Weapon Progression

  • This may be an unpopular opinion but there needs to be progression of weapons. It would add a lot more depth to the game and more of an objective than to purely just have a better looking shovel or outfit or guns. But seriously this is a game about pirates they were never on a level playing field if you wanted to mess with someone a lot stronger than you that was your choice but it was a risk. And battles would be so much more exciting, imagine two stacked galleons going at it over a raid. Any ideas on this Devs?

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  • Agreed that will atleast add more progression to the game besides rep brainless grinding and gold laying in the bank, that would give players goal to achieve to somehow upgrade weapon with small traits or something.
    also Kill count would be good that will encourage pvp players to have also progression AKA getting outfits that request sertain number of pirates killed or boats sank maybe titles and some weapon skins with(500 pirates slain with sniper= some title or skin related to being good with the sniper rifle)
    this will show players your skill lvl besides showing how endlessly you turned in chests.
    also viewing player achivments or progress from the game would be realy good to show or have motives to do them

  • Gross - that type of stuff belongs in another game, it won't happen here. Just give me titles and awards that show some meaning and prestige.

  • @predator2035 said in Weapon Progression:

    This may be an unpopular opinion but there needs to be progression of weapons. It would add a lot more depth to the game and more of an objective than to purely just have a better looking shovel or outfit or guns. But seriously this is a game about pirates they were never on a level playing field if you wanted to mess with someone a lot stronger than you that was your choice but it was a risk. And battles would be so much more exciting, imagine two stacked galleons going at it over a raid. Any ideas on this Devs?

    I disagree. Probably the best feature of this game is that every player you see has the same stats. It's (in theory) an even playing field.
    (I'm working under the assumption that when you say progression of weapons, you mean getting stronger and better weapons. )

  • @khol-thndrwlkr said in Weapon Progression:

    @predator2035 said in Weapon Progression:

    This may be an unpopular opinion but there needs to be progression of weapons. It would add a lot more depth to the game and more of an objective than to purely just have a better looking shovel or outfit or guns. But seriously this is a game about pirates they were never on a level playing field if you wanted to mess with someone a lot stronger than you that was your choice but it was a risk. And battles would be so much more exciting, imagine two stacked galleons going at it over a raid. Any ideas on this Devs?

    I disagree. Probably the best feature of this game is that every player you see has the same stats. It's (in theory) an even playing field.
    (I'm working under the assumption that when you say progression of weapons, you mean getting stronger and better weapons. )

    nothing will be broken if you give players some spices on top of them and diversion all will be on same stats the only differance will be players choice, for example 1 player is good and loves Sword and cold weapon fight he then can choose to have a bit more health or faster swing or maybe a 4th attack combo and not 3 like all but other player loves the blunderbuss he then instread can have a bit more ammo or faster reload time all will choose their way that will create certain "class" that you will feel better at something but someone will be better at something other no one will have upper hand only weak points and strengths that will create some more thinking when approaching players

  • bad idea, I think. That wouldn't be balanced. If you have 2 stacked galleons that means they are of equal strength right? Right now everyone is ALREADY at equal strength.

  • Also, if you have 2 stacked galleons, that means that every new player in the game is at a severe disadvantage. Not only are they trying to learn a new game, but now they'd be critically underpowered. This method works in other games because they typically have safer zones for newer players to grow into the game. Sea of Thieves has no such zone.

  • @unhandythreax said in Weapon Progression:

    bad idea, I think. That wouldn't be balanced. If you have 2 stacked galleons that means they are of equal strength right? Right now everyone is ALREADY at equal strength.

    what is balanced? i dont see weapons balanced at all blunderbuss oneshots stupidly getting closer to enemy but sniper shot to the head that needs aim cant kill a player ? well balancing is RAREs work not yours Perks create customization between players to not feel all the same, you should worry about games depth not RAREs balancing and making them lazy to give you more rep to grind ?

  • @PREDATOR2035 That will never happen, Rare has said so.

  • @mistoes yes, pvp is balanced. Every player has the same tools, same damage potential, same health pool as every one else. The only difference is the choices you make in combat and your ability to execute those choices.

  • @unhandythreax said in Weapon Progression:

    @mistoes yes, pvp is balanced. Every player has the same tools, same damage potential, same health pool as every one else. The only difference is the choices you make in combat and your ability to execute those choices.

