Pull-up ladders & wreck skarks

  • Pull-up ladders
    I think it could be useful to be able to pull up and down ladders on ships. To many time, an enemy embark on ship, and seems like coming from nowhere. Of course, if there are no more crew mate on ship, ladder would auto pull down. I think it could counter my biggest (only) frustration on the game actually : canonball fights are unefficient, and most people prefer to embark on other ships, kill them, or steal the loot, or drop anchor, and i don't think it should be the best battle sea tactic...

    wreck sharks
    I feel like there should be more sharks around wrecks. Maybe, they should contain more loot but being surrounded by 4-5 sharks and become a real adventure.

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  • @breizhpanda said in Pull-up ladders & wreck skarks:

    Pull-up ladders
    I think it could be useful to be able to pull up and down ladders on ships. To many time, an enemy embark on ship, and seems like coming from nowhere. Of course, if there are no more crew mate on ship, ladder would auto pull down. I think it could counter my biggest (only) frustration on the game actually : canonball fights are unefficient, and most people prefer to embark on other ships, kill them, or steal the loot, or drop anchor, and i don't think it should be the best battle sea tactic...

    So you just want all ships to be invincible fortresses? Making sinking someone a boring slog.

    I've got a few pointers for ya.

    1. If you chase someone you'll be boarded.
    2. If you are being boarded shoot the people off the ladders (really easy since they can't sidestep or do anything)
    3. There's an audible cue for someone getting out of the water. Learn to hear it and you'll be fine.
    4. Bumped against a gunpowder barrel? There's going to be a boarder soon.

    Having someone disrupt is a valid battle tactic, it's always been this way so why change it? I know the answer to this, you can't deal with boarders. well just use the above mentioned tips.

  • I do not totally agree with the staircase. It would turn enemy ships into something unattainable, unless you are lucky in boarding with cannon or lucky jump.

    The only thing that would have as an incentive to go for an enemy ship, would be the possibility of being able to capture it. Something that they would have to implement in the mechanics of the game, and I do not see them much because of the work, even though we liked to stay with that beautiful galleon.

    About the sharks hanging around the wrecks, my answer is YES. I see it necessary.

  • @breizhpanda said in Pull-up ladders & wreck skarks:

    Pull-up ladders
    I think it could be useful to be able to pull up and down ladders on ships. To many time, an enemy embark on ship, and seems like coming from nowhere. Of course, if there are no more crew mate on ship, ladder would auto pull down. I think it could counter my biggest (only) frustration on the game actually : canonball fights are unefficient, and most people prefer to embark on other ships, kill them, or steal the loot, or drop anchor, and i don't think it should be the best battle sea tactic...

    I agree, boarding is WAY too easy now.

    I can't remember the last time I actually had to out shoot or out sail someone in a game about being a pirate... it's really really sad.

    @hynieth said in Pull-up ladders & wreck skarks:

    it's always been this way so why change it?

    This is a sure sign you're wrong.

  • @ordeiius said in Pull-up ladders & wreck skarks:

    This is a sure sign you're wrong.

    Care to elaborate? I've given some pointers to the OP but you chose to focus on a single part of a sentance.

    If people are used to something and work with mechanics the game gives you, mechanics that are completely fair mind you. Changing them will give a lot of negativity, just because YOU cant handle them doesn't mean it's unfair. If you are easily boarded I suggest you follow some of the tips I gave. I've not been boarded for a long time so I guess you are doing something wrong.

  • @hynieth said in Pull-up ladders & wreck skarks:

    @ordeiius said in Pull-up ladders & wreck skarks:

    This is a sure sign you're wrong.

    Care to elaborate? I've given some pointers to the OP but you chose to focus on a single part of a sentance.

    If people are used to something and work with mechanics the game gives you, mechanics that are completely fair mind you. Changing them will give a lot of negativity, just because YOU cant handle them doesn't mean it's unfair. If you are easily boarded I suggest you follow some of the tips I gave. I've not been boarded for a long time so I guess you are doing something wrong.

    If people aren't used to something and would work with the mechanics the game gives you, mechanics that are completely fair mind you. Changing them will give a lot of positivity, just because YOU couldn't handle them doesn't mean they would be unfair. If you can't board any other way I suggest you practice getting better at the game. I've not had any trouble sinking ships in other ways so I guess you are doing something wrong.

