So iv been having this frustration for some time now but deliberately did not post it on the forums as I wanted to make sure it wasn't just a few isolated incidents on a bad day or two. But after a few weeks of experiencing this happening to me I wanted to see if other people were having something similar and perhaps offer a possible solution to what could be done if it is a shared issue among the community.
My frustration is with where ships spawn after being sunk. Let me paint a handful of scenarios based on my own experiences here to give context.
Im waiting on plunder outpost for a ship to come in and hand in their loot. My plan is to keg their ship, and take all their loot. I have a few kegs stocked and ready and im waiting for them to finish the fort. My ship has already sunk and I do not know where on the map it is.
The finish the fort and I get ready to make my play. However, they get a kraken and a skeleton ship spawn on them and they sink (with a rowboat). I decide to try and swim to them (not to far off the island) while they are still being attacked but they sink before I get there. Their ship spawns 1 square away, on an island right next to their loot. By the time I get to their rowboat, they are already back to their loot and I am dead from being sniped by 3 people. Game over. I spawn back on my ship, and my ship has spawned 17 squares away.
Second scenario.
I am in the middle of doing a fort, boss round pops and a gallion approaches the island and fires on my ship. They sink my ship and I think ok ill come back and try and salvage my loot. I spawn 19 squares away.
Just earlier today the same thing happens again. I get sunk at a fort by a combination of skeleton canons in the tower and a brig that rolls up. I spawn 15 squares away.
It seems that everytime I get sunk (Be it when im trying to take someones loot or turn mine in) I am ending up so far away from said loot that my opportunity to get it back becomes 0. Yet for most other ships I sink (like just the other day when i sunk a ship at FOTD and they spawn 2 squares away) they spawn very close to where they were.
I am pretty sure (correct me if I am wrong) that spawns are more or less randomly generated, but it seems like a lot of the time my opportunities in the game to sell loot (stolen or otherwise) is constantly at battle with this randomly generated spawn in these circumstances.
I feel like in many aspects of the game its harder to fight the games exploits, random generators, sever health etc than it is to just deal with other players defending or attacking you.
I think a spawning solution for ships needs to be implemented, in order to prevent these type of frustrations from occurring. It does not feel currently like there is an equal opportunity when taking these scenarios into consideration. It comes down to hoping the server deals you a good spawn or you get 0 chance to make a play in getting back your loot or succeeding at your steal.
I think spawning far away from the area your ship was scuttled at is fine, (as that would be more or less the point in trying to get away from another crews ship) but I think in instances when you are sunk (not scuttled) there needs to be a way to spawn closer; not necessarily right next to the spot but close enough that players can still have an opportunity to make a play.
What are everyone's thoughts on this? Has this occurred for you in the game at somepoint?
