Are the use of a macro to afk a bannable offense?

  • Seen a couple of people do it. Not sure if it's counted as cheating since they're just turning in circles with their controllers rubberbanded.

    Thanks.

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  • Yes. If you're using a macro to avoid getting kicked for inactivity, just so you get free gold and rep, that's cheating in my book.

  • Yes, if enough people report leachers when they see them, Microsoft will take action. It is considered cheating/exploiting and it is a banable offense, though I think the ban is temporary.

  • can't even report them I try to report them and " xbox can't send your eport, try sending again" is all I get

  • This game does need better idle detection. Unfortunately it isn't hard to run a macro on PC or Xbox. PC is more than likely going to done via software with can be detected. On xbox there are a couple of cheap USB devices which you can use to marco which cannot be detected because, as far as the console is concerned, they are a normal controller. The same devices can be used on a PC, although in my experience, PC users are too cheap to spend the £40 on them despite having spent hundreds on their hardware.

  • I've run into this too.

    I report them but I dunno if MS takes action for afk leeching. I hope they do.

    I try my best to be polite if a rando joins when someone d/c's from the game. I never instabrig. I explain in the politest terms the situation in both chat and in-game voice and only brig as a last resort, this is often despite my better judgement and having been burned in the past. I still like to presume that most people are reasonable unless given reason to be otherwise.

    There are people who are just scummy though and will afk leech with no intention of being decent. While I'm old enough to not be surprised by some humans being scummy s******s from S**m Island I still cannot wait for the private crew feature, although it is sad that I won't get to meet some of the nice people that I have played with that randomly joined my crews when there was a free slot I feel that if I had to choose between dealing with trolls and leechers or not getting to meet nice randoms I will choose the latter.

  • @kaze-hideoshi sagte in Are the use of a macro to afk a bannable offense?:

    Seen a couple of people do it. Not sure if it's counted as cheating since they're just turning in circles with their controllers rubberbanded.

    Thanks.

    you know, you can trick the game into this? playing music all the time for example..

  • @kaze-hideoshi sagte in Are the use of a macro to afk a bannable offense?:

    Seen a couple of people do it. Not sure if it's counted as cheating since they're just turning in circles with their controllers rubberbanded.

    Thanks.

    It should not be considered cheating if you have to take a longer break and dont want to be kicked from the server and lose everything by that. What the Game needs is a Vote kick function (preferable with walking the one kicked over ther plank) to kick "afk-griefers".

  • @mattax said in Are the use of a macro to afk a bannable offense?:

    @kaze-hideoshi sagte in Are the use of a macro to afk a bannable offense?:

    Seen a couple of people do it. Not sure if it's counted as cheating since they're just turning in circles with their controllers rubberbanded.

    Thanks.

    It should not be considered cheating if you have to take a longer break and dont want to be kicked from the server and lose everything by that. What the Game needs is a Vote kick function (preferable with walking the one kicked over ther plank) to kick "afk-griefers".

    Discussed in other threads too, a simple kick option could still result in abuse like people getting kicked before handing in loot and such.

    I think the only way to fix this is for Rare to be better at detecting it, by detecting repeated input or limit the amount of time allowed on the ferry.
    This way they can either log people off automatically or present the crew with the question to remove that person from the crew after AFK was detected.

  • @fishst1ck sagte in Are the use of a macro to afk a bannable offense?:

    @mattax said in Are the use of a macro to afk a bannable offense?:

    @kaze-hideoshi sagte in Are the use of a macro to afk a bannable offense?:

    Seen a couple of people do it. Not sure if it's counted as cheating since they're just turning in circles with their controllers rubberbanded.

    Thanks.

    It should not be considered cheating if you have to take a longer break and dont want to be kicked from the server and lose everything by that. What the Game needs is a Vote kick function (preferable with walking the one kicked over ther plank) to kick "afk-griefers".

    Discussed in other threads too, a simple kick option could still result in abuse like people getting kicked before handing in loot and such.

    I think the only way to fix this is for Rare to be better at detecting it, by detecting repeated input or limit the amount of time allowed on the ferry.
    This way they can either log people off automatically or present the crew with the question to remove that person from the crew after AFK was detected.

    when you kick some one you could also pay him out for every work he has done while in the crew.
    imo there should be no afk detection; the game sucks up to many time to get things done and punishes you for being afk for 5mins - players should have the option to take breaks.

  • I have raised a support ticket for a rando we saw AFK'ing in the ferry on Wednesday night, the response was less than enthusiastic as within a minute it had been changed to solved and I got a little pat on the head and guarantee that it would be "looked into".

