i hope you understand that gta is increadibly popular. like its still winning records for its popularity.

    "Sounds like a voyage for the merchant alliance to me. xD"
    true and thats what crafting can be for SOT, sounds like you like it to mee xD
    much like how cooking is a voyage for the hungering deep.

    "I don't have anything against Atlas, i just think Sea of Thieves doesn't need to be like it"

    i agree, my whole point is that SOT doesnt have to be like atlas. my whole point is that you can implement a crafting system and still be unique, much like how SOT devs already did. with fishing and cooking. the devs are smarter then you seem to make them out to be, they are pretty creative folk.

    "You know in Atlas, the world is large enough to support 40 000 players at once, right?"
    if you played atlas you would know that this is a lie. literaly it is a lie. and then even figuratively the amount that atlas does support it really cant. like its biggest issue with the game is that the map itself cannot support that many players. literally only 20% or less were actually supported.

    ok with the rest of your argument with this point, that having a guild of 100 people is what makes you get stuff done, i will point to rust. i used to play rust solo, theres a thing called zergs btw (basically massive clans, cause technically if the server can hold 100 people you can have a clan of 100 people) anyways in rust i would play solo, i would get my stuff stolen all the time. did that stop me from getting top tier gear, did that stop me from raiding people. nope, did i have to work harder, maybe, since i guess in a zerg you could have some people farm and others not, where as solo i do it all. but anyways point is, you can have your stuff stolen and still get stuff done, just as i said in my previous post

    furthermore, like you said, everyone is limmited to 3 crew mates, for this reason everything should be fair, and their is literally no reason why you wouldnt be able to get stuff done.

    and holy moley i just realised something. the point im about to make is basically a nuke on this discussion my brother.

    everytime you logg off you lose everything, therefore for this reason SOT likely cannot become the Survival type game you are affraid of. just think about it. unless of coarse you think adding the ability to craft a camp fire will lead to them completely re designing the servers and stuff. but yea anyways, not that this kinda matters cause like you i believe the kind of survival game you are affraid SOT will become is a bad idea, as in craftable weapons, like i said i only think crafting should be available for meaningless things. although this discussion has more become about wheter sea of thieves would ever become that or watever, idk this discussion is now just us making points and countering them lol, this is alot of fun and is very interesting, thanks for your time Btw. anyways back to the interesting discussion

    "You are, you're just not aware of it. : /"
    i really am not asking for atlas, like i mentions earlier. nothing that gives people an advantage. furthermore my point about the servers, and il bring up that merchant crafting mission that you yourself didnt see as an atlas like thing.

    "Crafting in games is a menu where you combine various items create a new item... This is what crafting is, in games... UNIVERSALLY."
    honestly im not sure what you mean by this point? like yea crafting can be that. it doesnt have to be, im trying to think about what game it is, but it has a really cool crafting system where their is no menue you are basically on your own but you can make things and craft things ( oh wait i might be thinking about dayz) dayz has no menue.
    and il hit you with a google definition

    crafting in games: A crafting system is the collection of game mechanics which enable a player to create virtual objects within a game, with examples ranging from making a pickaxe or placing blocks in Minecraft , to combining ingredients to create items in World of Warcraft , or designing a city in SimCity .

    now im not sure how simcity is the same as atlas but according to the point i think you are making wich is, no matter what if it has crafting, its the same as atlas, i guess you are technically saying simcity and atlas are the same. wich i mean if you believe that i mean i dont see it, but if you believe it sure i mean go ahead man

    "In a crew of limited players where everyone has a crucial job to maintain, if one of my crew were busy gathering wood and making bonfires, instead of just using the ones already on the island or on our ship and doing their job as a crewmate, it would be a tremendous waste the crews time trying to complete voyages, or defending our ship from attackers or... well... anything really... Now that they are essentially lacking a crewmate."

    how long do you think it would take to find a few sticks my guy???? lol also whats the difference between that crewmate going and finding a place to cook, or going and actually fishing. you now make me wonder, do you believe fishing should not be in the game? im genuinely curious.

    "(pointless bonfires)"
    they are for aesthetic and emersion. what is someone wants to role play a cast away, they could craft a bonfire to gather the attention of other sailers, idk you cant disagree that would be cool. furthermore they wouldnt be pointless cause your pirate friend could cook you all a great big meal on it.

