sea of thieves is all about balance. it very much is but at the same time very much not.
we've all had dreams of fighting pirates in a mighty battle on our masts and deck. on land and in outposts.
the movies would show epic sword fights, each player defeating and countering and occasionally nicking each other. the game is balanced in the fact everyone does the same damage. that's good. but...
BLOCKING! who here honestly can say every fight they have had that blocking was very prominent and successful. no one. you swing your sword and it takes 2 seconds till you block. then it takes a second to attack. blocking is useless against a gun as well and especially thrusts. there is a dodge button but that still not very useful.
how do you fix it? simple. make swords block ALL attacks and only half damage on a thrust and you make the timing to block instant unless you have just thrusted or been stunned. (wouldnt mind it if blunderbusses had a much longer load time too).
heres an example on how everyone plays sea of thieves. blunderbuss shot, sword swing or blunderbuss shot...
flintlocks are useless unless against gunpowder skellies and snipers only for long ranged moments (very few moments).
blunderbusses need to be balanced. blockable and with slower reload times. and make flintlocks a bit more powerful.
also make ammo buy able and not infinite too (have say 100 to start with). might also be an idea to make everything buyable in the game. cannon balls? 100 gold for 50, wood planks? 50 for 50 and bananas? 30 for 20 etc etc.
but skeleton ships are way too over powered without enough players and many can agree that they dont have time for certain ships. so for those people who can get on from time to time. but have to sail solo because no one else in the server will do that ship. make combat better. not easier by any means. but actually responsive. pirates need to use their cutlasses. not just there blunders.
another point to make is that when a player goes against 2 players. no matter how skilled, if he/she is surrounded their dead 100% allow them to block behind by looking up and front. stunning the 2 players allowing time to get an attack and vice versa. then its down to player skill.
what do you guys think? it would certainly improve the games annoying unresponsive moments
