How about a new family friendly mode?

  • Maybe a little hard to explain but i think it would cool to open the door for really casual players, mostly little kids, an "offline" mode where you can play just like on any server but its empty just for you, all your gold and progress are offline, invisible to other people, completely separated from what we have, that way it wont harm the online mode, the classic mode.
    Or instead of having an empty server, make it just like GTA5, a passive mode. Completely separated from PVP classic servers.

    What do you think?

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  • @dragonballz3050 I expect that eventually, Rare will almost have to add something like this to the game; many 'online' games offer options like this to their players.
    You'll certainly get the 'Rare has already stated ... yada yada yada...' responses, but I think it'll only be a matter of time before they do add a PvE mode to the game.

  • @dragonballz3050

    Not sure about an Offline mode but something I’ve discussed with a few players is a version of passive mode.

    The game plays as normal but if you encounter an aggressive player crew, you don’t take damage unless you fight back. The other crew won’t be able to interact with anything on your ship either; ladders, cannons, supplies, etc.. However, they can still steal your loot if they find a way to board or if you leave it unattended off your ship.

    If someone from your crew strikes a member of the aggressive crew, ship or boards their ship, then it’s game on!

  • This could be nice after nightshift play some relaxed passive session and when im free i can try to survive the normal game :")

  • @dragonballz3050 This is only way that I think a seperate PvE mode is acceptable, where none of your gold or rep counts in the 'main game'.

    If you take away the risk then you should take away the reward.

  • @tartansnake said in How about a new family friendly mode?:

    @dragonballz3050

    Not sure about an Offline mode but something I’ve discussed with a few players is a version of passive mode.

    The game plays as normal but if you encounter an aggressive player crew, you don’t take damage unless you fight back. The other crew won’t be able to interact with anything on your ship either; ladders, cannons, supplies, etc.. However, they can still steal your loot if they find a way to board or if you leave it unattended off your ship.

    If someone from your crew strikes a member of the aggressive crew, ship or boards their ship, then it’s game on!

    partly unfair. Now i go passive mode. U cant do damage to my ship. cant board nothing. But in this same time my crew is ready to board. The moment we board we become active for battle. But this means we get to choose the moment of start of taking damage. I feel this is unfair. U just couldnt do us damage. U probably turn around because we are passive. The moment u let your guard down my crewmate barrels u. Bye u.
    Dont seem fair to me.

  • @octopus-lime said in How about a new family friendly mode?:

    @dragonballz3050 This is only way that I think a seperate PvE mode is acceptable, where none of your gold or rep counts in the 'main game'.

    If you take away the risk then you should take away the reward.

    This! And what happens if 80%+ goes into the PvE friendly server? The normal game with pirates who do PvP run emtpy.

  • @weakdexx I think they will eventually get bored in the PvE mode but maybe that's just me. Alternativley just remove all gold and rep from that mode.

  • It should be an online 4 player coop mode, so 4 players can play together, but are separated from the main world.
    You can earn gold and rep and dubloons, but only use in coop mode.
    CooPirate is different from your Adventure/Arena character.
    This way friends and family can enjoy the whole game pve experience without pvp even if they are not in the same room, house, street...
    The dont segregate players argument is fallen with Arena Mode.
    So after Arena, do Coop mode.

  • @solestone563412 You sound salty

  • @solestone563412 Haha fair enough

  • @dragonballz3050 Personally I think the idea of private/pve only servers goes entirely against the point of this game - A shared world adventure in which you'll meet other players and have no idea of their intent. The games core is centered around such interactions, after all.

    Having said that, and though I'll likely not partake, I see no harm in a free roam mode that will allow those who'd rather just chill and experience the pve activities unhindered. I do agree with others in this thread though - no gold/rep earned in this mode should transfer to the "classic" servers.

  • Personally I think this is a bad idea, even if the offline/passive mode is seperated from the normal game (and has it's own gold).
    The problem with removing player interaction (the most important part) is that it really shows how empty the game is.

    Whenever I go to an island to dig up a chest or whatever, I have to lookout for other ships and be fast with what I'm doing. If I see other pirates, I can decide if I want to be friendly or hostile. This is the main point of the game.
    It's like Rust or DayZ.

