One issue I'd like to see addressed for PC is the clunky Run & Walk functionality.
You may or may not have noticed, but in order to Run or Walk, you have to first be moving. (Well duh, but it's really not like that in most games.)
I can't imagine this is intentional, or it wasn't picked up by their technical testers. but it's not very intuitive to most PC players. We're used to being able to hold down Ctrl or Shift before we move, and you can't do this in Sea of Thieves. I feel like this was a small oversight due to the fact the development team probably tested this to see if it works, more so than if it's intuitive. Even knowing this fact however, I still have difficulty using them. It's like having to change gears from neutral just to sprint.
It makes movement feel clunky, especially in combat when you either stop moving or get knocked back. Or you're trying to sneak around in a bush without running out of it. I believe the solution is to just to remove the velocity requirement from sprinting and walking, and add a 'Toggle Run/Walk' setting. This way, I sprint so long as I hold Shift, and I walk so long as I hold Ctrl.
(Here's a quick 1 minute demonstration if you're not sure what I mean)
