Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!

  • https://twitter.com/andybastable/status/994693259329974279

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  • He failed miserable with his work?

  • This video showcases standard AI in the sharks and they do not act like sharks, infact, the sharks actually continue to go at the player despite being shot with a rather large gun right to their nose. They use a pursue model and it's poorly done. If you want to see decent and semi scary shark AI then look towards stranded deep. You hit the shark, it backs away, changes its tactics and comes from another angle at different speeds. It also circles you and looks for a point of attack. I know you're trying to give the forum positive motions and that's great, but people know the AI in SoT is poor, so no reason to try and provide proof showing otherwise.

  • @kaptenfisk said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    He failed miserable with his work?

    Not the first time i see you spew pessimistic slur..

    How are you bud? Maybe you should lay of the forums for a while and "work on yourself".

  • @kashaarafall A mix between concrete suggestions and arrogant attitude... I have mixed feelings about your comment.

  • @zneekey
    I’m absolutely fine.
    If honesty strikes you as spewdy, then that’s your problem.

    He designed sharks, kraken and the skeletons movements, the most poorly made AIs in this game. Sad but true.
    I think most people was hoping kraken would be something else then what it is today.

    And the movement of the sharks is really nothing to be proud of, likewise the movement of the skellie.

  • @zneekey said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @kashaarafall A mix between concrete suggestions and arrogant attitude... I have mixed feelings about your comment.

    How you feel about me is irrelevant. The point is, the AI is poorly done and it shows. Trying to prove otherwise with a video showcasing numbers, words and explanations vs what you actually see is both worthless and silly. Katt is trying to add some positive nature to the forums as that is what they are suppose to do, moderate, keep positive. However, when it comes to the AI, that just can't be a thing. While the video was very informative on what they do/did, it doesn't magically make things better when the shark is just going "Imma get ya!" the entire time because sharks don't do that.

  • @kashaarafall Irrelevant or not.. I don't see why you'd think that this is some kind of justification from Rare's side. They´re simply just showcasing what they've done. Like i said.. you brought concrete suggestions to the table why dont you just leave it at that?

  • @zneekey said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @kashaarafall Irrelevant or not.. I don't see why you'd think that this is some kind of justification from Rare's side. They´re simply just showcasing what they've done. Like i said.. you brought concrete suggestions to the table why dont you just leave it at that?

    They are trying to give people notification that the AI is good and saying we did well, look at what we did when people said otherwise. That's the point. Tell me you haven't seen the complaints of shark AI, skeleton AI, etc? Cause I mean, I've seen em, seen videos on em and witnessed them myself. Why else would they feel the need to do not only a 42 minute rundown, but be so proud of their work in the first place?

  • @kaptenfisk I highly doubt that but ok.

    Sure.. that was your "honest" opinion and you're very much indeed entiteled to have it.

    But... What good would come from that comment? If you were to question yourself?

    Except blatant bad criticism that is.

  • Cool , Cool , stay some works on sharks focu and multi targets...
    I already laught when i wacthed their trailers 50% of ship customz aren't in the current game.... added to show GD working on SoT in leader game design after a guitar hero experiences ....

  • @zneekey said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @kaptenfisk I highly doubt that but ok.

    Sure.. that was your "honest" opinion and you're very much indeed entiteled to have it.

    But... What good would come from that comment? If you were to question yourself?

    Except blatant bad criticism that is.

    Forums exist for the reason of feedback, critiquing, offering opinions and such. So, as I said before, how you feel about me is irrelevant as my opinion on the matter is as I stated. It is not concrete proof and I never said it was. However, it is undeniable that people to this day still complain that the AI in the game is poor. Trying to say "It's good" in a video or not, will not sway the minds of people who already think otherwise.

  • @kashaarafall Still dont understand the attitude of yours... But that might just me be...

    If it's something i've learnt, If you want to be heard, complaining with a bad attitude isnt going to help you. But i DO understand you though.

  • @zneekey said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @kashaarafall Still dont understand the attitude of yours... But that might just me be...

    If it's something i've learnt, If you want to be heard, complaining with a bad attitude isnt going to help you. But i DO understand you though.

