Kraken attacks me constantly and I cant make any progress so I'm quiting.

  • Every few weeks I get some friends together and jump on, and every single session within the hour kraken attacks and it's much harder to escape than before, so it kills us every time even with fully stocked ship. If we have any loot on the ship what so ever, kraken attacks. I'm just sick of Krakens, I want to experience something else. I guess it's just bad luck if not a bug, but it's been the last 6 months strait.
    I've tried stait up killing it, I've tried keeping my heading and slowly sailing out of the area, no matter what the thing will not let up and sinks us every single time. It feels like a punishment rather than a fun encounter.

    I've been attacked literally strait out of leaving the dock when first starting many times. Something is wrong with the game. I love this game and Rare, but I guess I have to take their hint and stop playing which is really sad for me, but it's just not fun anymore I feel like Rare itself is just picking on me. Bye I guess.

    Update:
    I read UltmateRagnarok Guide they posted below and got some new techniques to test to kill the new kraken. Another Pirate posted they also came across invincible krakens and respawning krakens also which puts validity in my experience lately.

    Also want to mention many of the posts below can be summerized as "a good crew has no issue with the kraken" But I don't think we should expect all crews to be pirate lord quality. I've been an advocate for this game and brought many new players to the fold, getting hit with kraken after kraken with a new player or two on the crew it's very hard to keep players interest. Even now knowing how the kraken spawn mechanics work, it still feels quite unfair and left to luck that bad experience after bad experience can happen with the environment (other players are one thing) but this the dev's can control.

    I'm not going to leave the game, didn't expect any positive response to this thread, but got a lot of help so fighting a krak is worth another shot. I'm not sure playing with some friends who are newer we could kill the updated kraken, but perhaps I can convince them to avoid sailing and just sit tight for however long when no clouds are out.

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  • @aetherbones said in Kraken attacks me constantly and I cant make any progress so I'm quiting.:

    Every few weeks I get some friends together and jump on, and every single session within the hour kraken attacks and it's much harder to escape than before, so it kills us every time even with fully stocked ship. If we have any loot on the ship what so ever, kraken attacks. I'm just sick of Krakens, I want to experience something else. I guess it's just bad luck, but it's been the last 6 months strait.
    I've tried stait up killing it, I've tried keeping my heading and slowly sailing out of the area, no matter what the thing will not let up and sinks us every single time. It feels like a punishment rather than a fun encounter.

    I've been attacked literally strait out of leaving the dock when first starting many times. Something is wrong with the game. I love this game and Rare, but I guess I have to take their hint and stop playing which is really sad for me, but it's just not fun anymore I feel like Rare itself is just picking on me. Bye I guess.

    The fact that you die to the Kraken says a lot. The kraken is horribly easy. The only person you can blame is yourself. Won't lie, its probably a good thing you are cutting it quits here. If you are complaining about the kraken, I wonder how much complaining you would do when an actual player steals all your loot.

  • @aetherbones

    The kraken only attacks when the other two events are not active. The stronghold event, signified by a floating skull-shaped cloud with eyes that occasionally flash green or a yellowish orange, and the skeleton fleet event, signified by a floating cloud bearing the appearance of a galleon cresting a wave, the broadside cannons flickering with the same green or yellow lights. Keep an eye on the sky, and only set sail when one of these is either already up, or has been down for at least a minute, which means the kraken has attacked someone else. When the conditions are right for an attack, stay near an island or rock formation, and if at open sea drop the anchor. They seem to not like attacking stationary ships, and it cannot fit in shallow waters.

    For the kraken itself, it is a hard encounter until you learn its attack patterns, after which it becomes remarkably easier. When you see it attack, the water turning black and the roar accompanying your ship stopping, do a 180 if you wish to simply escape its grasp. It will not follow you out of the ink, and seems to have difficulty interacting with ships on the edges of the ink as well, even if they are slowed by it. Regardless, the closest edge to you is directly behind you, so you can simply turn around and face the sails with the wind and you'll be out very quickly.

