Why are events removed from the game?

  • What's the point of events being removed from the game after a week or so?

    The game kind of lacks content and the content Rare adds in is time limited and then new people that join the game are out of luck. Then they go and complain that there is no content.

    My solution is that events should always stay in the game but the rewards should be time limited.

    For example, in the first week or two, for defeating the megladon players would get a time limited shark figurehead and afterwards the reward is just a different shark figurehead that is not time limited and is able to earned anytime.

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  • @mad-jim-rogers Well I mean there is another shark figurehead that was added. The only difference is you purchase it instead. And Meg will come back in a few weeks to become a permanent part of the world.

  • @xcalypt0x shark figurehead was just an example, a concept for people to understand.

    What's the point of rare spending time on making content if they remove it and new players can't experience it? New players should have the chance to go summon the megladon and fight it if they want to instead of it being a random luck or misfortune...

    Events arent the thing that should be time limited, it's the rewards earned that should be. There should be a limited tier reward and a regular tier reward.

  • @mad-jim-rogers I don't see a problem with Meg being a random encounter. And depending on the nature of future events I might agree. Will have to see. Definitely need more content though. Can't wait for CS and FS.

  • @ant-heuser-kush you are missing the point.

    Rare is spending time to add content that gets removed.. so new players that join the game are s**t out of luck and they complain that there is no content.

    If a new player wants to go summon the megladon, why shouldn't they be able to? I mean rare did spend all that time coding the event lol..

    My solution is that there should be a time limited reward system and a regular reward that can be earned anytime. And everyone wins..

  • @xcalypt0x i didn't say that there was a problem with the megladon being random.

    Just that new players should be able to summon mega if they desire to. There can be a time limited reward and non time limited award.

    Rare already spent money and time making an event... Why remove it so that new players can't enjoy it?

  • @mad-jim-rogers The content doesnt get removed. It gets incorporated into the world. Megan will return as a random encounter the Drum is now given to everyone from the start and the Horn as well.

    What has been removed?

    All that has been removed is the ability to summon Megan. Believe me you'll thank rare that Megan is going to be a random spawn in stead of a shark you'll never see because noone wants to summon her a week from now.

  • @ant-heuser-kush

    "it's not happening" that's just the wrong mindset lol... Why wouldn't you want new players experiencing content?

    Rare should make the rewards limited...not the event itself

  • @mad-jim-rogers Limited time means limited.

    They add in stuff that players can obtain for a limited time so then they can say "I have this, this and that. So practically it's bragging rights for the players that get these unique items during the weekly event. I think it's a great idea for them to do so, it binds us players together.

  • @hynieth I have met players that have been playeying the game for a while and haven't run into the kraken..

    If players don't have time to play for hours and hope to run into the megladon randomly.. why shouldn't they be able to summon it to experience it?

    It's not taking away from your experience... It is only adding to theirs :)

  • @mad-jack-ketch rare can make the rewards limited... There can be one set of items that is time limited and another set that isn't. See everyone wins..

