More Cannons on the sloop

  • I quite don't understand why on a galleon al the crew can shot with the cannons that isn't the case on a sloop. I will suggest to have two cannons on each side of the sloop to have a blance with the gallion. If there is 1 cannons for each member on the galleon it should be the same on the sloop.

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  • @rinquinquin Because a sloop isnt intended for the same type of combat. /thread

  • I'm divided on this

  • @rumham636 said in More Cannons on the sloop:

    @rinquinquin Because a sloop isnt intended for the same type of combat. /thread

    You mean to tell me I shouldn't be broadsiding galleons? C**p.

  • Never mind the sloop, there aren't enough cannons on the galleon!
    Also... when do i get to stuff livestock into it to use instead of cannonballs??! I want to make it rain chickens already!!!

  • @rumham636 Can you explain the differences because I can understand it but I don't see those differences^^

  • @rinquinquin Take the classic dynamic most games use for balance. You have your bigger slower characters (more health and damage with a lower speed) and you have your smaller faster characters (easier to kill but quicker.) That is the same dynamic here. If you play a sloop like a galleon you will most likely lose as long as the galleon crew is halfway competent. Play to the ships advantages. Use speed and maneuverability to your advantage. I have managed to sink plenty of galleons on a solo sloop by plotting a good rotational arc around them to allow me maximum time to fire while staying out of their range.

    Edit: The up close game is the galleons strong suit. 4 cannons ripping you will sink you for sure. They have more manpower to board/shoot/repair/steer. Don't play into their strengths.

  • @rinquinquin yep! I don't agree with this difference too.

    The Galleon has 4 cannons each side, because they are 4 at Max. So they can shoot at the same time.
    Don't understand why sloop only have one each side, since we can be 2 at Max. We can't shoot 2 at same time, why?! We can't take down a Galleon with only one cannon.. it's impossible...
    That's why I never use the Cannon on the Sloop but Gunpowder instead..

  • @nunoazuldimeter false...you lost for one of two reasons. You played against a competent crew...or the more likely scenario, you played the sloop wrong. You can easily fight a galleon with a solo sloop if you play it correctly. There is balance here but you need to use it. If you want apples to apples fight a galleon with a galleon.

  • @nunoazuldimeter said in More Cannons on the sloop:

    @rinquinquin
    We can't take down a Galleon with only one cannon.. it's impossible...

    alt text

    Whaaaaaat!? I have taken down countless galleons with my "measly single cannon" You need to be better at positioning because that's your strength as a sloop, Not fire power. Out maneuver them.

  • I would also like to see 4 cannons on the sloop, but one on the bow and one on the aft. this would allow the sloop to combat from more angles, maybe leveling the playing field a bit when engaged with a galleon.

  • @ve111a

    Yeah, but a galleon with a couple good shooters can wreak havoc on a sloop. when you have 3 or 4 cannon balls hitting your boat every 4-5 seconds,,, a sloop has no chance, not even to get into a good position, too busy fixing.

  • @markglow said in More Cannons on the sloop:

    @ve111a

    Yeah, but a galleon with a couple good shooters can wreak havoc on a sloop. when you have 3 or 4 cannon balls hitting your boat every 4-5 seconds,,, a sloop has no chance, not even to get into a good position, too busy fixing.

    Don't get yourself in that position, You should NEVER be in a broadside position of a galleon you are just asking for it then, That's where the sloop excels. Circle around put your 3 or 9 o'clock on their 6 o'clock so they can't touch you.

    @markglow said in More Cannons on the sloop:

    I would also like to see 4 cannons on the sloop, but one on the bow and one on the aft. this would allow the sloop to combat from more angles, maybe leveling the playing field a bit when engaged with a galleon.

    To level the playing field you need to practice positioning more, That's it. Your sails are more important in a fire fight then your cannon believe it or not. there should NEVER be a front facing cannon that will break combat and just encourage griefing/cheesing in a chase. Shoot forward in a cannon catch their ladder, if you miss get back on your ship and try again.

  • @markglow
    when you have 3 or 4 cannon balls hitting your boat every 4-5 seconds, you allready messed up way before that

  • @ve111a @RumHam636
    Sorry, I didn't explain myself correctly.
    I never loose to a galleon or other Sloop, yes I use the Cannon and it helps me.
    The thing is, I need a lot of extra help. Like Gunpowder, boarding to prevent them to repair the ship.
    I can't just stop and shoot. Because that leads me to nothing. It's useless, even against other Sloops.
    And for my mate shoot, or me, the other is just staring, or needs to do other thing because there's no other cannon on that side.
    Even to attack skeletons from bounties.

  • @nebenkuh

    I can't argue with that! LOL!