    Should you wish to fight the beast, its patterns are simple:
    Each ship caught needs to defeat a certain number of tentacles to drive the creature away. This only changes based on the ship that it originally attacks, rather than any other ship type within the ink at any time. A galleon will have to dispel all eight tentacles, a brigantine will have to defeat six, and a sloop a mere two. Each tentacle, when defeated, will dive under the water, followed by a cry from the kraken itself. It will then resurface elsewhere, and attack once more as it did before. When driven under again, it will writhe in the air before quickly pulling under, accompanied by a rather dramatic musical cue and followed by a piece of treasure and a piece of kraken meat rising to the surface above the tentacle. This also means that while a galleon must essentially drive off 16 tentacles, with no more than eight attacking at a time, a sloop can drive them under anywhere in the range of 4 to 10, defeating six once and two twice, or only defeating two twice. Keep in mind that the tentacles occasionally move on their own, submerging and resurfacing elsewhere without taking damage.
    The tentacles have three attacks they will perform, among a variety of animations which are mostly just roars and movements, as well as their occasional resurface elsewhere.
    The first attack is a suck or grab of sorts, where the tentacle will open its mouth and begin inhaling while targeting a pirate on deck or in the water. The targeted pirate will hear a loud screech from the tentacle, and see clouds of dust being pulled towards it, allowing them to get to cover (it cannot grab one that is belowdecks, though it will continue to pull at them and the dust will continue to rise) or fire back, cancelling the attack. Should it succeed at grabbing the pirate, they can be retrieved from it by a harpoon shot, or dropped if the tentacle takes enough damage. It will repeatedly plunge its captive into the water, damaging them from impact and drowning damage, which comes on nearly instantly within the ink. Should they survive several plunges, it will spit them out, flinging them far across and occasionally out of the ink.
    The second attack is a slap, directed at the ship. The tentacle will rise up near the hull of the ship (sitting lower and closer to the ship than the tentacles normally do), roar, coil up, and unfurl into the hull, damaging and launching the ship, along with anyone too close to the impact. There does not seem to be a way to cancel this attack.
    The third and final attack is the wrap, where a tentacle will come up beside the ship and wrap itself across the deck and around the entire ship, then begin to squeeze it, damaging it heavily and turning the entire ship back and forth. The tentacle on deck can cover the staircase on a galleon or brigantine, preventing access in or out and preventing water from being tossed into the sea from below. Anyone trapped belowdecks by this should prioritize repairing every hole which appears from the wrap, and pick up a full bucket of water when required (a single bucket can hold almost a quarter of the water it takes to fill a deck of the ship, don't underfill it). They should not attack the tentacle from below, it will take very little notable damage and will squirt ink from its wounds at those attacking it, blinding and damaging them. The same will happen to anyone on deck attacking the tentacle on deck with them. The priority for those on deck during a wrap should be to locate and defeat the end of the tentacle, where the mouth is. It will be near the ship, in the line of fire of the cannons, and lower down and closer to the ship than the other tentacles. It often has its mouth open in a roar, revealing the critical hit spot: the interior of the mouth. After being hit enough, normally after a single cannon shot, the tentacle will submerge and reappear again, in a similar spot and rarely in the same spot. The process should be repeated until the entire tentacle releases the ship. Notably, the tentacle end will sometimes place itself on deck, requiring it to be attacked with handheld weapons rather than the cannons.

    Crew should be distributed about the ship, prioritizing repairing in all cases, and the helm and sails (should you wish to flee) or the cannons (should you wish to fight). On a sloop, one crew member can fill both required roles, especially a crew member who knows the patterns of the kraken. A duo on a sloop can split up, one to maneuvering or firing and the other to repairs, helping each other as needed. A duo or trio on a brigantine or a trio or full crew on a galleon should always have at least one person above and below at all times, to protect against a wrap blocking the staircase. The two cannoneers should not both go belowdecks for reloads at the same time, instead they should alternate going down so that one refills on cannonballs while the other remains firing (and not both go down to escape the grasp of the kraken and the other to reload, or similar). Those belowdecks should not run out onto the top deck to throw out water, but should instead stop on the staircase to do so. Repairing is their priority, as no matter how much water they take out of the ship more can always pour in, however stopping repairing to save the ship from sinking entirely is a good thing, as in most cases one or two pirates with buckets can save a ship from any amount of damage. Galleons should be wary of the holes on their central deck, should the water reach that height.

    I hope this helps you fend off this creature, and I offer sympathy for its apparent disliking of you in particular. The Sea of Thieves can be a hostile place, and it is better to experience it with a crew, preferably one of friends. A mentor is not a bad idea for a new player, either. Help is always here, all you have to do is ask. Should you decide to leave the game for good, then I wish you farewell and success wherever you decide to go next.

    Also, @Xultanis-Dragon , be nice, especially to the other players. A newer player might not know how to fight the kraken, and not nearly to the extent that you do.

