The good side to Private Servers

  • Ok so even if you HATE the idea of private servers, or think that the game will die, hear me out.

    Having private servers will make the game grow, not die, I know a LOT of people that won't play the game because of it's online only nature. If a player can pick up the game and play offline, the player base would increase tenfold, guaranteed.

    Now, for the public servers, there's an easy way around this. Making public servers the only place you can gain commendations and reputation. That way, public servers would become a place full of experienced pirates because new players will have played offline for a while, getting used to the game, and that hunger for progression and getting cool cosmetics would take all control and now, this player that would never have played the game, is now in a public server giving all the PvPers a better challenge than someone who doesn't have a clue what they're doing then quit the game for good.

    Think of all the cool stuff our amazing content creators could bring us if they had the option to have an entire private server to themselves...

    There is only a plus side to have private servers, no downside.

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  • I’m happy to say that Rare has said multiple times that they will be adding private servers in the future for people who want to make cool events and stuff. But I’m pretty sure they will allow anyone to make one if they want to.

    I totally agree this would be a perfect way for noobs to get to know how the game works before they start going into open crews and arena lol. It would also be awesome if they would add a tutorial as well.

  • I also forgot to mention these servers would not give you rep or commendations So please stop asking Rare for them it will never happen.

  • @britishmango05 There is a tutorial (and it was updated recently), but it is pretty useless and doesn't really prepare the player for the open seas.

    That being said - I love it. SoT forces its players to discover the game and its mechanics on their own. It's up to the players to learn all the things.

    I get that beginners might be upset about being sunk immediately. But I believe that you can't prevent this. Of course, they wouldn't be sunk on a closed server. But that's like removing the water and saying "Before you learn to sail you have to learn to walk".

    What MIGHT help is a beginners video of about 4 mins introducing the player to the world - what are the Sea of Thieves, what do players have to expect, etc. (Without spoilinh all the surprises of course^^)

  • Here is something I posted in another thread if anyone is interested.

    @archangel-timmy said in Official Sea of Thieves Developer Update: October 9th 2019:

    Thinking about it for a couple more minutes, why not allow Gold/Rep up to a cap?
     
    Hear me out, as I am opposed to rep/gold/doubloon gain as well! My post above


    For new players or more specifically the young ones who don't stand a chance out there on the seas, a small amount of gain would be beneficial and help them want to join the rest of the world on the seas. Getting from 1-10 in any of the Trading Companies/Factions (TC's/F's) is easy, and requires very little time and effort. Along with that, the gold gained while getting there is very minimal.
     
    A modest proposal... Allow players to reach up to Level 10 (Not 10 Levels, but up to Level 10) on a Private Server in any one of the following TC's/F's, and up to a certain limit of Gold.

    Included:

    • Merchant Alliance: Up to Level 10, and whatever Gold gained.
    • Gold Hoarders: Up to Level 10, and whatever Gold gained.
    • Order of Souls: Up to Level 10, and whatever Gold gained.
    • Hunters Call: Up to Level 10, and whatever Gold gained.
    • Arena: Up to Level 10, and whatever Gold gained.

    Excluded:

    • Athena: 0 Levels, and 0 Gold.
    • Bilge Rat Adventures: All Locked.
    • Tall Tales: All Locked.
    • Doubloons: Cannot be earned by any means.

    In any of the above Inlcuded TC's/F's you are able to earn Reputation and Gold up to Level 10 for that specific TC/F. For instance, once you hit Level 10 (or greater from shared-server) in the OoS, you will not longer gain repuation or gold for turning in Skulls/Gems/Idols to the OoS. If you get a PL to drop an Athena, you can recieve the MA/GH/Oos Rep/Gold, but you will not receive anything for the Athena Chest, period.

  • You will receive a lot of hate from the same 4 or 5 people here one this forum who have been spouting the same crud for a year now. Just ignore the haters.

    You are basically correct, lot's of people don't play this game because of the negative aspects of multiplayer online games. (example: most of my friends) Private servers are probably inevitable at some point. Let's just hope that Rare implement them in a way that the game as a whole benefits from.