  • @nunoazuldimeter I hear you but that just proves you're playing the sloop wrong. It's not a sit there and fight kind of ship. Its a hit and run type ship. You try to knock down drag out with a galleon you're done. Play smart and you will win. The sloops saving grace is maneuverability, if you aren't moving you've removed its biggest strength.

  • @nunoazuldimeter Boarding right now is a major necessity to prevent the victory. Even in history they did that. They incapacitated the ship then boarded. I usually board after a good volley and kill them as the are trying to repair. This is normal and I can easily take down a crew of 3-4 members distracted repairing on a galleon and have them sink. It's in the planning and positioning not just throwing lead at them and hoping for the best.

  • @nunoazuldimeter
    Well the game simply isnt designed around actually sinking ships with cannons. You gotta get up close and board, that's what yer mate is for on the sloop. The galleon has more cannons because they're slower to maneuver, they get more firepower as a trade off.

    The most effective strategy right now is to position your ship so you can fire upon the enemy but can't be fired upon. Then, you put a few holes below the waterline to send the enemy crew scrambling to repair. You use that opening to send as many boarders as possible, while the rest of the crew continues to lay down supporting cannon fire.
    Of course, this is more of a general strategy. Actual tactics are very situational.
    For example, if the other crew has not spotted you, it might be wise to silently sword dash on board and see if they have any loot, before engaging in an all out battle, or sneak up with a keg move and then follow up with the tactic above.

    Simply cannoning everything to death would be rather boring. It can be succesfull against a sloop tho, if you manage to kill or knock off their crew with the cannons.

  • Ahah I know!
    I know how to use the sloop properly, I know how to use the Galleon properly.
    I never get sunk. I sink a lot of other ships. By led them to where I want them to be and to be ahead of them.

    Even with 2 cannons each side it would be very difficult to take down a Galleon just by shooting them. Because the sloop is made to move. I know that.
    It wouldn't make any difference if the Sloop had 2 cannons each side,
    If we wouldn't know how to use a Sloop.

    But it would be useful for pve and would be the same idea of the Galleon. 4 players - 4 cannons, 2 players - 2 Cannons.. just this.

  • @nunoazuldimeter I cant imagine the OOS mission that would require you have two cannons shooting at skeletons. Maybe if it's a lot of gold skeletons but water and a shotgun work wonders here. I usually save my cannon balls for enemy ships.

  • @rumham636 said in More Cannons on the sloop:

    @nunoazuldimeter I cant imagine the OOS mission that would require you have two cannons shooting at skeletons. Maybe if it's a lot of gold skeletons but water and a shotgun work wonders here. I usually save my cannon balls for enemy ships.

    See that's what I was trying to tell. It's different kind of ways to aboard the game.
    I do collect a lot of cannon balls too for enemies. But specially for skeletons. Because OOS quests over 45 are insane.
    But me and my mate rather save Gunpowder for our enemies. It's our way of play.

  • @nunoazuldimeter Fair enough...however re-working a balanced ship to suit your "way of play" is nonsensical. If you're finding those missions too hard with two or with a sloop the game allows you to play with more players on a bigger ship. Use it.

  • @rumham636 no not that. Not to fit my way of playing.
    It's not a thing we do all the time. We rather use our swords and pistols to take them down. We only use it on last resource.

    I don't care if they change it or not. Because we've adapt already to use only one, or none, cannon.
    I'm just saying it would make sense to have 2 because of the number of players on the ship. And said that wouldn't make any difference to have 2 each side if we wouldn't know how to use it. Because the sloop isn't made to stop and shoot like you said.

  • @nunoazuldimeter I'd be interested to see how 2 cannons would play out. My initial thought is that with the increased mobility and two crew shooting cannons it would take sloops from balanced and turn them into galleon killers.

  • @ve111a said in More Cannons on the sloop:

    @nunoazuldimeter said in More Cannons on the sloop:

    @rinquinquin
    We can't take down a Galleon with only one cannon.. it's impossible...

    alt text

    Whaaaaaat!? I have taken down countless galleons with my "measly single cannon" You need to be better at positioning because that's your strength as a sloop, Not fire power. Out maneuver them.

    Well said. I don't know what the OP is on about. Words fail me.

  • @rumham636 said in More Cannons on the sloop:

    @nunoazuldimeter I'd be interested to see how 2 cannons would play out. My initial thought is that with the increased mobility and two crew shooting cannons it would take sloops from balanced and turn them into galleon killers.

    Sloops are already Galleons killers. Ahah it's easier to sink a galleon with a sloop then other Sloop. Or in a Galleon ahah.

    But yes, I would like to see it to. How it would work.

    Galleon players would complain. Obviously. Because it's a change. And people usually don't react well to changes.

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