Bounty system to reduce outpost violence

  • I suggest a bounty system to reduce the number of players who rob other players at outposts (a major annoyance for many players):

    • Whoever kills another player within a certain zone (1 mile?) around an outpost will have a bounty placed on their head. The bounty amount will increase with every kill.
    • "Wanted" posters with the offender's name will be placed at every outpost of the server the player is currently playing on. They disappear as soon as the player logs off. An information that the offender is currently online also appears on each ship on the same server.
    • Anyone who kills the player receives the bounty amount immediately (or a voucher to be turned in at any outpost).
    • After being killed, the offender is moved to a different server, where the bounty is activated again. The number of times this happens could depend on the severity of the crime or on the player's bounty history.
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  • I suggest you play in a crew. I have been with Sea of Thieves since the beta and not a single time was I robbed at an outpost.

    When in doubt circle the outpost with your galleon, have two man launch themselves to the island to secured it and then when it's safe dock the ship to unload.

  • No thanks

  • Not only this will not reduce it but it will make it worse. People will WANT to be hunted for the PVP, therefore to trigger that they will have to grief players at Outposts.

    I think the only thing that maaaaybe, in the future could be implemented on only certain Outposts, is if you shoot someone while on land and you are witnessed by guards NPC you get chased and shot unless you manage to run away, I think that is fair and does not take from the spirit of the game.

  • A bounty system will solve nothing. If anything you will have people trying to gain the highest bounty just for bragging rights and if they can just server hop whenever they want bounties will be useless to those who would be the victim of such piracy. Elite dangerous implemented a bounty system and it did nothing to help the game play apart from give gankers and griefers something to aim for. A bounty system would probably do more harm than good imho.

  • A lot of people do seem to want something along these lines, but I don't think what is proposed here would work well. I've taken some time to consider the idea, and I think I have a method it could be practically implemented into the game if you'd like to take a look at that version.

    You really need to be careful about how you approach the whole concept to make sure it is both practical in regards to implementation as well as balanced to not actually compound current issues people hope it will solve (which as others have pointed out, this very well could).

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  • I would love a bounty system, but I do think it will add more PvP, people want to become Notorious.
    I really like your idea that the bounty stays with the player as they jump through servers.
    I wrote a post with more ideas for bounties and PvP factions here:
    https://www.seaofthieves.com/forum/topic/57094/pvp-factions-and-bounty-hunting/10
    Keep talking about bounties, I think it'll be a great deterrent for some.

  • thats the game loot and pillage before i go to an out post i sail around the outpost looking for mermaids if i see 1 and im alone i travel to another unless its a merchant quest then i dock with wepons at the ready it seem's like alot of players have spent far too much time plating minecraft

    SEA OF THIEVES IS BRUTAL!!

    ITS NOT MINECRAFT

  • There's no outpost violence if players would stop going to outposts that have a chance of being violent.

    It's really not hard and really not a huge issue.

  • there is not enough violence and piracy in this game ... there is less and less combat and get boring .... i dont play this game to catch chiken and deliver them from a to b

  • No. It will only make it worse for you. To summarize.....No

  • @gloog sagte in Bounty system to reduce outpost violence:

    There's no outpost violence if players would stop going to outposts that have a chance of being violent.

    It's really not hard and really not a huge issue.

    and how to sell my loot?

  • @oxynator pretty simple

    From a purely passive players standpoint:

    1. Approach outpost
    2. Look for ships. Leave if ships begin heading your way.
    3. Pull up to outpost. Look for mermaids. Leave if mermaids.
    4. Turn in loot.

    There's an outpost every 5minutes.

  • I don't seem to have this problem. I've encountered many crews at outposts and I think only one was openly hostile. It didn't work out well for them, though I was in a crew. I sail solo much of the time and just don't see this as an issue.

  • @gloog he told us to NOT go to an outpost! that is different.

    tbh, i stop caring about that c**p, if there is a ship at the outpost we blast it away!
    they can cry and report me, i don't care anymore!

  • @oxynator

    I think an interesting thought would be that there be one central capital Outpost that has not defense and if you fire a Canon within range they start to fire on you. Not so much that you can't survive but just a little support for defenders

  • @crimson-aa

    IF Rare would be so correct in the game, like they are over-correct at this forum..
    unliked threads got deleted...

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