How about we make Sanctuary Outpost a non PVP zone?

  • Its all in the name, and i would like to form some relationships with other players. Talk to them, have fun, and maybe meet them again at sea. Right now its shoot to kill as soon as a white gamertag shows up, we cant form relations with other pirates. Theres tons of friendly players out there, i wanna talk to them!

    Surely you hardcore pvp players can tolerate one outpost that servers like Tortuga where pirates hang out and chat and get drunk without any murdering?

    You can even take out the factions so players cant deliver goods there, to avoid a massive horde of players only going there because its a safe turn in.

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  • @haxxorsauruz This has been suggested a few times before, but Rare has already said they will not be adding a PvP restricted zone anywhere in the game.

    It could be possible that they eventually add something like npc guards, but don't get your hopes up.

  • @sweetcalf942652 said in How about we make Sanctuary Outpost a non PVP zone?:

    @haxxorsauruz This has been suggested a few times before, but Rare has already said they will not be adding a PvP restricted zone anywhere in the game.

    It could be possible that they eventually add something like npc guards, but don't get your hopes up.

    Well im sure this would only benefit the game, have ONE place in the game where players can chill out. I dont care what RARE states, they stated they wanted death tax, then changed their minds based on player feedback.

    They stated stuff has been fixed, thats hasnt been fixed.

    Well i state that we need a non pvp zone that cant be abused by pve players, ergo no shops to return loot, just a tavern with a nice tone amongst pirates.

  • I'm not advocating for anything, so there's no need to be hostile, I'm just telling you what they've said.
    Rare has only really gone back on what they've said when they're asking for players opinions on an issue - for instance, death tax and ship spawn radius.
    From the videos and posts they've put out, they've made it clear that they want this game to be as immersive as they can make it, and a PvP free zone, however it was done, would (in their eyes) ruin immersion.

    I'm not saying not to share your opinion, or telling you it will never happen, I'm just restating what Rare has already said in a clearer way. Community input is important and maybe they'll change their minds, but I wouldn't get my hopes up.

  • We already have a non PVP zone where you can chill out - it's called the Ferry of the Damned.

  • @haxxorsauruz said in How about we make Sanctuary Outpost a non PVP zone?:

    Right now its shoot to kill as soon as a white gamertag shows up, we cant form relations with other pirates. Theres tons of friendly players out there, i wanna talk to them!

    These two statements contradict each other mate.

    If there are friendly pirates out there, why the need for a safe zone?
    If there aren't friendly pirates out there, why the need for a safe zone?

    Friendly pirates will be friendly regardless of a safe zone.
    Unfriendly pirates will be unfriendly regardless of a safe zone.

  • @haxxorsauruz People would use it to stash loot. Bad idea not beneficial.

  • @tundra-793 said in How about we make Sanctuary Outpost a non PVP zone?:

    @haxxorsauruz said in How about we make Sanctuary Outpost a non PVP zone?:

    Right now its shoot to kill as soon as a white gamertag shows up, we cant form relations with other pirates. Theres tons of friendly players out there, i wanna talk to them!

    These two statements contradict each other mate.

    If there are friendly pirates out there, why the need for a safe zone?
    If there aren't friendly pirates out there, why the need for a safe zone?

    Friendly pirates will be friendly regardless of a safe zone.
    Unfriendly pirates will be unfriendly regardless of a safe zone.

    Careful. Using logic on a forum is dangerous buddy.

  • @toastywrath said in How about we make Sanctuary Outpost a non PVP zone?:

    @tundra-793 said in How about we make Sanctuary Outpost a non PVP zone?:

    @haxxorsauruz said in How about we make Sanctuary Outpost a non PVP zone?:

    Right now its shoot to kill as soon as a white gamertag shows up, we cant form relations with other pirates. Theres tons of friendly players out there, i wanna talk to them!

    These two statements contradict each other mate.

    If there are friendly pirates out there, why the need for a safe zone?
    If there aren't friendly pirates out there, why the need for a safe zone?