    What the "PvE" part of the game really does, is give you different ways to acquire items to sell, so you can buy nicer clothes. There is no depth to it.
    The loot is actually just a tool for player interactions. That's the incentive to either play nice with others, so you can team up and do stuff together, or to fight you and keep everything for themselves.

    If you remove other players and the risks that come with them, you pretty much have a ship simulator game with fetch quests, Pinata monsters, empty islands and gold that is only used for skins.
    Is it fun? Sure. everyone likes having empty game seasons where they can travel freely and get loot in peace. Is it fun all the time? I doubt it. The voyages are very limited and revolve around killing skeletons and getting more gold, nothing else.

    If the game was different, had actual progression, crafting and enough PvE content that doesn't just revolve around loot, then sure. I would gladly play on a PvE/private server.

  • I have an 7 years old girl. She loves the game exactly as it is. Sometimes she complains about some players doing spawnkill, but I do not think anyone likes it. When I was her age, I loved playing Battletoads, I never got past the fifth stage, but I didn't cry for an easier game.

  • You guys realize the game is rated and market towards teens and adults. That is the demographic and their core design principle is the interaction between players and therefore online.

    Focus in who and what you want to achieve is key to creating a good product. It keeps the limited resources, including development time, to improve and enhance the product for the demographic and design principle they want to achieve.

    If you allow your children to play games that have clear indicators of being marketed and created for an older public don't request them to adjust to you. If the game is to skill demanding, inappropriate language is being used or PvP oriented it might just not be for them.

    @tartansnake passive mode is a bad idea. Make it impossible to hurt someone and have them decide when to engage is not what anyone wants. It would destroy the entire idea and create even more toxic behavior. People ramming your ship while immune, jump on and just keep 'friendly' while throwing your treasure overboard, blow up gun powder barrels, body block you and I could think of so many more ways to troll, grief and destroy while the person on the receiving end now no longer can do anything about it at all. Sorry, PvP is also there to counter and prevent people from messing with you just as much as it is to steal their loot.

    If they decide on a PvE choice, an offline or single ship mode sounds like the best option.

  • @targasbr said in How about a new family friendly mode?:

    I have an 7 years old girl. She loves the game exactly as it is. Sometimes she complains about some players doing spawnkill, but I do not think anyone likes it. When I was her age, I loved playing Battletoads, I never got past the fifth stage, but I didn't cry for an easier game.

    This.

    My 12 year old is the meanest player I have encountered. She will betray you. She loves this game. As a parent, I have a responsibility to protect and educate her, so, for a long time she wasn't allowed to talk in the mic and she still has to have someone in the room with her that can hear the voice chat of the other players, but in my family? "Family Sea of Thieves Night" means we're going aggressive unless I get to pick, which I don't. :)

  • The easiest way for them to do this would be to have the game run a server instance on your xbox or computer when you start the game - meaning, not easy at all. They would likely have to re-engineer the entire game in order to run it offline because a lot of the mechanics are designed for a client-server architecture.

  • What I don't understand are all the calls for a PvE mode that won't give loot or rep that shows in the regular mode...
    Seriously, the loot buys cosmetics, and rep only gives a title, so who should care if a PvE player became a legend?
    A PvE Legend would most likely not bother leaving that mode, but if they did, they'd get killed just as easily as any other player, so to me, demanding they be denied cosmetics and a title just comes off as childishness.
    Just because someone sailed from this island to that island without other players stalking them, they should be denied a pair of boots? And because they'd rather play alone or just with friends, they're the salty ones?
    Do people actually read their own comments?

    I play the game, and I don't give a bilge rat's furry little hindquarters what other players are wearing, what title they have or what color their ship is (especially when I'm fighting them).

    Geez, why can't people just live and let play ? This IS a game, you know...

  • Personally think the best way is private servers, not public pve servers, that remove all progress and gold. People can invite friends or just chill sailing around. I don't like passive mode when there is only 6 ships on a server.

