Okay since I cannot solve the Longbeardy Curse yet, but have watched tons of YouTube videos about the game, here comes my suggestion.
° The "problem" which annoys me the most in the game, without having it encountered myself but I know it will annoy me.
I always want to throw myself into a game I like as much as possible ( and enjoy immersion more than most players apparently. )
So I guess we all watched the Pirate of the Caribbean Movie series or similar stuff and one of the things we enjoy most in Sea of Thieves are the atmospheric Shipbattles, right?
I mean whats more cool as hostile Ships shooting at each other, especially Galleons?
Maybe even a thundering storm, high waves, you are drawn in by the atmosphere and the beauty of the game and then...-
... one guy just Sword-Dashes in front of your Ship and grabs the Ladders, enabling him free Access to the Ship and am I the only guy (?) who thinks
- " Kinda cool, but hella lame from an immersive perspective.
And it has not even happened in one of the amazing movies even once. "
.
And then they just break up the whole cool battle of crews shooting at each other, by forcing the Crew in a battle on the Deck, maybe even Blunder-oneshotting one or two people who did not notice it and had still manned the cannons.
It may count as a legit tactic currently, but on the cost of the cool "shipbattles".
I view a battle between Ships and Crews as two different things.
And I think 'Access to a hostile Ship should be earned by effort' not by cheeseing.
- by good aim and luck with a Canon shooting yourself
- or a real boarding maneuver, with the ships almost or directly crashing into each other
You know, with style and all that sh°° ! :)
Normally I would view the Canon method as unrealistic too but since there are no grappling hook mechanics in the game ( yet? ) I can overlook it. And its risky too. If you miss and fly over the enemy ship, you cannot help your crew after all for some time.
.
The Sword-Dash's gliding aftereffect may be hard to patch out and many people may not want that actually which is totally fine of course.
But then I want at least to have the option that I can hoist 'my' ships ladders.
Cause I am not so stupid to expose such a weakness for my enemys to exploit.
This game is full of tactics and I love it.
Some are immersion breaking but in the end it is not the players fault if something is available and can be used so easily so it appears to be as intended.
But I doubt it was as intended and the ladder we can hoist up is just a feature that has not been considered yet. We can hoist and lower the Sails, the Anchor, adjust the Sails direction and have so much tactics to consider.
Yet the most obvious thing seem to have been forgotten.
Oh and yeah just because I know people could ask that
" But what if you forget to lower your ladder when you leave your ship? I mean it is coiled up on the deck right? Won't it be a pain to swim out into the sea for the Mermaid to teleport yourself up on Deck again?"
High risk, high reward!
It may safe your treassure after all. Who says you are alone on that Island? Or that all the nice stuff is still there when you return? DUH. :D
Also it may pay off even a little bit more to let one Guard remain 'on' the Ship, see?
One that lowers the ladders only for the right people, lol!
Something which brings me to my next suggestion...
in order to make Ships a little sturdier against PvP.
Yeah I really want to bring the feel back that Ships are tough stuff.
https://www.seaofthieves.com/forum/topic/58383/the-explosive-barrel-should-not-be-able-to-damage-ships-from-underwater
