@daveyjay1984 said in Reputation - loss, risk and negativity.:
I reread. After all that information went in some of it got kicked out and I didn't bother with every other post on here, I just joined the conversation like I was invited to by thread starter.
There are a few things here that I have a problem with.
The first is the idea of people being rewarded for not completing a task. I don't care if this is real life or game. If you don't complete a task, you should not receive a reward. As described in the previous thread this would be different were there an XP system and not reputation.
Next, I don't want people who play a PVP focus or just see someone in a vulnerable position and seize the opportunity (as intended in the game design we all knew about) to miss out on their full reward. I still believe this is their reward after all. Trying to balance this by changing overall chest values does not solve the problem. All it does is move the problem. Someone is still missing out.
I'll come back to this and see your responses after I've had some more sleep. Maybe things will sit straighter in my head then.
@AngryCoconut16 I like to think that I'm level headed too. All I'm trying to do is present my side of the argument as you are and the suggestion that I lose nothing is not a valid argument because I do. As I've said before, I play 90-95% PVE (most of the rest is probably skull forts and opportunistic PVP) and I'm still against this idea.
For your first point about not receiving rewards for not completing a task: I personally believe if you put time into a game kill skeletons sail around you are doing tasks and should be rewarded.
You mention if it was xp it would be different but as argued in this thread and the other the systems acts like xp. If it was reputation you would lose it for failing missions, getting loot stolen etc. they call it reputation but it works as an xp system where you can only increase it by doing tasks and there is no penalty for failing as there would be in a rep system. For this reason we treat the system as xp since it is in all but name.
For your second point it’s how you view the system. If you view the bonus as lost xp for PvP then yes. But since the loot values are remaining the same as before pvp has lost nothing and PvE has simple gained some.
To counter-act the “imbalance” that others have argued about on this thread, I have previously suggested a stolen loot bonus that would mirror the one, value wise, given to VC thereby giving PvP the same rewards as PvE.
