The ladders that lead on the ship should be withdrawable

  • Okay since I cannot solve the Longbeardy Curse yet, but have watched tons of YouTube videos about the game, here comes my suggestion.
    ° The "problem" which annoys me the most in the game, without having it encountered myself but I know it will annoy me.

    I always want to throw myself into a game I like as much as possible ( and enjoy immersion more than most players apparently. )
    So I guess we all watched the Pirate of the Caribbean Movie series or similar stuff and one of the things we enjoy most in Sea of Thieves are the atmospheric Shipbattles, right?

    I mean whats more cool as hostile Ships shooting at each other, especially Galleons?
    Maybe even a thundering storm, high waves, you are drawn in by the atmosphere and the beauty of the game and then...-

    ... one guy just Sword-Dashes in front of your Ship and grabs the Ladders, enabling him free Access to the Ship and am I the only guy (?) who thinks

    • " Kinda cool, but hella lame from an immersive perspective.
      And it has not even happened in one of the amazing movies even once. "

    .
    And then they just break up the whole cool battle of crews shooting at each other, by forcing the Crew in a battle on the Deck, maybe even Blunder-oneshotting one or two people who did not notice it and had still manned the cannons.

    It may count as a legit tactic currently, but on the cost of the cool "shipbattles".
    I view a battle between Ships and Crews as two different things.
    And I think 'Access to a hostile Ship should be earned by effort' not by cheeseing.

    • by good aim and luck with a Canon shooting yourself
    • or a real boarding maneuver, with the ships almost or directly crashing into each other

    You know, with style and all that sh°° ! :)
    Normally I would view the Canon method as unrealistic too but since there are no grappling hook mechanics in the game ( yet? ) I can overlook it. And its risky too. If you miss and fly over the enemy ship, you cannot help your crew after all for some time.

    .
    The Sword-Dash's gliding aftereffect may be hard to patch out and many people may not want that actually which is totally fine of course.
    But then I want at least to have the option that I can hoist 'my' ships ladders.
    Cause I am not so stupid to expose such a weakness for my enemys to exploit.

    This game is full of tactics and I love it.
    Some are immersion breaking but in the end it is not the players fault if something is available and can be used so easily so it appears to be as intended.

    But I doubt it was as intended and the ladder we can hoist up is just a feature that has not been considered yet. We can hoist and lower the Sails, the Anchor, adjust the Sails direction and have so much tactics to consider.
    Yet the most obvious thing seem to have been forgotten.

    Oh and yeah just because I know people could ask that
    " But what if you forget to lower your ladder when you leave your ship? I mean it is coiled up on the deck right? Won't it be a pain to swim out into the sea for the Mermaid to teleport yourself up on Deck again?"

    High risk, high reward!
    It may safe your treassure after all. Who says you are alone on that Island? Or that all the nice stuff is still there when you return? DUH. :D

    Also it may pay off even a little bit more to let one Guard remain 'on' the Ship, see?
    One that lowers the ladders only for the right people, lol!
    Something which brings me to my next suggestion...
    in order to make Ships a little sturdier against PvP.

    Yeah I really want to bring the feel back that Ships are tough stuff.
    https://www.seaofthieves.com/forum/topic/58383/the-explosive-barrel-should-not-be-able-to-damage-ships-from-underwater

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  • You wrote all this after one guy one time sword dashed to your ladder faster than you?

    You suggest a ship gaurd at the end of your post. I'd follow your own suggestion.

    Rollable ladder is busted dumb for gameplay. It's instantly the thing everyone will do so it's not offering any tactics. It's also not high risk.. I'd just mermaid back on if I forget. This is an antifun suggestion just because you got played one time.

    Edit: ship boarding is just as essential as firing cannons at eachother.

  • Totally agree. The immersion level when you first start playing this game is INTENSE!!

    After you start to realize that there's stuff you want to do but can't....the immersion splinters....like my fragile hull.
    You start to see/feel the limits of the game and then you feel like you're playing CoD - Not-so-modern Warfare! In a piratey skin.

    Much like the Kraken NOT being under the water. They simply blackened the water so that they didn't have to model anything but the tentacles. (doesn't really diminish the fun of fighting that beast....but aaaww....I wanted to see it in all its glory).

    Ideas like being able to raise and lower the ladder wouldn't just create a whole new strategy but would help restore the immersion of the world.

    I'm so down....for ladders up!
    LOL

  • @schelmflosse300 said in The ladders that lead on the ship should be withdrawable:

    Something which brings me to my next suggestion...
    in order to make Ships a little sturdier against PvP.