    I've not shown a bad attitude, but I am not going to show a positive one in light of the current video when it does nothing to show anything more than they worked on AI. The final product was shown and it isn't exactly great. So, I mean, while I respect you don't like how you're perceiving me at this given time, it isn't anything personal to you or to Katt.

  • @kashaarafall I guess that we atleast can agree on common grounds. We all want SoT to be as good as it can be and beyond.

  • @zneekey said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @kashaarafall I guess that we atleast can agree on common grounds. We all want SoT to be as good as it can be and beyond.

    I'd like to see the game succeed, yes, but I won't dismiss it's current short comings or problems. It's not what I'd call good condition atm, but it remains to be seen where it sits in a few months.

  • @kashaarafall

    Ahoy mate and thanks for your comments and observations.

    I shared the video as I consider that anything which gives insight into the way Rare approach elements of the game are interesting to hear and valuable in creating some understanding of that approach.

  • @katttruewalker Indeed, as I stated, bringing positive flow to the forums, which is fantastic and this forum doesn't have enough of it. However, as also said, the video showcases the workings on the AI but it does not make the AI better in anyway as people already pretty much asked where the AI of the sharks from the original trailers were. Interesting how prerendering can really trick people.

  • @kashaarafall
    "Why else would they feel the need to do not only a 42 minute rundown, but be so proud of their work in the first place?"

    Unreal Fest Europe is a game developer conference hostey by Epic Games, the creators of Unreal Engine. Since SoT was made with Unreal Engine and is a AAA title with a lot of hype around it, Epic invited Rare to show some of the interesting tech work they did. This talk is aimed at game developers, not the player community. Its intention is to showcase how they achieved their sharks in a technical way using mostly built in tools of Unreal Engine. They did a nice job at that, because the sharks do move nicely and look great, and the talk itself was very interesting and informative.

    It's completely irrelevant wether the AI should be more complex or how the community feels about it. It's a technical talk explaining how they did what they did to other game devs.
    Complaining about it in this context is like watching a talk about manufacturing prefabricated concrete parts, then complaining that the houses built out of them look ugly. It does not matter, because the talk is about the technical side of creating the parts.

    Edit: That does not mean that your critic is not valid. The AI is very basic from a gameplay point of view. The critic is just missplaced here, imo.

    @KattTruewalker
    Thanks for posting this. I was looking forward to a video like this, after seeing the art director last month. I hope there will be more in the future, and I hope that at least some parts of the community can gain a bit of insight of how much work goes into making a game, so they can appreciate it more. :)

  • @zneekey There's really nothing go showcase. The fact that Rare felt the need to highlight mediocre work and use it as a marketing tool/selling point is as baffling as any of their other decisions.

    I'd lay off the hype if I were Rare. Especially in this instance. For the internet is cruel and heartless and the internet never forgets.

  • @nebenkuh Point I am trying to make, is they are showcasing the AI they did for the game and it is lack of AI for the most part. The early trailers for the game had AI and it is the AI people wanted in the first place. I'm well aware of what the convention is for, but that's not really the point. Showing a video showcasing the AI and how proud rare is of it, kind of makes me think that rare is satisfied with mediocrity. I said to look at stranded deep's shark AI and I still stand by that. I do however want you to look at this.

    Assuming the video launches at the correct time which is 9:48 you will see the showcased shark AI vs the AI we got in the main release. Two very different beasts+the sharks are WAY slower with way different models and movement. So while the convention shows what they could/want to/did, they did something entirely different in the long run.

  • @kashaarafall
    The point is missplaced, for reasons explained above.
    The sharks in the video look and behave exactly the same as the sharks in the final game. Please be more specific in explaining the difference, because I certainly don't see it.

  • @nebenkuh You're serious? I am not saying the sharks act the same as in the video presented at the convention. I am saying they do not act the same as they did in the trailer release for the game at E3 and instead, you get sharks that have a pursue model instead of actual intelligence. The video shows the two examples of what was vs what is. That's the example I pointed out.

  • @nebenkuh Thanks for your kind words.
    I, too, always find it fascinating to be able to hear insights into how Sea of Thieves has been developed and ways in which we can understand more clearly, the process and the challenges inherent in game development.

    There are a fair few good posts on the Rare Ltd website as well, regarding games as service, continuous delivery, optimisation etc. which I feel are sometimes unfairly overlooked.