  • imagine if the devs actually sat down with some of the actual players who knew what was needed for this game to flourish, i mean we might have had replay value for doing the megalodon dropped loot. we wouldn't have wasted anyone's time with thrones u sit on lol. we could have flushed the s****y legend quests and reworked the value and drop of all quests especially 30+ with all traders. ship diversity/ship customization (not just dull hull color and sails) you would have realized the ocean needs life ??? wait come to think of it you have been getting feedback since tech alpha 100s of threads made on the daily on the website with the most basic things a game like this should have had. the p****r is simple they released game to early should have waited another year put all this c**p they want in later/cursed sails/forsaken shores/ pets/pirate legend ship and special exit into the world. this game has tanked most of its community to think all you guys had to do was really listen.
    another thing thats grinding me gears. in all the beta's most of the quests frequently dropped good loot yes value of alot of it needed to be tweaked ( imagine putting up a poll and letting the community vote on fair prices for chests skulls and animals, then taking that feedback and compromising. guess what happened though they stripped it so bare that getting level 50 with any trader felt like a punishment not a reward,stripped the drop percentage of good chests sorrow grog captains. be lucky to see 4 grog or sorrow in your whole quest to lvl 50 ; ) the value got worse with every bug fix (trying to slow down pirate legends ) so we wouldn't be disappointed with the end game we were promised which wasn't ready but release the game anyway."push back" the original planned dlc which should have just been ingame already. it took them 2 months to add black sails and a black hull with the tiniest skull flag atop the crows nest, i must be missing something its a pirate game with skeletons on every island but you didn't think to put in the most original themed ship every player would have wanted? the mindset of how the content what should be and what to leave out boggles me, JUST PLEASE ASK THE COMMUNITY who paid for the game what specific things can we do to really enrich your experience and keep longevity into this game. i am not alone in this i have withheld alot it might seem like i am ungrateful but thats not the case i am passionate about this game well was, i wanted it to be what was hyped up but all it is know is a shell of what in a year will probs be.i stopped playing once hit legend i came back for the hungering deep killed it the first night was super pumped for what the rewards were going to be, but was sorely disappointed, has no replay value at all. but i still managed to help 3 other crews get it done. the weekly events started,sit on a throne.... i honestly expected the forts that arent being used to be the weekly events with harder skeleton waves a variety at least that differs from what we deal with on every island. but yeah justs it on the thrones u can buy a set of clothing with what looks to be some type of stale food stuck to the outfit : / hopefully, the pioneers get some decent feedback in.

    hopefully, cursed sails can bring back the players and can hold the attention long enough for forsaken shores.

    if you have an opinion please share, but i am not here to baby sit, so for any of you that are easily butt hurt by my post or are overly opinionated pls dont bother.

  • @ant-heuser-kush I feel like a broken record.

    I am just going to say this again.

    Rewards should be limited. So if you want to get the limited reward you can.

    There can also be a non limited reward as well for new players.

    What's the point of rare spending money and time adding content for them to remove it. They should be adding content that builds the game. So that new and old players can come and enjoy it.

    It doesn't take away from your experience as you can get the time limited reward. Why take away from other peoples experiences?

  • @mad-jim-rogers Well you got the shark figurehead + the ship cosmetics. Bang, there are your non limited items :)

  • If you are talking about the Megalodon, it wasn't removed. It just went from an introduction to a new boss to having it in a game as a random monster attacking sloops (my guess). Just like Kraken for Galleons.

    I agree the content is limited but they have 2 reasons to have time limited events.

    1. Keeps player interested and gives them a reason to play every other week at least. That means the game won't die any time soon.
    2. Future proofing it. The game has been out for 3 months now? Imagine how it will be like in a year or 2 especially with having expansions and events so frequently. You have to make it accessible for new players.

    I wouldn't want to join a new game and see 1 person saying "Lets go fight the Megalodon, I didn't do it yet", "No, I wanna do the thrones", "I need to level up my merchants", "Lets do Athena voyage", "FOOOOOOOORT!".

    And that's just the first 3 months. With biweekly events and expansions the game will have an insane amount of content in a year. And I am sure if something is really fun and a nice permanent addition to the world, they will hear the player feedback and do it.

  • @mad-jack-ketch said in Why are events removed from the game?:

    @mad-jim-rogers Well you got the shark figurehead + the ship cosmetics. Bang, there are your non limited items :)

    But the event is gone for new players to experience... The content that Rare is lacking.. the content that rare spent time and money on..

    The shark figurehead was just an example, just a concept for people to understand..

  • @ant-heuser-kush said in Why are events removed from the game?:

    I want everyone to get the rewards, but that isn't possible.

    Why isnt it possible? You want everyone to get them, but you dont.. you are contradicting yourself here. I am actually with OP on this one. THD was supposed to be the first big content/dlc drop, not a weekly event. Then they decided for whatever reason to make it time limited, which i did think was a bit odd.
    There is no reason after all that work they did making it, that they couldnt leave it in game, and just have certain rewards tied to the event be time limited. You Want it to remain time limited just so you can roll up to someone else in the game and say "look at me im more special than you because my drum has a shark jaw on it and yours doesnt because i was here at a certain time and you werent!".