    But that is for another topic which I will post in an answer below.

    @lil-fokker said in The ladders that lead on the ship should be withdrawable:

    After you start to realize that there's stuff you want to do but can't....the immersion splinters....like my fragile hull.

    You guys might definitely know each other 😂

    On topic though, it doesn't create strategy - everyone would do it, all the time. It has no equal tradeoff.

  • @gloog sagte in The ladders that lead on the ship should be withdrawable:

    You wrote all this after one guy one time sword dashed to your ladder faster than you?
    This is an antifun suggestion just because you got played one time.

    I was never played though? How can I be played when my biggest enemy is still the Curse of this old Voodoo Priest called "Longbeard" ? ;)

    If this is something everyone will do, then it is not overpowered is it?
    My thoughts are simple: Bring a Ship if you want to sink a Ship, or enter it. Or use some possible canons nearby. Ships are supposed to be "guarded enemy territory", not just a puny fisherboat every p**b can jump on. ;-)

    Also it is not something everyone can do so easily.
    Especially not when playing alone. If you let them down after jumping on an island you can enter it faster. But if not, you have a way longer way back on board.
    This is making teamplay even more important or attractive and hey... I am a Solo player still.

    @lil-fokker sagte in The ladders that lead on the ship should be withdrawable:

    I'm so down....for ladders up!
    LOL

    Thank you! I was hoping it would push this exact buttons in other players.
    I want to have the feel that my ship is not necessarily a highly secured fortress, but also not just an open garden that anyone can just walk in either.

    If hostile players want to sink or board our ships, one way or the other, they need to bring their own ship, board it by crashing into it, or sink it with their own canons and tenacity! :)

  • They are not supposed to roll up. This by design to allow multiple ways to board

  • @nwo-azcrack said in The ladders that lead on the ship should be withdrawable:

    They are not supposed to roll up. This by design to allow multiple ways to board

    Possibly. But its the lazy way. Its not a lie that the sword dash is a bug they wanna keep...but they need to control it. In such a case...as boarding..i agree..its massive cheesing...even tho im guilty of using it. Im all for retracting ladders. Not by hand...but based off the speed of your ship. Drop below a certain speed. Ladder drops. Gain above certain speed...it raises. Its a cop out'get away tactic' that rare has implimented which is swordsling to board, drop anchor, fight. Do you guys really think you should be able to board a ship going full speed?? Thats ridiculous. Now Im not for realism here...because realistically itd be hard to board a ship even when barly moving...however i think it would be fair to saythe ladders should be raised say...x speed achieved, i would say mainsail...but we gotta think about the sloop too

  • @nwo-azcrack sagte in The ladders that lead on the ship should be withdrawable:

    They are not supposed to roll up. This by design to allow multiple ways to board

    Yeah and I ask myself what is next?
    Why not buy an magic infused item that allows you to teleport on an enemy ship?
    Or maybe a Sword like that of Blackbeard, that summons Ropes and immobilizes enemy Crews instantly?
    ... and make your way on the enemy Ships even easier?
    I mean there can never be enough ways, right?
    And it cannot be easy enough, right?

    Actually I just want to board an enemy vessel "just by willing it". Hmpf! xD

    Hmmmmmmmmmm, but...
    I really wonder how many people have the strenght to grab the ropes and hold onto a ladder from a ship in full drive, or are not just knocked away or maybe even killed like flies crashing into a cars frontwindow, when they collide with the ships planks?

    Is is unrealistic as hell and it makes Ships feel saddening weak and pitiful for me.
    Sorry to bring forth a suggestion that destroys a playstile you have already grown fond off.
    Some things should have never been.

    I really hope grappling hooks make it into the game.
    You can board my ship IF you can - but please do it with style.
    And not like another unimpressive "omg m4ass1v rUling Progammer" okay?

  • @jesusthebird
    Ima agree with u that the sword lunge is a bug and they probably didnt expect ppl to use it to board like they do. And i would love a grappling hook very much to board with. The ladders just add another way for ship combat. Its already so easy to hear someone on them and defend. I dont see why that would need to change. I dont care about realism. We shoot ourselves out of cannons mate....

  • I too am in agreement that the lunge-into-boarding maneuver is lame.