    Friendly pirates will be friendly regardless of a safe zone.
    Unfriendly pirates will be unfriendly regardless of a safe zone.

    Careful. Using logic on a forum is dangerous buddy.

    I know, but we're pirates right?

    #LivingontheEdge

  • @haxxorsauruz We already have a safe zone in the game were you can do all the things you would like to do. It's called the Ferry of the Damned!

  • In the past I liked the idea but it can’t work. Even if there are not stores it can be used to hide a ship filled with loot if is being chased.

    Solve this riddle and you can have it. Good luck.

  • Something like booty bay from WoW would be cool
    Guards are neutral unless a hostile action
    Players are same level so 'easy' to take out guards as basic AI.
    Sanctuary outpost only

    So you can still loot.

    Just might face a bit more resistance.

    Might...

  • @kungfustu72 *thumbs up

  • All your suggestion will do is set up an easy target for opportunists, they can just set up a blockade outside the safe zone and plunder incoming ships or grief outbound ones. Since it would always be in the same spot and known to everyone, it would just become ground zero for those that thrive on that sort of thing. You would be concentrating the behavior you people seek to avoid to one spot on the map.

  • @dlchief58
    Actually now that i think about it, your right!

    it just wouldn't work but it is a needed idea, one that may be hard to do or will probably never enter the game

  • I think it's a decent idea. I would like to talk with other players in a non PvP zone. If for no other reason so I can figure out who the griefers are, come up with new and better ways to p**s you off, and make friends with the cool folks. Maybe get in on some new crews, or just hang out with other like minded people. Yeah, it would have to be a no loot zone for obvious reasons but there's no reason not to do it. I've said this probably 10 times now in various replies on this forum, the whole "Rare said they would NEVER do that MEEEEEEEEEEEH!" argument only goes as far as the income this game is generating which right now, isn't much. Stop saying that unless you're the president of Rare or Microsoft. Money, kids, is the only thing driving what the devs will or won't do. No players = no money = changes many. Never isn't a word often used in the business community, but seems to be a favorite in the gaming community, specifically the PvP community of which I happen to be a member. Sad.

  • Nah. Even if it's implemented perfectly so it can't be abused in any way, even then you would be occupying player slots on the server without actually playing. So no thanks.

  • No thanks.

    The only thing I could tolerate is NPC guard of sorts on ports but even then I'm unsure of how that would detriment the game experience.

  • Just make it so you are protected from pvp in the outpost, only if you don't have any items on the ship or on the player.

    Pretty simple.

  • I think a social area would be good. Not somewhere on the map but maybe something similar to the tower in Destiny. Somewhere we could meet other players and gather crew mates, spend some/gamble gold playing poker or darts ect and head out to the seas from. Maybe to access it you could go through a door in the taverns where you have to leave your weapons as said door or load straight into it from the main menu.

    I don't think we should have safe zones as I can see how it could be abused, a separate social space could be good though.

  • I don't think the game needs a safe zone for friendly people but a better communication system.

    Because the problem is that a lot of people, a lot of people, I want to say it twice do not use the in-game text chat nor use\have the microphone (and in 2018 is actually weird) so in the various occasions there is no way of communication.

    Also is impossibile to use the various emoticons from the distance, waving for example, because your ship will be rendered first than you, so even with the spyglass they can't see you, maybe just when it will too late and they have just shooted with the cannons.

    I've suggested many time triangolar segnalation flags which communicate your intentions, but many people said that will be used for trick the others, so maybe do not consider this because could be add more trouble than other.

    But my point is need better communication system and people able to communicate, with the right devices. This way you can find friendly pirates and make friends

  • I agree that we need better communication systems and Rare is on it for the next content drops, where crews will have to work together.

    A safe zone? No thanks. Due to lack of social tools, no one would hang out there anyway. Turning in loot should not be possible there either and all you would have left is an area with forced peace and nothing else to do.