  • I don’t think many players have any issues with no reward private servers.

    Arguing that players who won’t play online multiplayer playing this and benefiting the game however is a bit of a stretch. If someone won’t play online with everyone else, then they won’t populate the servers and won’t add anything to the game. They would be dead weight imo

  • I think it's a good idea and if rare agree you might get it in like 4 years

  • @omnipotence13 no only dead weight for people playing public not for rare because either way rare has players playing even on a game like lets say tf2 which has an offline practice mode you gain nothing from it and it still counts as a player base and adding a solo game mode to sea of thieves would by fact entice a whole different platform of players in other words more people would buy the game so by fact and calculation you are wrong i have a bunch of people who takes the whole forced pvp as a negative and thats their opinion a solo game mode where you earn nothing really doesn't do much harm im also kinda tired of having newbies drop anchor in the middle of the sea or set sail while im stocking up or set sail without a voyage

  • Just come out and plainly ask Rare to make a different game for you at this point, because that’s what you’re really asking for.

  • Private servers for events, with no progression. Reasonable compromise.

  • @melarn The game may thrive offline or in many different private servers, but it will likely die out with the online, public servers in the process - only the worst of the worst who prey on the weak will remain. If you thought it wasn't fun now; just wait. It'll be absolutely miserable unless you can gain access to a private server with a large group of friends. And those solo-sloopers without friends? Well, they'd essentially be sunk both figuratively and literally.

  • @jollyolsteamed

    i have a bunch of people who takes the whole forced pvp as a negative

    This idea that they are forced is nonsense, you all agreed every time you booted up the game. You agreed when you bought a multiplayer sandbox game with unknown player interactions written right on the tin. This idea that this was an EA surprise mechanic special is nonsense. Every trailer showed players blasting away at each other, how is that not obvious? The title of the game has Thieves in the title, how is theft of your loot so shocking?

    Your friends inability to read a game description is no one else's problem.

    That being said, as others have stated Private Servers are in the works or being thought about. However, its good no loot and progression is attached to it. Having progression with the safety from other players ultimately takes a hard dook on the whole social dynamic this game prides itself over. Why buy a multiplayer game only to campaign to remove that prominent feature? You bring TF2 into this, but how dumb of a game would it be solo by yourself? I've got 2,500+ hours in that game, I can assure you it would be dull and pointless.

  • @melarn said in The good side to Private Servers:

    Ok so even if you HATE the idea of private servers, or think that the game will die, hear me out.

    Having private servers will make the game grow, not die, I know a LOT of people that won't play the game because of it's online only nature. If a player can pick up the game and play offline, the player base would increase tenfold, guaranteed.

    Now, for the public servers, there's an easy way around this. Making public servers the only place you can gain commendations and reputation. That way, public servers would become a place full of experienced pirates because new players will have played offline for a while, getting used to the game, and that hunger for progression and getting cool cosmetics would take all control and now, this player that would never have played the game, is now in a public server giving all the PvPers a better challenge than someone who doesn't have a clue what they're doing then quit the game for good.

    Think of all the cool stuff our amazing content creators could bring us if they had the option to have an entire private server to themselves...

    There is only a plus side to have private servers, no downside.

    A big mistake you have made my friend.

    The community is not against Private Servers that have 0 progression. The community has stated it time and time again that if the private servers had zero progression then it would be okay to have. However, this is not some other players believe. They believe that a private server is a PvE server where they can play without having to worry about PvP.

    So the belief that we are against it is false. We are against Private Servers that allow progression because that would definitely kill the game.

    Private Servers - 0 Progression of any kind - Good

    Private Servers - with ANY amount of progression no matter how small - Bad.

