PC controls out of control

  • @betsill said in PC controls out of control:

    @katttruewalker

    @katttruewalker said in PC controls out of control:

    I am certain however, that Rare are looking at any reports or instances which might cause significant disparity between platforms. I believe this was mentioned somewhere recently around E3 time?

    Wait! What?! As in they don't already know what causes a significant disparity between platforms?! This can't be true... Could you provide a link to someone from Rare saying this if it's true? There's just no way that someone that makes games for a living doesn't understand the disparity between PC and console...

    they are not looking at the disparities it causes, they are looking at if these disparities in sea of thieves are significant enough to warrant changes.

    if it was a game where quick reflexes meant winning or losing the match, say like Call of Duty or Battlefield... then yes

    however, do the advantages of PC over XboX really give such an advantage that a console player can't survive an encounter from a PC player?

    in my opinion, if your boat is sunk and got all of your treasure stolen, no ammount of precision would make a difference in your fate. You lost the match long before The PC player used his advantages against you. i can bet you a bottle of rum that you lost for other reasons.

  • @haydnsym45
    I feel the same way. Not to mention how they mock you saying console players. Please give us an option. Haven’t met to many pc players that are friendly. I don’t mean not sink our ships but typing how we suck and pc superior race and all the other stuff they say. It’s really getting old. I enjoy this game but seems like it’s getting to the point where they need an option. I don’t always play with the same crew and no matter who I’m with when we come across pc players we are doomed.

  • @squalzell "they are not looking at the disparities it causes, they are looking at if these disparities in sea of thieves are significant enough to warrant changes."
    The disparities between PC and console players have been common knowledge for as long as I've been gaming. Sea of thieves is no different. There is no need for them to "see if they are significant enough" because they were know before this game started production.

    "No amount of precision would make a difference"...
    What?! lol if you really think this, then that tells me you're not at all qualified to have a discussion on this topic.

  • @betsill said in PC controls out of control:

    @squalzell "they are not looking at the disparities it causes, they are looking at if these disparities in sea of thieves are significant enough to warrant changes."
    The disparities between PC and console players have been common knowledge for as long as I've been gaming. Sea of thieves is no different. There is no need for them to "see if they are significant enough" because they were know before this game started production.

    "No amount of precision would make a difference"...
    What?! lol if you really think this, then that tells me you're not at all qualified to have a discussion on this topic.

    oh?

    so where do i submit my qualifications to be able to post on these forums? may i see your qualifications?

    also way to cut the quotes to place things out of context

    yes PC/Console have differences so you are saying that all games should be split because of that controller advantage

  • @squalzell wrong there buddy, if you cant get on my ship, you wont be sinking it, end of story. I would like to think that applies to any good crew. When it comes to that cqc, one group has advantages over another, and that can turn the tide easily. Just because someone says its not COD or fortnite, doesnt change the fact that having equipment that allows for higher precision, higher mobility and much faster target aquisition is UNBALANCED.

  • @pomalotacusmk3 I've sunk plenty of ships without boarding them. actually most of my ship kills are with either cannon balls or ramming

  • @squalzell I never said you couldn't post... post all you want. I'm just not gonna have a discussion about a topic with someone that doesn't understand the fundamentals of that topic.

  • @squalzell they couldnt have been very good, why didnt they just dodge the cannonballs and bail water till it was safe to repair? A good helmsman should be able to disengage combat and provide safe repairing conditions in less than 15 seconds, if the encounter isn't going well.
    We also sink players without boarding, its usually a sign that they are low skilled, random crews, on an island, or missing crew members.

  • @squalzell actually, if you ram them AND dont board them like you said, they must be pretty bad. lol, sinking from a ram. Anyway, this is turning into tactics, not crossplay, so ima try stay on topic.

  • @pomalotacusmk3 said in PC controls out of control:

    @squalzell actually, if you ram them AND dont board them like you said, they must be pretty bad. lol, sinking from a ram. Anyway, this is turning into tactics, not crossplay, so ima try stay on topic.

    that was my point!
    tactics, being good players, being bad players. It's not all about what controller or K/M you use and Rare are looking into finding out if the advantage K/M has will give such a significant boost that no Console player regardless on how good they are can survive an encounter with a K/M player.

  • @squalzell yes, but i try not to confuse skills and ability with hardware and equipment. An analogy: two identical twins, both professional long distance runners. Both eat the same. Both train the same. Everything about them is the same. One turns up to a race in shorts and runners, the other turns up in a suit and tie, with black leather shoes. Guess who takes 8 minutes to finish and guess who takes 10 minutes. In fact, even the less healthy, less fit, less professional runners can beat the guy in the business suit, because the EQUIPMEN. This can also be applied to crossplay.2 people with similar skills, similar game time, similar gaming experience, similar reflexes etc etc, can experience very different situations because of their equipment.

