~~Similar to GTA online’s “mental state” system, we could have a similar sort of thing in the game, so if a player has consistently killed players they’ve been in an alliance with (as has happened to me a fair few times) when you look at players through the telescope, their name could be in a slightly different colour, just so you know what type of player you may be dealing with. On the flip side, players that have been cooperative/helpful with other crews could have an indication through the colour of their name.
This wouldn’t even have to be a permanent effect, it could be session based, so it reverts back to default every time you join a new session. Going even further this could be an unlockable feature e.g. you speak to the tavern keeper and pay a small sum of gold to ask if they’ve seen “any famous/infamous pirates around lately?” And only then can you see the colour of their name.~~
*EDIT- As stated in my replies I do agree that taking the choice away from players about how they wish to express their intentions would be a bad idea, but adding in commendations with rewards like titles, clothing and ship cosmetics that have to be earned by playing cooperatively would allow players the choice to display their intention to play peacefully/cooperatively.
On a side note:
Icy themed zone/tall tales? This could be a Viking themed expansion. Frozen Skeletons with Viking helmets for captains, a tall tale centred around finding Thor’s hammer, longship themed ship cosmetics, runic tattoo sets. Moving icebergs to navigate your ship around? A world serpent boss creature to match the kraken (originally a Norse myth anyway!) and megaladons lurking in the ocean?
The Vikings were the original pirates so let’s give them some credit here lol.
*UPDATE: Just saw this video by Falcore which illustrates what I had in my head better than I could put into words.. https://www.youtube.com/watch?v=aphkflnxnZY