    Tbf I think if arena is as good as it seems then adventure mode is going to essentially become a pve server anyway

    @jack-flintlock

    I don't see it as denying them cosmetics but encouraging them to play adventure mode. I don't care what cosmetics they have or what title just don't want everyone being on pve and reducing players in adventure mode

  • @dragonballz3050 I just need to be able to have the option to mute other crews. I bought this game to play with my kids, but as I cant mute other crews, they can hear some awful things people say in this game .. I rather they stick to games they don't need to chat in.

    They love the pvp and the pve. The whole purpose is to sail together. Give me mute and it would be family friendly enough for me.

  • @d-jaguar

    Doesn't creating a Xbox party mute all in game chat?

  • @jack-flintlock People are against it because it will be so much easier to level up/get gold on a PvE server. Not having to worry about other crews is a huge advantage. In addition, it can cause some issues with the game.

    If we had PvE servers, you can be sure that most players will be going there in order to level up and get gold for their skins. It will leave the "normal" servers as a place where only PvP players sail, with empty ships of course, since no one is going to do voyages there.

    As for the cosmetics, it's very normal in games not to have the same rewards available in both modes. You can't usually finish the story and then have everything unlocked in the online mode.
    If you want to use the rewards of a certin mode, then you need to earn it there, like everyone else.

    Besides, the current design is that skins are the only reward and way of "progression" in the game. Having a complete set means that you were able to get enough gold and survive the threats on the seas. Thing is, the real threat to your ship and loot are other players. By removing them, you can pretty much get gold and rewards with no trouble, at all.

  • @themasterplan84 that is an interesting idea!
    I don't join xbox party chats that often for Sea of Thieves, so I am not sure. Does it mute others or does it just not let us communicate back?

  • @blindnev & @theMasterplan84 I understand both points, however the rewards are still just cosmetic in nature, and wouldn't affect the gameplay of anyone involved, which is why I find it rather ridiculous to say that just because a player doesn't have to worry about the potential threat that I might present while they play, then they shouldn't be able to show them off in one mode if they earned them in another mode.
    I would certainly think differently if the rewards had an effect that went beyond cosmetics (though I certainly DO NOT want those kinds of rewards added to the game, as they would definitely ruin the overall experience in my opinion).

    Related question:
    Will Arena players be able to display any cosmetics earned in that mode while playing 'Adventure' mode? Because I feel that they should, as long as they are only cosmetic in nature.

  • The problem I see is that some veteran players and Legends are bashing and harassing new players over and over. Had some legends laughing because the new players were still learning the control buttons as the legends were slaughtering them. Rare is going to have a problem maintaining new players if this continues. A passive mode would be beneficial for new players. Maybe give them 1/3 gold for their voyages. they need time to learn.

  • @blindnev Regarding your comment which stated that no one will go on voyages in Adventure Mode if a PvE mode was added to the game: I think you're being rather presumptuous in making that remark.
    I know plenty of players who enjoy having the threat of other players roaming the seas (I'm one of them), so no, not everyone will skip doing voyages in Adventure mode, only those players who want to (and they should be able to do so if they choose).

  • An offline mode will be really nice far down the road, when the game doesn't pull in enough revenue to keep the servers up. Rather than having the game unplayable, it'll still be worth something those years down the road.

  • Thank you everyone for sharing your opinion with me, showing the pros and cons. Really good feedback. I want this game to explode really high in popularity because it´s a hidden gem!

  • Passive mode.

    • Your ship is ghosted (50% opacity) and active players cannot interact with you, just like GTA5, Forza Series, etc.

    • 50% Penalty for loot and reputation in each faction.

    • You cannot earn commendations, but you can spend them at the vendor.

    That's how I think it should work. Now we need to get RARE to work on this feature request.

  • Instead of taking PvP entirely off the table, I'd like to see matchmaking options. It wouldn't have to be very complicated. Maybe a simple question when you load up your session.

    What Brings You to the Sea of Thieves today?
    -Adventure/Exploration (Passive)
    -Voyage/Monster Hunting (Neutral)
    -Thievery/A Thirst for Blood (Aggressive)

    Rare could then use this to match players together to create a world that they envision. Match Voyagers or Adventurers together with a one off Thief dropped into the server to keep things interesting. Idk just trying to throw out an idea that doesn't doesn't end up further splitting the player base.

