An explanation of Double Gun

  • Double gun is the use of two guns in a loadout. It can consist of Sniper Pistol, Sniper Blunder, or Pistol Blunder.

    Something a lot of people don't seem to understand is how the loadout is actually played. No, it is not reliant on instakills, and it is a lot more than just an aim game. If you can successfully pull off the new double gun in actual combat, that is a skill you should hold as a trophy now. Double gun takes longer to wind up before performing the instakill than actually doing the normal swap. On top of that, it is very buggy and inconsistent.

    Now using double gun won't instantly make you a god, as there is a pretty large learning curve to it. Especially for those new to PC or Console gaming. Let me tell you head on, it is not as good as you think. Sure, your aim can be god tier at ranged, but this game is usually a 4v1 for boarders in Arena (the most common area for pvp.) If you kill one of the guys with it, you still have to take in account the reload, the lack of sprint for some time during the reload, and then taking the time to aim your shot. Against a group of skilled cutlass users, a double gunner is like grass vs a lawnmower.

    Double gun has huge strengths in 1v1 combat, but falls short on 3-4v1s. Thats why the Misfits would usually board with multiple double gunners, to make up for the shortcomings of double gun.

    Different types of loadouts have different advantages as well. Sniper pistol being the best for island and water combat, sniper blunder being the best for ship defense and boarding, and pistol blunder for close ranged combat, mainly on sloops. Sniper pistol will not do anything against competent players in a boarding opportunity unless another one of you boards. Sniper blunder will be quite unsuccessful in the water if the enemy player gets the jump on you or if you miss one of your 5 shots. Pistol blunder will fall short of just about anything that isn't sloop combat or an anti-sword loadout. Pistol blunder is by far the easiest to counter.

    That being said, sword definitely has its advantages. You have the ability to x cancel out your cooldowns, stun lock people, island bunny hop, combat bunny hop, and there is no delay for switching to the sword. Use the mobility and versatility the sword provides. THAT is how you counter double gun. Play smart and play hard.

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  • I dont think it matters if you are able to reliably pull it off manually, or if you script the maneuver.

    In the end, this issue is that there shouldn't be any near instantaneous kills aside from the Blunderbuss which requires point blank range. On top of that,
    regardless of how it is done, it is an exploit and not an official mechanic of the game.

  • @archangel-timmy Ok, did you read anything else I have posted besides that bit? On top of that, even if you did macro it, there are a load of bugs that come with it such as it not registering you shoot your weapon or aiming down sights, which breaks the combo. Now, the remainder of the post refers to the non exploited version of double gun. Read up a little bit.

  • For my tuppence worth, Double gunning meaning carrying two projectile weapons is not an issue and is purely down to an individual's personal preference and/or game situation. Double gunning in reference to firing two projectile weapons in quick succession by cancelling animations etc is an exploit and one that is being (and should be) actively worked on to remove.

    The fact that it can't be done reliably or glitch-free, or that people try to find new workarounds to keep doing it despite efforts to remove it, to me, is just more evidence it shouldn't be in the game. Certainly not something worthy of a trophy.

  • @triheadedmonkey In the literal context of an exploit, you are correct, it is not a trophy. In the context of the difficulty of pulling it off successfully every time, it is a trophy. The reason of this post in the first place was to explain double gun and its purpose, while also explaining how its not overpowered. You'd be lying if you said you haven't seen people hate on the loadout alone.

  • @triheadedmonkey aye it shouldn't be in the game

  • @merazin-sot to me that would be like calling passing/cashing a bad cheque worthy of a trophy. It might not work every time but eventually, you'll get one right.

    Again, Double Gun meaning just carrying two projectiles is no issue (at least for me). I have seen a handful of posts that suggest cutlass should be mandatory but even though I use cutlass + other all the time, I don't agree that weapon choice should be limited. It is all personal choice.

    The only real issue is the usage of what is clearly an exploit (evidenced by the fact that is has been stated as unintended and being worked on being removed) and calling it something other than an exploit.

    I play this game for fun...as should everybody...it is a game after all...there is no win/lose ultimately and trying to find workarounds to do something that shouldn't be possible for good reason, for what often appears as cheap, easy kills makes no sense to me.

    Enjoy the game, win, lose or draw. 🤷‍♂️

    Games are games.

    Again, just my personal opinion.

  • @triheadedmonkey cheap kills are annyoing

  • @triheadedmonkey I already acknowledged that. Please do not delete your posts unless they convey miscommunication, in which they did not.

  • @closinghare208 can you stop trying to come on my thread because I don't want to 1v1 you? At this point its pretty much just harassment because I use a different loadout than you.

  • @merazin-sot I don't understand. Don't delete my posts? I don't think I have ever deleted any of my posts in all the time I have used the forums.

  • @triheadedmonkey its not showing up on the thread for me

  • @merazin-sot my posts? on this thread?

  • @triheadedmonkey nevermind im tired and blind its still there for me. Disregard what I said.

  • @merazin-sot I read it just fine and didn't comment directly on a two gun loadout because the Topic isn't actually about simply using a two gun load out.

    You started the topic by defining Double Gunning as carrying any two firearms, which is reasonable enough. However, you immediately follow it up by promoting and defending the use of the exploit specifically. This sets the context for the remainder of your post, which is what I commented on.

    It doesn't matter how much skill it takes to master, how much tighter it makes ones pants fit when they pull it off, or how proud their mommy is. In the end it is en exploit to be able to perform the maneuver, and there is no reason to feel proud that one can pull it off.