    Perks would be the same Tools you speaking about and will be the only Difference that players choose to have that ability, and yet weapons are "same perks" if you think about that Blunderbuss 1 shots but rifle with huge caliber bullet cant kill a player ? thats your balance

  • @mistoes But if you have to earn the perks, which sounds like they would improve your combat efficiency, that immediately causes a gap between new players and old players in terms of over all strength. Old players would have a distinct advantage.

    Rare has gone on record stating they do not want a gap to exist between player strength.

  • @unhandythreax said in Weapon Progression:

    @mistoes But if you have to earn the perks, which sounds like they would improve your combat efficiency, that immediately causes a gap between new players and old players in terms of over all strength. Old players would have a distinct advantage.

    Rare has gone on record stating they do not want a gap to exist between player strength.

    they can add perks and differances without going and earning them aswell but it feel like you accomplish nothing now only rep grind, so even if so, you gotta have progression at something other then just turning in stuff and getting rep .
    for now being stuck on fort and sinking and killing players over and over again for hours and then losing it cose you run out of supplies feels like you accomplished nothing, thats why i suggested before adding a "kill count" or armor sets or weapon skins for amounts of ships sank or pirates killed or even titles for using certain weapon to kill players that way you add progression to the PVP element and weapons without feeling that you wasted time for nothing

  • I bought this game because there was no weapon or equipment or character progression.

    grinding levels to make your pirate more powerful is stupid, and I wouldn't have bought this game if they had a progression system like what you are asking for. In the real world it isn't the blunderbuss, sword, or flintlock that is more powerful.

    In the real world the person who wields the weapon has become more powerful through skill through experience.

    Weapon and character progression systems are a crutch. Truly good players progress by learning, and coming up with new tactics. True progression comes from learning to be better and it doesn't come from finding a better flintlock skin!

  • @holezinya
    i am pretty sure the one who uses at blunderbuss in the real world is more powerful then the poor guy who got a sword ;)

  • when I hear people begging for weapon progression what I really hear is someone saying "Hello Rare I am very special, and important, and because of my special nature I can't be bothered to learn new real skills so could you please give me virtualized bonuses to give me an advantage against other players so they too will realize how special I am"!

  • @mistoes I feel you there, the game could use more STUFF in it. just more in general. cosmetics, titles, pvp kill count wouldn't be bad. especially more commendations tied to pvp that award those things you mention (titles, cool outfits, weapon skins, ship cosmetics)

  • @holezinya
    read what i wrote pls before saying anything.
    and after you will sink the amount of ships i sank for basically nothing you will feel that you need to get atleast something for those kills and time wasted

  • @gloog said in Weapon Progression:

    Gross - that type of stuff belongs in another game, it won't happen here. Just give me titles and awards that show some meaning and prestige.

    Exactly, @PREDATOR2035 This game has/will and should NEVER have vertical progression. This game is about balance and fairness. Just because you have 500 hours and someone has 5 doesn't mean you should have special items that make it even harder for them. The advantage people always neglect to take into consideration is time. You have 500 hours you know more, you act faster, And have been in situations before that you know how to act and win. That's more powerful then any pirate weapon, Knowledge.

  • @mistoes I probably have sunk as many ships or more than you, and I don't feel like I need any reward other than the treasure on their ship; the cannonballs, bananas, and planks, the challenge, and fun I had in the battle sinking the ship was reward enough for me.

    Honestly I think you may have bought the wrong game. Rare stated they would never add a progression system like the one you are asking for. Heck last night in like 1 hour I sunk two galleons while I was solo slooping, and I sunk at least 8 ships doing skull forts yesterday in a galleon as well.

    yeah I probably sunk more or as many ships as you, and I already cashed in my reward for it!

    See personally I don't even care about reaching legendary status. Sometimes I just log on to sail in a solo sloop, and then I hunt other player interaction. Sometimes I board, and declare this is a robbery. Some times I just sail past a ship, and if they attack and follow I sink them. Playing the game, and having fun is what keeps me coming back for more. I don't enjoy the grind, and I don't need an achievement to help me feel like I had fun!

  • @predator2035 said in Weapon Progression:

    But seriously this is a game about pirates they were never on a level playing field if you wanted to mess with someone a lot stronger than you that was your choice but it was a risk.

