Road to Pirate Lord

  • My friend and I was talking about potential new content and we come with some ideas and this one is for Pirate Legend.

    A new faction (or trading company)
    Name ideas

    • Pirate Lord

    • Lordship

    • Prestige
      Requirements

    • Be a Legend (lvl 50 in 3 trading companies)
      OR

    • Be a Legend AND Be a Guardian of athena's fortune (lvl 10 Athena)
      Mecanics

    • You bury treasure (chest, skull, sugar box, etc.) to lvl up with the alternative action on the shovel (right click on mouse, left trigger on controler)

    • Lvl max = 10 at first and with each update of content in the faction it up +10 (with a very slow leveling)

    • When you die against a player you have a chance to drop a map (the icon on the map in the map menu should be a new one) and the higher is your lvl, the better is the chance to drop a map and the better is the loot for your enemies

    • The map you drop :

    • --It have a ''quest title'' comething like : The hidden treasure of (player name)

    • --Show where you buried stuff (island)

    • --Maybe the ''X'' could be at random location or exactly where you buried them

    • --The quantity and the quality of the stuff your ennemy can dig depend of your lvl

    • --And if you are very high lvl you can even drop more then one map

    • --And the type of treasure we can get from it depend of the type you bury

    • --Exemple : If I bury 90% chest and 10% skull, with my maps there will be 90% chance to get chests and 10% to get skulls

    • Not sure for this one but may be :

    • --When you are reaching a certain lvl you will need to Start burying stuff on different reagion and different type of stuff to continue to lvl up

    Accessibility

    • Anybody can take the map and dig the chest
    • Anybody can bury chest
    • Only pirate of Legend can bury chest and get XP
    • --If a non Legend bury the chest it's only to hide it and if it completly buried it disapear and can't be diged back

    Achievements exemple :

    • Bury 1000 skulls
    • Bury 1000 chests
    • Bury 1000 merchant boxs
    • Finish 100 map stolen from other pirates
    • Dig 1000 treasures from stolen maps
    • Join a fleet or creat your own
    • etc.

    Rewards

    • Crew name
    • Fleet name
    • Cloth personal customisation
    • --You can creat your own costomisation of cloth
    • ---Exemple : you open the menu for hats and you chose the form, color, trinkets on it, etc.
    • --And you unlock more choices when lvling
    • Ship personal customisation
    • --You can creat your personnal ship livery
    • ---Exemple : For the sails, you chose in an in-game list of choices: color, background patern, logo, scratch or not, glowy or not, etc.
    • --And you unlock more choices when lvling
    • Name your ship

    What the point?

    • Adding end game content
    • To make you feel like a real greedy pirate to hoard and hide your treasures
    • To make you feel like you own an island because you bury all at the same place (if you want)
    • To make you feel like you are really making YOUR legend in the game with personal customisation
    • Make a ''soft'' money sink because now you will have to chose between selling your chest and get gold coins/doubloons for cosmetics OR bury it for XP
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  • I didn't even have to read the whole thing to see how broken this is - dropping ANYTHING other than standard loot upon death, especially when you can't see it beforehand, incentivizes pirates to ALWAYS attack and kill other pirates. This would make SoT 100% PvP, and defeat the purpose of both alliances and arena.

    Also, Tall Tale 9 is your end-game content.

  • @zyrkal
    This mostly isn't too helpful for the way the game is intended, for reasons Galactic Geek has pointed out already. What I would like to criticize, however, is the custom clothing suggestion. The clothing in SoT is meant to not quite match between sets. You can do your best, but it's always going to be slightly off unless you use a particular set (and sometimes even then). This reinforces the pirate look, as pirates didn't exactly always have the time to go about ordering or making custom clothing, especially in an environment as hostile as the Sea of Thieves. It would also need to be made sure of that players don't create symbols or patterns on clothing designed to offend other players. These issues apply to ship liveries and equipment, too.

    @Galactic-Geek
    Something to clear up: The Shores of Gold is a tall tale, the only one we have access to currently. The chapters in it are not individual tall tales, but indeed merely chapters within a single tale. Chapter 9 of the Shores of Gold tall tale is also named the Shores of Gold, though it does represent a form of end-game content alongside the Athena's Fortune missions and area.

  • @ultmateragnarok You mean I've only played 1 Tall Tale!? 😱

  • @galactic-geek

    Yes. If you've done all of the chapters all 5 times, you've technically done 45 chapters of a single tall tale. There will likely be many more to come, but no small amount of work is required for them.

  • @ultmateragnarok Some of the chapters, as you put it, don't seem to have a connection to the TT as a whole though - for example, the Wild Rose story is about 2 star-crossed lovers, not the Shroudbreaker or the Shores of Gold - that's why I view them separately as individual TTs rather than chapters. If there's a connection that I've missed or forgotten in some of these, feel free to point them out.

  • @galactic-geek

    Here's a block of spoilers, then.

    The Wild Rose chapter is a false lead. Your crew attempts to find all of the pieces of the Shroudbreaker from the memories of Briggsy, who says in some of her journals at Tribute Peak that she hid them in places she knew of. This, along with many places from her memories, leads you on several quests to find it. One is found in a vault after a gauntlet of the Trapmaker's design, after Briggsy kidnapped the Trapmaker to make said gauntlet. Another is found within the 'ancient crown', it is the jewel in the center. Yet another is found from a set of clues left in the stars and myths, alongside some of Sudds's own notes and journals. It is assumed that Wild Rose and George, who knew Briggsy before her transformation into a skeleton lord, would have another of these pieces, but they do not. Their release from their trapped states draws the attention of the Ferryman, who sets you on the trail of the Morningstar and her crew - provided you help him out along the way, of course. Greymarrow had stolen one of the stones from somewhere, likely from Wild Rose, given that he gave the captain (Brooke, was it?) that entrapped Rose and George the curse required to do so, though was turned to a skeleton as payment. He was an unexpected obstacle, but past him the completed Shroudbreaker could be used, alongside the notes of several adventurers, to get to Tribute Peak, the Shores of Gold.

    Simplified, he stole the Shroudbreaker stone from Wild Rose and helped Brooke (I still am not sure if that's the right name) entrap Rose and George in their pendants, and the Ferryman helped you find Greymarrow and take it back, as it benefitted the Ferryman (by removing Greymarrow and his habit of marooning pirates' souls, rendering them unable to pass through the Sea of Sorrow into the afterlife) and the pirate on the tale (by giving them the path to the Shroudbreaker stone).

  • @ultmateragnarok Cool beans. Here's a free pineapple for your efforts. 🍍

  • @galactic-geek

    Ah, always good to have more of the corrosive fruit. Thank you.

  • @zyrkal I'm gonna have to go with a Nope from me. I would never bury loot for others

  • Doesn't make sense to dig stuff down and get rewarded from it, silly idea that doesn't fit this game or any other game ever existed.

    EDIT: Sounds boring aswell

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