i hope one day SOT have SOLO MODE + Save Resources and Voyages status.

  • @drizkillz ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia I understand where you're coming from, but you must realize this is an online game. You can't pause battlefieldx and come back later expecting to pick up where you left off and have all the ammo and gear/whatnot that you accrued in the game session. Same goes for halo, fortnite, etc. What is saved is what you completed and nothing more... that's just how all multiplayer online games work nowadays. Let's go offline, I mean you couldn't be half way through a super mario brothers level, turn off the game only to come back and expect to be right where you were before, right? Some games have checkpoints and this one just, doesn't.

    So elite Dangerous,wolrd of warcraft,ultima online,astroneer,fallout76,destiny and many other games is online too but they all can save resources or voyage\quest\mission status

  • That's personal supply/inventory. You have a set inventory in game. You want to hold on to 5 bananas, 10 cannonballs and 5 planks? Think that'll give you an advantage? Get outta here. Your inventory is on ship which is spawned new in every server you join with your own ship. You're pretty much complaining about something that is obviously out of your scope of understanding. Personal inventory Vs shared inventory. It would unbalance the game.

  • @drizkillz ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia I understand where you're coming from, but you must realize this is an online game. You can't pause battlefieldx and come back later expecting to pick up where you left off and have all the ammo and gear/whatnot that you accrued in the game session. Same goes for halo, fortnite, etc. What is saved is what you completed and nothing more... that's just how all multiplayer online games work nowadays. Let's go offline, I mean you couldn't be half way through a super mario brothers level, turn off the game only to come back and expect to be right where you were before, right? Some games have checkpoints and this one just, doesn't.

    Fortite or Halo is games about only must go arena and kill people (most of time)

    Sea of thieves is ALSO about Exploring and see beautiful places,discovery and find secrets under sea (sirens etc.),do voyages find treasures etc. etc. there is a lot of things in sea of thieves beautiful to do ,and sure people can do it better if the game enable people to save resources and voyages,it's a shame if viceversa people will lose all this only because the game is frustrating because not have a feature and so they stop to play it

  • @xboxoneitalia it's a session based game. That is kind of the point. All pirates start as equals, with the exact same thing and ability.

    Btw. Ship, Voyages and Supplies are all crew property and it is not your personal vessel it that of the whole crew. All crew members are equal. Who gets to claim the ship, with all of it on it?

    Sorry, but no this is Sea of Thieves a game where everyone has equal opportunities and identical starts each time they play. Be it the first or the hundredth of game, it is the foundation on which they built the game.

  • @cotu42 yessir, they want it to be equal for everyone

  • @cotu42 ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia it's a session based game. That is kind of the point. All pirates start as equals, with the exact same thing and ability.

    Btw. Ship, Voyages and Supplies are all crew property and it is not your personal vessel it that of the whole crew. All crew members are equal. Who gets to claim the ship, with all of it on it?

    Sorry, but no this is Sea of Thieves a game where everyone has equal opportunities and identical starts each time they play. Be it the first or the hundredth of game, it is the foundation on which they built the game.

    Ok but so they can ADD an EXTRA "MODE" for people that want to play it with save resources and voyages and want to play the game solo without to care about VERSUS\RANKINGS other players just for enjoy the game so they not lose both "taste" of players this is why many session based games have different "modes".
    I never say they must to CHANGE sea of thieves how is now and make it with saves mission resources for all,but just add a mode or feature for people that want play it in that mode can do it,for not lose players that is not interest in competitive or vs etc. and just want enjoy the game relax solo.

  • @darthmaxor1991 equals in opportunities yes.

    We are not equals: experience, talent, wit and luck is where the difference is and where it should remain.

  • @xboxoneitalia the game should never have a new mode that offers the same experience as a different one.

    Want a new mode it must provide a new experience and focus just like the Arena.

    The Adventure mode is the main game and that is what it should remain.

    Games cannot become a jack of all traits to please the entire world. That is how businesses fail. Provide a well balanced, well crafted unique experience with a vision and the game will be better off.