    Why not both? now if a new friend of mine starts playing and logs in i cant say "awesome your going to love this game, you can go fight a skull fort, do voyages, or summon a GIANT SHARK TO BATTLE!", now its just back to square one with well you can sail around and voyage or hit a fort and if your LUCKY you will run into a giant shark BUT you wont get jack for it, oh plus whatever amazing weekly event is going on like sitting in chairs...
    Its not taking anything away from anybody to leave the content in game after it was made. It was SUPPOSED to be a big content/dlc drop not a time weekly event.

    Alas I know they wont, but am with the OP that would be nice if they just left it, would be one more needed thing in the world for players to do. It would still be pretty hard to summon it now anyway...

    When you say "time limited for a reason", whats the reason exactly?

    I hope cursed sails doesn't go away after a few weeks, or forsaken shores gets taken away after a few weeks, this game desperately needs content. Making the rewards themselves time limited but leaving the content permanently is more than do able

  • @mad-jim-rogers The only reason peopple havent seen the kraken is they refuse to enter a Galleon.

    If they cant even be bothered to enter a Galleon they deffinately won't be bothered to summon Megan.

    They give an event to introduce something to the community before tweaking it (making it better ajusting the encounter etc) and releasing it into the wild.
    I'm glad they're taking it away, the world is a living breathing place, not a static thing.

    Anyone who's played wow for a while now understands this. You roll a new char, you hear about an invasion from the Legion then you go into a world Ravaged by Deathwing (recently) then you go to outland where this guy who you swear was just released because of the Legion invasion is your enemy, then you go to icecrown to fight a dude who should also be dead but isnt? and then you fight that one dragon who died again.... I can go on for a while but I hope I've made a point for removing things from the past.

  • @ant-heuser-kush said in Why are events removed from the game?:

    @mad-jim-rogers said in Why are events removed from the game?:

    @ant-heuser-kush I feel like a broken record.

    I am just going to say this again.

    Rewards should be limited. So if you want to get the limited reward you can.

    There can also be a non limited reward as well for new players.

    What's the point of rare spending money and time adding content for them to remove it. They should be adding content that builds the game. So that new and old players can come and enjoy it.

    It doesn't take away from your experience as you can get the time limited reward. Why take away from other peoples experiences?

    The event and rewards are limited. What are you not understanding? I agree with what you are saying but that is not a time-limited event. What you want is for Rare to add events that are always active, like Skull Forts. That's fine, everyone has access because they aren't time limited. Time-limited weekly events and seasonal events need to stay limited.

    What's the point of rare spending time and money in creating content that can not be enjoyed by all players?

    Why try to limit new players experiences? It doesn't hurt you in anyways. It only adds to theirs and makes the game better. New and returning players will have stuff to do.

  • @ant-heuser-kush said in [Why are events removed Time-limited weekly events and seasonal events need to stay limited.

    Why?

    First off we dont have a seasonal event, and if they did, that one i WOULD agree with, you shouldnt be able to earn a XMAS tree flag in the middle of july.

    The REGULAR weekly events they have going on, yeah sure keep em weekly, the current one though is going on for two weeks.. new SMALL content every week, and if you participate good on you, if not oh well get the next one, i am ok with that..

    but something touted as a huge DLC/Content update, why make it limited?

  • @ant-heuser-kush said in Why are events removed from the game?:

    @shuoink said in Why are events removed from the game?:

    @ant-heuser-kush said in Why are events removed from the game?:

    I want everyone to get the rewards, but that isn't possible.

    Why isnt it possible? You want everyone to get them, but you dont.. you are contradicting yourself here. I am actually with OP on this one. THD was supposed to be the first big content/dlc drop, not a weekly event. Then they decided for whatever reason to make it time limited, which i did think was a bit odd.
    There is no reason after all that work they did making it, that they couldnt leave it in game, and just have certain rewards tied to the event be time limited. You Want it to remain time limited just so you can roll up to someone else in the game and say "look at me im more special than you because my drum has a shark jaw on it and yours doesnt because i was here at a certain time and you werent!".

    Why not both? now if a new friend of mine starts playing and logs in i cant say "awesome your going to love this game, you can go fight a skull fort, do voyages, or summon a GIANT SHARK TO BATTLE!", now its just back to square one with well you can sail around and voyage or hit a fort and if your LUCKY you will run into a giant shark BUT you wont get jack for it, oh plus whatever amazing weekly event is going on like sitting in chairs...
    Its not taking anything away from anybody to leave the content in game after it was made. It was SUPPOSED to be a big content/dlc drop not a time weekly event.

