Another Example Of RARE being Clueless The Little Things

  • Right. Because I've been posting absolutely nothing of value.
    And I have a 500,000 in gold I don't care about the skin(s) one way or another as a prize. If you've been reading along - The whole thread is about the little things - the details - the things that make the game better by giving the perception of value to items in the game. The features that make the game tell a story visually.

    I had a blast last night killing the Meg with a Galleon. I didn't care about the rewards - but I do actually care about the game.

    As for the thread title - if you're petty - go ahead and report it.
    While I said the title uses strong words - I stand by the words I decided to use - RARE is and has been clueless about the little things that make or break features in this game.

    And that, in a nutshell, are my thoughts and my worries about the content drops.

    @braxkedren said in Another Example Of RARE being Clueless The Little Things:

    All I see when I read this is that you didn’t get the reward you wanted for beating this event. You wanted the reward to be something else and hated behind beating the event.

    So yeah, we all get it now you think the ship Hull is cool looking and upset that everyone with the gold can buy it but it’s done done. I think the reward is perfect as is.

    Also, using a clickbait title to incite others to post on your forum is against forum rules I do believe

  • I honestly do love RARE and this game but I do feel that there are tons of great examples out there that would really make it an immersive game and if modified to this I guarantee you there will be those which will complain that they liked the initial release where it was just sailing and fighting.

  • @endosku11 said in Another Example Of RARE being Clueless The Little Things:

    the things that make the game better by giving the perception of value to items in the game.

    This whole statement right here is what you’ve been crying about this whole time and you still fail to realize that your perception of value on a cosmetic is NOT the same as everyone else’s perception. Hardly anyone cares that the Shark Hunter Hull was able to be bought. Most perceptions on that was “Cool”.

    Your perception was “that’s not I would have done it”.

    Nobody cares. Personally I think this event AND rewards were great. Add a little depth to the boss and how the quest system worked and it could be perfect.

    I’m not about hating ALL cosmetics behind some imaginary wall you want to put up to hamper people from having cool stuff. You know what? Rare thinks so too and didn’t implement it that way. End of story.

    I’m done with this thread and your constant moaning about how cosmetics are done in this game and how you paid $60 and are upset about it. Get your refund and move on.

  • Thanks.

    @braxkedren said in Another Example Of RARE being Clueless The Little Things:

    @endosku11 said in Another Example Of RARE being Clueless The Little Things:

    the things that make the game better by giving the perception of value to items in the game.

    This whole statement right here is what you’ve been crying about this whole time and you still fail to realize that your perception of value on a cosmetic is NOT the same as everyone else’s perception. Hardly anyone cares that the Shark Hunter Hull was able to be bought. Most perceptions on that was “Cool”.

    Your perception was “that’s not I would have done it”.

    Nobody cares. Personally I think this event AND rewards were great. Add a little depth to the boss and how the quest system worked and it could be perfect.

    I’m not about hating ALL cosmetics behind some imaginary wall you want to put up to hamper people from having cool stuff. You know what? Rare thinks so too and didn’t implement it that way. End of story.

    I’m done with this thread and your constant moaning about how cosmetics are done in this game and how you paid $60 and are upset about it. Get your refund and move on.

  • I earned gold so I could buy a shark hunter's flag and decor to have while hunting the shark... it's appropriately used, it tells others what I'm doing... hunting a shark.

  • @rumham636 Well, as a solo player, I fought the megaladon, along with a duo sloop, and a Galleon. Playing solo isn’t necessarily about being anti-social. When I had difficulty finding other crews on release night, I thought I might not want to do it, but I decided I really wanted the figurehead. I was glad I did it.

    @EndoSku11 I hear what you’re saying and also thought it was odd at first, but the HD ship cosmetics were not meant to be rewards for the campaign, but a means to show that you are a shark hunter. I think there was plenty behind the campaign wall, the HD trumpet, HD drum, the shark bite scar, and the Megalodon figurehead - those will never be sold in the shop.

    I bought the HD hull and flag (wasn’t interested in the sails), but I swapped my hull back to what it was before. I have a style for The Devil’s Hind (my sloop), and, unless something amazing comes out for ships, I’m not going to change it. I think I’ll use the Megalodon figurehead as a badge of honor while the campaign is up, but will go back to my sea dog skulls in a couple weeks.