    I play solo and can relax just fine. Just stress less about the numbers and focus more on your current game and tale.

  • @cotu42 yes but you start the topic with the idea that the game must to be sort of PVP\RANKING\COMPETITIVE but sea of thieves it not NOT,i mean is "NOT ONLY THIS".
    Is also about explore and see beautiful things in game and this is why have "SLOOP" mode too for players play 1 player too or 2 etc.
    This is why exist islands that people can go for find TREASURES and do many things.

    But if you do THINGS and then the game not save it,no reason to play then so,people play time is not all same,i not want to hurry for finish 3\3 quest and also fact not save resources in ship is big problem coz require more time to put them inside then if log off lose all is hurt.

    Then ok if sea of thieves developers want to make the game be a sort of "Counter Strike" ok so continue same as now…

    But if they want it be really sea of thieves in my opinion people must be able to continue theyr adventures from where they stop it.

    and i disagree also the fact that "my ship is not my ship" , my ship is my ship is why they add also personalize skins flag and all this things,if not,no reason to add.

    and if i drive a ship i put resource on it is my (until i have it) , if not so nosense then,play for what so if not my ship,not get it and just swim with feet or on the kraken head so… the hell.

  • @xboxoneitalia who talked about PvP or competition.

    Want to just PvE and avoid PvP, sail around the world in isolation fleeing from all pvp situations. Be my guest, play as you want. Adding those saves will result in hunting crews fully stocked with curses and supplies.

    It is to protect the new players from coming across players with literally all those barrels full vs the base supplies they have and what they managed to gather.

    It is for those that enjoy PvP and want to be at an even footing.

    It is for those not very good pirates to still have a chance.

    Saves like this reward the longer playing players and by not receiving the same award punish the bad and new. They really don't need more punishments.

    The game is about balance and having everyone as equals. The ability to transfer progress on the ship from one to the other is exactly the opposite.

    Therefore just a bad idea.

  • @xboxoneitalia said in i love your game but can't play it for this 3 things.:

    @drizkillz ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia I understand where you're coming from, but you must realize this is an online game. You can't pause battlefieldx and come back later expecting to pick up where you left off and have all the ammo and gear/whatnot that you accrued in the game session. Same goes for halo, fortnite, etc. What is saved is what you completed and nothing more... that's just how all multiplayer online games work nowadays. Let's go offline, I mean you couldn't be half way through a super mario brothers level, turn off the game only to come back and expect to be right where you were before, right? Some games have checkpoints and this one just, doesn't.

    Fortite or Halo is games about only must go arena and kill people (most of time)

    Sea of thieves is ALSO about Exploring and see beautiful places,discovery and find secrets under sea (sirens etc.),do voyages find treasures etc. etc. there is a lot of things in sea of thieves beautiful to do ,and sure people can do it better if the game enable people to save resources and voyages,it's a shame if viceversa people will lose all this only because the game is frustrating because not have a feature and so they stop to play it

    I get where you're coming from, a lot of players do, but it's no reason to stop playing. The new update could be exactly what you're looking for; I would love to see a tomb raider / uncharted / indiana jones type of voyages myself!

  • Anyway…
    about the issue\problem of not lose the VOYAGES i already find a way to fix it :P (and it avoid also the Lazybeard too :D ) but i will never tell you how i do :P because i not want devs fix\patch it hahaha because is the only way i have right now to play the game hahahaha

    and About the issue\problem of save resources i still work on it too (right now i find some islands that is NOT in the map and where other players NEVER GO most of time,so maybe if i park my ship very near beach here also if leave the game i can save it just not turn off pc,but problem is if internet off then)

  • @xboxoneitalia they need to add a reconnect option ... not a save system. For disconnecting issues.

  • @cotu42 "experience, talent, wit and luck" the last one i know very well when a thunder hit wood at ship port little cm far from me hahaha

  • @cotu42 ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia they need to add a reconnect option ... not a save system. For disconnecting issues.

    hhhmmm if they add this,maybe also if they not add saves resources\voyages i can fix this feature miss with my creativity avoid lazybeard and leave pc on and hidden in islands other players can't find :P but is not a confort way to play,would be better if they add sort of solo\singleplayer mode or save resources voyages or like that.