  • For what it's worth, I do like the idea of a private server. Not one with progression of any kind, or the ability to figure out puzzles in, say, Tall Tales, for instance. Being able to actually do quests wouldn't be bad, as that will greatly help those who want to do events (turn in the most treasure in a limited time, anything like that), but the treasure gained from them shouldn't give you anything. Stuff like strongholds and skeleton fleets... not sure about those. Though they are the only way to get some items, I don't think being able to practice endlessly on them is too good an idea, but perhaps allowing them to be summoned for events by the server owner (say someone wants to get a fleet vs fleet battle on skeleton ships, for instance). Essentially, this would be a true sandbox mode - you can do whatever you want, and you can mess about endlessly alone or with friends, but you don't get anything out of it other than memories and experiences. A good compromise, at least, and one Rare seems to be already working on.

  • @ultmateragnarok

    For what it's worth, I do like the idea of a private server. Not one with progression of any kind, or the ability to figure out puzzles in, say, Tall Tales, for instance. Being able to actually do quests wouldn't be bad, as that will greatly help those who want to do events (turn in the most treasure in a limited time, anything like that), but the treasure gained from them shouldn't give you anything. Stuff like strongholds and skeleton fleets... not sure about those.

    I suppose people advocate for private servers for different reasons:

    • Many, new to the game, want the threat of other pirates removed so that they can play without their treasure being taken away. This is the naive view, and the one many of us old hands rail against. We all cry "there should be no progression". That being said, I am not opposed to @Archangel-Timmy's idea of limited progression (up to level 10) to allow newbies to get their feet wet.
    • Private hosted events. This is the context in which I have Rare talk about Private Servers - as a way for people to create a space for community led events.
    • Content creation, and exploration. This is not so much talked about, but the reason I would be interested in private servers. It would allow film makers to have the space and time to create content. As a web site builder, it would allow me to explore and take screenshots (often spending days of in game time for the right light and weather conditions) without needing to watch my back at every turn.

    I am not opposed to private servers allowing you to do Tall Tales or attack Skelly Forts / Skelly Fleets. These may be crucial to the type of content you want to create.

    It would even be cool to be able to control time and weather, if not also the appearance of NPCs and threats, so that you have more "directorial control".

    http://www.surveyorpete.fun/

  • @archangel-timmy

    I don’t agree with the tall tales being locked. If anything, let people play them and just keep the cosmetics and curses locked.

    This would give new players the chance to understand the tall tales mechanics without other players interrupting them.

    As for gold and reputation, makes it the same as being in an alliance. All gold and reputation would be cut in half. The higher levels require a serious grind to max out. No level 30 or higher player would be using the private servers to level up

  • @coffeelight5545 I can conceded to the part about allowing Tall Tales with the rewards locked, not a bad option.

    I still have to disagree on the rest of it, however :)

    1. Ur not the first to consider private servers, so hearing u out when u got nothing unique to bring is already difficult considering ur just expressing what has already been said before, like... there has been at least hundreds of threads discussing this already, they all end the same.

    2. U say u guarantee the player base will increase tenfold, u can't guarantee this. I mean seriously? 10 fold? show me an example of a game that has added in a private server update and the player base has increased 10x.

    3. So in private u can still get gold and doubloons for stuff that is now easier to do because there's no one else around? lol get out of here, all it's really doing is removing pvp out of the game so u can advance and buy urself cosmetics in the game without having to worry about others.

    4. content creation: well ur right about. this one, but if a game is going to focus on content creation of media or streaming as a way for the devs to get free ads and commercialize the game to others instead of adding more content for people who just want to play and entertain themselves then I don't find this as a valid reason to take time to work on this,

    Here is the only thing u can truly be sure of, if this game adds private servers, I'm leaving the game. I'm tired of these ridiculous updates where they add "Automatic gold" and rip offs of "colored variant cosmetics". Not going to play something I no longer find entertaining or challenging, that's the way it works.

  • @ultmateragnarok
    Maybe to balance out the fact you can't have all loot, people in charge of the server could have tools to change the world(time changer, threat spawner, access to every type of loot/tall tale item, etc.). It would also make it easier to make content. Imagine a battle where they had to fight an army of skelly ships, or having a contest for the most kraken kills in 5 min.