    Players should make their own peace within outposts by either agreeing not attacking each other or by banding together against attackers if they choose to do so.

    However let us not forget that this is not an MMO. We have server instances with six ships max. There will never be MMO like capital cities or even the Destiny tower in this game, where a lot of people just idle, waiting for a queue to pop.

  • If players really want a NO-PVP Zone can't RARE just give it to them please!

    I'm not really fussed about it but there's certainly enough players asking for it. If it makes the player base happy implement a door or a person in every tavern at every outpost that if all crew members speak / vote are loaded to a separate instance away from the game world (just like the ferry of the damned)

    This would be like scuttling the ship, and no loot is retained.

    The separate instance could be a smugglers den where gambling, mini games and socialising happens.

    Everyone happy :)

  • @haxxorsauruz no

  • They've talked about "the hungering deep" in their content plans video. From what i understand it's some sort of new NPC threat (perhaps mermaids?) that you can team up with other crews for. If i understand correctly :)

  • @dlchief58 said in How about we make Sanctuary Outpost a non PVP zone?:

    All your suggestion will do is set up an easy target for opportunists, they can just set up a blockade outside the safe zone and plunder incoming ships or grief outbound ones. Since it would always be in the same spot and known to everyone, it would just become ground zero for those that thrive on that sort of thing. You would be concentrating the behavior you people seek to avoid to one spot on the map.

    Agreed, only having one safe outpost would attract more looters to camp in that area.
    However safe zones in general are required to keep the PvE/PvP balance. Without it PvE will cease to function (why do the hard yards only to have it stolen?) and without PvE there will be nothing for PvP players to loot.

    Whether it goes against the grain of Rare's original plan is besides the point. They obviously didn't put enough thought into it.

    Solution:

    1. Give a new rep type to PvP players as something (else) to strive for.
    2. Give PvE a reason to play the quests as intended by insuring a safe haven at all outposts. Throughout pirate history, trading outposts have been policed.

    This would open a whole new world of options for future game development such as bartering, trading and recruiting between crews.

    1. Selling (or swapping) your no longer used upgrades second hand at a more realistic price.
    2. Finding like minded crews.
    3. Finding mic compatible crews. Most of us have mics but the game sucks at mic recognition. You're lucky if one out of three hear it. I find that unplugging and re-plugging it eventually works for the whole crew.

    Before saying safe havens won't work, offer a solution that will keep PvE playing in the same world as die-hard PvP players.
    Without a balanced coexistence the game is dead.

  • @haxxorsauruz
    No safe zones..
    What about you demote other from fight you instead?
    Use the powerful weapon on this game, communication!
    Or intelligence.
    If they do not listen to you, just win over them with intelligent sailing manoeuvers or retaliate back showing your greatness.

    Or are you used to run behind your mother when someone oppose to you?

  • @Hinkadah @kungfustu72 Ferry of the damned is too limited to qualify as "The non PvP Zone".

    @Tundra-793 Friendly players will not always be friendly because trying to be friendly is sometimes too risky, the seas aren't black and white. It would be nice for there to be one social spot that is black and white or at least less grey. You are just trying to go "Gotcha" but your "gotcha" misses the point.

    People want minigames/normal cosmetics/different screenshot backgrounds. There does need to be a non pvp zone for hanging out, it doesnt need to be on the normal game map but it would add more flavor and there are easy methods to prevent it from being abused. It would be great to have 40-50 people on a social island at one time, and would be great for Fleet socialization and events.

    @ToastyWrath It can be coded for chests to fade within 2-3 minutes of entering the zone (even if they are being held). Good idea very beneficial.

    @LoboFH I solved the riddle, see response above.

    @dlCHIEF58 Just dont allow loot to persist in the zone. Then no one with loot will go there knowing it will disappear and thus no one will have a reason to blockade.

