I've calculated roughly a 99% accuracy from skeletons using pistols. If you are stationary they'll hit you 99 shots out of 100... I tested several times.
I know what you're thinking just dodge. Okay that takes it down to a 90% chance to hit. If 6 or more pistol skeletons shoot at once you're still gonna take enough damage to die. On smaller islands the skeletons can get kill shots on you before you get on the beach. Hell 10 times now I've been shot through the ship because they could barely see part of me they were able to shoot through the hull and hit me on deck... that's OP!
I spent over 30 minutes yesterday just trying to kill one skeleton captain (only for a disgraced skull at level 39 order of souls but that's a separate issue still). 10 gold skeletons all with pistols on shiver retreat. The island was so small they were shooting us while on our Galleon and we would die by the time we got on shore the only option was to move the ship further back so our cannons could hit them on the island but that's lazy and cheap way to fight because the enemies are unfairly balanced.
As it skeletons are over powered and the combat is ridiculously unbalanced.
Skeleton stats:
pistol accuracy 90%+
Health 5 shots or 10 hits to kill
Unlimited supply of bananas and ammo
Combo breaker attacks and interrupting attacks (they can stop your chained hits by hitting you and stop you from eating a banana but you cant stop them)
Infinite block.
Character stats
health can die in 3 shots or 5 sword hits at full... (not fair considering you're already outnumbered) how is a clothes muscled pirate weaker than a skeleton...
No aim bot...
Limited to 5 bananas and 5 ammo per gun at 1 time. (Again why do skeletons get infinite when they don't even have pockets...)
Attacks can be blocked anytime
Combos can be stopped
Item use can be interrupted
I assume some of these must be glitches because even the worst game developers would realize how this isn't balanced.
Please at the very least reduce their accuracy. To really make it fair reduce their health to 3 hits and reduce ammo supply to match players 5 shots then make them switch to sword.
Again a game like this needs balanced combat or else it becomes a cheap grind that isn't fun for anyone.