  • I'm having a hard time biting my tongue on this one. Good luck to you man. I recommend trying a game that suits your needs.

  • @xboxoneitalia said in i love your game but can't play it for this 3 things.:

    Anyway…
    about the issue\problem of not lose the VOYAGES i already find a way to fix it :P (and it avoid also the Lazybeard too :D ) but i will never tell you how i do :P because i not want devs fix\patch it hahaha because is the only way i have right now to play the game hahahaha

    and About the issue\problem of save resources i still work on it too (right now i find some islands that is NOT in the map and where other players NEVER GO most of time,so maybe if i park my ship very near beach here also if leave the game i can save it just not turn off pc,but problem is if internet off then)

    See? There ya go! Find an empty spot on the map, turn on those keyboard macros that may get you banned, pray another player/npc ship doesn't see you, or meg, or kraken, and live the dream. I forgot the storm as well, Don't forget about them.

  • @drizkillz ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia said in i love your game but can't play it for this 3 things.:

    Anyway…
    about the issue\problem of not lose the VOYAGES i already find a way to fix it :P (and it avoid also the Lazybeard too :D ) but i will never tell you how i do :P because i not want devs fix\patch it hahaha because is the only way i have right now to play the game hahahaha

    and About the issue\problem of save resources i still work on it too (right now i find some islands that is NOT in the map and where other players NEVER GO most of time,so maybe if i park my ship very near beach here also if leave the game i can save it just not turn off pc,but problem is if internet off then)

    See? There ya go! Find an empty spot on the map, turn on those keyboard macros that may get you banned, pray another player/npc ship doesn't see you, or meg, or kraken, and live the dream. I forgot the storm as well, Don't forget about them.

    i not need macros because my cat like mouse pc so much hahaha , for now storm is not big problem for me and kraken never go near beach for now.
    Also i plan to use empty bottle of water instead of full, then pipi' on my bottle and drink it for not lose resource voyages too and i dream it is grog ho ho ho

    and btw last time that big ships with crew try to beat me they Always all lose,so i'm not scared about this too,i'm + scared about the game not save my resources\voyages and if internet or electric off.

  • @bran-the-ent said in i love your game but can't play it for this 3 things.:

    @betsill I wish they upped the starting supplies. I hate spending 20 to 30 minutes gathering resources at the start. I hated it when the necessity arose during Cursed Sails and I've hated it ever since. I feel that, if they are going to force skelly ships on us right after we leave an outpost at the start of the game - I hate that, they should really give us enough supplies to deal with that threat. Sometimes, when you log in, the outpost has already been pillaged, so... all you got is what's on your ship and a bunch of empty barrels.

    Completely agree. Adding higher starting recourse would relieve a bunch of unnecessary frustration and save players from wasting time every session. Letting players also buy resources would be a huge benefit to the game. Resources are what we need to play. Right now resources just hold players back and that's really not good for any game IMO.

    I don't know that I agree with saving inventory beyond a session, though. Technically, how would that even work? It's like the whole issue of voyages being saved offline. If a crew splits up, and joins other crews, how does that work? Whose inventory gets priority? Do you get to keep cursed cannonballs, too? Ugh!

    Rare has said that they are working on a "captaincy" change. If you have captains then the ships(resources, voyages, ship name,etc) would be tied to the captain of the ship. This would be another great change by giving players more attachment to their ships instead of just being these throwaway boats that you scuttle once you run out of resources. If it was up to me I would Start ships fully stocked(like the games blessing for new captains), but every-time your ship sinks you would lose all resources. If you wanted to get more resources you would have to either gather them, or buy them from the merchant.

  • @betsill i agree too about if ship sink must lose all resource,but if player stop to 1 ship port with ship not sink and have inside 10\10\10 resources when i login back i want to see it same.