    Are you implying that it is a level playing field as it stands? Because that's what that sentence seems to suggest to me.

    If it is what I believe, that you are implying there is a level playing field, please allow for me to bullet point all the differences that make the playing field already unlevel.

    • Individual player skill - Do you spam left click on a cutlass? Do you always stick to a musket? This is probably why you're having problems and feel weapons need to be stat boosted. Individuals who possess a higher than average skill will make that clutch block, will know how to properly dodge, and use every weapon depending on the situation that it calls for. Adding a skill stat doesn't in my opinion offer anything to the game other than encouraging people to just spam farm and fail to actually learn the game. Rare do not hold your hand, they do not tell you how to dodge, how to body slam flank or how to gauge drop off distance... those who learn have the advantage, those who don't seem to suggest empowering weapons.

    • Ship/Crew Size - A four person Galleon has a logistical advantage over a one person Sloop. Not only do they have the capability to stockpile more resources for war, but the number of cannons and individuals who can act give it an advantage. One person allow has to steer, carpent, bilge, adjust sails, navagate and engage with force (be that on cannons, sniping or boarding). Four people have the advantage as the tasks can be delegated towards other individuals.

    • Intelligent Sailing - Using the seas natural terrain in rocks and wind provide a huge advantage to those who can exploit them. A Sloop leading a Galleon into shallow waters or rocks, a Galleon forcing the Sloop to sail with the wind to gain speed, the angle of a Sloop ram onto a Galleon to prevent access to being shot, leading those chasing you into a storm so they can be damaged and your movements can be masked, etc etc. Also having backup plans for when things go wrong, more often than not this will give you an immediate advantage of how to get there and secure your cargo, for example drive by dropping into a mermaid.

    But let's theory craft for a moment and run with the assumption that weapon progression was implemented... tell me, how would this shift any semblance of balance from the field of play? Are you suggesting that if you practice hard enough you have an edge over another player? Because here's what you're failing to consider... the other guy.

    What you are suggestion doesn't actually make much of a logical conclusion, because the other guy, those who already have taken their existing knowledges and capabilities, will far surpass those who haven't... like they already do. All you're doing is giving them a "win more" condition, which doesn't make sense as to why it would be good to even implement them.

    Now if you're not implying the field is balanced, and you are saying there needs to be this, I need to question the why once more. As I said this just seems to be a snowball for those who are already skilled in the above mentioned areas to "win more".

    Despite this, tell me, during the 1500's - 1800's when piracy was notable, what sort of differentiation do you legitimately think others had? Most historical pirates were former navy, so maybe they had access to "better" weapons, but despite this the playing field was already fairly even. Hideously inaccurate ranged weapons, no need for armour and bloodied melee exchanges.

    You said that if you wanted to mess with someone stronger than you that would be your choice? Firstly how would anyone know the strength level? And secondly, you already do due to the reasons stated above.

    I apologise if any of this sounds like it's discrediting you, I'm just stating my opinion as to why this doesn't make much logistical sense to me, though please feel free to elaborate and rebut.

    Thanks.

    Jessie "Realdawnseeker" Fawkes.

  • asking for weapon progression, and perks is basically saying. I can't be bothered to actually learn skills, and get better so please give me a crutch so I can prove to everyone that I am better; even though I lack the skills at least I grinded out that epic weapon that revives me, and gives me instant headshots!

  • @holezinya said in Weapon Progression:

    @mistoes I probably have sunk as many ships or more than you, and I don't feel like I need any reward other than the treasure on their ship; the cannonballs, bananas, and planks, the challenge, and fun I had in the battle sinking the ship was reward enough for me.

    Honestly I think you may have bought the wrong game. Rare stated they would never add a progression system like the one you are asking for. Heck last night in like 1 hour I sunk two galleons while I was solo slooping, and I sunk at least 8 ships doing skull forts yesterday in a galleon as well.

    yeah I probably sunk more or as many ships as you, and I already cashed in my reward for it!