    Alas I know they wont, but am with the OP that would be nice if they just left it, would be one more needed thing in the world for players to do. It would still be pretty hard to summon it now anyway...

    When you say "time limited for a reason", whats the reason exactly?

    I hope cursed sails doesn't go away after a few weeks, or forsaken shores gets taken away after a few weeks, this game desperately needs content. Making the rewards themselves time limited but leaving the content permanently is more than do able

    Time-limited.

    I want everyone to get the rewards within the time frame. What OP wants goes against what Rare going for. I didn't even read all that because time-limited means available for a short period of time. If you're not around to participate you miss out.

    @mad-jim-rogers said in Why are events removed from the game?:

    @ant-heuser-kush said in Why are events removed from the game?:

    @mad-jim-rogers said in Why are events removed from the game?:

    @ant-heuser-kush I feel like a broken record.

    I am just going to say this again.

    Rewards should be limited. So if you want to get the limited reward you can.

    There can also be a non limited reward as well for new players.

    What's the point of rare spending money and time adding content for them to remove it. They should be adding content that builds the game. So that new and old players can come and enjoy it.

    It doesn't take away from your experience as you can get the time limited reward. Why take away from other peoples experiences?

    The event and rewards are limited. What are you not understanding? I agree with what you are saying but that is not a time-limited event. What you want is for Rare to add events that are always active, like Skull Forts. That's fine, everyone has access because they aren't time limited. Time-limited weekly events and seasonal events need to stay limited.

    What's the point of rare spending time and money in creating content that can not be enjoyed by all players?

    Why try to limit new players experiences? It doesn't hurt you in anyways. It only adds to theirs and makes the game better. New and returning players will have stuff to do.

    Time-limited events. Available for a short amount of time. If you're not around, you don't get to participate. I'm not taking away from anyone's game... be around for the next event.

    Ok so you have no valid reason or argument for why it should stay that way, just close minded and stubborn, maybe slightly selfish in wanting the limited rewards (which you COULD still keep if the content was left in and the REWARDS were limited... but the concept goes over your head)
    The fact that you stated you didnt even bother to read the whole thing is validity enough that you dont want an open minded discussion around the matter. Thanks for your opinions though, there will be plenty of people with the mindset of "sucks to be you if you missed it". I think if you missed it within the time frame you miss out on the rewards, i agree with that. but the fact they spent all this time making the event which was advertised as a CONTENT update not a weekly timed event, and then remove it after a few weeks when the game DESPERATELY needs content like this, is odd, no?

    @Mad-Jim-Rogers stop beating the horse with ANT and converse with the next fellow.

  • @ant-heuser-kush

    Look, rare has limited time and resources. They should use that to build up the games content. Content that can be experienced by new and returning players.

    Not everyone is going to be available in a certain time frame. Or there are people that are waiting for rare to add more content for them play. But if they keep removing th content they add then have added nothing that matters.. it got enjoyed by the die hards that still play.

    It doesn't build up a wealth of content or a bigger community.

    Content shouldn't be removed, especially content that was touted as a minor dlc.. limited cosmetics are fine

  • @ant-heuser-kush said in Why are events removed from the game?:

    @shuoink And no, if I see someone with an item I don't have I'll be like, "Cool! Where did you get that from?"

    See, these items are here to tell a story. When someone sees my toon, they'll know what I've been through. I have the day 1 eye patch, the launch eye of reach, the Megladon scars, and now the skull outfit. See, I'm telling a story. I was here for this.

    You could tell that same exact story if they made the REWARDS limited but kept the event active for people who could still do it, just not get the same rewards... it wouldnt take anything away from your story.
    Im moving on though, TLDR i agree with OP and stated why. Ive got all the same rewards you do so our stories are exactly the same FYI

  • @mad-jim-rogers http://www.dictionary.com/browse/event

    Edit: The third definition of Event: something that occurs in a certain place during a particular interval of time.

  • Removing Merrick entirely from the world is baffling to me, the only reason I can see for doing that is they want to use him as the quest NPC for future DLC, which I think is an awful idea. Make more NPCs as needed to fill out the world, leave the ones from old quests/DLC there to tell their stories.

