I suggest a bounty system to reduce the number of players who rob other players at outposts (a major annoyance for many players):
- Whoever kills another player within a certain zone (1 mile?) around an outpost will have a bounty placed on their head. The bounty amount will increase with every kill.
- "Wanted" posters with the offender's name will be placed at every outpost of the server the player is currently playing on. They disappear as soon as the player logs off. An information that the offender is currently online also appears on each ship on the same server.
- Anyone who kills the player receives the bounty amount immediately (or a voucher to be turned in at any outpost).
- After being killed, the offender is moved to a different server, where the bounty is activated again. The number of times this happens could depend on the severity of the crime or on the player's bounty history.