  • @archangel-timmy saying that it is a trophy to successfully instakill does not give my full view on the situation of the instakill. Yes, instakill is overpowered. What I was doing is putting emphasis on how difficult it now is, which you jumped to conclusions about.

  • @merazin-sot What conclusion did I jump to?

    I clearly stated that it doesn't matter how difficult it is to perform manually or whether you script it. It is an exploit, and there is nothing to be proud of, simple as that.

  • @archangel-timmy "you immediately follow it up by promoting and defending the use of the exploit specifically."

    Again with the "nothing to be proud of" sentence. Again, it was used to put emphasis on how difficult it is to perform in combat. You might as well be trying to hit jump shots with the AWP in CS:GO. Do I need to rewrite it after explaining it to you to make it simpler?

  • @merazin-sot said in An explanation of Double Gun:

    @archangel-timmy "you immediately follow it up by promoting and defending the use of the exploit specifically."

    I didn't see you disapprove of it anywhere? You entire post is about being proud of pulling it off, and the advantages/disadvantages. While not outright pushing for the use of it, it is still promoting and defending it. Spin it however you want.

    Again with the "nothing to be proud of" sentence. Again, it was used to put emphasis on how difficult it is to perform in combat. You might as well be trying to hit jump shots with the AWP in CS:GO. Do I need to rewrite it after explaining it to you to make it simpler?

    I am saying they should not be proud of it since it is tied to an exploit. If it wasn't for the exploitation, I would probably be in agreement with you.

  • @middlepegleg I wouldn't say everyone.

    I'm against the exploit, which isn't nearly as prevalent as it was due to the difficulty, but I am also against the stun lock as it is annoying and inconsistent. I enjoyed it more when there was no lock and we could move freely.

  • @middlepegleg Thank you

  • Only people here agreeing with the double gun are the two ex misfit members what a suprise.

  • @fast-bike94 no actually I agree as well

  • @dariddler94 i mean he isn't wrong that it's skillful to do its just not a suprise that people still want to exploit it as the mod was saying earlier.

  • @fast-bike94 it's only an exploit if you could use it to get the upper hand on someone. The sprint cancel double gun method doesn't really give you an upper hand because

    1. it takes skill to use and it was sometimes buggy anyway.
    2. it was only useful in a few situations for example if someone was on a cannon or anchor and running straight towards you. If your doing any of these against a double gunner and you know they are there then your as good as dead even without the sprint cancel.

    Only very few people with god like aim with be able to hit you consistently with both shots.

  • Why rely on a really difficult exploit when you can just shoot an opponent with a fellow crew member at the same time? It's woefully easier.

  • @fast-bike94 I never said I wanted the exploit lol

  • @galactic-geek my point exactly

  • @merazin-sot alright if I misunderstood then I apologize.

  • @fast-bike94 All good mate

  • I couldn't finish reading after you start out trying to trick people into thinking "double gunning" just means carrying two guns and it's not a bad thing to just carry two guns, as it takes talent to carry two guns. You totally twisted around the meaning and you're deceitfully wrong.

    So, if anyone doesn't know what "double gunning" is, let me tell you the truth.

    "Double gunning" is when a player shoots you with one gun and then immediately shoots you with a second gun. IN SUCH A WAY that it can often feel and sound like only one shot was fired. That's how fast it can be. Many times players on both XBox and P.C. will "double gun" with a macro, so that it's very easy. Rare have worked on guns (animation speeds and more) to try and stop "double gunning". It's an exploit that Rare are probably still working on stopping. Is it cheating? I don't feel so. It's just annoying and it takes away from actually having fun fights.

  • @dislex-fx using a macro is cheating, in my eyes.

  • @goedecke-michel said in An explanation of Double Gun:

    @dislex-fx using a macro is cheating, in my eyes.

    That's fair. I think it's just using tools that anyone could use, if they wanted to. But, overall, I just hate how so many FPSers came to SoT and starting trying to turn SoT into just another FPS game. That's one reason I can't stand the sniper rifle. That's all these types really use. ...unless they are double gunning, of course. lol

    All I know is before FPSers came over and started acting like professional FPS players, swords fights used to be really fun. All Rare need to do is make all firearms have to go through full animations before they can be used. After that, all they would need to do is put sword mechanics back EXACTLY how they were before the whole "double gunning fix" Rare tried.

    I miss long fights. Now they are over in 1- 2 seconds. :(

  • @dislex-fx said in An explanation of Double Gun:

    I couldn't finish reading after you start out trying to trick people into thinking "double gunning" just means carrying two guns and it's not a bad thing to just carry two guns, as it takes talent to carry two guns. You totally twisted around the meaning and you're deceitfully wrong.

    So, if anyone doesn't know what "double gunning" is, let me tell you the truth.

    "Double gunning" is when a player shoots you with one gun and then immediately shoots you with a second gun. IN SUCH A WAY that it can often feel and sound like only one shot was fired. That's how fast it can be. Many times players on both XBox and P.C. will "double gun" with a macro, so that it's very easy. Rare have worked on guns (animation speeds and more) to try and stop "double gunning". It's an exploit that Rare are probably still working on stopping. Is it cheating? I don't feel so. It's just annoying and it takes away from actually having fun fights.

    WRONG. Double gunning is the use of 2 guns, and there is nothing inherently wrong with that. What you are referring to is what is colloquially known as the double gun EXPLOIT.

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