  • @kashaarafall
    I did watch the video, tho I'm not sure why I should pay any attention to some dudes exclaiming profanities and making the n**i salute?
    Anyway, the sharks in the E3 video circle past the wreck, one goes after a player. Exactly as described by Andy Bastable in the video linked in the OP. The sharks in the gameplay of those angry guys behave exactly like showcased in the UE Fest 2018 video.

    So please explain where the differences are, specifically, because I seriously don't see them, except maybe a slight change in swimming speeds.

  • @katttruewalker
    Thanks for the link. I did skim over that presentation about continuous delivery, looking forward to checking out the others later. :)
    I think most of them are very specific and technical, which is a good thing, but they're probably very hard to understand for people not involved in the industry. So I can understand the mixed reactions of the community... sometimes.

  • @mrgrim67686 said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @zneekey There's really nothing go showcase. The fact that Rare felt the need to highlight mediocre work and use it as a marketing tool/selling point is as baffling as any of their other decisions.

    I'd lay off the hype if I were Rare. Especially in this instance. For the internet is cruel and heartless and the internet never forgets.

    I feel like you're a BIT melodramatic here. First of all, i dont think they're trying to manipulate peoples opinions using this video, second of all, Rare gets enormous amounts of influences from the game in all aspects from the player community.. In my opinion the majority is of the better nature.

    I absolutly love this game because i enjoy what's on the table. People tend to complain about pretty much everything instead of embracing the current content and be exited for the new.

  • Great video 😍

    Absolutely love the enthusiasm and dedication the dev has for sharks, their AI and Sea of Thieves in general. 👍

  • @katttruewalker
    There does seem to be some very sour sounding people on forums but I for one appreciate an insight into the development behind a game I enjoy playing.

    I could sit and criticize elements of the game quite easily but I try to be contructive and make my comments in the relevant areas.

    Appreciate the share, in the same way I love the videos from the Rare/Sea of thieves Development team. Thank Joe "3 Sheets" Neate for me also.

  • I found the video very interesting.

    You can definitely see how they have programmed the AI to meet their game philosophies.

    Like when he says Skeletons are designed to be a nuisance. That's exactly what they are.

    Sharks are a threat to make you think twice about long swims, which is exactly what they are. Yes perhaps when you shoot a shark in the face it should change direction maybe but then it wouldn't be as much of a threat.

    Really interesting video though. They seem to really know what they are on about and have designed the AI to how they wanted it and how it fits into their game. Not to how everyone thinks it should be. Which is both good and bad.

  • @katttruewalker This was a pretty cool video, thanks for posting it!

  • @zneekey said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @mrgrim67686 said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    @zneekey There's really nothing go showcase. The fact that Rare felt the need to highlight mediocre work and use it as a marketing tool/selling point is as baffling as any of their other decisions.

    I'd lay off the hype if I were Rare. Especially in this instance. For the internet is cruel and heartless and the internet never forgets.

    I feel like you're a BIT melodramatic here. First of all, i dont think they're trying to manipulate peoples opinions using this video, second of all, Rare gets enormous amounts of influences from the game in all aspects from the player community.. In my opinion the majority is of the better nature.

    I absolutly love this game because i enjoy what's on the table. People tend to complain about pretty much everything instead of embracing the current content and be exited for the new.

    He's not just being melodramatic. This is the tone he adopts with nearly all of his posts that are critical of RARE.

  • @kashaarafall said in Unreal Fest Europe 2018 presentation - Rare's Andy Bastable on Shark AI in Sea of Thieves - worth a watch!:

    If you want to see decent and semi scary shark AI then look towards stranded deep. You hit the shark, it backs away, changes its tactics and comes from another angle at different speeds.

    That's cuz 'Stranded Deep' sharks are w****s. Not like SoT's harpoon-filled, muscle heads who'll take a blunderbus to the face and keep on coming!

    B-B-Bad to the..... Cartilage!!!

    alt text

  • i got a good laugh at 19:41 in the video..

    AI decides on a "winning spot"

    the funny part is we all know the "winning spot" that the AI picked bugs them out. once they get there they stand there and do nothing

  • It's a little bit insulting to use the term AI in this context. Sharks in this game are bots.

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