  • @mattax said in Are the use of a macro to afk a bannable offense?:

    @fishst1ck sagte in Are the use of a macro to afk a bannable offense?:

    @mattax said in Are the use of a macro to afk a bannable offense?:

    @kaze-hideoshi sagte in Are the use of a macro to afk a bannable offense?:

    Seen a couple of people do it. Not sure if it's counted as cheating since they're just turning in circles with their controllers rubberbanded.

    Thanks.

    It should not be considered cheating if you have to take a longer break and dont want to be kicked from the server and lose everything by that. What the Game needs is a Vote kick function (preferable with walking the one kicked over ther plank) to kick "afk-griefers".

    Discussed in other threads too, a simple kick option could still result in abuse like people getting kicked before handing in loot and such.

    I think the only way to fix this is for Rare to be better at detecting it, by detecting repeated input or limit the amount of time allowed on the ferry.
    This way they can either log people off automatically or present the crew with the question to remove that person from the crew after AFK was detected.

    when you kick some one you could also pay him out for every work he has done while in the crew.
    imo there should be no afk detection; the game sucks up to many time to get things done and punishes you for being afk for 5mins - players should have the option to take breaks.

    That also sounds like a great idea to never have to complete voyages, just kick people out of it and they get rewarded. Then rejoin the crew and kick the other person off the ship and done.

    I wasn't talking about measuring breaks but some people are AFK for hours on end. If Rare would be able to present the crew the option for voting to kick after for example 15min+ of AFK it would just be up to the person going AFK to inform his crew of it as any decent person would do.

  • @sshteeve said in Are the use of a macro to afk a bannable offense?:

    I have raised a support ticket for a rando we saw AFK'ing in the ferry on Wednesday night, the response was less than enthusiastic as within a minute it had been changed to solved and I got a little pat on the head and guarantee that it would be "looked into".

    What did you expect? A picture of the actual crying person that received a ban? There's only so much Rare can do but look into it and deal with it if they deem it a bannable offense.

  • @fishst1ck It doesn't happen in the space of a minute though does it?
    My point was that it should be kept as open whilst they investigate. To me the fact is was marked solved immediately means it will be disregarded (I may be wrong completely, but hey, just trying to make a point)

  • @fishst1ck but yeah, a picture of the little fella/lass beefing over the ban would be nice! :)

  • @fishst1ck said in Are the use of a macro to afk a bannable offense?:

    @mattax said in Are the use of a macro to afk a bannable offense?:

    @kaze-hideoshi sagte in Are the use of a macro to afk a bannable offense?:

    Seen a couple of people do it. Not sure if it's counted as cheating since they're just turning in circles with their controllers rubberbanded.

    Thanks.

    It should not be considered cheating if you have to take a longer break and dont want to be kicked from the server and lose everything by that. What the Game needs is a Vote kick function (preferable with walking the one kicked over ther plank) to kick "afk-griefers".

    Discussed in other threads too, a simple kick option could still result in abuse like people getting kicked before handing in loot and such.

    I think the only way to fix this is for Rare to be better at detecting it, by detecting repeated input or limit the amount of time allowed on the ferry.
    This way they can either log people off automatically or present the crew with the question to remove that person from the crew after AFK was detected.

    It was also discussed in other threads too, bounding the loot to players names would prevent this abuse by simply handling the reward to the player who has worked on it, iven if he has been kicked and out of the server. I also see as giving reward to last minute joiners as an exploit. A kick feature in this game is a must have in my view.

  • @sshteeve said in Are the use of a macro to afk a bannable offense?:

    @fishst1ck It doesn't happen in the space of a minute though does it?
    My point was that it should be kept as open whilst they investigate. To me the fact is was marked solved immediately means it will be disregarded (I may be wrong completely, but hey, just trying to make a point)

    It's just procedures that can be handled without interaction. If you report a certain player for whatever offense it can be categorized and put through to the people that specialize in that kind of offense. They won't do any naming and shaming and responding to people about what has been done, will just result ending up on the forums again. So without any action left, they want to close the ticket so they don't waste your time.

    I can understand your point that it isn't solved, but since no response will follow after it marking it as to be investigated solves the support request.

  • @bola-satanica As I said in my other reply:
    That also sounds like a great idea to never have to complete voyages, just kick people out of it and they get rewarded. Then rejoin the crew and kick the other person off the ship and done.

  • @fishst1ck sagte in Are the use of a macro to afk a bannable offense?:

    That also sounds like a great idea to never have to complete voyages, just kick people out of it and they get rewarded. Then rejoin the crew and kick the other person off the ship and done.

    if you put a little thought to it, it can be made unexploite-able, for example;
    the rest of the crew could pay the kick from their own money, if the one to be kicked has done anything of value in the voyage. like, his work was worth 6k Gold, the crew pays 2k each for the "fair-kick", then he is out.
    With that concept the crew would have the same outcome, if they would kick each other and rejoin (everyone gets 1x6k and pays 3x2k). And the Voyage continues.