  • @betsill I agree with maybe a higher starting supply. With all the threats they added, even if it was just on the starting ship would be nice.

    However the fact that resource management is key for a pirate and if you feel it is holding you back, than you might want to reconsider how you use them or be more active on gathering.

    Maintaining the ship is a great addition, which includes the gathering of resources to keep it up. Don't trivialize that by purchasing them... do your own duties as a sailor. The rich should have no ingame benefits, all pirates are equal.

    Resources and their management are part of the pirates life.

  • @xboxoneitalia little hard to understand, but I think your saying that you want your resource to carry over to the next session? If so, then yes. I agree. The way I would design it would be that you would only lose your resources if the ship sunk.

  • @bran-the-ent " the outpost has already been pillaged"
    Lalalalalalalalaalala , i not know who do this , lalalaalala not me for sure lalalalala ghghghghg

  • @betsill

    I understand the argument that for PvP being filled at the top or not doesn't become an issue, but being that this isn't purely PvP, resource gathering can end up making a difference in a fight. After dealing with a few skellie ships and a couple of megs, I was low on resources... turns out I had one plank left. If someone had come to attack me, I'd have been in trouble. If I'd been completely stocked at the top of my session, I wouldn't have had a problem. But then resources will play zero role in gameplay when they should at least play some.

    So, while I can agree to raising the starting pool of resources, I still don't agree with it crossing sessions.

  • @betsill ha detto in i love your game but can't play it for this 3 things.:

    @xboxoneitalia little hard to understand, but I think your saying that you want your resource to carry over to the next session? If so, then yes. I agree. The way I would design it would be that you would only lose your resources if the ship sunk.

    yes i agree all you say + i think if ship sink yes must lose all yes,and also do the same but about voyages , if you do 1 voyage of 3 after 1 hour,and you log off by go with the ship in an outpost,then if login back can continue do other 2 voyages,but if you not go to outpost before to logoff lose them

  • @bran-the-ent ha detto in i love your game but can't play it for this 3 things.:

    @betsill

    I understand the argument that for PvP being filled at the top or not doesn't become an issue, but being that this isn't purely PvP, resource gathering can end up making a difference in a fight. After dealing with a few skellie ships and a couple of megs, I was low on resources... turns out I had one plank left. If someone had come to attack me, I'd have been in trouble. If I'd been completely stocked at the top of my session, I wouldn't have had a problem. But then resources will play zero role in gameplay when they should at least play some.

    So, while I can agree to raising the starting pool of resources, I still don't agree with it crossing sessions.

    So this can be fix by do 2 mode

    1. Single player solo mode (that i go! and bye bye all!) so resources is not a problem! and who play this can save status voyages and resources!!
      and
    2. Multiplayer mode !!!! so people can't save resources,can't save voyages,and will go around sea make pvp

    Extra:
    Or also rare can just make Banjo Kazooie Nuts and Bolts 2,and put Sea of thieves inside it,and i then will buy and play banjo kazooie nuts and bolts 2 sea of thieves mode and bye bye sea of thieves pvp.

    because i want play sea of thieves but i booooored people disturb me other ship i want go explooore,find islaaand,find sireeen,have fun my shiiip,do shark monsteer,do krakkeeen

    just put "sea of thieves mygameonlymode" from game and i happyyy , this is how to play sea of thieves! the real mode!

    same you all play now is fake,is a cake lie.is pvp i not to like i want single player solo modeee i want save i want resourceeeeeeee

    exploreeeeee

    for the win!!!!

  • @cotu42 said in i love your game but can't play it for this 3 things.:

    @betsill
    Don't trivialize that by purchasing them...

    I very much want to trivialize recourse gathering and it would be a huge benefit to the game. I want to sail and play the game. Not shuttle resources back and forth for 20 mins every time I login. After the first couple session, you shouldn't need to waste time gathering resources unless you either want to save money or you mismanage your gold and end up broke. This will become even more of a problem as the game ages. The more activities that are added the more resources you need and the more that this horrible system will hurt the game. We can already see this with skeleton ships. Other than them being just painful to fight, they take WAY too much resource investment to do and that's why most people don't bother with them. If resources stopped acting like a ball and chain attached to every player it would free us to do more things in the game and play how we want.

