I'm really interested in hearing from seasoned, expert players on this.
What's specifically wrong with having high stakes/consequences for dying? Why won't it work in SoT?
Here's how I think the game lacks ... balance. Currently, there seems to be no stakes for dying, and therefore no incentive, for NOT dying. Why should there be? Well, dying should not become part of the strategy to defeat ones opponent. Right now it's too easy. Way too easy. I see many skilled players, and many not so skilled, purposely killing themselves to spawn back as part of a further strategy to defeat others. Whether it be for cheap revenge or because they just don't care. Why value this life, when you know you can just simply respawn and get another? Endlessly.
Skilled expert players attain more and more hard earned wealth and commendations, company points, new cosmetic purchases, etc ... yet without having to fear losing some, or all of it, and having to start from scratch; as if you were beginning again like a new player.
Shouldn't the incentive to gaining skill, power and influence have the check and balance of being thoughtful; thinking twice about attacking indiscriminately in any given situation? The stakes are great. Or should be. All that hard earned notoriety and point aquisition might vanish, after all, simply because you attacked someone and got yourself killed foolishly. I mean the ease with which you can die should not be the contributing factor in your achievements - but right now, it is. Imo, we need a gameplay mechanism to force players to value their lives, their earnings(?),and to pick their battles wisely; because
there should be a hefty price to pay for making mistakes and being wreckless, or stupid, or not on your game...
Anyone can be an expert when they're virtually immortal.
Here's one hypothetical game mechanic scenario I see as having some possible potential:
It would work on a sliding scale of sorts. So, new inexperienced players are treated much as they are now; they die and respawn with a new boat and little if any penalty. But as a player gets better, and achieves increasingly higher levels of commendation and gold, reputation, etc, the stakes/consequences of dying increase gradually and have value; weight. The top 10% let's say, expert players, whom have the most gold, commendations, points, kills, ship sinkings, etc, etc, risk losing everything... and if they make a hasty, foolish, wreckless decision, they must start from square one, like a beginner - and lost all stature in any hypothetical leaderboard, for example.
Oh how the mighty will fall, and only the most powerful, and wise, will risk everything to attack a lone slooper, just for the thrill of the kill. Or, decide to go into battle with evenly matched opponents.
Please explain why a graded scale, or system of consequences, for dying, would not work in SoT.
Without consequences, players don't have any incentive to think before they act, or care. There must be VALUE in a pirate's life and achievements... It has to be worth something to those who are willing to risk it all, to attack that newbie, or choose to do major battle for king of the hill pirate supremacy and bragging rights.
Would be great to see a leaderboard somewhere also where each player has a ranking/skill point as compared to other players.
What do you think? Anyone, feel free. I am especially interested in hearing from the cream of the crop skallywags (you know who you are). Appreciate your time and apologies for this post length.