  • @xultanis-dragon This is why I think something is buggy or odd. I used to be able to take down krakens like cake. But last few months it's constant kraken attacks and it will not die. I've landed near a hundred cannon balls on this these things. fighting for about an hour and it still wouldn't go down. Eventually crew ran out of 60 or so planks and we sunk. So after that I just try to escape and that doesn't work anymore either.

    The thing wraps tentacles around the ship, as soon as you get tentacle off, another one wraps around, each tentacle puts 5+ holes in the ship within a few seconds. I think I'm fighting a different class of Kraken friend.

    Also I thoroughly enjoy killin and stealing from jerk pirate crews. These Kraken's are taking up all my time though, I wanna get back to actual pirating.

    I'd bet any pirate lord would get sick of kraken attack every 1-2 hours, not just this sea dog.

  • @aetherbones

    Refer back to the section on defeating the kraken wraps that I wrote, and the part about how to effectively flee it, alongside to avoid it for good. Yes, it's a bit long, but it's relatively well organized. As for any pirate lord getting sick of constant kraken attacks, I know at least one well known skeleton lord who would not like to relive the experience. Cursed chests can be quite annoying, after a time.

  • @ultmateragnarok That's so cool you have a full guide here. Learned a few specific things I did not know. I'll share the info with friends if I ever get the nerve to try again, but the main issue is the frequency. Next time I'm on ill have to just sit sight and fish until a fort pops up which sounds a bit boring but I really am sick of krakens.

    I should mention I have been playing since Alpha and killed atleast a couple dozen krakens, it's just recently that there's been an issue with the frequency.

    I am familiar with the 180 get the heck out of there maneuver, but the dang thing literally always has the ship wrapped. I'm wondering if my experience really is horrid luck with always being attacked, combined with not yet knowing how to efficiently handle the wrap around attack which in my additional horrid luck the kraken always chooses to use... for 6 krakens...in a row.

    Anyway thanks.

  • @aetherbones

    At least krakens are more avoidable than megalodons if your wish is to not get attacked in the first place, what with the event limitations. Sorry about the fact that one of them doesn't seem to like you, though I suppose at least you can likely get plenty of practice with some help from my guide if you want to. Six krakens is quite a few, I've never seen that many in quick succession and I draw the things like moths to a flame sometimes, perhaps an error with the game? Best of luck to avoiding it, or fighting back against it.

  • @UltmateRagnarok is on the ball here. I would point out that i have been krakend while raiding barrels of plenty. Also, server merged after killing a kraken with a dropped anchor. While patching holes, the new server dropped a fresh kraken too, still anchored. The only sure fire way to avoid her is to stay shallow, or sail only if a fleet or normal fort are visible...or unless you see her attacking someone else 😁

    The slap attack is also preventable. One of the other tentacles that appear to be doing nothing, will disappear and re-appear for the slap. If you injure the tentacle enough(not necessarily kill it, just make it submerge) before it starts to submerge, it wont re-appear ready to slap. This gives you a large window to finish the fight/repair/reload before the 'wrap' stage even begins. This is tricky, as players are often below deck for the grab attack, reducing time available to fire the cannons, but sometimes you get lucky.

    Edit: I also remember a time, about 16 months ago, maybe 18 months. We fought an unkillable kraken. Galleon with 300 cannonballs and 100 planks(old barrel system). We landed at least 250 hits, then used pistols and EoR for about 10 minutes till we ran out of planks. Im sure it was a bug though, never seen it since.

  • @pomalotacusmk3

    The anchor is not a surefire way to avoid it, but I have noticed that it does not attack as often on unmoving ships. The merge thing you had is unlucky, though you at least would've gotten more treasure for it.
    For avoiding the slap, while yes, you can drive off the tentacle before it starts, during the animation of winding up for the slap, it cannot be stopped. Even defeating the kraken itself will not stop the attack, the tentacle will still hit the ship after the ink and the other tentacles have left. The same also happens with a wrapping tentacle, where once it comes up and starts to move it will wrap around the ship and immediately unwrap once it has finished the first animation, regardless of the states of anything around it.

  • @ultmateragnarok Yea, once the slap tentacle goes underwater, before reappearing closer for the slap, its unavoidable. The merge double kraken was interesting. I only anchored as i sunk a skelly galleon while fighting kraken. I anchored near the loot before fighting her. The plan was to repair, then collect skelly loot, then kraken loot. The merge took skelly loot and kraken #1 loot, leaving me with just the loot from kraken #2 đŸ˜„

  • @aetherbones do not set out if there is no cloud event active, this is when the kraken is out hunting. Else learn to conquer the challenge.

