Devs: Legacy Thumbsticks Setting

  • Good day one and all. Hope everyone is having a fantastic weekend! I'll get right to it. Ever since Goldeneye, I've been using what is known as "Legacy" thumbstick controls. Fortunately, most games in the first person genre support this setting. However, there are a few that don't, and Sea of Thieves seems to be one of them, at least in the beta that is.

    I'd like to kindly ask the developers to consider implementing them in the final release game. I'm absolutely adoring the beta with friends, and this would be a game I'd definitely want to share many countless hours with them; however, after over two decades of using the Legacy control setting, it's near impossible to reprogram my brain to use the current default setting, and because of this, there have been many games I've passed on. They are simply not enjoyable when having to constantly try to fight and override my instincts, and completely break immersion. I truly wouldn't want to pass on Sea of Thieves. So I ask (and humbly request), Rare, is there plans to include Legacy in the final product? It would be greatly appreciated.

    Thanks so much for your time in reading this. Hope to hear from you soon. Cheers.

    Kind regards,
    Tucker Boom

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  • @tucker-boom Hey Tucker, I just wanted to reply to this and fist bump you. It sounds like we followed the same developmental arc on thumbstick settings. I went straight from Goldeneye to Halo (using the legacy preset) and never looked back. By the time I encountered a game that didn’t offer legacy sticks my brain was so properly wired I was unable to function. Now, I simply don’t bother to buy games that don’t offer it. Sadly, including Sea of Thieves. I have clamored long and hard online, in forums, in Twitter @ executives, programmers, devs, community managers, etc., to raise the issue. The fact is some developers either think everyone plays games the same way, don’t bother to imagine alternative thumbstick layouts, or are too lazy to implement them. Unfortunately Rare, and many other BIG DEVELOPERS for whom there is no excuse (Bethesda), are guilty of one of these. We are an extreme minority of gamers who use this configuration, so you have to be loud to get any attention. But I’m too old a gamer to relearn a new configuration and be anywhere as natural as I am using legacy settings.

  • @tucker-boom Yes, I am in the same boat, no pun intended. Desperately need legacy controller settings. Has anyone heard any update about this?

  • Is the legacy code really as simple as this link suggests?

    main{
    swap(9 , 11); //Swap RX and LX Axis
    if(Invert_Look){
    if(get_val(10)){
    set_val(10 , inv(get_val(10)));
    }
    }
    }

  • Is the code support really this simple?

  • How do I submit this feature request?

  • The systemic lack of legacy supported controller layouts in this day and age is the true sign of a beta level dev team. ALL successful titles from Halo (at launch on the 360) to the Battlefield and CoD franchises, and beyond for the past 15 years support this thumbstick layout. It is simply lazy UX and engineering. I am a veteran dev myself and was at E3 several years ago and got a chance to speak to a designer from Valve who worked on Left for Dead. Within a two minute discussion he understood my frustration and agreed that if it would ship even .01% more of product it was worth a few lines of code and a UI custom thumbstick setting menu. That is why Valve is a AAA studio. Within a month or so a patch came out for Left for Dead 2 with custom mapping including my beloved Legacy. Look it up, it happened. I will not buy titles solely because of this. Even Bioshock got the m**o and implemented Legacy after Bioshock 1 did not support it. For a game that is struggling to retain players, I would think this is where their attention should be focused. Small fixes and controller customization are a great starting point. Inclusion for all kinds of players is perhaps why this title seems lacking... I was going to purchase this today to play with my nephew. I guess I'll have to wait for this dev team to get with the program (pun intended) -sorry for the rant, I'm just disappointed and frustrated at this point for any game or studio that has limited vision when it comes to UX.

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