  • @betsill it is a key aspect of the gameplay and should never been trivial and especially based on time played. No vertical progression, it is a pillar of the game. It distinguishes a good crew from a bad one.

    The initial supply I do agree are to low at the moment on a new ship. This is due to the fact that the sea is more dangerous. As I do agree I don't want to feel required to stock a brand new ship every single game. Even if it is just the first ship, a skilled crew can keep it a float and stocked once it has those base supplies. Also, would make your first ship more valuable. However anything else is overkill.

  • @bran-the-ent said in i love your game but can't play it for this 3 things.:

    @betsill

    I understand the argument that for PvP being filled at the top or not doesn't become an issue, but being that this isn't purely PvP, resource gathering can end up making a difference in a fight.

    It still would have the potential, but it should be nearly as limiting as they are now. If you could restock to full every-time you went back to an outpost it would be a huge QoL improvement. Most of the time people run out of resources not because they underestimate how much they need or don't pay attention to them. People run out of resources because they simply don't want to spend 20+ min EVERY SINGLE SESSION gathering them. It's that they would rather run out of resources and sink than get resources the the way the game makes us get them. Gathering resources is plain not fun.

    After dealing with a few skellie ships and a couple of megs, I was low on resources... turns out I had one plank left. If someone had come to attack me, I'd have been in trouble. If I'd been completely stocked at the top of my session, I wouldn't have had a problem. But then resources will play zero role in gameplay when they should at least play some.

    Saying it would have zero affect is disingenuous. You still need to get them out of the barrels on your ship and you still have to use them at the proper times. If you don't fill back up then you will run out just like you do now. Making it easier to fill up would alow players to focus more on actually playing the game, doing the activities that they want to do(instead of being locked out of activities do to lack of resources), give gold some more uses that will make players feel like they are getting more wealthy, and not shoot players in the foot nearly as often in PvP and PvE fights. Losing a fight because you got outplayed is fun. Losing a fight because you are out of resources needed to fight is not fun.

  • @galactic-geek A sea post would be cool though.

    The game does need some sort of port where crews can gather. Hell it could be a instanced type of deal where every person playing the game could interact with each other. It would not have to be limited to just your server. Can't turn there. Still could fight if you wanted too, but it would be a fun way to meet everyone playing the game. Instead of using the xbox app you go to the port to find a crew for your session. Once they add in mini games like cards or dice if they ever do you could go there and play them and get gold against other players.

    The servers merge constantly anyway so it wouldn't be beyond their abilities to have something like that. They would have to make a way to actually invite people to the crew in-game.

  • @cotu42 said in i love your game but can't play it for this 3 things.:

    @betsill ...especially based on time played.

    It already is based on time played...

    a skilled crew can keep it a float and stocked once it has those base supplies.

    This statement is absurd. Gathering recourse has nothing to do with skill. Having resources or not is entirely based on whether you are willing to spend your time getting them. The current resource system right now is anti-skill. If you lose because you run out of resources, that's not lack of skill, that's lack of time spent playing.

  • @betsill said in i love your game but can't play it for this 3 things.:

    @bran-the-ent said in i love your game but can't play it for this 3 things.:

    @betsill

    I understand the argument that for PvP being filled at the top or not doesn't become an issue, but being that this isn't purely PvP, resource gathering can end up making a difference in a fight.

    It still would have the potential, but it should be nearly as limiting as they are now. If you could restock to full every-time you went back to an outpost it would be a huge QoL improvement. Most of the time people run out of resources not because they underestimate how much they need or don't pay attention to them.

    This is exactly why it should stay in the game. It is part of the pirate life. You might not like the fact you have to watch out for rocks while sailing, but they add to the game.

    People run out of resources because they simply don't want to spend 20+ min EVERY SINGLE SESSION gathering them. It's that they would rather run out of resources and sink than get resources the the way the game makes us get them. Gathering resources is plain not fun.