  • C'mon dude, no one is using macros to go AFK you don't need to, they just need to tie a rubber band around their joysticks or put a heavy object on their keys if they're on PC.

    People are robbing themselves of any adversity in the game by doing that however so I don't envy them.

  • @fishst1ck said in Are the use of a macro to afk a bannable offense?:

    @bola-satanica As I said in my other reply:
    That also sounds like a great idea to never have to complete voyages, just kick people out of it and they get rewarded. Then rejoin the crew and kick the other person off the ship and done.

    Well, the person will only be rewared when the crew deliver the loot, and will only be rewarded for the loot that he/she participated in, not the loot the crew gathered after the kick or before he/she joined the lobby. So i think its fair enough. What i don't think it's fair is to have a leecher abusing other peoples work. We will not always have friends online, so just a private lobby will not solve the whole problem, sometimes we need help. None system will be ever perfect, sometimes you plug some holes and others just appear, but things need to be put in a scale and i think a kick system could be fair to a degree.

  • @FishSt1ck

    And if you are afraid that someone could join a open spot on your crew and simply by knowing that can't have any of the loot blows your ship up with kegs just to grief, this can be easily be solved by making the change of private lobby on/off on the fly. You're in a galleon full of loot and a crew slot opens up by a player who had to left, you turn the private session on and go cash the loot on the outpost. After that you just turn private session off and continue your voyage waiting for a new crew member.

    I think the "walk the plank" ideia is totally afordable with minor room for exploits, it will be better than having the leecher exploit. I do also don't think is a good solution to report the player and wait maybe a day to microsoft and/or rare to take actions and give them a temporary ban. I need him out now, i need a decent crew member to help me now. We need an efficient and fast solution to it. I'm all in for the kicking feature.

  • Personally I would just say go for a kick button/vote to kick. Make it so the crew has to be in full agreement(outside of the person being voted against). Go for a walk the plank theme or giving them the 'black spot' type of deal.

    While I agree a kick feature can be exploitable I think this sort of feature should be taken into consideration with the future private crew system. Once we are able to form our own crews without randoms there would be less need or interest to abuse it outside of the random matchmaking world.

    Of course there will always be someone who wants to abuse it but if a full crew support is required to kick I think that will make it harder for a crew of randoms to turn on one person. This will also depend on how the new private crews work. If randoms get along and one leaves are they able to turn off that slot or will it go with current rules and fill it with a new random?

    If someone manages to convince the crew in a diplomatic way that someone needs to be kicked when they didn't do anything...well...that sucks but it's also kinda cool on that person's ability at pirate democracy...

  • 2 friends and I loaded into a game today with an AFK'er. The gally was loaded with supplies. I couldn't find the one random person in the game and as the ship seemed like it had been abandoned at an outpost, I thought I would see if I could find our elusive crew mate on the ferry. I found him there just spinning around in circles which explains why a stocked ship was deserted.

    It even had a barrel in the crows nest, so I used it to sink the afk'ers ship and we all left.

    I did record it and upload it to youtube. As naming and shaming is not permitted, it is an unlisted video. If anyone would like to see me barrel the ship, just pm me for a link.

  • @kaze-hideoshi I think it really is situational. If you are using it for hours to jsut get free money then yes, You are a terrible person. If you like me have used it to run to the bathroom because the kick timer is like 5 minutes , Then no that's not wrong.

  • @kaze-hideoshi i seen a guy like a hour ago on ferry running backwords looking up

  • @bola-satanica said in Are the use of a macro to afk a bannable offense?:

    @FishSt1ck

    And if you are afraid that someone could join a open spot on your crew and simply by knowing that can't have any of the loot blows your ship up with kegs just to grief, this can be easily be solved by making the change of private lobby on/off on the fly. You're in a galleon full of loot and a crew slot opens up by a player who had to left, you turn the private session on and go cash the loot on the outpost. After that you just turn private session off and continue your voyage waiting for a new crew member.

    Don't get me wrong, I'm not afraid of ANYTHING!

    I know that if you'd be in a private party this won't be an issue, but I'm talking about joining random people which will still be a lot of encounters because it's just a fun way to meet new people.

    What I meant was something I've read here on the forums, people being brigged to make room for "a friend" after they helped clear a fort. If you give these kinds of people the option to just kick people with 3 votes, it would be even more abuse than the brigging that currently happens.

    If you reward anyone that gets kicked out of the game with full rewards, you just encourage the option as a form to escape losing loot to other players or actually finishing missions. You could easily kick someone, let them rejoin and then make them help kick the others so everyone received full loot.

    I think the "walk the plank" idea is totally afordable with minor room for exploits, it will be better than having the leecher exploit.