  • As most of the players I also think that it’s very disappointing to be able to finish 2 weeks campaign in one day by killing megalodon.
    For some this campaign was fun only for couples of hours as they finished it after such a short time. I’d rather expect something progressing each day, adding more possibilities and make people engrossed (for the whole 14 days) in the whole idea of being able to finish the campaign. It could’ve been much more interesting if players had been able to see and fight with legendary shark in the last days of this campaign.

    Anyway...it is what it is but couldn’t you have extended the fun by rewards which has been mentioned a lot by others.

    For example sail, hull livery and figurehead created especially for this campaign cost 70000 each. We received Special figurehead for killing megalodon for the first time which is great but I think that everyone will agree with me that spending 200000 altogether on those things is quite a lot.
    For killing him 10 times we should’ve received sail and for another 10 - hull livery.

    It would be even better if we received a different sail than we can normally buy in shop (as it is with figurehead) and the same with hull livery so anyone could see what we achieved.
    Killing him 21 times would’ve taken a lot of time and been monotonous but that’s better than nothing.
    Two weeks would’ve easily been enough and we would’ve had souvenirs from campaign to show off.

  • @braxkedren Wow... You're still here not comprehending what is being said?

  • It actually amazes me that people don't get this.

    The OP has stated that rare could have done things better by paying attention to the details. That would make this game better. All everyone is stuck on is his current example of what items were given as a reward for this campaign. That is just the most current example of opportunities lost.

    The list is extensive.

    Nerfing Skeleton cannon accuracy when the problem is small arms accuracy.

    Adding in cosmetics that are obviously the same with a slightly different color hue (they even realized this was a joke and removed them).

    Creating a campaign with zero replay ability.

    Promoting people to play together, but doing it in a way that invites griefing trolls even more.

    The Kraken.

    The books on the shores being almost nothing. These should be something. Collect the entire series of to unlock something.

    Artificial difficulty. More mobs with more HP, same old dumb AI.

    The list goes on and on.

  • I bought the shark figurehead when the content dropped, only to find out later that I get it for free from beating the Meg. It left a really bad taste in my mouth because the free one is way better than what I purchased. Had I known that was the reward I never would have gotten the 'reskin.' I would like a refund as it takes forever to grind out $70,000

  • @j3ns3n-xxii The campaign was intended to highlight the new mechanics and tools - it does that. It was meant as an intro for the DLC and was never meant to be replayable.

  • @kylo-kun Same experience here :(

  • -1 iq posting strikes again

    the skins for the ship help people know what that ship wants, this works best during events so people with shark hull sails and flags are on a higher chanse of trying to fight the meg, also there are unlockables by defeating the new threat so calm your bobs

  • @entspeak Thank you for making my point... It was a missed opportunity. It could have encouraged the play together environment everyone was so happy about for a much longer period of time if it had been designed that way.

  • @j3ns3n-xxii said in Another Example Of RARE being Clueless The Little Things:

    It actually amazes me that people don't get this.

    The OP has stated that rare could have done things better by paying attention to the details. That would make this game better. All everyone is stuck on is his current example of what items were given as a reward for this campaign. That is just the most current example of opportunities lost.

    The list is extensive.

    Nerfing Skeleton cannon accuracy when the problem is small arms accuracy.

    well they both were considered a problem... they solved one. I don't see how fixing 1 thing means they missed a detail.

    Adding in cosmetics that are obviously the same with a slightly different color hue (they even realized this was a joke and removed them).

    Unfortunately that isn't really the problem because they have dozens of different colored sails for sale... having different colored outfits would also be good to distinguish yourself.

    If they add dye, people will complain about sails.

    Creating a campaign with zero replay ability.

    That was the intent. We don't know what it will be in 2 weeks or how the weekly events will play. They may be similar 1 and done for the week voyages.

    Promoting people to play together, but doing it in a way that invites griefing trolls even more.

    This is just incorrect as there is nothing to be gained by killing those players. There is no promoting hostility but players still do it.. they did it before, they are doing it now, they'll do it in the future.

    The Kraken.

    which is intending to grow, stated by the devs.

    The books on the shores being almost nothing. These should be something. Collect the entire series of to unlock something.

    Why should it be collectables? Tons of games have collectables if that's the thing you like. I don't see books being a way to get a small voyage for the most part a bad thing. It means looking for them is somewhat rewarding, but unnecessary to find them all for an arbitrary reward.

    Artificial difficulty. More mobs with more HP, same old dumb AI.

    There are different mobs that you have to use different strategies on.. this also is ignoring the other half of the difficulty.

    The list goes on and on.

    And likely just as petty!