  • @jonaldinho Some people will just pick Passive and then kill everyone they run into anyways.

  • @blindnev said in How about a new family-friendly mode?:

    Personally I think this is a bad idea, even if the offline/passive mode is separated from the normal game (and has its own gold).
    The problem with removing player interaction (the most important part) is that it really shows how empty the game is.

    Whenever I go to an island to dig up a chest or whatever, I have to look out for other ships and be fast with what I'm doing. If I see other pirates, I can decide if I want to be friendly or hostile. This is the main point of the game.
    It's like Rust or DayZ.

    What the "PvE" part of the game really does, is give you different ways to acquire items to sell, so you can buy nicer clothes. There is no depth to it.
    The loot is actually just a tool for player interactions. That's the incentive to either play nice with others, so you can team up and do stuff together, or to fight you and keep everything for themselves.

    If you remove other players and the risks that come with them, you pretty much have a ship simulator game with fetch quests, Pinata monsters, empty islands and gold that is only used for skins.
    Is it fun? Sure. everyone likes having empty game seasons where they can travel freely and get loot in peace. Is it fun all the time? I doubt it. The voyages are very limited and revolve around killing skeletons and getting more gold, nothing else.

    If the game was different, had actual progression, crafting and enough PvE content that doesn't just revolve around loot, then sure. I would gladly play on a PvE/private server.

    Exactly! The point of the game and what makes the game so thrilling is that the fear of the unknown is making the game exciting. especially when the game first came out and I used to be chased by another ship after a skull fort for hours but... now I don't see many ships in the game nor' hostile ships/ crews. :(

  • @the-bige-a-in-h So don't nerf or make the game easier especially because GTA5 has turned into a game that doesn't have the pizazz anymore.

  • @friedwilly said in How about a new family friendly mode?:

    Passive mode.

    • Your ship is ghosted (50% opacity) and active players cannot interact with you, just like GTA5, Forza Series, etc.

    • 50% Penalty for loot and reputation in each faction.

    • You cannot earn commendations, but you can spend them at the vendor.

    That's how I think it should work. Now we need to get RARE to work on this feature request.

    What about scenarios like:

    • blowing up kegs near other people's ships to sink them

    • come to a skull fort and just taking the loot while they cannot interact with you

    • you stalking them while they are doing a legend quest and you try to steal it when they dig it up

    I could think of a fair amount of ways to screw and abuse any passive mode while rendering the other crew helpless to do anything.

    Why do people think PvP aspects are only for offense? It also provides a way to defend and protect against unwanted actions by people not in your crew.

    The only reasonable thing would be solo ship servers or offline mode. Which really is not worth the development time, dedication nor server management required to pull it off.

    The seas are a shared world, were the freedom how to play is there and just focusing on one playstyle is not what this world needs. Find a way to balance, improve and enhance the joint world feeling in the sea of thieves than divide and separate.

  • @jack-flintlock said in How about a new family friendly mode?:

    @blindnev Regarding your comment which stated that no one will go on voyages in Adventure Mode if a PvE mode was added to the game: I think you're being rather presumptuous in making that remark.
    I know plenty of players who enjoy having the threat of other players roaming the seas (I'm one of them), so no, not everyone will skip doing voyages in Adventure mode, only those players who want to (and they should be able to do so if they choose).

    Well yes, not everyone will do it. Thing is, people tend to look for the efficient routes when doing things. Take voyages for example: Why do a riddle when you can just go to an island with multiple X's? Why do a contract with one captain when you can go for one with 4?
    It's the same thing for PvE and normal servers.

    Sure, people will still go to the normal servers and do voyages there, but I'm sure that a big chunk of players will rather just go do it in the PvE server. Mostly the solo players, younglings and those that are trying to level up/get gold (which is the main thing to do in the game).
    It will mean that you can play for as long as you want while having no actual risk of losing anything, unless you are a new player that likes crashing into rocks.

    You can reduce the gold gained in the PvE server by 50% and it will still be better for these players. Removing the real (and you can even say only) threat in the game is huge.

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