Solution on finding people for doing tasks that need more than one crew

  • I have read many posts out there that having problem to find the second crew to summon megalodon and i had some problems aswell before i found some helpful players. However i like the ide that you need to cooperate between 2 different crews to complete the quest. Problem is that it was easier to find a second crew right after the patch was released than after a week.

    My solution is that the game should matchmake players together that havent the achivement for every quest that need cooperation more than 4 players in the future. In that way you still need to use your social skill to complete the task and you will have equal chance to complete the quest as them who did it at launch.

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  • If you'd allow a system like this people would abuse it to basically play in PvE servers forever by never completing the hungering deep ever.

    Instead Rare should have implemented something that makes people want to replay the experience, like loot drops at the end. Then people would still defeat the meg today.

  • There is a massive misunderstanding about how to do this quest.

    It doesn’t have to be done in order. Talked to Merrick, never even clicked his Journal.

    Like 2 days later I was bored and found myself at T-26.

    Someone summoned shark

    I wasn’t in the crew, didn’t have drums. Got maybe 1 or 2 shots on it with my eye of reach and got credit for killing it.

    Went back like a week later. Clicked on Merricks Journal and did the rest just cause I had drum envy.

    If you need to kill/summon/finish Meg just hang around T-26

    Again, it does not need to be done in order.

  • @sanni said in Solution on finding people for doing tasks that need more than one crew:

    If you'd allow a system like this people would abuse it to basically play in PvE servers forever by never completing the hungering deep ever.

    Instead Rare should have implemented something that makes people want to replay the experience, like loot drops at the end. Then people would still defeat the meg today.

    If thats the downside that singleplayers would try to "cheat" and not meet other PvP-players the choice is quite easy anyway because of the only 2 week event before it ends. Let the singleplayers do that then instead of denying content for other players.

    Its a fact that those players who did the quest first day had an easier time to find players then those wait some days. Why should it be easier for them who can play directly after the patch then them who dont have time play the game +7 days after the patch? It means that this quest gets more hardcore the more days you wait doing it.

  • When i fought about this ide more i realized that with this way you have a bigger chance to do this event with others who didnt do the event before and thats å good thing. Why?

    For you who have taken down a boss in some other game with other players and where noone in your group never took that boss down before is a musch more nicer feeling than when someone tells you what will happen and he/she arent so exited about taking down the boss like in the first time. Thats why all players want to do this boss as fast as possible, to feel that uniq feeling in the group when noone in the group taken down the boss before and when they do all going crazy in the voip :)

  • I think an easier way to do it would be to give a reward beyond the initial completion unlocks
    Even a small gold amount 1-2k(?) would give incentive to go monster hunting (ghost ship hunting in the future)
    I had a blast killing the Hungering One. I think I did it five times. But it became increasingly harder for me to find people willing to do it as time went on
    You could even turn it into a fourth reputation faction that sends you to find and destroy the kraken, meg, or whatever

  • After a lot of patience and persistence, I finally lucked out and got it done (with 4 Galleons all converging on it at once, which was pretty amazing to see).

    The initial challenge of trying to a) find another ship in what seemed like desolate servers b) try to communicate with said other ship without their immediate paranoia making them take off at record speeds as you approach c) you not having to be equally paranoid they won't turn on you ... was a bit daunting.

    And that's really it, incentivizing multiple runs of the encounter would solve the most of it. And to make it even more interesting, the loot should be in the form of chest drops off the Hungering One, so you can watch a feeding frenzy that would rival the sharks as players kill each other to make off with the loot! ;)

  • Has Hungering Deep finished? Anyone?

  • @biter-wylie Still going til tomorrow's update I would think.

  • The biggest problem i see with this quest is that its getting harder and harder to finish because of more and more players has done the quest and its long from all players that help other play just because being nice.

    Even if you give some loot for example killing megalodon many will not help if you compare how many players who are willing to help in the start of a patch because they havent done the quest themselfs. Why should the quest be harder for players that comes late to the party? Only those who can play on daily basis aka hardcore players have an easier time than casuals. It use to be the opposit in most of the game, for example wow where the hardcore players who are first to challange the new bosses needs to fight harder because they dont have the best gear yet. And the longer you wait the boss gets easier and easier because you getting better gear. In this game the Gear is other players in My eyes and thats why my solution would solve many problems out there. The quest should be equal for everybody. Not easier for those who do it first and harder for those who comes later.

