Duke's reputation increase. Revert back ?

  • I'm wondering if the idea of limiting the Reputation level increase to one per month is a good idea for the player base?

    Wouldn't it be better to limit it to 10 per month instead ? That way people have something to come back for and still get to Pirate Legend status which would also give them something to come back for.

    For casual players limited in time to play and collect Doubloons from differing sources, are effectively already delayed in levelling up, so why limit them to such an extreme level?

    If it were set at 10 level ups per class per month people would extend their game play over 4 months (First ten levels occur super quickly) and it would encourage people to start doing Athena voyages etc

    Anyway it was just a query, maybe I'm missing something here in the logic of only one per month?

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  • but doubloons are so easy to come by. i've earned 500 just in the past few weeks. you currently only need two reapers chests to level up, which equates to a very small amount of actual play time.

  • Hi, i'm pirate legend since monday this week! I know getting lvl 50 and grinding could be very boring. I'm playing this game a year now...and it was a callenge, most of the time solo slooping in devils roar... you can get from lvl 45 - 49 in one day....like 12-16 hours. So holiday/weekend/ill mode! But I would be a heretic, if I wouldn't habe wished for something similiar! But Rare did this, that we will work us to the top!

    AAAAAND you can't get a letter of recommendation a month! It is a delay from 30 day the last time you bought them!

  • Imho they should have never introduced buyable levels.

  • @yourenowontv
    It should be more like once a week, and an increase to the challenge for reapers chests(like having a skelly fleet spawn on you or having to fight a skelly ship to get it, or both).
    This would satisfy the argument of @MarsMayflower and others that say its too easy to get doubloons.

  • It's hard to say whether it's right or wrong without having access to any of the metrics for the game.

    I think I only bought 3 or 4 levels to get Pirate Legend as I was near enough there at the time they started selling levels. Personally as much as the grind was frustrating to reach Pirate Legend when I did hit it that took away a lot of the motivation to play the game especially as, at the time, the only other content was Athena quests. It felt a bit like "congratulations for months of grind, here is your reward, one final ultimate grind!"

    Different people are going to have different reactions to the amount of grind. I think the only way to tell how much you can purchase to skip is by Rare giving the 1 level per 30 days a try for a while and looking at what data that yields.

  • Historically, one could buy reputation. In the game, I find it an appropriate addition.
    BUT
    As in reality, those that buy status are well recognized and I think they should be such in game.
    Those that buy Pirate Legend should only have cosmetics available to them. Like the Pirate Legend clothing but in yellow so everyone knows it is a bought position rather than earned.

    EDIT: Now that I really think about it, this is a stupid idea.

  • @butterybarnacls
    But where's the cut off from buying Pl versus 'earning' it? Except for some comms and reapers chests, you have to earn doubloons too, but in a non grindy way. And like I said before, reapers chests do need to be harder. Also, how is buying levels any better than the merchant cheese from launch, or server hopping for forts, or the first Pl using his viewers to get there?

  • I vote to remove them entirely, or reduce the amount of XP received from a full level.

  • @archangel-timmy said in Duke's reputation increase. Revert back ?:

    I vote to remove them entirely, or reduce the amount of XP received from a full level.

    I've been against it since it first came out.

  • @yourenowontv it's good as it is now...it's already so easy to get to PL even without buying levels...in every shipwreck is at least one mermaid gem, in floating barrels is treasure and many more stuff we didn't have to get there...they should have limited it to once per month from the start

  • @butterybarnacls

    Because we all know how much pirates valued honest work and patient toil. =P

  • Because we all know how much pirates valued honest work and patient toil. =P

    Oh aye! We all be honest and...trustworthy. Cross me heart!

  • @schwammlgott said in Duke's reputation increase. Revert back ?:

    @yourenowontv it's good as it is now...it's already so easy to get to PL even without buying levels...in every shipwreck is at least one mermaid gem, in floating barrels is treasure and many more stuff we didn't have to get there...they should have limited it to once per month from the start

    Dont forget skelly ship loot
    And dont forget meg and kraken loot
    And stronghold gpbs
    And ancient bone dust
    And devils roar xp boost
    And merchant cargo

    PL is way easier now compared to launch. One per month is good.