  • @nwo-azcrack i can agree. If youre paying attention to sounds watching the ladder isnt tough. Sometimes theres a lot going on and you cant hear everything. Im not asking for realism. Just a tad of logic...just a tad. People have been shot out of cannons before too lol...thats....kinda real lol

    Like i said...i dont think it should be manually operated. High speed boarding via ladder should be basically impossible but i certainly wouldnt want it to always be impossible to board. Basically it should be contigent on how you sail your boat...i meen..sail length/angle determines manuverability=fact...so why shouldnt speed determine boarding potential.
    Nobody aims for the deck when shooting out a cannon..lol just admit it. its always lead target, grab ladder...try not to over or undershoot.

  • @jesusthebird sagte in The ladders that lead on the ship should be withdrawable:

    @nwo-azcrack i can agree. If youre paying attention to sounds watching the ladder isnt tough.

    Its also dangerous cause your character has the hands on the rope and cannot use a weapon but still... the overall immersive standoff of two ships should be between the Ships only, if not for a proper collision and boarding maneuver.

    To this point in time people are not really encouraged to play immersive cause you just have access to all this atmosphere breaking actions.

  • @schelmflosse300 No. Just... no.

  • I'm not sure I understand... did you even play the game at all? Or did you just watch a few videos?

    That aside, the sword lunge into boarding isn't exactly easy to pull off. You have to time the lunge and jump to gain the most distance and momentum, you have to lead your target and watch the distance.
    Boarding via cannon is extremely unreliable because it's very hard and because you kinda bounce off everything you hit, sometimes extremely far. It's also much louder and easier for the enemy to see.

    Boarding right now is the only way to ensure a ship will actually sink. If you can not kill the enemy crew and keep them from repairing, they can save their ship from ever being sunk. Making ladders retractable would lead to no competent ship ever being sunk ever again.
    As of right now, it's very easy to defend against boarders. A slash with the sword will knock them off the ladder, they make a loud splashing noise when swimming and starting to climb up.

    I get the point about immersion, but removing those ways to board and instead forcing players to ram or get close with grappling hooks would completely cripple the meta.
    Battles right now are won by positioning - bringing your ship in a position to fire upon the enemy without being fired upon, then boarding the enemy to drop their anchor, ensuring they stay in their disadvantaged position, then killing the crew to ensure sinking of the ship.
    If you have to ram or get close, all that positioning would go out the window, and the crew with the better fps skills would win every engagement. It would be affect the gameplay very badly.

    I absolutely do want grappling hooks tho. But we must keep the ladders as well.

    As for powder kegs, they're pretty easy to avoid as a sloop and easy to repair as a galleon. However, they do give you an opening and possibly some chaos that you can use to board the enemy ship and make sure they can't repair. This is especially useful for smaller crews.

    Yesterday, we duo slooped and tried to do a fort, but kept getting interrupted by 3 different galleons coming back over and over and over again, but sort of staggered so we only ever fought one. They were rather bad crews, so I was able to powder keg them every single time and kill all of them in the follow up boarding. In the end, we had sunk 8 galleons and 2 sloops, but had to go offline because of work, so the third galleon returning for the third time actually got the key. Without kegs damaging from underwater or the ability to board via the ladders, none of this would've been possible. I even attempted to cannon myself onto their ship from a tower, but the cannons were bugged and wouldn't let me climb in.

    Adversely, I've been on the receiving end of powder kegs. We were a galleon crew at a fort, and this sloop kept circling outside of the forts 'effective' (lol) cannon range. When we tried to pursue them, they would immediately sail against the wind and around a bunch of rocks. They didn't want to fight us head on, and we didn't want to move away from our vantage point at the fort, so we just kept 3 people aboard while one of us did the fort.
    Eventually, the sloop started to do long range powder keg attempts, swimming all the wax towards us. It worked a lot of times, but their follow up boarding didn't succeed in keeping us from repairing. In the end, we survived 6 powder kegs, when I decided I had enough and attempted a keg move of my own, swimming 2 minutes into their by now very predictable path. I climbed the ladder of their sloop and the helmsman didn't see the powder keg on my back, so he shot me and the keg exploded, killing me and both of their crew. Their sloop had only one hole in the back, but the wheel had been turned slightly, causing the now driverless sloop to sail right up to our broadside, where we boarded it, shot it to pieces and ensured the crew met a watery grave upon respawn.

    In both those encounters, gunpowder barrels AND boarding via ladders ultimately ended encounters that otherwise would have been endless battles of attrition otherwise.

    Long story short, both gp barrels and boarding via ladders are great gameplay mechanics that allow even smaller crews to take on galleons, but are also relatively easy to defend against and thus very balanced. They are a vital part of PvP and balance and that should take priority over immersion in this case. Tbh I don't even find it breaking immersion because it fits into the fast paced and arcady combat.