    Knowledge of the seas is not gained in any short period of time. This game makes us all equals and by doing so has a decent learning curve to achieve to be the pirate you want to be.

  • So, that's where the kraken's gone, eh? I hadn't seen it in over a month! Thanks for keeping it off my back, kid! 😅

  • @galactic-geek Bahhhhhhhhh

  • @pomalotacusmk3 So I'm not telling tall tales about the unkillable kraken after all eh?

  • Getting Krakened early is always a good crew check.

    No good crew is gonna go down from a Kraken (with supplies) so it’s a good test of crew adequacy.

  • kracken is one of the easier PVE challenges so if you hat cken its probably a sign SOT isnt for you.

    Practise or give up, thats your choice but it isnt Rare’s problem.

    I love the kracken.

  • @aetherbones
    No Sir, no bye needed...How do you and yer crew play if i may ask? Do you run around the deck in order to kill it and get vacuumed up by it's tentacles and therefore lose the ship because you can't repair the ship?...

    i am , without one doubt , the lousiest Pirate around and can escape and sometimes kill the Kraken. We repair every hole , bail water and we ask eachothers help if water rises too fast. Our crew fights the Kraken but keep close to the hold so they can hide in there if the vacuum tentacles starts to pick one or more of them up...

    You have to keep at least one Pirate in the hull for repairing and you have to keep an eye on the wheel to try to escape the circle...

    Really , Sir , i think you and your crew have to agree on certain roles and not get blinded on killing the Kraken on whatever cost...

    You will see that you will often escape the Kraken and once your crew get's used to their new roles , they will succesfully defeat the Beast...

    Now, never discouraged into this game...This game offers you fun ,Epic Battles but will NEVER gaurantee you a walk in the park. The " Enemy" Pirate , the AI, the Devil's Roar , Meg's Krakens and so on will try to take you down but open eyes and a crew that works together can beat this all...

    i hope you may find courage again and just keep playing, the game is fun, and i bet you like yer crew too so what's keeping you here? Go out on the Sea and have Epic Fun , Sir.

  • @ultmateragnarok

    I want to help honestly I do, but I've drawn the line to when players ask for help vs players who just complain. I'm very cordial to players that ask for help. Even those that openly say "this is going to be a salty post but I just don't know what to do"

    Any semblance of responsibility and I'll be helpful. Wasn't always like that but I can't always bust out the whole kraken how to do manual because these posts happen at least a few times a week. The other thing that actually killed my helpful attitude was the reluctance to listen after I gave them help. Thats when I realized that when a person comes in to complain more often then not they already made up their mind and don't want advice, any advice given is automatically dismissed and then they try to verbally attack the person giving the advice.

    I could be a product of just some bad threads but at this point I couldn't careless. Those that ask for help are more than willing to learn and listen. Those that complain will just yell and scream and kick because in their minds the situation they were in was completely impossible.


    This part is to help you and @PomalotacusMk3 if you guys didn't know already.

    I've went after this broad for a good month, just attacking and attacking her, trying to figure out all her little secrets.

    So having the anchor down does not in fact help. She attacks any ship out in open water.

    If multiple ships are in close proximity to each other, she is more likely to spawn on one of those ships out in open water. Which is why it always seems like she spawns on a ship whenever you are chasing or being chased.

    Location or the color of the water doesn't matter. Some players like to think she will spawn in deep dark blue color water, that is false. As long as there is enough space between her ink and an object, its spawn central. One of the reason why shes able to spawn right as you leave an outpost sometimes. Just have to have enough room on all corners so that there is enough room between the ink and whatever.

    Loot has nothing to do with the spawning. Some players like to think the more loot you have the more often it spawns on you, that is false. This is really just roll of the dice, if there is a deciding factor I haven't found it yet. I've had her spawn on me while a ship full of loot was rolling away from the fort when I was just solo on a sloop.

    Don't believe ship size matters either. Its just when the Cloud is down she has a chance to spawn and I think whichever ship reaches the optimal location for it to happen first, it will happen.

    I think there is a timer because sometimes she will spawn within 2 minutes of the cloud going down, there are times she will spawn after 5 mins. I've rolled around the Seas for 15 mins before she spawned on me one time.

    Hope that helps you all. o7

  • @xultanis-dragon

    I'm not sure if krakens can spawn back-to-back, but it could be the reason for the occasional long times between the event ending and the kraken appearing. Bit hard to test that, obviously, as proper testing would require control and communication over most or all of the ships in a server, and many tests of completing events and attempting to get a spawn.

