@mysticdragon297 said in abusing re-spawns to turn in loot effortlessly via mermaid. pass by an outpost, jump off without dropping anchor, turn in, return to ship via mermaid, repeat.:
my point is that it is not risky at all. not as much as actually docking a ship and turning in the entire reward. plus it is clearly taking advantage of game mechanics that are clearly not supposed to be used in such ways.
Why do you feel that the game mechanics shouldn't be used that way? I can understand certain mindsets, like saying griefing isn't good for the game, but this just seems like regular strategy. It's using the game to your advantage. Like, I don't personally like that larger groups of people will wait at Outposts to rob other players completing missions, but if that's what they find fun, then they can do it. I don't find it fun, as it's rare for me to run into other ships at Outposts, but waiting around for long periods of time doing nothing doesn't sound fun to me either, and obviously being on the receiving end doesn't feel great. That said, people are allowed to do it, and whatever they find fun, I guess. I will give you that I think death or scuttling shouldn't be meaningless. I think you should have to pay to scuttle your ship or if you die, unless you're scuttling your ship or respawning because of a PvP-related event. For example, if your ship is being fired upon by an enemy ship, or if you died because another person killed you, then there should be no penalty. However, if you rammed your ship into the side of an island yourself or died fighting a skeleton or just by doing something dumb, then you would have to pay up. I don't know how I feel about paying mermaids. Maybe if you only had to pay them at Outposts, it would work, but as they're almost necessary to get back onto your ship in some cases, I don't think it should apply all the time.
TL;DR:
I don't agree that is abusing the game. I do think that death is meaningless, and should have a tangible repercussion on the player as long as was not caused by PvP-related events.