    Making someone "walk the plank" would still just be a remove from party option as already described above.

    I do also don't think is a good solution to report the player and wait maybe a day to microsoft and/or rare to take actions and give them a temporary ban. I need him out now, i need a decent crew member to help me now. We need an efficient and fast solution to it. I'm all in for the kicking feature.

    I agree that it should be able to get rid of players that are just actively trying to sabotage their crew, but I think that allowing a kicking option just with a vote like the current brig option, would be even more vunerable to abuse than the brig currently is.

    The only solution I can think of is something I've suggested before, let the Vote to remove from crew option become available after certain events:

    • Player AFK or performing the same loop of actions for a long period ~15min+
    • Player on the ferry for a long period ~15min+
    • Player sabotaging ship or crew with gunpowder barrel
    • Player throwing chests overboard from your own ship out to sea

    I know it's not ideal, but it would limit definitely limit most of the abuse in my opinion.

  • @fishst1ck said in Are the use of a macro to afk a bannable offense?:

    @bola-satanica said in Are the use of a macro to afk a bannable offense?:

    @FishSt1ck

    And if you are afraid that someone could join a open spot on your crew and simply by knowing that can't have any of the loot blows your ship up with kegs just to grief, this can be easily be solved by making the change of private lobby on/off on the fly. You're in a galleon full of loot and a crew slot opens up by a player who had to left, you turn the private session on and go cash the loot on the outpost. After that you just turn private session off and continue your voyage waiting for a new crew member.

    Don't get me wrong, I'm not afraid of ANYTHING!

    I know that if you'd be in a private party this won't be an issue, but I'm talking about joining random people which will still be a lot of encounters because it's just a fun way to meet new people.

    What I meant was something I've read here on the forums, people being brigged to make room for "a friend" after they helped clear a fort. If you give these kinds of people the option to just kick people with 3 votes, it would be even more abuse than the brigging that currently happens.

    If you reward anyone that gets kicked out of the game with full rewards, you just encourage the option as a form to escape losing loot to other players or actually finishing missions. You could easily kick someone, let them rejoin and then make them help kick the others so everyone received full loot.

    I think the "walk the plank" idea is totally afordable with minor room for exploits, it will be better than having the leecher exploit.

    Making someone "walk the plank" would still just be a remove from party option as already described above.

    I do also don't think is a good solution to report the player and wait maybe a day to microsoft and/or rare to take actions and give them a temporary ban. I need him out now, i need a decent crew member to help me now. We need an efficient and fast solution to it. I'm all in for the kicking feature.

    I agree that it should be able to get rid of players that are just actively trying to sabotage their crew, but I think that allowing a kicking option just with a vote like the current brig option, would be even more vunerable to abuse than the brig currently is.

    The only solution I can think of is something I've suggested before, let the Vote to remove from crew option become available after certain events:

    • Player AFK or performing the same loop of actions for a long period ~15min+
    • Player on the ferry for a long period ~15min+
    • Player sabotaging ship or crew with gunpowder barrel
    • Player throwing chests overboard from your own ship out to sea

    I know it's not ideal, but it would limit definitely limit most of the abuse in my opinion.

    I undestand your concerns and i think they are valid ones and should be taken into consideration.

    I'm bad at quoting and making nice posts like you but i'll try my best here, above you said:

    "If you reward anyone that gets kicked out of the game with full rewards, you just encourage the option as a form to escape losing loot to other players or actually finishing missions."

    "...form to escape losing loot to other players." It is actually a good thing in my view, why other player should receive a reward for something they didn't helped gather? I personaly see that as an exploit. I also see the "last minute joiners" as a problem.

    "or actually finishing missions." That's a valid concern. But i personaly would like to stay in session until the loot is cashed in just to assure that noting bad will hapen to the crew and the ship until the final destination/outpost.

    "You could easily kick someone, let them rejoin and then make them help kick the others so everyone received full loot." I think this possibility could be mitigated by not letting anyone rejoin a crew that he has being kicked off. Or once you rejoined you are no longer marked as "kicked", so if you leave the session by the "leave" button you will not receive reward because you chossed to leave.

    I do like the solutions you proposed, anything that will help get afk leechers out fast will be something i will try to advocate. But i'm no computer expert and from the limited acknowledge that i have i think that making the server constantly track every player movment like seeking if they are making a loop of actions will result in a bigger demand of processing power from the server, if not, if it is viable, i will surely aprove this. Correct me if i'm wrong.

    Like i said before, no system will be perfect. But we need to put things in a scale, and personaly in my scale the problem of the afk leechers are way heavier than the abuse that a kick feature could cause even if it rewards the kicked player with the loot that he helped gather.

    I do want to apologize if i didn't understand something you said correctly because english is not my native language and i'm trying my best here.

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