  • @pomalotacusmk3 said in PC controls out of control:

    @squalzell yes, but i try not to confuse skills and ability with hardware and equipment. An analogy: two identical twins, both professional long distance runners. Both eat the same. Both train the same. Everything about them is the same. One turns up to a race in shorts and runners, the other turns up in a suit and tie, with black leather shoes. Guess who takes 8 minutes to finish and guess who takes 10 minutes. In fact, even the less healthy, less fit, less professional runners can beat the guy in the business suit, because the EQUIPMEN. This can also be applied to crossplay.2 people with similar skills, similar game time, similar gaming experience, similar reflexes etc etc, can experience very different situations because of their equipment.

    ok yes, now put those 2 guys one in a suit and one in running attire and make them write a book, who's going to write the better book? in this case equipment, although one is more comfortable than the other will make littler difference in the quality of the book.

    that's what i'm trying to tell people
    Running Shoes and shorts will run a better race than the guy in the suit and dress shoes
    the same as a M/K will be better at call of duty and battlefield but in a game like sea of thieves, is that like running a race? or is that more like writing a book?

    however if you have both of them write a book, the quality of the writing has little to do with what shoes they wear.
    This is what Rare is trying to get data and analyse before making a decision
    the guy with running shoes and guy with dress shoes are they writing a book or are they running a race?

    I'm not saying that there is no advantage, i'm trying to say is if this advantage is applicable in sea of thieves, and to what extent

    i read somewhere that only 14-16% of players are PC. So if the advantage is only in a small part of the game and you will meet a PC player only 15% of the time, is it worth the money they will lose (or the increase they would have to spend) by splitting the community?

  • And that's enough interneting today.

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  • @a-cranky-eskimo said

    @admiral-rrrsole rare and microsoft don’t control what tv people buy though..

    Ahoy matey.
    Micro$oft don't control what platform we choose to buy and play games on either.

    I am not against the cross-play option. I was only addressing the OP and his BS one-sided claims of advantages and disadvantages so I pointed them out.

    I would hate to not have met so many great people using consoles and fear of losing touch with them if an option was included but I do agree that the option should be there for those who want it.

    It's hard to see Micro$oft letting go of their cross-play, albeit forced or otherwise. It's like a new born baby to them that is promised to win back the PC user market from only buying Steam games.

  • @betsill having the option is the same thing as disabling all xbox players will have it off by default, thus living the servers dead empty and pointless.

  • @afro-silent Lol if that's this games fate...

  • I 'get it' that PC allows quicker character rotation and higher precision with targetting.

    No problem there.

    But based only on what I'm reading.. Running up and down the ship, jumping, or even jump shooting are all entirely do-able on Xbox.

    Sounds like the typical "Fortnite" player ON XBOX to me... nothing here excepting perhaps turn speed sounds like a "PC" thing.

  • @blooddoll22 PC has a massive advantage over Xbox, but I think OP was just confused. When faced with overwhelming power he mistook a PC player for a god lol Xbox players don't understand the real reasons why PC players are so much better(most of them can't fathom how much more accurate a mouse is for instance.), so they think Pc players are breaking the game rules.

  • @betsill Hmmm.. Well, I actually appreciate your support of my stance that cross play is perfectly acceptable for this (and a great number of other games)! I do take some quarrel with the remark of "massive advantage".

    I play on both.. I definitely feel remorse for how the Xbox allows for less rotation, I also abhor how easy it is to share in-game and party chat thanks to the ability to PTT on PC, and the aim sensitivity is easier to manage with a mouse to be sure.

    Beyond that... I actually have MORE issues with the game on PC. Hardware concerns, background app issues, 'generally' played on smaller screens (I mean cmon I'm hunched over upon a 23" compare that to full 4k 60" I have on my wall), installation issues, game crashes, my 1070 actually experiences frame drops of notable concern and server de-sync I never notice on the Xbox, and so much more...

    Sure... those three issues I note are big advantages for players who are fighting for their lives. But is it enough to warrant a "closed crossplay" approach to the game? Heck no!

    Not in a title like SoT not in the least...

    You mention a BIG issue alot of Xbox players, especially players who approach games more casually and prefer the console for that reason, seem to face more than anything:

    A true perception of how lacking in capability they may be themselves... platform of play be damned. It does seem hard for some players to understand just how bad they might be at certain aspects of the game. I do admit I feel alot of "kill crossplay" supporters simply aren't as capable as they like to think they are.