  • @savagetwinky Seriously? Have you not seen these forums and the discontent growing over this game by the minute? How you people can continually defend a game that delivers so little with nothing more than a promise from the devs that it will get better is beyond me. At every opportunity they have had to give us actual content they have failed. The game is actually worse now than when it launched. Removal of the items on the beaches was one of the best things it had to offer because it was the only unpredictable thing in the game.

  • @endosku11 i like the scar idea so by the end of the year if i had to guess your guy will be covered in scars from events

  • Let me try like... one more time...

    This thread is NOT about shark skin hulls or sails or even the masthead.

    What this thread has been about and is about (please RARE tell me you understand what I'm saying...) - is RARE has missed the boat (still love this pun) on the little things.

    When I refer to the little things I mean this...

    The "Big Picture" RARE has down - beautiful artwork - really lovely world to play in.

    However, the things that make or break this fantasy are always an afterthought.

    The DLC added features - added a small adventure. Great! What it did NOT do is add value to the world by adjusting what they have done in the past. They did not change their course (oh another pun!) on how they deliver and price cosmetics.

    They built a game based on cosmetics as progression yet there has not been and there is no in-game perception of the value of the cosmetics.

    I don't care what the skins are for - or what they said they were for - That is not my point. They are doing things wrong with this game. They have not restructured the progression system for new players to experience any kind of feeling of progression. (SEE THREADS ABOUT PROGRESSION) - This would make a big difference to new players.

    Back to the DLC - they released flags with no base meaning of use. It's a little thing but it puts the online gameplaying community on the same page because it directly says what these BASE flags mean in the game. It's a little thing - but it makes a difference.
    The argument of it's what the players agree on - doesn't work - we're not living all together on one server. So yes RARE making an initial statement in the game of what the BASE flags mean (in case they add a flag editor) does make a difference in gameplay to a small extent.

    Back to the Hull/Sail Skins.
    I get it - you like new stuff - you like unlocked stuff - with each patch. I get it. What I am saying and have been saying - if everything is the game is unlocked or free right off when you log in - there is no motivation for many players to play. It is psychological that people want to earn and work for something in games. They also like to feel as if they are progressing - since this game is cosmetics - the structure of unlocking items has to be implemented properly. It hasn't been - and it still isn't implemented.

    More On Hull / Sail Skins
    Event / Campaign / Mission-based skins matter in this game more than any other game because they are the perceived progression. They are the visual representation of moving forward aka through this game.

    Again in case, you didn't read it "I don't care why or what kind of skin was released in this DLC"

    What I am saying (again) is because this game is based on cosmetic progression and to some extent roleplaying - the items in the game that can be seen clearly (mainly ships - sails - flags - cannons - etc) matter to create the perception of in-game value. In the mind of the player if a skin stands out unique and the players have to work for it to unlock it (not grind gold!!!) it becomes valuable in the game. It becomes wanted - sought out.

    And when such items are unlocked and rewarded to the player - that skin - that hull - that golden cannon - that required the players to go through a journy to get it - becomes something in the game that people can see - and they may not see it often at first and that adds value to the game - it adds a direction to set sail for (pun again!).

    This game has not had that implemented. It has not had it with the 3 traders and the grind to pirate legend.

    I can't say it any more than I already have. RARE continues NOT to regroup and restructure the cosmetic and game system so that there is in-game value of cosmetics.

    The DLC is an example of that lack of detail to understand earning cosmetic creates value in this game - Missions that send you off in a quest to find a sail or a hull - is what makes value in t his game. One more time "I don't care about the shark skin and why they made it available to purchase"

    There should have been a skin sail or whatever - that is large and in your face that says this CREW this SHIP beat the MEG.
    And expand on that same concept that when you see a ship you know exactly what the crew has done by the story told through the Items on their ship.

    The cosmetics for people matter much less than the ships. I can't tell you what the pirate had on that killed me (unless he's a shirtless idiot with ghost pants) - But I CAN TELL YOU that a galleon with black sails just attacked us.

    I should be able to tell you - that a Galleon with the RARE (pun) skin that takes a month to acquire attacked us and I hope we don't see it again!

    Let me end with this... Gold Grind is not progression - In other games maybe it is because you upgrade weapons. In this one - What is on your ship - what is on your person is the progression. And if you grind for that progression - you're simply wasting your time in this game. In this game the focus of earning cosmetics is more important that the grind. If the game tracks how many people you give chests to (we know it has an achievement for one) than you can earn your way to a Sail that represents Robinhood or whatever. That SAIL tells the story of you and your crew. Not the 140,000 black sail with c**p on it that means nothing.