  • The very same problem remains in this new challange. I was online and did the thrones without any problems at all finding people who wanted to do the thrones friday night the second day after patchday.

    2 days ago i thought that i maybe could help someone out with the thrones, but under those 2 hours i sailed i didnt found anyone that wouldnt even talk to me. Thats when i realized that if i wouldnt do the thrones the first days i would have big problems to find people to help me out with the dual thrones.

    Once again, why should people who play this game every day have an easier time complete these quests then the more casual playerbase? In my world its the opposite, the more hardcore you are the harder quests can you do. Here the hardcore players get a easier time then the casuals. Its very wrong.

    Either make the events to stay in the game ore make it so casuals have the same chance to make the quests like them who do it the first day. Let them matchmake with others that dont have the achivement.

  • So i joined å galleon crew last night and One of the crew asked if we could do the thrones. I said that i would gladly help, but the third crewmate just said "naa, ive allready done it". End of discussion.

    I still firmly believe in matchmaking people with others who dont have the achivement for different quests. Its most fun for everybody. I heared about those who uses the argument of bribing people with chests and such, but again it makes it much easier for those who do the quest directly after the patch. The game need to be equal for all of the players. Players who come late to the party need to have the same chance fixing the quests as those who do the quest directly after the patch. Do rare really want their servers overpopulated just the few first two days and then the servers getting emty because of this?! This is a problem that noone gaining anything om but the greifers.

  • @dutchyankee

    Allright, then the reward needs to be really high because waiting for another crew making the jump for mauroders for example that sometimes takes up to 60 minuts is alot of gametime that goes to waist if you allready have the achivement.

    I dont agree with you. Its allways most fun the first time you do it, especially if its the first time for both of the crew.

  • @sanni said in Solution on finding people for doing tasks that need more than one crew:

    If you'd allow a system like this people would abuse it to basically play in PvE servers forever by never completing the hungering deep ever.

    Instead Rare should have implemented something that makes people want to replay the experience, like loot drops at the end. Then people would still defeat the meg today.

    People would also abuse it by not completing the event to kill PvE players. The world is balanced again.

  • @dutchyankee said in Solution on finding people for doing tasks that need more than one crew:

    @butcher-basse In game design there ONLY has to be an incentive and players will do it. Regardless of what your (or mine) opinion on this matter is that is just how game design works.
    You are right that "the first time" may well be the most enjoyable, but that has never stopped players in countless games from repeating missions again and again if there was an incentive. The trick for Rare is to work "replay-ability" into the missions that require multiple crews if they want to make them accessible to the casual player base who only plays a few hours a week. (of which there are many)
    Whether this is of any importance to them or not is a matter of opinion.

    "there only has to be incentive and players will do it"

    It's worth noting that Sea of Thieves design has it's core principles based on intrinsic motivation with random encounters with other players, the joy of sharing moments with others, the playing of music together, working as a crew together and the feeling of reward achieved through joy regardless of success. It's the journey. It's very scarce and actually has little to do with extrinsic motivation - giving players gold/loot/simulated progression. This is also why the game's percieved progress is designed around cosmetics. This kind of reward with the implementation of loot/cosmetics is very light in the game and I'd argue that it's really about the journey itself, how you get there, rather than the destination itself.

    Regarding incentive, though, I could also argue your point where it's implemented in a different kind of way rather than the classic scenario of doing a task and getting some materialistic reward like gold. The incentives could be delivered through psychological triggers like the sound effects at the end of a mission as well as accompanying stimuli. This kind of stimulation is a great compliment to intrinsic motivation. I could explain in greater detail but I see that the game is now live again so I'm going to go back and play it instead. :)

  • @dutchyankee said in Solution on finding people for doing tasks that need more than one crew:

    @butcher-basse In game design there ONLY has to be an incentive and players will do it. Regardless of what your (or mine) opinion on this matter is that is just how game design works.
    You are right that "the first time" may well be the most enjoyable, but that has never stopped players in countless games from repeating missions again and again if there was an incentive. The trick for Rare is to work "replay-ability" into the missions that require multiple crews if they want to make them accessible to the casual player base who only plays a few hours a week. (of which there are many)
    Whether this is of any importance to them or not is a matter of opinion.

    I Will tells you My story when i finally met another crew that helped me with megalodon. It was about what the raidleader told me to do all the time because it wasnt his first run. It was his 8 time. The battle felt allready won before we even started the battle.

