I've been reading threads and suggestions on how to deal with the hyper-aggressive PvP-only crowd, and I've come up with a potential solution, based on some existing ideas, for critique and revision.
Basically, it draws on the idea of adding a "Mercenary," or more specifically, a "Bounty Hunter," trading company, that, while possibly offering unique voyages, is simply a system for identifying players and rewarding PvP players for seeking out each other, and not picking on the PvE crowd.
The first half is identifying dangerous or particularly trigger-happy PvP-ers. Just as members of your crew have green gamertags, and everyone else currently has white, players who accumulate kills against enemy players, or when a crew collectively sinks another ship, their gamertags will change color to non-crewmates, from yellow to orange to red. This DOES NOT reset on death, but your "rank" decays over time. The ship's flag will also change, from white to an ornate skull-and-bones, so signify a dangerous crew.
As for how the company works, killing an enemy player drops a bounty, the value (in both gold and rep) changes based on the killed player's PvP "rank." So, naturally, the PvE-only crowd will drop bounties that are worth the least, and give the least rep, while PvP-dogs will drop very high value bounties.
Of course, players would still only require rank 50 in three companies to achieve Pirate Legend status, but a "Pirate Lord" achievement or title could be included for those who max out every trading company, however many there are in the end.
Possible unlockable rewards for ranking up in the Bounty Hunter trading company might be the elusive Ebon pistol skin, and a corresponding sword skin.
My hope is this alleviates attacking straight-PvE vessels (I don't think, nor do I expect, this to ever be completely solved; Pirates need merchants to loot after all), while providing some sort of reward to those who enjoy the PvP part of the game.
Discuss below, leave your suggestions and whatnot. I look forward to being critiqued.