  • So if it's easy anyways, why does it have to be long? Why not make doubloons hard to get and remove the nerf, but not make them a grind? I'm just curious why everyone seems to think that grind=difficulty.

  • @chris5626 said in Duke's reputation increase. Revert back ?:

    Personally as much as the grind was frustrating to reach Pirate Legend when I did hit it that took away a lot of the motivation to play the game especially as, at the time, the only other content was Athena quests. It felt a bit like "congratulations for months of grind, here is your reward, one final ultimate grind!"

    Lol, I always thought it was the ultimate troll:

    "Hey, you got to PL!!! Wowzers, you must really enjoy grinding. Well, here's something that you're going to asolutely love"

  • I hope it stays as is or the ability to buy levels is removed altogether.

  • I be of the opinion that the more Legends we have the more likely we are to see more Legend content. If ye don't like the idea of buying levels, don't buy levels.

    We've seen many changes since day one... remember when a Captain's Chest would bring ye close to 2,000 gold? If ye think buying levels be unfair maybe take the time to remember that pirates on day one got much more gold than now.

  • @awesomecoreusa said in Duke's reputation increase. Revert back ?:

    I be of the opinion that the more Legends we have the more likely we are to see more Legend content. If ye don't like the idea of buying levels, don't buy levels.

    We've seen many changes since day one... remember when a Captain's Chest would bring ye close to 2,000 gold? If ye think buying levels be unfair maybe take the time to remember that pirates on day one got much more gold than now.

    Not a good comparison honestly. I remember captain chests being rare. I remember being in the lates 40s digging up nothing but seafarers chests.

  • @blazedrake100 said in Duke's reputation increase. Revert back ?:

    So if it's easy anyways, why does it have to be long? Why not make doubloons hard to get and remove the nerf, but not make them a grind? I'm just curious why everyone seems to think that grind=difficulty.

    For me it's not the grind but the game mode. Arena is not my cup of tea nor my crew's. They all bought to lvl 50 and I didn't hoping one day there will be a reckoning that we could play it and enjoy it. I should've done the same thing they did since I will probably never go to the arena.

  • @the-lupino aye? I don't remember it like that at all. Now true, the lower yer level the more likely ye were to get lesser chests an' skulls but I remember gettin' Captain's Chests an' Villainous Skulls fairly regularly. An' of course ye could spam Merchant missions looking for gold chickens before they limited the number o' quests ye could buy. Thar have been many tweaks to slow the progress to Legend an' I don't think giving new pirates the option to Doubloon there way there be any less legitimate.

    For the record, an' for full disclosure... I bought 4 levels o' Order o' Souls to reach legend. An' then bought 30 levels of Arena :) I was not a fan o' Arena an' I'm glad I don't need to play another round.

  • @awesomecoreusa said in Duke's reputation increase. Revert back ?:

    @the-lupino aye? I don't remember it like that at all. Now true, the lower yer level the more likely ye were to get lesser chests an' skulls but I remember gettin' Captain's Chests an' Villainous Skulls fairly regularly. An' of course ye could spam Merchant missions looking for gold chickens before they limited the number o' quests ye could buy. Thar have been many tweaks to slow the progress to Legend an' I don't think giving new pirates the option to Doubloon there way there be any less legitimate.

    For the record, an' for full disclosure... I bought 4 levels o' Order o' Souls to reach legend. An' then bought 30 levels of Arena :) I was not a fan o' Arena an' I'm glad I don't need to play another round.

    I agree since I was PL before the ability was there to purchase lvls. Now I'm stuck with 2,600 doubloons.

  • Restricting it to once per month just made it redundant; pretty sure people can level up more then once per month through playing the game. Since it's easier to get doubloons it would be an better fix to just increase the price of the levels from 30 to 60 or even 90.

  • When the letters were launched, while I didn't like them 100%, it wasn't that bad, because, PL was sooo hard! And TBH I bought the last 2 levels of merchant (when there wasn't cargo run). But now, as you can get PL in ONE WEEK, it's just stupid to have them in the game now.