  • The most obvious thing seems to be forgotten he says

    Go to your armory on your ship, then what you need to do is equip this gun called a blunderbuss, it's the third or fourth slot, the barrel looks like a trumpet, what you gotta do after that's equipped into either the first or second slot, I would also recommend the cutlass, that's the sword, then, what you need to do, is be observant, usually you can see people in the water swimming to your ship during a fight, now you need to keep an eye on them, and utilizing your ears, you gotta listen, when they get close you can hear them paddling in the water, and then you will hear a distinctive sound when they get onto the ladder, at this point you wanna get your blunderbuss and pop some pellets into their face, now, if this doesn't kill them, you be sure they will be almost dead, at that point you equip your cutlass (the sword), and then just hack at them until they die... Just a quick tip

  • @gloog said in The ladders that lead on the ship should be withdrawable:

    You wrote all this after one guy one time sword dashed to your ladder faster than you?

    You suggest a ship gaurd at the end of your post. I'd follow your own suggestion.

    Rollable ladder is busted dumb for gameplay. It's instantly the thing everyone will do so it's not offering any tactics. It's also not high risk.. I'd just mermaid back on if I forget. This is an antifun suggestion just because you got played one time.

    Edit: ship boarding is just as essential as firing cannons at eachother.

    This. The ladder is a tactical device and a part of the gameplay. It was designed like that from a gameplay and balancing perspective. The ladders are solid geometry on the ship 3D models, and cannot be removed without making a new ship model with new textures. And then that has to be tested/debugged.
    It will not change. And thats a good thing.

  • @shovel-guy-556 sagte in The ladders that lead on the ship should be withdrawable:

    The ladders are solid geometry on the ship 3D models, and cannot be removed without making a new ship model with new textures. And then that has to be tested/debugged.
    It will not change. And thats a good thing.

    You wish! ;)
    Look how easily they placed the bell to another place. Man that stuff will be so easy...!
    The unmovable ladders are the most unreal thing yet.
    Sorry but I think a simple Soldier should not be able to invade a Combatvessel just like this.
    For it is a floating fortress of the open Seas and not some kind of abandoned building.

    Sea of Thieves has so much style but yet there are these few things feeling so out of place.
    What is next? A Stardestroyer showing up and shooting my Ship to shreds?

    Choose... ladders or the diving effect of the Sword-Dash taken out of the water? ;)
    At least use the already unrealistic cannon shot if it needs to be.
    Use something with a little more risk if you want to break the immersion.

  • @schelmflosse300 how immersive a game is and how close it is to real life realism aren't correlated in the slightest 🤔

  • If they were to do this they would definitely need to add a grappling hook to our inventory

  • @schelmflosse300 movies and pirating are two different things, boarding was a common thing, not to mention it is near IMPOSSIBLE to sink a sloop without killing the crew, too easy to bail and repair

  • @schelmflosse300 explain how boarding is atmosphere breaking

  • For those that may not know, Rare has already prototyped retractable ladders. They came up with the conclusion that they are a "no-no".
    So, like separate servers for PvE, crossplay, and safe zones, it just isn't going to happen.

    Btw, that cheesy sword surfing move that got that pirate to your ladder is a skill move that takes practice to pull off correctly, the kind of thing that looks easy and cheesy when executed cleanly. Boarding by cannon is even harder.
    That's the kind of style that will be used against your crew.
    So whatever you see in movies or you tube, may not be exactly your experience in SoT.

  • The way you implement this to keep it from being game breaking is that you can roll the ladder up but you have to hold it up. If you let it go it falls back down (similar to the anchor.) That way you could have two people protect ladders on a galleon but you lose two deck hands in the process. Same with a duo sloop. You could protect your ladders but thats all you can do.

  • @schelmflosse300
    Why would this be a thing? Boarding ships would be so much harder. So many of these forums are people triggered about being outplayed

  • @Chief Beef DSP
    So many of these forums are people triggered about being outplayed

    But how can I even be outplayed when I cannot even play for more then 20 minutes before another disconnects sends me into oblivion right again?!
    Ever heard of "Longbeard" error? Its driving alot of people crazy.

    I have seen this move on YouTube and found it lame as f°°°, thats all.
    What I see rather is people complaining about how they cannot gank so easily cause bailers seem to be really creative.

    @rumham636
    You could protect your ladders but thats all you can do.

    And thats all people will do? Normally I would not even care to be honest.
    The ladders expose the climber to become a free-kill if the ladders are just guarded properly.