    @RK1-Turbulence I can do that anyways. If there is one pvp ship on the server and 5 pve ships in the safe zone socializing...guess what? They are #BeMorePirate the way they want. If the PvP ship wants to fight they can find another server with active voyagers or other pvpers. If the server has 5 pvp ships and 1 pve ship "taking up space" guess what? The PvE ship will get bored and leave to find other friendly servers or they will go do voyages. Your point is literally pointless.

    @PersonalC0ffee By definition if they want it to be a shared world for all players they do need to always be considering that a large number of people want a social zone. It will not prohibit PvP players from entering..so still shared. It will allow PvPers to go in and threaten all the socializers with their "words" which I know is hard for lots of people who foam at the mouth to understand (not talking about you). It could even allow pvp with some ramifications or limitations (guards with rules or soft pvp that causes giving up instead of death) They could go on record 100 times and still change their minds because as far as I know they have not said "we will NEVER consider that for SoT" they have only said "not considering at this time". It is still an option.

    @NeptunCynic There are a ton of ideas already pitched, in other threads, on what to fill a social zone with. The main game is also missing a ton of content and gameplay tools..but it still got released...that can easily rationalize a slightly empty social zone that will fill over time.

    @FearTheBeardIG Yes.

  • @solysdayga

    I understand your view but I just believe we do not need enforced rules. Players can organize this as well and we can socialize and have more social activities without restrictions as well. It will be up to us to keep the peace (if so desired). I think this would be even more fun because you might have troublemakers coming along and then you would have to drive them off the island.

    Alternatively I would not mind armed guards, as long as we keep them to a single outpost and they remain killable.

  • @douglas-badger That's an awesome idea!

  • The point of the game is that all this is possible if the people around you also want it. If anything perhaps rare just need to give a bit more incentive to work together, maybe by means of a bounty system.

    Ultimately however it should be down to each individual in how they compose themselves on the servers. I typically shoot anything that's near me if I can get something out of it but if it's just someone random on an island I'll let them be, even if they are running chests back and forth.

    It's intended to work around the community and that's exactly how it should remain. If there's an issue with what's happening then the community needs to change its mindset a bit, not have gameplay hampered by rules and mechanics.

  • How about stop asking this question :)

  • Ummmmmmmmmmmmmmmmmmmmmmm... NO!

  • @nunoazuldimeter said in How about we make Sanctuary Outpost a non PVP zone?:

    @haxxorsauruz
    No safe zones..
    What about you demote other from fight you instead?
    Use the powerful weapon on this game, communication!
    Or intelligence.
    If they do not listen to you, just win over them with intelligent sailing manoeuvers or retaliate back showing your greatness.

    Or are you used to run behind your mother when someone oppose to you?

    You make an intelligent point that I read and make me reconsider my views on pvp. Then I read the last sentence where you have to insult them with the whole mother thing. After that your valid point to me becomes lost. Come on man! Treat people you disagree with respect and you have the power to open their minds to new thoughts. Let's bring the community together instead of ripping each other to threads. In the end we might have a game we all can enjoy and love. Just saying mate, take care.

  • @haxxorsauruz

    I’d be cool with one of the outposts, or maybe a new island at the center or near center of them map that’s a no kill zone. However, I have two stipulations.

    1. There are no faction spots, you can’t turn in your loot. Nor bring loot onto the island.
    2. Boats are fair game that are anchored at the island, or coming to and from.

    You know there is a mechanic already in game to utilize! Either give a choice at the mirmaid to travel to your ship or the no kill inn or zone, or make a spot that has an ever present mermaid that all can see. It gives a pathway to the location, and a place for PvP people to hunt and find their helpless victims on the way to the social area.

    Since there is no death tax or ship tax, there is no reason to cry if your killed or sunk in route to this location.

    Come to think of it, there is yet another option.. a door or portal from the death ferry to a no kill location. An inn some where that’s similar to the ferry but your alive and can drink and share stories. Maybe have the stores there. Once you walk through the inns door, it transports you back to your ship, wherever it be.

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