  • I don’t get why people think it dosnt matter in this game, sure it’s not counter strike with one bullet kills with large magazines, but you do spend extended periods “working” in the game to possibly have it all wasted because of a control scheme or respawn load time advantage, my point earlier wasn’t really about them not controlling what TVs or console or pc we buy, but what they do have control over. Like I said even if half or more Xbox players opted out the game has low pop servers and would be literally the same for everyone, the crossplay servers would likely still have a majority of Xbox players. They can easily add the option, and I haven’t heard any good reason not to.

    They also have control over some things like weapon sensitivity and caved to pc players to preserve their mousepads rather than keep them slow to preserve their attempt at crossplay balance.

    It’s not about “well you had a choice to buy a pc and you chose wrong” it’s about the expectation these people had when buying this game and what the right thing to do is for the majority of their consumer base. Make crossplay optional. The fact that this hasn’t happened and the discussion still rages on is ridiculous. Forcing Xbox players into the pc servers won’t increase sales for the MS store, them selling it exclusively there does just as a good of a job at that, and if it does increase sales it’s for all the wrong reasons. It’s like making a game and selling cheating software for it and then saying “well yeah we let them play with people without cheats to make sure we don’t split the playerbase” lol.. and as i usually say when someone says something like “I tend to think most people complaining about this are unaware of how unskilled they really are” vs me bruv. Lol. That may be true to some extent but it has nothing to do with the validity of them making crossplay optional.

  • @squalzell not really the best analogy dude, the clothing and footear are the equipment in a running race, if you're writing books, clothes will not make ANY difference in their creativity and writing style, remember that we are analysing equipment used to perform a task. Amore apt comparison would be: one is using pen and paper while the other is using MS Office. The guy using the pen and paper will take longer to finish, has less editing tools, and takes longer to recover from a 'typo'.
    And again,its not COD, but being less accurate/mobile can cost you your life and your boat, and your time. Some would even argue that dying in SoT is MORE painful/punishing than dying in COD, so if its because of input device, thats pretty bad. I guess we'll have to see what Rares data tells them.

  • @afro-silent said in PC controls out of control:

    @betsill having the option is the same thing as disabling all xbox players will have it off by default, thus living the servers dead empty and pointless.

    lol. how many players do you think you need to fill a server? Its not 500,000, its not even 100. 'Dead servers' is not really a thing, you would be merged with another part-full server.Or are you suggesting that less than 24 people are currently online on PC?Coz thats another problem entirely.
    edit: Is there also a reason why you think all xboxers would disable. What is that reason?

  • @haydnsym45 I've made those shots, on PC and xbox. no modding required

  • And while I’m at it: my initial post was more of a rant than a legal deposition. So before you call me an idiot, at least read the first page of posts where I try to clarify what I saw wasn’t “cheating” or doing things that can’t be done without cheating, but rather doing things too well that can’t be done at that level on an Xbox controller compared to a PC.

    I had no idea we had so many lawyers on this thread... but the defensiveness of the PC crowd is very telling.

  • Easiest solution, lock PC Mouse Sensitivity to that of the Xbox Controller.

    The hopping is annoying, but the annoyance for me really comes from the hopping and quick turning.

  • @archangel-timmy Unfortunately, PC software allows things like sensitivity of a mouse to be adjusted outside of game settings, so it wouldn't work 🙁

  • @betsill Back in February 2018 there was an article posted which discusses the differences between the platforms and the work Rare are continuing to do with this -

    We had a divide: an Xbox tech alpha and a PC tech alpha. One of the positives of that was we got to find out how Xbox players fare against skeletons and how PC players fare against skeletons. PC players had a 4.5% advantage over Xbox players, and we’re pretty happy with that.

    We’re not a twitch-based shooter, particularly when it comes to ship vs. ship combat there’s no real advantage to be had - actually, the analogue controller suits the way the cannon works better.

    We can still improve, there’s always ways to improve. We’ve added a field-of-view slider and keyboard rebindings to both PC and Xbox, so they’re level.

    Then, on the PC side, we’ve had a little play around with when you fire the gun, what if it’s an actual projectile you’re firing off instead of an instant laser beam? That felt great, so we added it on Xbox too, and that became a new kind of gun combat - gun combat became about timing, not about accuracy. That’s another thing we did that had a tonal impact: the flintlock feels like a blunderbuss because it’s buckshot and not hitscan. You can make a change for cross-play reasons and it can have a positive impact on the wider game itself.

  • Ive read the article regarding the comparison between console and PC, but last I checked the skeletons dont bunny hop doing 360 spins with higher accuracy. So I dont think it is a fair repreaentation of the gap between console and PC.

    And the travel time and distance traveled before the shot drops do not matter in close quarters like when you are boarding.

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