    "In Atlas, however, you ARE an individual, and anyone within the guild can replace you if you aren't available when you need to be... You have less responsibilities due to the sheer number of players per server"

    not sure why this is relevant, but i believe you to be wrong. first of all, not every crew is big. for example my crew when playing was a wee 2 man crew. secondly each charecter does have an important role and if someone is lacking, the whole crew lacks. say you send one man on a hunt for iron for tools, say that man never comes back, hes only one man, but now the whole crew has no iron, so now they gotta send another man out to find iron and now they are delayed. in this big world there is pvp, its basically a race against time, who can get top tier loot first. if your crew keeps messing up because of these kinda things, a different crew that isnt messing up because of these things would probs absolutely destroy this crew.

    "Starting to notice a pattern in your suggestions yet? That you might actually be asking for Atlas, but not be aware that you are? ._." honestly no i genuinely do not, i kinda feel dumb not gonna lie, please tell me what the pattern is. im being serious i really do feel kinda dumb, i do not know what the pattern is.

    "You were suggesting using 2 components to fix ships, instead of just 1... A plank, and a Hammer."

    ???? what was the second component? are you talking about the hammer?? what do you think we do rn in SOT, do you think we just place a plank there and hope it stays even though water is gushing through. what do you think that hammering noise is?? i dont remember mentioning a second component unless you really are talking about the hammer, in wich case. idk what you think i mean, like do you think i mean we should put a plank there pull a nail out of out pocket, grab a hammer, aim the hammer at the nail in a wierd little mini game and start going in on that nail. if so no that was not what i was suggesting.

    "The SoT repair method is already good enough, we don't need to complicate it any further... That is all i'm saying."

    ?? yea i agree mate lol

    "Survival games are not defined by their cooking, they are defined by things like hunger meter, thirst meter, bla de bla bla." well in that case we are good for life and SOT will never be a survival game. all they gotta do is keep cooking the same.

    "If cooking is a survival element, then minigames based only on cooking would be survival games by default. Which makes no sense. :P"

    true i have no idea what you mean lol : )

    "Yeah, like World of Warcraft, and Shadow of the Tomb Raider... of which i have already mentioned and described how their crafting differs from games like Atlas, because they are not survival games."

    good then we agree that SOT can have crafting and does not have to be like atlas right? from what you said about wows crafting i dont think it could fit in SOT, but what about tomb raider, i got no clue what its crafting is like. if its like the last of us, then it would mean you find stuff and use it to craft weapons, wich i too feel wouldnt fit SOT. the kind of crafting i think would be good for SOT is its own crafting mechanics, like it already did with fishing, like i said with the merchant idea. there are ways crafting hasnt been done, and there are always new creative ways that SOT could implement it. all im saying is be open to the possibility of it, cause crafting like fishing is really cool and fits SOT well imo. i even think the ability to make potions would be cool. meaningless potions, like ones that make you look funny or watever. just because its meaningless doesnt mean it wouldnt be fun. honestly the ability to craft cursed cannon balls wouldnt be too bad either, but you probs would hate that, and you will probs say that this is an atlas like suggestion, but i do not believe it is.

    "I mentioned these things to drive home the point that the only way to bring substance/meaning to crafting systems, is by implementing survival elements to compliment them... Because a crafting system without survival elements, is ultimately just an annoying, tedious and boring gimmick."

    maybe it is, but like i said it wouldnt be meaningless in the fact that it could improve immersion. for example, i remember when ps4 was coming out, people were freaking out about how in games, players clothes would move in the wind. is this meaningfull, no it doesnt do anything, but it does improve immersion and makes the game feel way better. again il mention fortnite and trollies (or shopping carts, watever you call them from wherever you are), they do nothing really, but they are still cool. recently fortnite added the ability to swim, did it do anything meaningfull, i mean we used to be able to just walk through water, there really isnt anything special about swimming, but you know what, its cool that you can, and you know what i actually logged onto fortnite just to check it out. i know can you believe that, wierd. my point with this is that, meaningless things can be meaningfull, tedius things can be cool (fortnite water being tedius cause it slows you down when swimming against stream). is it boring, idk i wouldnt describe water as boring, the focus isnt really on the water, more on the game as a whole. i guess what im saying is that it would improve the quality of life, (is that what a quality of life improvement is, idk)

    "We already went "wah du hek" when they added crossplay preference to the game... The devs said they were never going to remove crossplay, and whoop de doo, they about to go back on their word, because a very loud minority wants optional crossplay."