    As for salt, you are one of the participants in crossplay threads, yes? I've seen you on some before. Those players often take a lot of convincing to change much of anything about their opinions, and some don't reach that point at all. A lot of them will say that they don't care about anyone else's opinions and have made up their mind, going so far as to attempt to disprove evidence just to avoid being convinced. Essentially, they've believed their own claim of not changing sides, and their subconscious will do its best to keep that. Some players are like that, and are some of the worst community members to argue with sometimes, but most of the players who complain about things aren't that bad. This post, for instance, was a last resort to stop getting repeatedly killed by the kraken, as they encountered it abnormally often and did not know how to effectively combat the wrap attack. They were open to new strategies and suggestions, and any player who is willing to take someone else's post under consideration can change their attitude/opinion about the topic.

  • @ultmateragnarok

    I am in all of those crossplay threads lol.

    They've been complaining about the Kraken since day one honestly. The new edition is with the wrap and how it wrap the stairs. Others argue with how it shouldn't attack you when you are solo and such.

    The multiple kraken spawns I've never ran into, I have run into killing the Kraken, server merging, and then Kraken spawning again. Only issue is that the Kraken itself is horrible easy. We look forward to killing the Kraken because it drops really good loot and drops kraken meat which is AWESOME in PvP.

    Its really all about team work and communication. He complains about being attacked by the Kraken every hour or so, which is about the time how long it takes for Raid to despawn. That is not a lot. Now if he was being attacked 4 times in succession then I would completely be on his side, but his post does not convince me of his plight.

    He has state is that every few weeks, WEEKS, him and his friends get on and within the hour of starting the game get attacked by the Kraken.

    How many of us had a week of playing where the Kraken would attack us right at the start of the game? I know I have, I've heard other players also have this problem. We just draw it up to bad luck and move on. No complaining needed.

    The more I read it, the more it seems as if someone is just really throwing a temper tantrum. "Rare is out to get me".

    I feel for the guy I do, but even with a fully stocked boat they can't kill the Kraken? Which means he never actually learned how to kill the Kraken, so instead of asking us how to kill the kraken he just writes us his "goodbye letter".

    Like I said, I'm probably jaded from all of these types of threads and I could try to be more helpful but I don't think I can be anymore or that I even want to be. If someone asks for help, I am more than willing. If someone complains and points fingers, then almost of those threads always leads to them saying "you werent there" or "I'm not here for the git gud speech". Almost every single time when they write up their complaint thread. So I guess yeah I am jaded towards those types of threads.

  • @xultanis-dragon

    He did say later on that he never learned to fight the tentacle wrap after the update to it, that would be why they never manage to defeat it anymore. Being unlucky with being the only ship attacked after the stronghold goes down repeatedly and being attacked right off of the outpost happens, and I can see how it would get someone mad after a while if they do not know how to fight it off. I assume he was annoyed with constantly being unable to defeat it, and this was a way of giving up with a last attempt to get help.

  • @ultmateragnarok said in Kraken attacks me constantly and I cant make any progress so I'm quiting.:

    @xultanis-dragon

    I'm not sure if krakens can spawn back-to-back, but it could be the reason for the occasional long times between the event ending and the kraken appearing. Bit hard to test that, obviously, as proper testing would require control and communication over most or all of the ships in a server, and many tests of completing events and attempting to get a spawn.

    I would guess that if there is a longer than normal time between a cloud disappearing and a kraken spawning it could be because the server will decide that a kraken is going to spawn and will wait. The kraken won't appear until some ship meets the spawn conditions, so nothing else will spawn (fort or fleet) until the kraken does, in which case the cycle will continue on. I think that if back to back spawns was possible, we would have seen at least one instance of two kraken spawns being within visible distance of each other by now.

    Like you said though, you'd need full control of a server and total communication to test stuff like this out but it would be interesting to know if, provided no ship sails into open waters after a fort is finished, whether you can stop clouds from spawning completely.

  • Okay? No need to tell us you’re quitting bruh.

    Legit you’re just one unlucky pirate. I’d give anything for the kraken to spawn on me like that, tho!!

  • @aetherbones

    Then you need practice and tips to kill the Kraken.
    It's ridiculously easy in a sloop and in a Brigantine or Galleone you need to know what to do and a working crew, it's not that hard tbh. If you once beat it or know how to get away it's nearly 99% a kill or a successfull turn and escape.

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