    1.your are not paying attention to what i am saying
    2.yes the game needs to get you rewarded and give you progression without stats for killing and sinking as(armor sets ,titles ,weapon skins for certain weapon used X times for dead pirates)
    3.To say my reward is the fun i had is realy stupid specially in an online game wich tries to be SandBox mmo. you was right if it was a single player game or a simulator, ppl should get rewarded for Them Being Good and winning besides the bananas,cannon,planks wich is a tool for winning
    4.after staying on a fort for 5 hours and fighting endless cycle of galleons and Being good and sinking all of them untill you run out of supplies the game punishes you and give you Absolutly nothing for what you have done, and who wins ? the galleons who endlessly came to be sunk by you again and again get the only progression in this game wich is "rep" "gold"
    if there was Kill Count in the game that could give you the feeling that you got rewarded at something they didnt as still they got rewarded with loot you got progress in being good wich will reward you later( titles,skins, for this type of progression) then you will show off your skill by this to other players

  • @mistoes If you spent 5 hours fighting a fort that's your problem not mine. If you need to gain a stat after so many hours of play time that again is your problem.

    You see I did my research before I bought this game, and the selling points that hooked me just happened to be that Rare said they would never split the player base, and that they would never add linear progression!

    Look if you wanted a stat based MMO there are plenty of other games out there for you, but this isn't it.

    I like sinking galleons when I am solo slooping, and I feel OP enough as it is when I succeed. I don't need an actual win button I received through hours of grinding I need more capable sailors out there to provide me with a real challenge.

    I don't like your idea, and feel very strongly that it doesn't belong in this game.

    If you want the game to keep track of how many ships you sank, and your KDR honestly I don't think the game needs that, but I wouldn't care at all if that was added.(if a KDR and such was added I would probably play more seriously, and not fool around as much. If they added that I probably would try to make sure no one ever sinks or kills me)

    Skins for achievements in PvP I have no problem with either, and that would give people something to work for, but it needs to remain strictly cosmetic, no perks, and no stat boosts!

  • If not weapon progression, a little more realism as far as weapon accuracy and AI ability would be great.

    Also, more variety in weapons that have speed/damage/effort balancing effect would be great. Example: The cutlass doing more damage, but makes you tired after a few strokes. Add a small sword that is faster and does less damage, but little to none on skeletons and does not make you tired. Small sword could be more effectives on sharks as stabbing works far better than slashing in water.

    Also, the ability to toss supply barrels and cannon overboard should make your boat go a bit faster.

  • @mistoes said in Weapon Progression:

    that way you add progression to the PVP element and weapons without feeling that you wasted time for nothing

    Are you having fun playing the game? If you're feeling like you're wasting your time for nothing, maybe you should re-evaluate that. There's no goal, no finish. It's all about having fun in the world without having to worry about having properly leveled gear or stuff like that.

  • I agree with BlueAtTheMizzen.

    No skill trees!

    I think the best way to introduce variety and "specialties" in combat is to allow blanket access to more weapon choices. Just picking the weapons and items that best play to your style.

    One or two basic forms of armor would fall in line with this too. They could provide resistance to damage at the cost of speed or stamina.

    For example:
    Swordsmen's Coat: light damage reduction. 3/4 speed.
    Breastplate: medium damage reduction. 1/2 speed.

  • @unhandythreax said in Weapon Progression:

    @mistoes yes, pvp is balanced. Every player has the same tools, same damage potential, same health pool as every one else. The only difference is the choices you make in combat and your ability to execute those choices.

    This. The only difference between a new player and an old player is experience, which is already a bonus. New players get the same tools and just need to practice to be at the same level. They don't have to suffer being under level or under geared.

  • @holezinya said in Weapon Progression:

    @mistoes If you spent 5 hours fighting a fort that's your problem not mine. If you need to gain a stat after so many hours of play time that again is your problem.

    You see I did my research before I bought this game, and the selling points that hooked me just happened to be that Rare said they would never split the player base, and that they would never add linear progression!

    Look if you wanted a stat based MMO there are plenty of other games out there for you, but this isn't it.

    I like sinking galleons when I am solo slooping, and I feel OP enough as it is when I succeed. I don't need an actual win button I received through hours of grinding I need more capable sailors out there to provide me with a real challenge.

    I don't like your idea, and feel very strongly that it doesn't belong in this game.