    Even if rare implement some sort of carrot to redo quests (so they can help others) the problem of "the epic fight" remain. Only chance getting that feeling is to play first day. I missed the megalodon epic chance but i learned my lesson and did the next event (thrones) second day instead of waiting to My usual day of playing. It was so much funnier to do the event with others that also haddnt done the quest yet. The voip-feeling was that feeling that i want in this game.
    I wonder if thats the way rare want us to play the game. I dont think so anyway.

  • @katttruewalker said in Solution on finding people for doing tasks that need more than one crew:

    @biter-wylie Still going til tomorrow's update I would think.

    No, hungering deep and Merrick were removed with the skeleton thrones patch. The megaladon took a week off, but as of today will spawn randomly in the world

  • @savagetwinky said in Solution on finding people for doing tasks that need more than one crew:

    @sanni said in Solution on finding people for doing tasks that need more than one crew:

    If you'd allow a system like this people would abuse it to basically play in PvE servers forever by never completing the hungering deep ever.

    Instead Rare should have implemented something that makes people want to replay the experience, like loot drops at the end. Then people would still defeat the meg today.

    People would also abuse it by not completing the event to kill PvE players. The world is balanced again.

    Why? When pve players do these tasks they dont have anything of value on the boat and thats a waist of time. Maybe someone would do that bit in general i think this solution is good and wont deny content for players.

    I also saw someone pointed out that people could "cheat" and not do the quests so they could play easier. The thing is that this game isnt a contest were the first make it to Athena level 10 wins. This game is about your own journey and of you wanna cheat, just go ahead as long you dont destroy others journey.

  • @butcher-basse said in Solution on finding people for doing tasks that need more than one crew:

    @savagetwinky said in Solution on finding people for doing tasks that need more than one crew:

    @sanni said in Solution on finding people for doing tasks that need more than one crew:

    If you'd allow a system like this people would abuse it to basically play in PvE servers forever by never completing the hungering deep ever.

    Instead Rare should have implemented something that makes people want to replay the experience, like loot drops at the end. Then people would still defeat the meg today.

    People would also abuse it by not completing the event to kill PvE players. The world is balanced again.

    Why? When pve players do these tasks they dont have anything of value on the boat and thats a waist of time. Maybe someone would do that bit in general i think this solution is good and wont deny content for players.

    I also saw someone pointed out that people could "cheat" and not do the quests so they could play easier. The thing is that this game isnt a contest were the first make it to Athena level 10 wins. This game is about your own journey and of you wanna cheat, just go ahead as long you dont destroy others journey.

    You missed the person I was responding to.

  • @savagetwinky said in Solution on finding people for doing tasks that need more than one crew:

    @butcher-basse said in Solution on finding people for doing tasks that need more than one crew:

    @savagetwinky said in Solution on finding people for doing tasks that need more than one crew:

    @sanni said in Solution on finding people for doing tasks that need more than one crew:

    If you'd allow a system like this people would abuse it to basically play in PvE servers forever by never completing the hungering deep ever.

    Instead Rare should have implemented something that makes people want to replay the experience, like loot drops at the end. Then people would still defeat the meg today.

    People would also abuse it by not completing the event to kill PvE players. The world is balanced again.

    Why? When pve players do these tasks they dont have anything of value on the boat and thats a waist of time. Maybe someone would do that bit in general i think this solution is good and wont deny content for players.

    I also saw someone pointed out that people could "cheat" and not do the quests so they could play easier. The thing is that this game isnt a contest were the first make it to Athena level 10 wins. This game is about your own journey and of you wanna cheat, just go ahead as long you dont destroy others journey.

    You missed the person I was responding to.

    Ok. Sorry then :)

  • @dutchyankee said in Solution on finding people for doing tasks that need more than one crew:

    @butcher-basse Sorry that the Megalodon adventure wasn't so much fun for you.
    I'm not sure if Rare even know exactly how they want this game to be played? I get the feeling that they are sort of trying things out as they go along.
    We can probably expect some good stuff and some bad stuff in the future.

    Thats how i see it too. And that is also the beuty of a good community were the players share their thought about idees and proposals to make a better game. A small developer-group can come up with many good idees but a good community with several thousand people van can come up with even more good idees. Thats why this development goes in the right direction because rare listen in their playerbase 🙂

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