    true maybe you are right, but i mean you fear crafting because you fear that crafting will make SOT a survival game, but i mean the devs can satisfy peoples crafting needs without turning it into a survival game. it is hard to satisfy peoples wants for the removal of crossplay without actually removing crossplay.

    if you fear that crafting would make people want it to be a survial game, lets say we can craft campfires, devs let us craft houses. then maybe instead of doing that they give us an alternative, like private islands that you buy pre made, like in gta. in this case, people cant really ask for the ability to craft houses, cause they can already buy them.

    despite this, i do think the devs are jumping the gun on crossplay, there is still stuff they havent tried, in order to improve crossplay, such as aim assist, like seriously devs, why isnt there aim asist, alot of xbox games have aim assist and they arent even online games or anything. lol have the devs seriously never thought of aim assist, i mean it boggles my brains that they made an online game without aim assist on xbox, then it boggles my brains even further that they made it crossplay and still it doesnt have aim assist, idk aim assist just seems like the obvious answer to me.

    (why are people asking for reverts on the sword combat? sword combat has always seemed the same to me.)

    "And the Rust community is dead, as i've already established... For good reason, probably because the devs made a series of extremely terrible decisions, and listened to the wrong people about suggestions for their game. : /"

    i believe rust is actually really good at listening to their community, and like i said it really isnt dead, and i would be genuinely suprised if SOT had more players than rust. are you an xbox player cause i feel you are. rust is a pc exclusive atm so i feel like thats why you underestimate its popularity, im sure most pc gamers know of rust. idk also your whole math thing was wrong i already explained how that was irrelevant.

    "There's The Forest, survival game with crafting... Though there's no stealing in that game, because it's not a PvP game, you can play Co-op with friends though. :P"

    true but you already argued this point for me, you said crafting and survival go hand in hand, and now i will provide you with statements you provided me "Yeah, like World of Warcraft, and Shadow of the Tomb Raider... of which i have already mentioned and described how their crafting differs from games like Atlas, because they are not survival games."

    so either way there you go, i debunked your original point

    my point about stealing from people is wrong, i mean if it were right SOT itself would already be a survival game, we steal planks and what not. we should probs define what a survival game is next time, just to remove all this pointless confusion

    google definition of survival game: "Survival games are a subgenre of action video games set in a hostile, intense, open-world environment, where players generally begin with minimal equipment and are required to collect resources, craft tools, weapons, and shelter, and survive as long as possible."

    "It truly is impressive how much you lack self-awareness. o_o"
    i feel like im aware of what you are refering to here but i also feel you are simply not comprehending the differences. i am seeing the differences where you are broadly generalising things in order to make things fit your view of what atlas is and what is like it. idk though maybe you are right.

    "...What blanks? The gaps in your knowledge about Atlas? ._."

    have you played atlas? i played atlas? and i played many other survival games, for alot of hours. i believe i am just more aware of the differences, because i have spent alot of hours, probs over 5k hours on survival games. who knows maybe you have more but i just dont think you do based on how you view them.

    my statement v
    "yes i played atlas, it was terrible, i spent 50 hours and didnt get to do anything"
    your reply v
    "That explains the gaps in your knowledge, i guess... I don't blame you though."

    so you are telling me that my actual experience causes a gap in my knowledge, compared to your 0 experience in wich you must have extensive knowledge, idk that just doesnt seem right.

    "This is like your third of fourth time mentioning bazookas, what is it with you and bazookas all of a sudden? xD"

    hypoble, makes something more apparent.

    "I get what you mean though, but i'm not exaggerating, as these things that we're afraid of happening, have already happened, meaning the chance of it happening again are very real, my dude. : /"
    i think some people were affraid of cooking and fishing too, but look how that turned out. im sure people were affraid of the extensive ship dmg, and cursed cannon balls too.

    "It's not crafting, though that didn't stop you, and other people from thinking it is. When this was first implemented, we actually had several people making posts about expanding this perceived crafting system, cooking recipe's at first, which then evolved into just crafting spears and stuff..."

    cooking recipes could be cool, maybe you cook lasagnya and the hunter gives you 1500 instead of just 1k. anyways the idea that cooking can lead to spears, is silly, with that logic, adding wood at all leads to spears. for example we have planks, what if they aded the ability to carve into planks, maybe we could add a name to our ship with this, omg knife + wood = spear, now we have spears. see how this is silly and is just irrelevant, if the adding of cooking is correlated to an increase of spear suggestions, oh well? should we weave away from anything that could possible lead to anything, no you are a very affraid man, i feel like you are jaded to the world of sea of thieves and now believe we gotta tip toe on some sort of spiderweb, something like that anyways.