    If you want the game to keep track of how many ships you sank, and your KDR honestly I don't think the game needs that, but I wouldn't care at all if that was added.(if a KDR and such was added I would probably play more seriously, and not fool around as much. If they added that I probably would try to make sure no one ever sinks or kills me)

    Skins for achievements in PvP I have no problem with either, and that would give people something to work for, but it needs to remain strictly cosmetic, no perks, and no stat boosts!

    I 100% agree with @HolezInYa on this one . This will never add vertical progression and I am happy about that you don't need an advantage your advantage is already hours in the game over new people. Practice and hone your skills and learn the natural perks to each weapon they all have their place.

  • @mistoes said in Weapon Progression:

    @holezinya said in Weapon Progression:

    @mistoes I probably have sunk as many ships or more than you, and I don't feel like I need any reward other than the treasure on their ship; the cannonballs, bananas, and planks, the challenge, and fun I had in the battle sinking the ship was reward enough for me.

    Honestly I think you may have bought the wrong game. Rare stated they would never add a progression system like the one you are asking for. Heck last night in like 1 hour I sunk two galleons while I was solo slooping, and I sunk at least 8 ships doing skull forts yesterday in a galleon as well.

    yeah I probably sunk more or as many ships as you, and I already cashed in my reward for it!

    1.your are not paying attention to what i am saying
    2.yes the game needs to get you rewarded and give you progression without stats for killing and sinking as(armor sets ,titles ,weapon skins for certain weapon used X times for dead pirates)
    3.To say my reward is the fun i had is realy stupid specially in an online game wich tries to be SandBox mmo. you was right if it was a single player game or a simulator, ppl should get rewarded for Them Being Good and winning besides the bananas,cannon,planks wich is a tool for winning
    4.after staying on a fort for 5 hours and fighting endless cycle of galleons and Being good and sinking all of them untill you run out of supplies the game punishes you and give you Absolutly nothing for what you have done, and who wins ? the galleons who endlessly came to be sunk by you again and again get the only progression in this game wich is "rep" "gold"
    if there was Kill Count in the game that could give you the feeling that you got rewarded at something they didnt as still they got rewarded with loot you got progress in being good wich will reward you later( titles,skins, for this type of progression) then you will show off your skill by this to other players

    1. Yes... everyone is... They're taking into account every possible interpretation fo what you are saying, just to cover ALL bases, to prove how thoroughly flawed your argument is on a basic level.

    2. Pirate Legend is a cosmetic goal... It's literally rank 1 in a game about competitive piracy... Sort of like bronze rank in Overwatch competitive... Should Overwatch add mechanical progression for that? Higher damage on weapons for different heroes etc? Of course not, so why should Sea of Thieves have it? You've misunderstood the game on a fundamental level, mate.

    3. The reward from Overwatch competitive is cosmetics, and the fun you had earning them... The entire point of games is to entertain people, make them have fun... That's their reward for playing the game, contrary to your belief... So no, it's not stupid.. SoT is not a Sandbox MMO, fyi... It's a sandbox arena-style PvPvE game... Like TF2, just pirate themed and with PvE elements. There's 24 people per server, a max of 5 galleon ships per server... The exact same population format TF2 uses. :P

    The fact that you thought SoT was an MMO is proof how how much you misunderstood the game. xD

    1. I've been fighting over forts with the entire server after they nerfed the respawn of ships... Ever since then i have not had any issues whatsoever with skeleton forts... You pop in, sink ships, finish the fort in 15 minutes, maybe perhaps fighting the same ship twice, but that's not a problem because the skelly fort has more than enough explosive barrels to take care of them easily... Then pop out. Ez pz!

    If you are having problems still, then mate... You need to improve your efficiency because you're working too slow. ;)

    All you need is 2 people, preferably 3 or more, but 2 works as well... Just farm skellies in the entrance of the main building, one person on each side of it, spamming cutlass into the wall, hitting the skellies on the other side trying to walk through the entrance. Just keep this up until the key drops.

    If you don't have a third crew member, be sure to pop outside in between each wave to check if there's any ships on the horizon.

    It goes without saying that if you take too long in finishing the skelly fort, obviously you're going to give people enough time to catch up before you can finish it... In other words, this has nothing to do with game balance, and everything to do with you needing to learn more from your own mistakes and inefficient methods. :P

  • @sweltering-nick said in Weapon Progression:

    @mistoes said in Weapon Progression:

    @holezinya said in Weapon Progression:

    @mistoes I probably have sunk as many ships or more than you, and I don't feel like I need any reward other than the treasure on their ship; the cannonballs, bananas, and planks, the challenge, and fun I had in the battle sinking the ship was reward enough for me.