    Not changing something based entirely on the premise "that's the way it's always been" is just another way of saying "I'm too lazy or bad at the game to learn any other way of doing it, please don't take my crutches away".

  • If ladders can be pulled up, repairing the hull should be way slower. Otherwise the ship with the fullest barrels wins, and that can take forever.

  • @mighty-ace123 said in Pull-up ladders & wreck skarks:

    If ladders can be pulled up, repairing the hull should be way slower. Otherwise the ship with the fullest barrels wins, and that can take forever.

    1. If you completely ignore the fact that it would ACTUALLY come down to which crew was better at communication, co-ordination, sailing, and shooting..... you know, the crew that was better at the game.

    2. So you're saying it would add a shred of depth to resource management? Sign me up, I like my games to actually require a little though.

  • @ordeiius said in Pull-up ladders & wreck skarks:

    @mighty-ace123 said in Pull-up ladders & wreck skarks:

    If ladders can be pulled up, repairing the hull should be way slower. Otherwise the ship with the fullest barrels wins, and that can take forever.

    If you completely ignore the fact that it would ACTUALLY come down to which crew was better at communication, co-ordination, sailing, and shooting..... you know, the crew that was better at the game.

    Sure. Until you meet an evenly skilled crew and slug it out for half an hour.

  • @ordeiius said in Pull-up ladders & wreck skarks:

    @mighty-ace123 said in Pull-up ladders & wreck skarks:

    If ladders can be pulled up, repairing the hull should be way slower. Otherwise the ship with the fullest barrels wins, and that can take forever.

    1. If you completely ignore the fact that it would ACTUALLY come down to which crew was better at communication, co-ordination, sailing, and shooting..... you know, the crew that was better at the game.

    No it would not, because anyone can repair a ship. It's easy. Boarding a ship communicating leaving people on your ship to keep up the cannon volley and repairs keep other boarders off etc that requires communication.

    1. So you're saying it would add a shred of depth to resource management? Sign me up, I like my games to actually require a little though.

    Just by the fact that you get boarded a lot and are ranting about changes that would (obviously) suit you, I'm guessing you are not good at this game as is.
    I never go out looking for a fight but I've not been sunk for the past month or so and have sunk many a galleon and sloop that tried to attack us or came for forts we were clearing.
    We were even often (especially at forts) stationary, only turning around to fire our cannons and still noone boarded us because we know how to think tactically and react to situations.

    My guess is that you sir want changes because you're bad at the current game as is. Well I've got bad news for you, developers don't change games because some people can't play.

  • It might be useful although it would reck the experience of boarding ships and the freedom of the strategy in the battle

  • @hynieth said in Pull-up ladders & wreck skarks:

    Just by the fact that you get boarded a lot and are ranting about changes that would (obviously) suit you, I'm guessing you are not good at this game as is.
    I never go out looking for a fight but I've not been sunk for the past month or so and have sunk many a galleon and sloop that tried to attack us or came for forts we were clearing.
    We were even often (especially at forts) stationary, only turning around to fire our cannons and still noone boarded us because we know how to think tactically and react to situations.

    My guess is that you sir want changes because you're bad at the current game as is. Well I've got bad news for you, developers don't change games because some people can't play.

    Just by the fact that you can't board without ladders and are ranting about changes that wouldn't suit you, I'm guessing you are not good at the game as is.

    I look for every fight I can find but I've not been sunk for the past month or so and have sunk many a galleon and sloop that tried to defend itself or were at forts we attacked.

    They were even often (especially at forts) stationary, only turning around to fire their cannons and it was absolutely effortless to board them because they couldn't raise their ladders.

    My guess is that you sir don't want any changes because you're bad at the current game as is, and definately couldn't learn any other way to do things. Well I've got bad news for you, developers don't avoid changing games because some people aren't good enough to adapt to changes.

  • @ordeiius This is like having a discussion with a toddler, good day troll.

  • I totally understand people who doesn't totally agree with the idea. The point of it would be to find a solution to actually make cannon fights a thing. Maybe, instead of pulling the ladder, making cannon balls hits more destructive could be a solution?

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