  • @nabberwar exactly you proved my point further it would be dull and pointless to play said game mode which is why those players would migrate to the main course i have well over 5000+ hours on tf2 but people actually use practice mode to familiarize themselfs with the maps and game modes so in a way its not dull and pointless because it helps new players and veterans alike to learn new maps and game modes and this game certainly lacks a proper tutorial and saying the game isn't forced pvp is just dumb i mean sure the game may state its a pvepvp world but your arguement is wrong if you cant choose between pvp and pve its forced pve and pvp your arguement is the choice to buy it or not to buy it two different meanings im really not seeing any issues here other than your boogeyman made up beliefs that everyone would stick to a rewardless gamemode sounds boring to me its either adding this or a proper tutorial im damn tired of having newbies drop anchor for some reason or set sail when im stocking up or them setting sail without a voyage im mighty tired of it

  • @britishmango05

    Enough with the term “noobs”.

    The game already has a tutorial. New players don’t need to be babied about every single thing in the game.

  • Ah the ol' "if people don't play the game the way I do, they're playing it wrong" debate.

    Private Servers are again becoming the topic of conversation and this was started by Joe Neate himself.

    I would hope, finally, that everyone who has been arguing that Private Servers would NEVER happen might be silenced once and for all, but alas, the internets bring out the 'best' in us.

    Private Servers, if done well, will do so much for this game. It's literally why everyone that I used to play this game with have sailed off the proverbial map....permanently.
    It's also exactly what this game claims to have and lacks, ironically, the ability to "be the pirate you want to be".

    ~Rare has gone to the lengths of creating ARENA, a mode focused on PvP....to satiate the blood thirsty PvPers.
    ~They've filled ADVENTURE with PvE threats and quests that don't require PvP but try keep it in "balance".
    ~Now, the last thing to do is to create PRIVATE SERVERS.
    Doing so, will create a mode that can be used at any time and right along side ARENA and ADVENTURE.

    You could even have a separate 'toon' for this mode and have a whole separate gold, doubloon, achievement, commendation system for.
    Log into your ADVENTURE toon and have what that toon had.
    Log into your Private Server toon and have only what that toon had.

    All the arguments that are so concerned about mixing gold and rep from Private Servers with the other modes is easily discounted by simply isolating the modes and the wealth and rep earned in each.

  • I absolutely agree. I have left Sea of thieves twice already over backstabbing alliances, griefers just downright doing nothing but chasing you around even after killing you 3 times, and not being able to play the game without always watching your back. I think I'm done for good this time, unfortunately. Unless PVE private servers become a thing. I don't care if a PVP person feels bad about this happening, because it's the reason why I stopped playing, so.

  • @lil-fokker said in The good side to Private Servers:

    Ah the ol' "if people don't play the game the way I do, they're playing it wrong" debate.

    Private Servers are again becoming the topic of conversation and this was started by Joe Neate himself.

    I would hope, finally, that everyone who has been arguing that Private Servers would NEVER happen might be silenced once and for all, but alas, the internets bring out the 'best' in us.

    Private Servers, if done well, will do so much for this game. It's literally why everyone that I used to play this game with have sailed off the proverbial map....permanently.
    It's also exactly what this game claims to have and lacks, ironically, the ability to "be the pirate you want to be".

    ~Rare has gone to the lengths of creating ARENA, a mode focused on PvP....to satiate the blood thirsty PvPers.
    ~They've filled ADVENTURE with PvE threats and quests that don't require PvP but try keep it in "balance".
    ~Now, the last thing to do is to create PRIVATE SERVERS.
    Doing so, will create a mode that can be used at any time and right along side ARENA and ADVENTURE.

    You could even have a separate 'toon' for this mode and have a whole separate gold, doubloon, achievement, commendation system for.
    Log into your ADVENTURE toon and have what that toon had.
    Log into your Private Server toon and have only what that toon had.

    All the arguments that are so concerned about mixing gold and rep from Private Servers with the other modes is easily discounted by simply isolating the modes and the wealth and rep earned in each.

    Truer words have never been spoken. I agree this should happen, but will it? I've literally stopped playing like your friends because of this.

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