    Honestly I think you may have bought the wrong game. Rare stated they would never add a progression system like the one you are asking for. Heck last night in like 1 hour I sunk two galleons while I was solo slooping, and I sunk at least 8 ships doing skull forts yesterday in a galleon as well.

    yeah I probably sunk more or as many ships as you, and I already cashed in my reward for it!

    1.your are not paying attention to what i am saying
    2.yes the game needs to get you rewarded and give you progression without stats for killing and sinking as(armor sets ,titles ,weapon skins for certain weapon used X times for dead pirates)
    3.To say my reward is the fun i had is realy stupid specially in an online game wich tries to be SandBox mmo. you was right if it was a single player game or a simulator, ppl should get rewarded for Them Being Good and winning besides the bananas,cannon,planks wich is a tool for winning
    4.after staying on a fort for 5 hours and fighting endless cycle of galleons and Being good and sinking all of them untill you run out of supplies the game punishes you and give you Absolutly nothing for what you have done, and who wins ? the galleons who endlessly came to be sunk by you again and again get the only progression in this game wich is "rep" "gold"
    if there was Kill Count in the game that could give you the feeling that you got rewarded at something they didnt as still they got rewarded with loot you got progress in being good wich will reward you later( titles,skins, for this type of progression) then you will show off your skill by this to other players

    1. Yes... everyone is... They're taking into account every possible interpretation fo what you are saying, just to cover ALL bases, to prove how thoroughly flawed your argument is on a basic level.

    2. Pirate Legend is a cosmetic goal... It's literally rank 1 in a game about competitive piracy... Sort of like bronze rank in Overwatch competitive... Should Overwatch add mechanical progression for that? Higher damage on weapons for different heroes etc? Of course not, so why should Sea of Thieves have it? You've misunderstood the game on a fundamental level, mate.

    3. The reward from Overwatch competitive is cosmetics, and the fun you had earning them... The entire point of games is to entertain people, make them have fun... That's their reward for playing the game, contrary to your belief... So no, it's not stupid.. SoT is not a Sandbox MMO, fyi... It's a sandbox arena-style PvPvE game... Like TF2, just pirate themed and with PvE elements. There's 24 people per server, a max of 5 galleon ships per server... The exact same population format TF2 uses. :P

    The fact that you thought SoT was an MMO is proof how how much you misunderstood the game. xD

    1. I've been fighting over forts with the entire server after they nerfed the respawn of ships... Ever since then i have not had any issues whatsoever with skeleton forts... You pop in, sink ships, finish the fort in 15 minutes, maybe perhaps fighting the same ship twice, but that's not a problem because the skelly fort has more than enough explosive barrels to take care of them easily... Then pop out. Ez pz!

    If you are having problems still, then mate... You need to improve your efficiency because you're working too slow. ;)

    All you need is 2 people, preferably 3 or more, but 2 works as well... Just farm skellies in the entrance of the main building, one person on each side of it, spamming cutlass into the wall, hitting the skellies on the other side trying to walk through the entrance. Just keep this up until the key drops.

    If you don't have a third crew member, be sure to pop outside in between each wave to check if there's any ships on the horizon.

    It goes without saying that if you take too long in finishing the skelly fort, obviously you're going to give people enough time to catch up before you can finish it... In other words, this has nothing to do with game balance, and everything to do with you needing to learn more from your own mistakes and inefficient methods. :P

    i must say you are realy r******d if you have seen here that i have said you should get stats bonuses after that indeed you are blind bro.
    all i said is progression accounting towards "kills" "sunken ships" by cosmetic rewards for weapons armor and titles you are realy dumb

  • @mistoes The point is EVERYONE has access to the Blunderbuss. To truly balance the perks they have to be available to everyone from day one.

  • @im-axis-rahl said in Weapon Progression:

    @mistoes The point is EVERYONE has access to the Blunderbuss. To truly balance the perks they have to be available to everyone from day one.

    thats exacly what i said about perks being up for all that will create more ways and thinking to approach enemy players

  • I'm not comfortable in adding progression, but the game certainly needs some variety.
    I should be able to customize my things (available to everyone) for different styles of gameplay, mainly ship-related.