    Please tell me you understand what I'm trying to say. I'm not attacking you if you think New unlocked items for gold is a great thing to have - I'm saying that while it may be cool short term. Long-term RARE is missing the boat (fun pun still!) on creating the perception of value in game. And of creating items that tell the story and progression of the crew.

    Sigh... I give up..

    @urihamrayne said in Another Example Of RARE being Clueless The Little Things:

    -1 iq posting strikes again

    the skins for the ship help people know what that ship wants, this works best during events so people with shark hull sails and flags are on a higher chanse of trying to fight the meg, also there are unlockables by defeating the new threat so calm your bobs

  • @endosku11 this is not a progression patch, its an introduction to a new ai threat, new gameplay tools and such, there was never any doubt about it, you are the only person upset about nothing here.

    this game is a disguised early acess game, all the features meant to be in the game as a completed product will be released in the course of this year, as the content roadmap has shown, therefore nobody cares how you unlock things, so long as there are things to be unlocked.

    move on, calm your bobs -1 iq poster

  • I'm not saying it's a progression patch.
    I'm saying each patch keeps hinting at how RARE does not understand how to give the game value. It says to me - someone(s) at RARE can't see a path to adding value to the cosmetic system that they decided to go within this game. The details - the little things - show the mindset of RARE is to drop patches throw out some new items please some players short term.

    I am aware of the roadmap and if they continue to drop DLC without attention to the details and the little things that add to the perception of value in the game - the player base will continue to dwindle.

    I'm not upset. I am concerned.

    Hopefully RARE is not as dismissive as many of you are.

    @urihamrayne said in Another Example Of RARE being Clueless The Little Things:

    @endosku11 this is not a progression patch, its an introduction to a new ai threat, new gameplay tools and such, there was never any doubt about it, you are the only person upset about nothing here.

    this game is a disguised early acess game, all the features meant to be in the game as a completed product will be released in the course of this year, as the content roadmap has shown, therefore nobody cares how you unlock things, so long as there are things to be unlocked.

    move on, calm your bobs -1 iq poster

  • RARE has stated their vision for this games progression will be firmly entrenched in cosmetics.

    So far...

    The best cosmetics on the person were given away vie outside promotions.
    The best equipment cosmetics have been given out for buying cookies.
    Nothing other than the slightly off colored swords has rotated out of stock.
    Not a single cosmetic item has been found in a legendary chest.
    Not a single thing other than the meg figurehead has been locked by an achievement.
    The biggest cosmetic items (boat upgrades) aren't locked behind anything but a giant stack on gold.

    Ok. We all bought into the cosmetic progression thing because we are all here playing the game. The fact of the matter is that this could have been implemented so much better if they had only paid attention to the details. Which is not the studios Forte'.

  • @j3ns3n-xxii said in Another Example Of RARE being Clueless The Little Things:

    @savagetwinky Seriously? Have you not seen these forums and the discontent growing over this game by the minute? How you people can continually defend a game that delivers so little with nothing more than a promise from the devs that it will get better is beyond me. At every opportunity they have had to give us actual content they have failed. The game is actually worse now than when it launched. Removal of the items on the beaches was one of the best things it had to offer because it was the only unpredictable thing in the game.

    Have you seen the people enjoying the game.

    It's not for everyone. Its a fairly simplistic game. The problem is people that play MMO's and want normal MMO content are trying to play a game that is not an MMO and is not designed around grinding content and doing 100's of quests in a linear progressive fashion.

  • @urihamrayne said in Another Example Of RARE being Clueless The Little Things:

    @endosku11 this is not a progression patch, its an introduction to a new ai threat, new gameplay tools and such, there was never any doubt about it, you are the only person upset about nothing here.

    this game is a disguised early acess game, all the features meant to be in the game as a completed product will be released in the course of this year, as the content roadmap has shown, therefore nobody cares how you unlock things, so long as there are things to be unlocked.

    move on, calm your bobs -1 iq poster

    Its not early access. Early access has a lot less polish. The idea to build essentially a pirate sanbox and introduce mechanics through events is different than early access. It was a completed game delivering exactly what they said they were going to deliver.. you get to go on voyages, find treasure, and steal it from other players.

    I get that people were hoping for a more conventional MMO experience but that's not what they were promising.

  • It's not a campaign, more like a tutorial with a good, non monetary payout.

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