    "Luckily the forum community disagreed as hard as they could at the time, and guess what? That's when people first started using Atlas as an example of what NOT to do to SoT. :P"

    lol atlas is used as an example of what not to do with every game in existance, just dont do it. although idk if you even know what its issues are.

    lol you have been contradicting yourself in your post but i havent been bothered to mention it cause im not trying to attack you, but here you mention that the forum saved us from survival. there we go il leave it at that cause this is already going to be impossible for you to read and we have been typing so much i feel like theres no way you are getting this far and its all probs for nothing.

    my statement v
    "ok so now that i explained how it is crafting"
    your reply v
    No, you didn't... You simply explained that "one could do these things"... You didn't connect them to crafting in any way.
    Was there a menu? Did you use coal to fuel the furnace? did you use a knife to rip the shirt?"

    i already explained you dont need a menu to have crafting, you dont need a knife to rip a shirt, and idk why adding coal to a furnace matters, it really doesnt.

    "It's not a new item, it's the same item with a different appearance. Just like changing clothes doesn't craft a new pirate, you're the same pirate, just with a different appearance. :P"
    with this logic when you build a spear you didnt craft nothing, its still the same stick it always was, its the same item with a different appearance.

    "I understand, but i don't think you do... Apparently, you seem to think any change in item-state classifies as crafting. Which is straight up wrong."

    what classifies as crafting to you? i truely believe you dont understand what crafting is. i think i provided a definition somewhere lol.

    lol hey brother i made it to the end ROFL, mate goodluck getting to the bottom of this one, hhahaha like holey moley there is no way. if you see this hello and congrats for making it to the end

  • @d4m0r3d TL;DR... Honestly i give up, posts getting too long. xD

  • @sweltering-nick lol im both disapointed, and glad. those responses were taking hours to write

  • So many words, so many walls! 😱

    ...and so little time. sigh

  • 1.Spinal... Why not! I think the whole game needs more bosses and more challenges for us! So i would be up for it!

    2.Ship variety: Of cooourse!!! We need diversity... idk how can they be taken soo much to implement just cosmetic stuff... I can understand it takes time... but seriously Rare... year 2.... and Barely anything has changed... So yeah! More variants would be cool to see!

    3.Icy Region: Yes!! I can understand people who complains about this... but it could fit in the game... the shroud opens a world of mistery, and we even have skeletons that probably work with some magic so why not an ice region? It would be a totally pleaseant place to see in this game, just imagine how beautiful it could be maded in "Sea of Thieves" art and design... Ahh!! Just So cooool!! And also think the kind of gameplay it would provide... new skeletons or new enemyes, new animal variants, icebergs moving around, the ship could get weaker in some waters... new sea life orcas? narwhals?.

    4.Sead of five winds: Yeah!! as I said, new regions or new variety cosmetics and expansions would be cool!! I think this worl needs new places to explore!! And with variations and new places They could fullfil that emptyness!! Comee on!! It's been more than a year that we got Devils Roar... and Anniversary update... didnt filled the game that match... Hope to see fresh places or things soon!

    5.Ship names: Yeah! As I actually, call my ship with a name, it woudl be interesting if we could name it in-game, so it would be easier for us to get stories and remember some epic battles with thoose names! Players could remember our ship name and tell our stories and make our reputation grow by word trought the community. It would be a nice add!

    6.Pet crabs: Any pet they add will be cool to get! And also since the Devils Roar update... they gave us some tasty cinematics about crabs... WHERE ARE THEY?! hahaha! Hope they add them soon!

    7.Visible Anchors: I thought about this too, but as it didnt affect much and was kinda useless... I understand why they could have get this out of the list to implement. It wasn't visible at all... soo.. meh.

    8.More generic sea life: totally!!! Whish we could just see some dolphins, and interact with some other animals in the waters, and in lands... Sea feels kinda empty... just sharks, megalodons, krakens and some visual fishes... We could fill that empy seas and lands with some wild life in it!

    9.More cursed chests: Sure! Some new chests to make it harder for the delivery guy...!! hahaha

    10.Diving bells: YEES!! YEESS!!! Some underwater caves, and thigns to explore or dive would be very nice!!!

    Yehaaa!!
    Spread the curse in the seas!!

  • @nukdar the galleon has a name plate on it, but we arent able to use it : (

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