  • @pomalotacusmk3 sagte in Duke's reputation increase. Revert back ?:

    @schwammlgott said in Duke's reputation increase. Revert back ?:

    @yourenowontv it's good as it is now...it's already so easy to get to PL even without buying levels...in every shipwreck is at least one mermaid gem, in floating barrels is treasure and many more stuff we didn't have to get there...they should have limited it to once per month from the start

    Dont forget skelly ship loot
    And dont forget meg and kraken loot
    And stronghold gpbs
    And ancient bone dust
    And devils roar xp boost
    And merchant cargo

    PL is way easier now compared to launch. One per month is good.

    ☝️this

  • @inboundbomb said in Duke's reputation increase. Revert back ?:

    For me it's not the grind but the game mode. Arena is not my cup of tea nor my crew's. They all bought to lvl 50 and I didn't hoping one day there will be a reckoning that we could play it and enjoy it. I should've done the same thing they did since I will probably never go to the arena.

    That's where I'm at also. I've been grinding Arena games in the last 2 weeks and am up to level 33 now but it's kinda slow and painful at times with 24 minute games and up to 15 minutes for a game to start.

    I needed something to do I guess, but still, I should have levelled up the easy way. I just didn't know that a game would start by playing from Australia.

    If I had to been more patient in the past I'd be less impatient now ;)

  • @inboundbomb that also means even having purchased the levels they still need 240 wins as a legend for the legendary weapons

  • @captain-coel said in Duke's reputation increase. Revert back ?:

    @inboundbomb that also means even having purchased the levels they still need 240 wins as a legend for the legendary weapons

    They don't care. Bad game design deserves no play. So we don't play.

  • @inboundbomb I'll agree the arena is not the best designed. It really really needs a match making system. The legendary weapons are my goal. I'm lvl 30 in Sea dogs and have 57 wins. It's a slow and steady pace. I'm hoping a sloop or brig arena will make it more fun.

  • They should make it unlimited but up the price to 500-1000. Seems more reasonable.

    30 is a gift. Don’t ask for everything for free

  • Maybe I should quantify my position.

    To be a legend you need level 50 in 3 factions.

    Level 42 is generally considered the half way mark for the grind

    Levels are purchased for a mere 30 doubloons.

    To finish the second half of pirate legend you would need 8 levels x 3 = 24

    24 x 30 doubloons = 720 doubloons.

    I earned over 720 doubloons in the first week of this months event. I spent a lot on cosmetics, but these are optional. I also only played a couple hours max a night... so it’s not like I was living in a basement making this my life.

    Realistically with the current doubloon market, if given unlimited doubloons, working with alliances, increased loot drops everywhere etc etc etc... I would be willing to be that I could make PL in a week. This is while working a full time job. If doing it relaxed, it would take under a month.

    The price on doubloon rep was set for limited doubloons. Basically if you purchased the rep it was going to cost you your time limited cosmetics. Now they flow freely and you can easily get both. They needed to limit the purchases or increase the cost. While I disagree with the rep purchasing in the first place, this is a reasonable compromise.

  • @omnipotence13
    Not everyone grinds that much. I've never had more than 400 doubloons, and I rarely buy anything. Reapers chests need a change, and maybe one letter rper week/60-90 per level, but nothing beyond that.

  • @captain-coel said in Duke's reputation increase. Revert back ?:

    @inboundbomb I'll agree the arena is not the best designed. It really really needs a match making system. The legendary weapons are my goal. I'm lvl 30 in Sea dogs and have 57 wins. It's a slow and steady pace. I'm hoping a sloop or brig arena will make it more fun.

    Here's to hoping!

  • Doing the basic bilge rat voyages wouldn’t be an excessive grind imo. I dont seek reapers chests, but I’ll get them if they are near by

  • @yourenowontv

    The rate at which one can get doubloons has increased significantly with the amount of events and more importantly the reapers chests.

    They restricted it so casual pirates don't just do: log in, get reapers/bildge rats, buy your levels and log off. This would make them legends, but would not teach them the combat versus skeletons, which are significantly more tanky duringAthenas and other vital parts of voyaging. Being a legend is more than just a title, the game has a learning curve and the voyages scale with level. Limiting the actions cause that is the most speedy way to max level is bad for the player.

    Also, what is the rush? What is wrong with a longer term goal that takes a couple of months to complete? Literally the only difference between a legend and non-legend is the ability to buy the Athena voyages and open the door.

    Want to do Athena's Fortune voyages, meet a legend on the sea and have them drop one for you. There are people that hit Athena 8 before they hit Legend.

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