Double gun is the use of two guns in a loadout. It can consist of Sniper Pistol, Sniper Blunder, or Pistol Blunder.
Something a lot of people don't seem to understand is how the loadout is actually played. No, it is not reliant on instakills, and it is a lot more than just an aim game. If you can successfully pull off the new double gun in actual combat, that is a skill you should hold as a trophy now. Double gun takes longer to wind up before performing the instakill than actually doing the normal swap. On top of that, it is very buggy and inconsistent.
Now using double gun won't instantly make you a god, as there is a pretty large learning curve to it. Especially for those new to PC or Console gaming. Let me tell you head on, it is not as good as you think. Sure, your aim can be god tier at ranged, but this game is usually a 4v1 for boarders in Arena (the most common area for pvp.) If you kill one of the guys with it, you still have to take in account the reload, the lack of sprint for some time during the reload, and then taking the time to aim your shot. Against a group of skilled cutlass users, a double gunner is like grass vs a lawnmower.
Double gun has huge strengths in 1v1 combat, but falls short on 3-4v1s. Thats why the Misfits would usually board with multiple double gunners, to make up for the shortcomings of double gun.
Different types of loadouts have different advantages as well. Sniper pistol being the best for island and water combat, sniper blunder being the best for ship defense and boarding, and pistol blunder for close ranged combat, mainly on sloops. Sniper pistol will not do anything against competent players in a boarding opportunity unless another one of you boards. Sniper blunder will be quite unsuccessful in the water if the enemy player gets the jump on you or if you miss one of your 5 shots. Pistol blunder will fall short of just about anything that isn't sloop combat or an anti-sword loadout. Pistol blunder is by far the easiest to counter.
That being said, sword definitely has its advantages. You have the ability to x cancel out your cooldowns, stun lock people, island bunny hop, combat bunny hop, and there is no delay for switching to the sword. Use the mobility and versatility the sword provides. THAT is how you counter double gun. Play smart and play hard.