  • The content "evolves" which helps it feel like a on going story. Like you killed the main Meg who wasn't last of her kind but was the meanest/Alpha shark.

    Now you will get Megs who will be here soon for revenge or just come out since the meanest is now gone.

    Feels more alive for me this way. If events stay frozen in time it would take away from story for me.

  • Most games that are online and persistent will have some form of time-limited event that returns yearly or will come and go with changes to the world.

    I have played a lot of games that utilise this, from Defiance, WoW, LOTR Online, Final Fantasy XI and XIV.
    In each of these you will find that before a large-scale change to the world, there will be a small, limited-time event that leads in.

    In our case we summoned Meg, we fought her, those that managed it within the time frame are now allowed to have the scar and tattoo to prove it, along with unique drum and trumpet skins.
    It doesn't stop people accessing the monster, just the way we do, it doesn't remove the speaking trumpet or drum for those unlucky enough to do it either, just not the unique skins.

    You wouldn't start playing WoW, almost 15 years after release and expect Blizzard Activision to allow you to access every piece of limited time content that has existed! The changes to the world have stuck, but the event is over.

    Plus... the quest took 2 - 4 hours tops unless you were unlucky to find a 5th man, so 2 weeks was plenty of time to do it unless you were unlucky enough to be away as well during the period.

  • @ant-heuser-kush Exactly - if Rare didn't make things time- limited people wouldn't bother coming back to play for those two weeks! it encourages returning to the game or playing more often.

  • @ant-heuser-kush Exactly, so we lose players because people think "meh... will do it next week, next month, next year..."
    Plus it's a smack in the face to those of us who get online and do the quests!

  • @ant-heuser-kush said in Why are events removed from the game?:

    @shuoink And no, if I see someone with an item I don't have I'll be like, "Cool! Where did you get that from?"

    See, these items are here to tell a story. When someone sees my toon, they'll know what I've been through. I have the day 1 eye patch, the launch eye of reach, the Megladon scars, and now the skull outfit. See, I'm telling a story. I was here for this.

    Don't forget whatever commendation/title you choose to wear as well!

  • I agree that some things, like maybe the thrones, should stick around forever. I get why the meg didn't, given the 5 person requirement and all that. Overall I can see a place in this game for both types of events, the kind that stick around and the kind that are time limited, which I hope to see. I do think most big content updates should be around forever, with maybe a few parts of the event time limited. Otherwise newcomers are going to feel pretty left out.

  • @mad-jim-rogers But you had more than 2 weeks to complete it?

  • @mad-jim-rogers 100% right my dude. We paid for this game. Not only is it not even close to being worth it's 60$ price tag yet, but it's removing some of the underwhelming content they add? They are running this thing like it's a free-to-play game, but not nearly as well as most. I can play game like Terra, League of Legends, Dota 2, Warframe, Fortnite, Path of Exile, Planetside 2, and MANY MANY others for free and get 10x the content from all of them. Warframe for instance just release a new quest and it was leaps and bounds better than the hungering deep. It added characters to the world, multiple cutscenes with great dialog and interactions, and when you finished it, what did we get? A hood ornament for our ship? No! We got a new warframe, weapon, and 5 new mods(which are a big deal in WF) FOR FREE! It really bothers me when Rare talk about adding updates to the game and explicitly state it's for free. It's NOT free! We paid 60$ for it... Monster hunter world is still releasing FREE updates with all new monsters, locations, armor, and weapons(they also don't scream from the rooftops that it's free either, like "oh we are such great devs who give our players free content"-Rare). Capcom also gave us an ACTUAL GAME on release when they charged 60$.

  • @mad-jim-rogers this kind of events usually are limited and seasonal in other games. I guess they will repeat them in the future like in those other examples.

    They are long, with some difficulty and need cooperation, in two months it would be hard to get help if the other players completed them, so they design them as a limited event, to encourage cooperation and interest by players.

    i.e.: Fortnite PvE releases peridically this kind of events, we play it once for the rewards. And they repeat them from time to time.

  • @ant-heuser-kush already watched it mah dude. My favorite part was at 6 min XD

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