  • @mistoes said in Weapon Progression:

    @sweltering-nick said in Weapon Progression:

    @mistoes said in Weapon Progression:

    @holezinya said in Weapon Progression:

    @mistoes I probably have sunk as many ships or more than you, and I don't feel like I need any reward other than the treasure on their ship; the cannonballs, bananas, and planks, the challenge, and fun I had in the battle sinking the ship was reward enough for me.

    Honestly I think you may have bought the wrong game. Rare stated they would never add a progression system like the one you are asking for. Heck last night in like 1 hour I sunk two galleons while I was solo slooping, and I sunk at least 8 ships doing skull forts yesterday in a galleon as well.

    yeah I probably sunk more or as many ships as you, and I already cashed in my reward for it!

    1.your are not paying attention to what i am saying
    2.yes the game needs to get you rewarded and give you progression without stats for killing and sinking as(armor sets ,titles ,weapon skins for certain weapon used X times for dead pirates)
    3.To say my reward is the fun i had is realy stupid specially in an online game wich tries to be SandBox mmo. you was right if it was a single player game or a simulator, ppl should get rewarded for Them Being Good and winning besides the bananas,cannon,planks wich is a tool for winning
    4.after staying on a fort for 5 hours and fighting endless cycle of galleons and Being good and sinking all of them untill you run out of supplies the game punishes you and give you Absolutly nothing for what you have done, and who wins ? the galleons who endlessly came to be sunk by you again and again get the only progression in this game wich is "rep" "gold"
    if there was Kill Count in the game that could give you the feeling that you got rewarded at something they didnt as still they got rewarded with loot you got progress in being good wich will reward you later( titles,skins, for this type of progression) then you will show off your skill by this to other players

    1. Yes... everyone is... They're taking into account every possible interpretation fo what you are saying, just to cover ALL bases, to prove how thoroughly flawed your argument is on a basic level.

    2. Pirate Legend is a cosmetic goal... It's literally rank 1 in a game about competitive piracy... Sort of like bronze rank in Overwatch competitive... Should Overwatch add mechanical progression for that? Higher damage on weapons for different heroes etc? Of course not, so why should Sea of Thieves have it? You've misunderstood the game on a fundamental level, mate.

    3. The reward from Overwatch competitive is cosmetics, and the fun you had earning them... The entire point of games is to entertain people, make them have fun... That's their reward for playing the game, contrary to your belief... So no, it's not stupid.. SoT is not a Sandbox MMO, fyi... It's a sandbox arena-style PvPvE game... Like TF2, just pirate themed and with PvE elements. There's 24 people per server, a max of 5 galleon ships per server... The exact same population format TF2 uses. :P

    The fact that you thought SoT was an MMO is proof how how much you misunderstood the game. xD

    1. I've been fighting over forts with the entire server after they nerfed the respawn of ships... Ever since then i have not had any issues whatsoever with skeleton forts... You pop in, sink ships, finish the fort in 15 minutes, maybe perhaps fighting the same ship twice, but that's not a problem because the skelly fort has more than enough explosive barrels to take care of them easily... Then pop out. Ez pz!

    If you are having problems still, then mate... You need to improve your efficiency because you're working too slow. ;)

    All you need is 2 people, preferably 3 or more, but 2 works as well... Just farm skellies in the entrance of the main building, one person on each side of it, spamming cutlass into the wall, hitting the skellies on the other side trying to walk through the entrance. Just keep this up until the key drops.

    If you don't have a third crew member, be sure to pop outside in between each wave to check if there's any ships on the horizon.

    It goes without saying that if you take too long in finishing the skelly fort, obviously you're going to give people enough time to catch up before you can finish it... In other words, this has nothing to do with game balance, and everything to do with you needing to learn more from your own mistakes and inefficient methods. :P

    i must say you are realy ****** if you have seen here that i have said you should get stats bonuses after that indeed you are blind bro.
    all i said is progression accounting towards "kills" "sunken ships" by cosmetic rewards for weapons armor and titles you are realy ****

    There is no need to resort to hostilities and insults, Try to be civil this is a family forum. @Deckhands Don't like meanies.

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