    For you it is not fun. I personally think it's a important and great thing in the game. The only one I don't like is the first one at the start at the session. I want to start sailing when I boot up the game. During gameplay I like it though to replenish what I have used.

    After dealing with a few skellie ships and a couple of megs, I was low on resources... turns out I had one plank left. If someone had come to attack me, I'd have been in trouble. If I'd been completely stocked at the top of my session, I wouldn't have had a problem. But then resources will play zero role in gameplay when they should at least play some.

    Maybe that barrel patch in the water was worth the stop next time. Learn to be a better pirate, this is a game it offers the tools use them.

    Saying it would have zero affect is disingenuous. You still need to get them out of the barrels on your ship and you still have to use them at the proper times. If you don't fill back up then you will run out just like you do now. Making it easier to fill up would alow players to focus more on actually playing the game, doing the activities that they want to do(instead of being locked out of activities do to lack of resources), give gold some more uses that will make players feel like they are getting more wealthy, and not shoot players in the foot nearly as often in PvP and PvE fights. Losing a fight because you got outplayed is fun. Losing a fight because you are out of resources needed to fight is not fun.

    Gathering resources on the way is part of the game. You just don't like it.

    It is a way to make a distinction between crews based on their abilities and wit. The less resources you need the stronger you are. Need more, spend the time to get them.

    My standard is 30 planks, 80 to 100 cannon balls and 20 bananas and I am good to roll. Keeps me going for 3 sea creatures or pvp battles before running out. By that time I most likely replenished it or gotten more.

    Double the start amount and we are all good. If you need more than that you need practice.

    It is even enough as a solo. So.. still a no on endless stock.

  • @betsill said in i love your game but can't play it for this 3 things.:

    @cotu42 said in i love your game but can't play it for this 3 things.:

    @betsill ...especially based on time played.

    It already is based on time played...

    In that session, not since the game launched or last week. In a row... they started with the same and have not sunk yet. They gathered it at that time.

    This is a session game, that is what it means you play for that session and get stronger than you started. Next time you start over... it what keeps the playing field level.

    a skilled crew can keep it a float and stocked once it has those base supplies.

    This statement is absurd. Gathering recourse has nothing to do with skill. Having resources or not is entirely based on whether you are willing to spend your time getting them. The current resource system right now is anti-skill. If you lose because you run out of resources, that's not lack of skill, that's lack of time spent playing.

    Resource management is based on skill. How often do you shoot a cannon, how often do you hit, how often do you need to plank a hole or do you bucket it out while fighting, how often do you need to eat a banana.

    All skill that makes you manage with what you have or not. If you are less skilled you will need more supplies and they give you the tools and ability to gather them.

    The amount you need to stock is equivalent to the amount you need to complete a challenge. Need more tha what you have... that means you wasted to many.

    That is why a skilled crew can keep their ship afloat, they stock up as much as they use. They earn their right to use the tools like cannons by doing the work.

    This is a game, not a movie... you earn your way. That means you have to play and work for it.

    That is what a game is, it gives you tools and we use them to earn our own progression.

  • @cotu42 said in i love your game but can't play it for this 3 things.:

    Gathering resources on the way is part of the game.

    Things are in the game are a part of the game? who knew? Maybe if you keep repeating the same non-argument it will become valid? Here's a fun fact. If something gets taken out of the game it's no longer a part of the game! Gasp!* who knew?

    You just don't like it.

    I'm glad you can at least see that much lol

  • @betsill I think it is fun. You disagree... don't speak for others. Don't think that the game revolves around your needs and your fun alone. This is a shared world and I offered agreement with some of the hassle and what is an acceptable compromise and you just want your own selfish way of changing one of the key mechanisms that has been in the game from the start.

    The fact that all pirates, first timers or life timers are on equal footing when they start. You want to provide the rich and experienced pirates with a shortcut.

    No pirate should be above any other when hitting the seas if they did not earn it during that session and in that world, other than experience and knowledge when it comes to sailing, staying alive and battle, that includes your ship a float.

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