@omega-131313 said in Why no female pirate sounds???:
ok since no one here seems to understand how the games characters work. in the code of the characters there is no test of if it is male or female. that's why you can throw a dress on a male character. every character shares the same code. and for them to go in and add code to test if the character is female is next to impossible
again. how is it that everyone wants to speculate whenever Ive said the answer. the game plays the sound for male and female because the game uses only the one player type. no tests on if its male or female. there is no way to test if the players character is female
Nothing is impossible to code, but the development effort/LoE may be high or low based on how the code is built.
For instance, if different ‘base/core’ models are used to generate male and female characters, they could just assign an attribute with male or female values to the base models. Those flags would be read when triggering player sound effects. They may even have this in place already and just never differentiated the sexes due to time constraints.