    Still... we got the chance to have this cool battle 'between Ships' alone and then people skip this phase and go into the Crewbattle-Phase already?
    Just why though? Are they that bored can't they wait at all?

    I am okay with both choice, either remove the Sword-Dash's gliding effect through Water or the ladders but both in combination is just making me cringe.
    It looks dumb. Why not try to board an enemy Ship by crashing your own into it at least?
    Cause it is hard to do if you are chasing?

    This is all just about 4-man gankerscrews crying their eyes out about the thought that it would be really hard now to catch other players, isn't it?
    But damn f°°° this continuing "Longbeard" b******t's frustration is really rubbing off on this topic for me.

    Failed two other methods today to fix it at least for myself.
    G******n it. ;-(

  • I originally saw this idea and was like "H*ll no", but if your ladders are just disabled then I guess it adds another layer of difficulty to board another ship. Time to actually use those cannons to launch yourself on deck, that has an achievement anyway.
    In addition, if your ship is docked at an island, you're probably going to want to have the ladders down so that you can get on board, but you'll have to watch out for boarders while your ship is vulnerable.
    In the heat of combat, it'll take true strategy to get a good ram and get yourself onto their deck. Wow, I did a 180 on my thoughts about this in the past few minutes. It would be a game-changer, literally.

  • @schelmflosse300 said in The ladders that lead on the ship should be withdrawable:

    @Chief Beef DSP
    So many of these forums are people triggered about being outplayed

    This is all just about 4-man gankerscrews crying their eyes out about the thought that it would be really hard now to catch other players, isn't it?

    The entire OP is about you getting outplayed. A skilled sloop or galleon that doesn't want to fight is impossible to catch so I have to say you don't seem to know much about the game or its balance.

  • Personally I think a compromise could be reached, and the mechanic could be changed so that you may only withdraw ONE of the ladders at a time, with limitations being put up such as need to entirely pull down the withdrawn ladder if you want to push up the other side.

    For PvP purposes this would mean that ships would still be Board-Vulnerable, but the risk is slightly reduced if you play your cards right and keep your vulnerable side away from the enemy with good sailing, whilst also giving players more ways to keep enemies from boarding their ships and just one-shotting a crewmate or two with a blunderbuss.

  • @captain-greyjoy said in The ladders that lead on the ship should be withdrawable:

    If they were to do this they would definitely need to add a grappling hook to our inventory

    Im game. unfortunately everyone on this thread thinks that they're talking about all or nothing with the ladders. What does everyone think about specific speeds regarding ladder retracting. not by the player but automatically I understand that it is a key aspect in dealing with enemy ships however I don't think it should be a key component and how you deal with sinking a ship. if you have to board a enemy ship just to get away or to sink them you are not a very competent crew who only depends on a mechanic that the game developers couldn't get rid of right away. Instead of trying to make the game cheesy why not everybody just except that the game needs more balancing more than just weapons and skeleton damage/accuracy.

    it was implemented without the need of user input I bet you no one would complain as long as it's balanced correctly, as in not too fast or too slow when engaging or disengaging

  • if rare ever removes the sword slash bug you guys will be crying your faces off over a mechanic that shouldn't even exist think about that. Just think about it, open minded and logically

  • I’m 100% against rolling up ladders. Stick someone there with a gun to guard it if you’re having that much trouble.

  • @captain-greyjoy said in The ladders that lead on the ship should be withdrawable:

    If they were to do this they would definitely need to add a grappling hook to our inventory

    Thats my goal at least, i would prefer it to have roll up ladders, dinghies to go to shore, and grappling hooks.

  • @jesusthebird said in The ladders that lead on the ship should be withdrawable:

    @captain-greyjoy said in The ladders that lead on the ship should be withdrawable:

    If they were to do this they would definitely need to add a grappling hook to our inventory

    Im game. unfortunately everyone on this thread thinks that they're talking about all or nothing with the ladders. What does everyone think about specific speeds regarding ladder retracting. not by the player but automatically I understand that it is a key aspect in dealing with enemy ships however I don't think it should be a key component and how you deal with sinking a ship. if you have to board a enemy ship just to get away or to sink them you are not a very competent crew who only depends on a mechanic that the game developers couldn't get rid of right away. Instead of trying to make the game cheesy why not everybody just except that the game needs more balancing more than just weapons and skeleton damage/accuracy.

    it was implemented without the need of user input I bet you no one would complain as long as it's balanced correctly, as in not too fast or too slow when engaging or disengaging

    It makes 0 sense to have auto ladders... what mechanism of magics are you adding that it isnt rolled by hand?

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